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> HentaiVerse 0.85, Script-breaking day

 
post Jun 24 2017, 14:17
Post #301
Tenboro

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QUOTE(tbarim @ Jun 24 2017, 13:54) *

Was the change to Ether Tap intentional? Kills don't trigger it anymore.


No. Should be fixed now.
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post Jun 24 2017, 14:19
Post #302
tbarim



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QUOTE(Tenboro @ Jun 24 2017, 07:17) *

No. Should be fixed now.



Yay! Thanks.
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post Jun 24 2017, 14:37
Post #303
manga522



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Server communication failed: 0 ()

i keep get this window is there anything wrong with me?
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post Jun 24 2017, 14:37
Post #304
Tenboro

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QUOTE(friggo @ Jun 24 2017, 13:55) *

Seems to be a display bug.

In my case:

Crushing mitigation on character statistics screen (without prof ability): 21.8%
Crushing mitigation on individual equipment: 4.78 + 5.81 + 4.23 + 5.30 + 3.83 = 23.95%

Adding the ability, I get a total of 38.2% (with 419 heavy proficiency). Yesterday pre-0.85 was 42.7%.
(IMG:[invalid] style_emoticons/default/wacko.gif)


Specific mitigation is multiplicative and has been for years. This code wasn't touched, and as far as I can tell everything is calculated and applied correctly.

1 - (1 - 0.0478) * (1 - 0.0581) * (1 - 0.0423) * (1 - 0.0530) * (1 - 0.0383) * (1 - 0.2095) = 38.1622%
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post Jun 24 2017, 14:43
Post #305
friggo



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QUOTE(Tenboro @ Jun 24 2017, 15:37) *

Specific mitigation is multiplicative and has been for years. This code wasn't touched, and as far as I can tell everything is calculated and applied correctly.

1 - (1 - 0.0478) * (1 - 0.0581) * (1 - 0.0423) * (1 - 0.0530) * (1 - 0.0383) * (1 - 0.2095) = 38.1622%


Then what about the statistics screen?

Yesterday (0.84)

(IMG:[imgur.com] http://imgur.com/9tyBjzv.png)

Today (0.85)

(IMG:[imgur.com] http://imgur.com/XTGxcHh.png)




This post has been edited by friggo: Jun 24 2017, 14:46
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post Jun 24 2017, 15:07
Post #306
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QUOTE(friggo @ Jun 24 2017, 14:43) *

Then what about the statistics screen?


Seeing as the math adds up, I can only assume you used different gear. Either that or there was an accidental bugfix somewhere.
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post Jun 24 2017, 15:09
Post #307
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QUOTE(Tenboro @ Jun 24 2017, 15:07) *

Seeing as the math adds up, I can only assume you used different gear. Either that or there was an accidental bugfix somewhere.

I can confirm it happened to me as well.

I did the math and the numbers are now correct, but before 0.85 the displayed values were higher.
I "lost" around 3% crushing and 4% slashing and piercing mitigations as well.
Never changed equipments since a couple of months. Rather, I have a couple of levels of forge more.
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post Jun 24 2017, 15:11
Post #308
friggo



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QUOTE(Tenboro @ Jun 24 2017, 16:07) *

Seeing as the math adds up, I can only assume you used different gear. Either that or there was an accidental bugfix somewhere.


The gear is the same in both pictures since elemental mitigations are identical, only crushing/slashing/piercing were affected.

If the mitigation has been multiplicative all this time, then the most logical answer is that the statistics screen previously displayed false data (too high values) and 0.85 somehow fixed it to show correct values.

I can live with that.

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post Jun 24 2017, 15:11
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QUOTE(Tenboro @ Jun 24 2017, 09:07) *

Seeing as the math adds up, I can only assume you used different gear. Either that or there was an accidental bugfix somewhere.

Judging by the numbers looks like i might have been cumulative rounding errors.
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post Jun 24 2017, 15:15
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I checked the current weapon lottery, which was generated after the upgrade and noticed that the 4th and 5th prize are an equal number of Chaos Tokens. I know a second prize of Chaos Tokens was added by popular demand, so I'm not complaining that there are two Chaos Token prizes. However, I think the 4th prize should have more tokens, perhaps double the number of tokens than the 5th prize.
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post Jun 24 2017, 15:29
Post #311
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Have you guys tested slotting / resetting ability or abilities? Maybe the mitigation thing is similar to what was going on with potions - or maybe I misunderstood something, wouldn't be the first time.
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post Jun 24 2017, 15:45
Post #312
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QUOTE(bensalenkkari @ Jun 24 2017, 15:29) *

Have you guys tested slotting / resetting ability or abilities? Maybe the mitigation thing is similar to what was going on with potions - or maybe I misunderstood something, wouldn't be the first time.

Doesn't change a thing.
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post Jun 24 2017, 16:06
Post #313
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QUOTE(End Of All Hope @ Jun 24 2017, 07:09) *

I can confirm it happened to me as well.

