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HentaiVerse 0.85, Script-breaking day |
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Jun 25 2017, 00:24
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conundrum
Newcomer
  Group: Members
Posts: 92
Joined: 15-March 12

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Also, I forgot to mention this earlier, but for anyone having trouble telling how many OC pips you have: Look at your MP/SP bar. It's mirrored where the blue & red meet, so looking there makes it a lot easier to see how many you have. - If you have an odd number of pips, there'll be one directly above the centre of the bar.
(IMG:[puu.sh] http://puu.sh/wtnqp/e7a7974a04.png) Count each pip on one side as 2, and add 1 for the middle pip. For example, I have 9 here. - If you have an even number of pips, there won't.
(IMG:[puu.sh] http://puu.sh/wtne1/e105b58199.PNG) Just count each pip on one side as 2. For example, I have 10 here.
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Jun 25 2017, 00:28
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(conundrum @ Jun 25 2017, 00:24)  Also, I forgot to mention this earlier, but for anyone having trouble telling how many OC pips you have: Look at your MP/SP bar. It's mirrored where the blue & red meet, so looking there makes it a lot easier to see how many you have. - If you have an odd number of pips, there'll be one directly above the centre of the bar.
(IMG:[puu.sh] http://puu.sh/wtnqp/e7a7974a04.png) Count each pip on one side as 2, and add 1 for the middle pip. For example, I have 9 here. - If you have an even number of pips, there won't.
(IMG:[puu.sh] http://puu.sh/wtne1/e105b58199.PNG) Just count each pip on one side as 2. For example, I have 10 here.
That's not the main matter. The matter is distinguishing 210 from 200, 85 from 75, et cetera.
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Jun 25 2017, 00:51
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Is it normal if now the plus icon is yellow (and clickable) while we don't have enough Chaos Tokens? It was pretty useful to have it greyed out when we didn't have enough. (IMG:[ i.imgur.com] http://i.imgur.com/1UfEewB.png)
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Jun 25 2017, 00:56
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Tamao Serizawa
Group: Gold Star Club
Posts: 119
Joined: 15-February 12

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QUOTE(Basara Nekki @ Jun 23 2017, 23:01)  For me the PABs appear like this with the default font: (IMG:[ imgur.com] http://imgur.com/3dJvPJg.jpg) By switching the font to, say, Arial, the problem is solved. But there appears another: (IMG:[ imgur.com] http://imgur.com/MmQTvWg.jpg) Even doing the vertical adjustment does not improve as before. If I lift too much, what's below ends up too close to the line. And HP my also increased: (Balance Set: 28756 ---> 30144), (Protection Set: 28762 ---> 30150). As far as I remember, that was the only thing that changed. I tried the verdana 8 one with vertical adjust and so far okay. (IMG:[ i.imgur.com] http://i.imgur.com/u8iyrXR.png)
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Jun 25 2017, 01:01
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(boulay @ Jun 25 2017, 00:53)  well, I have something like that, if anyone's interrested: (IMG:[ image.noelshack.com] http://image.noelshack.com/fichiers/2017/25/7/1498344643-overcharge-chips.png) That's a start, but doesn't help much to know when's the right time to use OFC/FRD/Frenzied Blows/Skyward Sword with Spirit Stance on. Basically you'd have to overcharge the overcharge (lol I made a pun) to make sure to have enough OC.
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Jun 25 2017, 01:06
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(End Of All Hope @ Jun 25 2017, 01:01)  That's a start, but doesn't help much to know when's the right time to use OFC/FRD/Frenzied Blows/Skyward Sword with Spirit Stance on.
Basically you'd have to overcharge the overcharge (lol I made a pun) to make sure to have enough OC.
from what I've read in-game, you need to count in terms of chips now: 8 for OFC, etc... It shouldn't be too complicated and if needed, I can just number the chips from 1 to 10... This post has been edited by boulay: Jun 25 2017, 01:06
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Jun 25 2017, 01:29
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WeebLife
Group: Gold Star Club
Posts: 1,151
Joined: 27-September 07

