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> HentaiVerse 0.85, Script-breaking day

 
post Jun 25 2017, 08:02
Post #352
tazmanian devil



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Is it just me, or are the Random Encounter links coming up http while all other pages of HV are coming up https for everyone else?
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post Jun 25 2017, 08:13
Post #353
piyin



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QUOTE(tazmanian devil @ Jun 25 2017, 08:02) *

Is it just me, or are the Random Encounter links coming up http while all other pages of HV are coming up https for everyone else?


True... but "it doesnt affect the game" (monotonous voice).

... unless we just see some mayor issues that "affect the game"... it doesnt matter.

This post has been edited by piyin: Jun 25 2017, 08:13
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post Jun 25 2017, 08:18
Post #354
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QUOTE
Sesshomaru Moon

Yeah: "It's like trying to swim up a waterfall".

So what's the point of switching difficulty level down now, if you have to hit a monster 8 times to kill (like on IWBTH)? (IMG:[invalid] style_emoticons/default/unsure.gif)
That was the idea, right?

Tgbvfr, thanks!

This post has been edited by Laboq: Jun 25 2017, 08:21
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post Jun 25 2017, 08:40
Post #355
sssss2



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Found a little glitch.

QUOTE(Description of Scroll of Absorption)

(Scroll] The next magical attack against the target will be absorbed and partially converted to MP.
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post Jun 25 2017, 08:59
Post #356
piyin



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QUOTE
- The artifact/token drop rate for random encounters was increased by 2.5x. Arena drop chances are the same as before. Low difficulty no longer penalizes drop chances in these battle modes.


First part is... well, looks like true.

SECOND!... isnt... did almost every arena on PFUDOR... only 4 artifacts.

i used to play in Nightmare and hell, and got aroun 8-10 artifacts... now just 4?

Odd.
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post Jun 25 2017, 09:20
Post #357
Juggernaut Santa



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QUOTE(piyin @ Jun 25 2017, 08:59) *


Read below. Now instead of all the drops, only Artifact Drop is penalyzed below Nintendo.
Hell is -20%, Nightmare -25%, Hard -50% and Normal -75% if I understood correctly.
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post Jun 25 2017, 11:59
Post #358
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QUOTE(Tenboro @ Jun 24 2017, 22:54) *

As for people continually bitching about vital bars, it is 99% CSS, so you can easily make them into whatever you want. I like the centered bars, and I don't have the time or inclination to make alternatives for all the ways other people want them to look like. That is why things like Stylish exist.

If you want people to be able to resolve the problems with the UI using CSS, then provide the exact values for HP and OC. It's not difficult to hack some bars around, but giving people less information and then telling them to add it back in themselves is nonsensical.
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post Jun 25 2017, 12:25
Post #359
KitsuneAbby



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Tenbie, I can clearly imagine how angry you can be at us for ranting at many things that you changed, thinking that we are all ungrateful bastards and all. Maybe we're not saying enough that we appreciate your hard work, despite the little things that we don't like.

So here I say it: even if I tend to dislike some things that have been done, I really like the spirit behind the update. In particular :
-even if I'd prefer the internal bars to be left-aligned in their place holder, I still like their general design.
-I haven't been through all the changes made to equipment and item arrangement, but so far it looks great
-the update to the lottery system is pure simply awesome, even if there do are people like me who appreciate winning blood tokens as much as chaos tokens
-even if it looks a bit messy now, the update to the monster lab sure is great in terms of managing them all
-and the general doubling of their morale+food cpacities is great, not only to really benefit from the hat perk, but also for players like me who keep them up with crystals or are sometimes away for a few days
-mooglemail up to ten items at once => will be very handy and possibly avoid us the trouble we had with scripts like Item Manager
-the better performance for combat is great and will certainly allow players with a poor internet connection (like when I'm by the parents) to play decently
-the XP bar looks great and is located in the very best spot. It even reminds me similar bars in a few games that I really enjoyed.
-removal of melee skill chaining only makes sense, and will certainly help a few playstyles to be played differently.
-the removal of the lower difficulty loot penalty.
-the changes made to artifacts and token drop rates.

The only things that really are troublesome for me:
-spark protection in green instead of grey. I just cannot make the difference at all.
-the overcharge is really complicated to handle correctly. why not having a bar similar to the others, but that contains small grey separators every 25 points? You know, similarly to what you did to the XP bar?
-the added stamina loss when entering grindfest or item world.