I did the math and the numbers are now correct, but before 0.85 the displayed values were higher.
I "lost" around 3% crushing and 4% slashing and piercing mitigations as well.
Never changed equipments since a couple of months. Rather, I have a couple of levels of forge more.

Prof factor included?
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post Jun 24 2017, 16:47
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I did some calculations with my stats.

Armor piercing mitigation :
11,52%
13,64%
6,98%
11,58%
5,66%

Proficiency bonus : 356*0.05=17,8%

If we consider the armor mitigations multiplicative and the proficiency bonus multiplicative too, I get the new displayed value : 51,26 rounded to 51,3

But if we consider the armor mitigations multiplicative BUT the proficiency bonus addtive, I get the exact old displayed value : 58,44 rounded to 58,4

I tried for the 2 other mitigations : same result.

So the difference is the proficiency bonus for mitigations seems to be multiplicative now, but was additive before, at least concerning the displayed value.

This post has been edited by Doc69: Jun 24 2017, 16:49
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post Jun 24 2017, 16:57
Post #315
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QUOTE(Doc69 @ Jun 24 2017, 17:47) *
So the difference is the proficiency bonus for mitigations seems to be multiplicative now, but was additive before, at least concerning the displayed value.


Thanks for doing the math.

So in other words, the update accidentally nerfed heavy melee.

Hoping it gets fixed soon (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 24 2017, 17:06
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QUOTE(friggo @ Jun 24 2017, 16:57) *

Thanks for doing the math.

So in other words, the update accidentally nerfed heavy melee.

Hoping it gets fixed soon (IMG:[invalid] style_emoticons/default/sad.gif)


At this point, im counting all the nerfed things that happened accidentaly... just hope they dont end up in the frist post as "Changes"... there are too many that will end up killing the good and ok points of the update (IMG:[invalid] style_emoticons/default/sad.gif) .

This post has been edited by piyin: Jun 24 2017, 17:35
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post Jun 24 2017, 17:46
Post #317
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QUOTE
Thanks for doing the math. So in other words, the update accidentally nerfed heavy melee. Hoping it gets fixed soon


IF it is/was just the displayed value it's not a big problem. Let's hope so ^^

This post has been edited by Doc69: Jun 24 2017, 18:17
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post Jun 24 2017, 17:52
Post #318
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Hmm, on the lottery pages when I type in a number of tickets and press enter on the keyboard, it no longer submits those tickets to the drawing. I have to type in the number and then click "Purchase Tickets" with the mouse. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jun 24 2017, 18:29
Post #319
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QUOTE(Tenboro @ Jun 24 2017, 07:44) *

Not an intentional change. The potency gain was based on the challenge health multiplier because.. reasons? Fixed it to be based on the EXP multiplier instead, which should make it about the same as before.


Many thanks Tenboro!!! (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(Doc69 @ Jun 24 2017, 11:47) *

I did some calculations with my stats.

Armor piercing mitigation :
11,52%
13,64%
6,98%
11,58%
5,66%

Proficiency bonus : 356*0.05=17,8%

If we consider the armor mitigations multiplicative and the proficiency bonus multiplicative too, I get the new displayed value : 51,26 rounded to 51,3

But if we consider the armor mitigations multiplicative BUT the proficiency bonus addtive, I get the exact old displayed value : 58,44 rounded to 58,4

I tried for the 2 other mitigations : same result.

So the difference is the proficiency bonus for mitigations seems to be multiplicative now, but was additive before, at least concerning the displayed value.


I also did the calculations and I came to the same conclusion. I hope the proficiency bonus is again additive. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(tazmanian devil @ Jun 24 2017, 12:52) *

Hmm, on the lottery pages when I type in a number of tickets and press enter on the keyboard, it no longer submits those tickets to the drawing. I have to type in the number and then click "Purchase Tickets" with the mouse. (IMG:[invalid] style_emoticons/default/unsure.gif)


The same is true for the Item Shop Bot.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Another thing.

In Monster Lab, before, when I hovered over "feed max" and "give happy pills", the current numbers of "hunger" and "morale", respectively, appeared (that if I'm not mistaken (IMG:[invalid] style_emoticons/default/heh.gif) ). Now nothing appears. I do not know how to know exactly the current situation (I do not use scripts, and I do not intend to use it).

Not that this is a problem, after all it is possible to be guided by the colors. And the current system avoids the waste of restoratives (which is very good). I'm just noticing one more change from the previous version.

This post has been edited by Basara Nekki: Jun 24 2017, 18:31
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post Jun 24 2017, 18:44
Post #320
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QUOTE(Basara Nekki @ Jun 24 2017, 17:29) *

In Monster Lab, before, when I hovered over "feed max" and "give happy pills", the current numbers of "hunger" and "morale", respectively, appeared (that if I'm not mistaken (IMG:[invalid] style_emoticons/default/heh.gif) ). Now nothing appears. I do not know how to know exactly the current situation (I do not use scripts, and I do not intend to use it).


If we're not even allowed to know how much HP we have in battle, what chance does monster hunger/morale have? Smh.
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