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QUOTE(Tenboro @ Jun 25 2017, 06:24)  As for people continually bitching about vital bars, it is 99% CSS, so you can easily make them into whatever you want. I like the centered bars, and I don't have the time or inclination to make alternatives for all the ways other people want them to look like. That is why things like Stylish exist.
Idc about the centred bars. It's not my preference, but whatever. The important bit (for me at least) is to get exact numbers added to the overcharge metre. Exact numbers on the health metre would be appreciated too, but I care about it much less than I care about the overcharge numbers... Why not put overcharge in between the mana and spirit bars? - Mana drains from left, with exact numbers to the left of the bar (as per current)
- OC would have a fixed size translucent bar that fills/drains gold at both ends like the hp bar, and have exact numbers in the centre of it.
- SP drains from the right, with exact numbers to the right of the bar (as per current)
- This would also make room for the HP bar to have exact numbers added to the middle, when OC pips currently reside.
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Jun 25 2017, 01:41
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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Since counting dots is the new hotness and asking for going back to numerical display of overcharge is going to fail, how about overcharge pips changing color when OC is maxed out? Also, is R hotkey doing melee intentional? What is purpose of storage aside of forcing everyone to use it under threat of having mess in bazaar's player gear tab? QUOTE(Tenboro @ Jun 24 2017, 00:10)  #vbh>div{text-align:left !important}
Place in Stylish or whatever. FTFY.
10/10, Can I get same thing for mana too? I fail to notice I'm running out in this new 4d chess GUI.
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Jun 25 2017, 01:59
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Basara Nekki
Group: Gold Star Club
Posts: 7,732
Joined: 13-September 12

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QUOTE(Tamao Serizawa @ Jun 24 2017, 19:56)  I tried the verdana 8 one with vertical adjust and so far okay.
Thank you for your attention. (IMG:[ invalid] style_emoticons/default/biggrin.gif) I've solved the problem. I decreased the font size. I used 10 and I changed it to 9. I tested it with some fonts and it worked. Only the "defaut" font is that it still presents this error.
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Jun 25 2017, 02:18
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(Maximum_Joe @ Jun 24 2017, 23:42)  Please do remember that it's immensely imprinted on us to read things from left to right.
QUOTE(Tamao Serizawa @ Jun 25 2017, 00:56)  I tried the verdana 8 one with vertical adjust and so far okay. (IMG:[ i.imgur.com] http://i.imgur.com/u8iyrXR.png) WOOT! Thanks! (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by piyin: Jun 25 2017, 02:19
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Jun 25 2017, 02:25
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raposazul
Group: Members
Posts: 148
Joined: 10-November 09

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Now that I think about it, what exactly was the reasoning behind the removal of the numeric HP display? I do actually like this new GUI (I agree that it needs a bit more work though), but isn't having an accurate view of exactly how much HP you have left kind of an extremely useful staple in most RPGs? I mean, even the MP/SP numbers are still there (thankfully enough). As for the pips, my issue with them is that their centering changing every time you get a new one looks pretty awkward. Wouldn't it be a better choice to force the first one to stay centered, and then add the new ones to the right and the left alternatively as you get them?
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Jun 25 2017, 02:51
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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Tldr, sorry. It feels like I'm playing (as a "patched"/perked and well-equipped mage) on Nightmare+ now, while the settings were switched to "Normal". (IMG:[ invalid] style_emoticons/default/sad.gif) Also, I didn't get why there is no health status' digit-value and what is that ellipse-shape yellow creepy thing on a HP bar. QUOTE(raposazul @ Jun 25 2017, 03:25)  but isn't having an accurate view of exactly how much HP you have left This! Someone wants our death... Do you remember that 1hp Spark of Life innovation? The old Bazaar' interface was easier for me. I don't want to see that long list of locked items. Monster lab: "Drug all" (or Forge' "Repair all") button must be inactive if you don't have enough pills (materials), IMO. Riddlemaster: I liked that old capsed way of entering the answer. Anyway, thanks, 10bro... This post has been edited by Laboq: Jun 25 2017, 03:18
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Jun 25 2017, 03:25
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Zerozero204
Group: Members
Posts: 149
Joined: 2-September 14