Things that I'm neutral with:
-the doubling of Drain's efficiency toward HP. It certainly helps against some specific monsters, but it also prevents us from using it on some weaker monsters which we want to cast Drain on, for their energy/spirit and not for their HP.
-changes for Banshee and Illithid weapons. I never played them so I can't speak.
-influence on elemental damage by the day of the week. I don't think that it's the solution to fix the issues, I don't understand the logix behind it (besides "magic"), but it's still better than nothing.
-the changes to player and monster XP scaling. I can't really say how exactly it really changed things.


Special mention to the monster HP scaling, which I don't like.
Unlike all the higher level players who have all reasons to appreciate a faster/easier game when playing their PFUDOR thing, I am completely unable to play this kind of difficulty and this change only made the game more difficult for me in my everyday routines. And for all the intermediate level players in general, when they play lower difficulties.
Lower difficulties are the only way we have to reach "decent" amounts of time to clear the arenas. It is now longer, and frankly just like everyone else I don't have all day long to play HV. It was already taking me two whole hours to clear the arenas, now that the monsters HP bumped from 29kHP in Hard to 36kHP in Hard I bet it'll take 3 hours due to the monsters taking more time to die, me having to soak more MP/SP attacks and to spam more spells and items.

Sooo: why this change? What was wrong with the monster HP being scaled mostly by the difficulty setting? Why outright forcing the difficulty upon intermediate level players by making the monsters more tanky to us in our daily routines? What if we cannot play the higher difficulties anyway because... they're too difficult for us?
What is the logic behind all this? I really don't understand what the hell are the benefits from this change. There was already no reason for higher level players to play the lower difficulties to begin with, aside from less time needed to clear the arenas.

PS:
Just a small question: would you consider to have hovering native to HV someday?

This post has been edited by decondelite: Jun 25 2017, 12:57
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post Jun 25 2017, 12:56
Post #360
Fap.Fap



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QUOTE(End Of All Hope @ Jun 25 2017, 01:01) *

That's a start, but doesn't help much to know when's the right time to use OFC/FRD/Frenzied Blows/Skyward Sword with Spirit Stance on.

Basically you'd have to overcharge the overcharge (lol I made a pun) to make sure to have enough OC.


ayay absolutely horrible... I did a DWD this morning and maybe only once or twice I had some OC left after using a cannon... you Must wait until you have 10 pips or it wont work.. no good a great step backwards in this update.

also:
301 - 750 Monster Edibles

its 251 now
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post Jun 25 2017, 12:56
Post #361
Tenboro

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QUOTE(applpie @ Jun 25 2017, 11:59) *

If you want people to be able to resolve the problems with the UI using CSS, then provide the exact values for HP and OC. It's not difficult to hack some bars around, but giving people less information and then telling them to add it back in themselves is nonsensical.


Fine, I'll add an option for some ugly bars that have all the information for reskinning. But don't say I never got you guys anything. Some time next week (probably) there will be some downtime for a database split, I'll put it in then.

QUOTE(decondelite @ Jun 25 2017, 12:25) *
Sooo: why this change? What was wrong with the monster HP being scaled mostly by the difficulty setting? Why outright forcing the difficulty upon intermediate level players by making the monsters more tanky to us in our daily routines? As for higher level players, why making things slower for lower difficulties and easier for higher difficulties?


You should consider these three changes together, as they were a package deal.

QUOTE
- Monster health scaling was changed. Above level 100 it will shift more from difficulty to monster level, scaling up from 1x at level 100 to 4x at level 500. Max difficulty modifier was reduced from 8x to a 2x. Base health from endurance was reduced from 6 per point to 5 per point.

- The global loot penalty for playing many rounds on lower difficulties was removed. Instead, only when doing Grindfest and Item World, a fixed rare drop modifier is applied to artifact and token drop chances, decreasing the drop rate for these two types of items at lower difficulties.

- The artifact/token drop rate for random encounters was increased by 2.5x. Arena drop chances are the same as before. Low difficulty no longer penalizes drop chances in these battle modes.
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post Jun 25 2017, 15:15
Post #362
KitsuneAbby



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Well, if we only did all arenas everyday it was making a total of 1239 rounds, which is barely above the limit of 1000 rounds where the penalty started kicking in, and far below the roof of 2000. Further than that, the counter was dropping by 1 every minute, which makes a total of 1440 cooldown per day.
So in the end, we were barely feeling the penalty at all for all loots altogether, if we stuck to Normal/Hard only for arenas, and did the rest with higher difficulties. It was even less noticeable for people (like me) who are below lvl300, as with only the last arena missing it makes a total of 1089 rounds.
All in all, the loot penalty was only an issue for people who were playing Item World or Grindfest in lower difficulties, which is the same than now.

