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> HentaiVerse 0.85, Script-breaking day

 
post Jun 22 2017, 15:14
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friggo



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QUOTE(Tenboro @ Jun 22 2017, 12:49) *
The system will soon start penalizing generic/repetitive/facerolled monster names, so if you use those, change them to something better.

I'm assuming this refers mainly to numbered monsters (identical names ending in "001", "002", etc.) What exactly does this "penalizing" entail?
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post Jun 22 2017, 15:29
Post #33
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- Battle actions/screen updates are now (finally) done with XHR rather than POSTing the entire page. This should cut down on load flashing and various browser memory leak issues. While scripts have been available to emulate this behavior, the official method selectively transfers updated panes and new log entries, and therefore also reduces the amount of data transferred. (This is a first pass, and will be further improved in the future.)

I am super interesting in this section.

how much data will be saved ? on 0.84 it use about 7 KB per action (attack, defend, moving pages, and other actions) it really eat up my monthly data usage.
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post Jun 22 2017, 15:36
Post #34
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QUOTE(karyl123 @ Jun 22 2017, 21:29) *

how much data will be saved ? on 0.84 it use about 7 KB per action (attack, defend, moving pages, and other actions) it really eat up my monthly data usage.


From what I see its ~4.2kb
Entire HTML elements are still being sent.
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post Jun 22 2017, 15:38
Post #35
hidecookiesandchees



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nvm it's same at test server and main server.

This post has been edited by altcoin: Jun 22 2017, 15:51
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post Jun 22 2017, 15:49
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QUOTE(Melez @ Jun 22 2017, 15:14) *

that's true, although you are still shown the full amount of damage for other attacks (like the physical ones, i don't know about mages) and it's always nice to see the big numbers (IMG:[invalid] style_emoticons/default/tongue.gif)

well, there's a fair chance it's an intended feature - probably because it was the simplest way to do a certain thing, because he wanted for damage to show only the useful amount or whatever. either way, consider that many people disable log completely, so i'm not sure you'll find a big support. personally, it leaves me completely indifferent.

QUOTE(friggo @ Jun 22 2017, 15:14) *

I'm assuming this refers mainly to numbered monsters (identical names ending in "001", "002", etc.) What exactly does this "penalizing" entail?

i'm in for a 0.86 surprise! (IMG:[invalid] style_emoticons/default/ph34r.gif)

QUOTE(LOL50015 @ Jun 22 2017, 15:36) *

From what I see its ~4.2kb
Entire HTML elements are still being sent.

still, a 40% cut on datas sent or so. not bad.
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post Jun 22 2017, 15:53
Post #37
Tenboro

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Attacks should be showing their actual damage on the killing blow again. Also the order things are printed to the log should make more sense.

QUOTE(Maximum_Joe @ Jun 22 2017, 15:01) *

Did you remember to remove the one-time "fully restore vitals" part of clearing Arena/RoB on higher difficulties? Don't want any redundant code piling up.


Yea, that's no longer a thing.

QUOTE(Melez @ Jun 22 2017, 15:14) *

another thing i just saw, the hotkey for re-casting a spell (R) is not working, it says "Stop beating dead ponies"


Seems to be working. Are you recasting on a monster you already killed?

QUOTE(friggo @ Jun 22 2017, 15:14) *

I'm assuming this refers mainly to numbered monsters (identical names ending in "001", "002", etc.) What exactly does this "penalizing" entail?


Fewer or no encounters, and fewer or no gifts. I haven't fleshed it out yet.

QUOTE(altcoin @ Jun 22 2017, 15:38) *

when continue battle pop up, click quick bar button(buff or heal) makes go to next round with continue battle windows pop up.


Can't reproduce.
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post Jun 22 2017, 15:54
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QUOTE(Scremaz @ Jun 22 2017, 22:49) *

still, a 40% cut on datas sent or so. not bad.


If using JSON instead of pure html, it will be reduced to 1k or so.
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post Jun 22 2017, 15:56
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QUOTE(Tenboro @ Jun 22 2017, 08:53) *


Seems to be working. Are you recasting on a monster you already killed?



i am recasting regen and ok just now i saw what is happening, when i press R i attack the same monster, not cast but attack

it also re-uses a potion or draught, basically it seems to repeat the previous action


ok and now my spirit is not being consumed per hit lol only 1 point is consumed when i stop spirit stance but i still get the full benefit

hmmm you might wanna check on the regen rate of magic as well, i'm regenerating it way too fast as if i didn't have the innate arcana activated (and i do, it's supposed to consume 1.23 per turn or something like that)

This post has been edited by Melez: Jun 22 2017, 16:04
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post Jun 22 2017, 16:42
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QUOTE(sssss2 @ Jun 22 2017, 15:54) *

If using JSON instead of pure html, it will be reduced to 1k or so.