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I think this may actually be faster! Splendid! Now we just have to replace the bars and pips garbage with actual stats and it'll be comprehensible again. Playable again, because there's no way this can be played with a high-states arena run. I can't even tell how many hit points I have. This wouldn't have been interesting in a new or different game, and isn't beneficial in this game. The Mods just did a New Coke to us. Uhg, why did they have to move the upper bar over. This isn't an update, this is sabotage.
>As for people continually bitching about vital bars, it is 99% CSS, so you can easily make them into whatever you want. -So what you're saying is that it IS possible, it CAN be done, and that we CAN have a patch that will let us see what we're doing once again! Because the bars and pips are garbage. Flat-out garbage, this should never have happened. Does anyone have an idea how long it will be until the repairs are complete?
This post has been edited by Zerozero204: Jun 25 2017, 03:26
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Jun 25 2017, 03:52
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Tgbvfr
Group: Members
Posts: 272
Joined: 13-February 08

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QUOTE(Laboq @ Jun 25 2017, 00:51)  The old Bazaar' interface was easier for me. I don't want to see that long list of locked items.
Go to Character\Equip Inventory. Multi-select the locked gear and press Transfer Equipment. Repeat for each tab and then the locked items will no longer be displayed in the Bazaar.
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Jun 25 2017, 04:44
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victorpofa
Newcomer
 Group: Members
Posts: 48
Joined: 11-October 10

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QUOTE(conundrum @ Jun 24 2017, 15:24)  So, monsters below PL300 need edibles now, too? Out of curiosity, is your monster PL250 or higher? I have a theory as to what happened here. I would imagine that changing the drain rate system had a side effect of reducing the level at which monsters switch to edibles. It's likely that monsters currently start eating edibles at PL250 instead of PL300, although I'm not sure whether this is intentional or a bug.
Thanks for the insight. That would make some sense a my monster is level 285. Kept her there for many months now to avoid Edible switch. I have 6000 chow, but only 12 Edibles as my higher level monster already eats those and they don't drop often enough for one let alone two.
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Jun 25 2017, 05:37
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Honeycat
Group: Catgirl Camarilla
Posts: 61,640
Joined: 25-February 07

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QUOTE(Laboq @ Jun 24 2017, 14:51)  It feels like I'm playing (as a "patched"/perked and well-equipped mage) on Nightmare+ now, while the settings were switched to "Normal". (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(piyin @ Jun 24 2017, 16:42)  OMG! I used to do some normal rounds on the previous patch: Arena monster just took (MAX) 2 hits to die in NORMAL... NOW they need MIN 4 MAX 8 to die... WTF?! (IMG:[ invalid] style_emoticons/default/ohmy.gif) (IMG:[ invalid] style_emoticons/default/blink.gif) (IMG:[ invalid] style_emoticons/default/wacko.gif) (IMG:[ invalid] style_emoticons/default/faint.gif) QUOTE(Tenboro @ Jun 22 2017, 08:46)  The difference in health is way less than before, but the monsters would still do way more damage, assuming they get the chance to hit back.
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Jun 25 2017, 07:12
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Freedomno1
Group: Members
Posts: 124
Joined: 25-January 10

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Woot more blood tokens and a Do not want button UI looks a bit different but otherwise nice update
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Jun 25 2017, 07:42
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(Freedomno1 @ Jun 25 2017, 07:12)  Woot more blood tokens and a Do not want button UI looks a bit different but otherwise nice update
OH Lil one... you just missed all the previous page of this half baked update... The HORRORS that will befall over you after level 300... if you reach it.
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