That's why overall the arenas will now be more tedious in lower difficulties for almost nothing more. Unless there was another penalty on top of this one, that we weren't aware of? If it's the case, then yes that may be good anyway, despite the longer time needed.
That being said, yes the buff to artifact/token chances in REs does benefit. That's the only advantage that I have compared to before, but unfortunately it's far from compensating what has been lost in terms of efficiency in the arenas. I guess it's OK if we count the days I'm not going to do the arenas anyway.

This post has been edited by decondelite: Jun 25 2017, 15:31
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post Jun 25 2017, 15:35
Post #363
Tenboro

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QUOTE(decondelite @ Jun 25 2017, 15:15) *

All in all, the loot penalty was only an issue for people who were playing Item World or Grindfest in lower difficulties, which is the same than now.


Only if you never played Grindfest or Item World. All battles regardless of type and difficulty added to the penalty tally, it just didn't take effect unless you were playing on the lower difficulties.
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post Jun 25 2017, 15:41
Post #364
RoadShoe



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Anybody have the hardbound gold leaf edition of this thread?

Someone needs to send 10b a beer. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 25 2017, 15:49
Post #365
blue penguin



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Played a little. The bar is something you can get used to, you can image it like a picture of a face with wounds, like doom.

But this is still happening, and I believe it shouldn't:
QUOTE(decondelite @ Jun 24 2017, 23:51) *
Is it normal if now the plus icon is yellow (and clickable) while we don't have enough Chaos Tokens?
It was pretty useful to have it greyed out when we didn't have enough.

(IMG:[i.imgur.com] http://i.imgur.com/1UfEewB.png)

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post Jun 25 2017, 16:10
Post #366
Tenboro

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QUOTE(blue penguin @ Jun 25 2017, 15:49) *

But this is still happening, and I believe it shouldn't:


Yup, not intended. Should actually not happen now.
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post Jun 25 2017, 16:35
Post #367
Noni



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TenB, you are too good for this world. I didn't expect you to give us back the ugly bars as an option! Thanks a million!

Yep, you broke the scripts, but the community is having a great time hacking them back together. Real community spirit going on on the HV-threads.
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post Jun 25 2017, 17:15
Post #368
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I would like to request some sort of indication of winning the lottery. Apparently I won something in January but I only saw it today when checking storage function.
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post Jun 25 2017, 17:19
Post #369
piyin



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QUOTE(End Of All Hope @ Jun 25 2017, 09:20) *

Read below. Now instead of all the drops, only Artifact Drop is penalyzed below Nintendo.
Hell is -20%, Nightmare -25%, Hard -50% and Normal -75% if I understood correctly.


Mhhh.. did you read i played at PFUDOR? just wondering: if what you post doesnt aply to my question... then why are you pointing it?


Me: "Is this a tumor?"
You: "Waffles are a good option for breakfast."
Me: WHAT?

QUOTE(decondelite @ Jun 25 2017, 12:25) *

Tenbie, I can clearly imagine how angry you can be at us for ranting at many things that you changed, thinking that we are all ungrateful bastards and all. Maybe we're not saying enough that we appreciate your hard work, despite the little things that we don't like.
-sip-
Special mention to the monster HP scaling, which I don't like.


Logic.

QUOTE(DJNoni @ Jun 25 2017, 16:35) *

TenB, you are too good for this world. I didn't expect you to give us back the ugly bars as an option! Thanks a million!

Yep, you broke the scripts, but the community is having a great time hacking them back together. Real community spirit going on on the HV-threads.


So... This was meant to be a broken update for the community to do all the work fixing it?
...
Nothing wrong with it, if it was meant that way, but next time why not testing it for 1 week before launching it live?
That way, the community can check, test and find the bugs before finding them on the march.

my opinion.

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post Jun 25 2017, 17:53
Post #370
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QUOTE(piyin @ Jun 25 2017, 17:19) *

Mhhh.. did you read i played at PFUDOR? just wondering: if what you post doesnt aply to my question... then why are you pointing it?
Me: "Is this a tumor?"
You: "Waffles are a good option for breakfast."
Me: WHAT?

this thread is already confused enough. if the answer you recieved didn't satisfy you, please just say "this is not the answer i was looking for" or simply ignore it. thank you.
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post Jun 25 2017, 17:59
Post #371
piyin



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QUOTE(Scremaz @ Jun 25 2017, 17:53) *

this thread is already confused enough. if the answer you recieved didn't satisfy you, please just say "this is not the answer i was looking for" or simply ignore it. thank you.


(IMG:[invalid] style_emoticons/default/laugh.gif)

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