Next step, switch to websockets to minimize overhead.
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post Jun 22 2017, 17:27
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QUOTE(Tenboro @ Jun 22 2017, 03:49) *
Using stamina restoratives out of battle will always use Caffeinated Candy before Energy Drinks.

How does this interact with the Long Gone Before Daylight Hath Perk?

QUOTE(Tenboro @ Jun 22 2017, 03:49) *
- You can now attach up to ten items per message.

How hard would it be to increase this to 12? Crystals are most bought and sold in the full set of 12.
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post Jun 22 2017, 18:02
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Interesting! (IMG:[invalid] style_emoticons/default/biggrin.gif)
Some changes of monster system sound great!
...well, it is a little troublesome to fix userscripts, though.

I found a bug.
In my enviroment, "Better xxx Pots" abilities don't work now. (IMG:[invalid] style_emoticons/default/sad.gif)
I resetted the ability points, but it still don't work.
*0.84
QUOTE
Replenishment restores 30 points of magic.

*0.85
QUOTE
Replenishment restores 20 points of magic.


This post has been edited by tatarime: Jun 22 2017, 18:08
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post Jun 22 2017, 18:09
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I found such this bug, text don't disappear even if next round begins.


(IMG:[upup.bz] http://upup.bz/j/my52272jcRYtBo4krOC0vkg.png)

This post has been edited by michiel baker: Jun 22 2017, 18:52
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post Jun 22 2017, 18:15
Post #44
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QUOTE(michiel baker @ Jun 22 2017, 18:09) *

I found such this bug, texts don't disappear even if next round begins.
[attachembed=104554]

wo-hoo! so we also have a sneak peek now! (IMG:[invalid] style_emoticons/default/laugh.gif)

[edit]: btw, image in preview works, but not in the post. try with a jpeg

This post has been edited by Scremaz: Jun 22 2017, 18:16
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post Jun 22 2017, 18:24
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QUOTE(Scremaz @ Jun 22 2017, 10:15) *

wo-hoo! so we also have a sneak peek now! (IMG:[invalid] style_emoticons/default/laugh.gif)

[edit]: btw, image in preview works, but not in the post. try with a jpeg


Uploaded.
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post Jun 22 2017, 18:30
Post #46
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uh, definitely a HP counter may be useful, yep...
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post Jun 22 2017, 18:54
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QUOTE(michiel baker @ Jun 23 2017, 01:09) *

I found such this bug, text don't disappear even if next round begins.


I have seen that bug when I was making "Spell Spam for Reloader" script.
The script hit some keys many times at very very short intervals (even if it was just before the end of a round) with using Reloader, and then it happened.

This post has been edited by tatarime: Jun 22 2017, 18:55
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post Jun 22 2017, 19:07
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QUOTE(tatarime @ Jun 22 2017, 10:54) *

I have seen that bug when I was making "Spell Spam for Reloader" script.
The script hit some keys many times at very very short intervals (even if it was just before the end of a round) with using Reloader, and then it happened.


I don't use script, but happened it.
What couse?

This post has been edited by michiel baker: Jun 22 2017, 19:08
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post Jun 22 2017, 19:26
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QUOTE(Tenboro @ Jun 22 2017, 14:09) *

It caps at Nintendo, but Hell still gives 80%.


If I understand correctly, this means that doing multiple Hellfests now reduces the amount of tokens and artifacts gained by up to 20%, right?
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post Jun 22 2017, 19:43
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QUOTE(michiel baker @ Jun 23 2017, 02:07) *

I don't use script, but happened it.
What couse?


In HV0.85, don't we need to install Reloader.
QUOTE
- Battle actions/screen updates are now (finally) done with XHR rather than POSTing the entire page. This should cut down on load flashing and various browser memory leak issues. While scripts have been available to emulate this behavior, the official method selectively transfers updated panes and new log entries, and therefore also reduces the amount of data transferred. (This is a first pass, and will be further improved in the future.)

I think that the cause is a bug of browser.
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post Jun 22 2017, 19:53
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QUOTE(Tenboro @ Jan 30 2011, 11:13) *
What's not done yet is:
- class-specific monster upgrades (through chaos tokens)

Um... (IMG:[invalid] style_emoticons/default/unsure.gif)

(IMG:[invalid] style_emoticons/default/cry.gif)

(IMG:[invalid] style_emoticons/default/mad.gif)
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