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> HentaiVerse 0.85, Script-breaking day

 
post Jun 24 2017, 12:44
Post #292
Tenboro

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QUOTE(chjj30 @ Jun 24 2017, 01:44) *

1. if it's only my Problem
2. if those two Piercing have any Difference.


Corrected the same element showing up multiple times.

QUOTE(Basara Nekki @ Jun 24 2017, 01:57) *

For non-soulfused equipment the PXP gain was 4 times lower. I just realized that. (IMG:[invalid] style_emoticons/default/sad.gif) Doing the IW now will be a disgrace. (IMG:[invalid] style_emoticons/default/cry.gif)


Not an intentional change. The potency gain was based on the challenge health multiplier because.. reasons? Fixed it to be based on the EXP multiplier instead, which should make it about the same as before.
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post Jun 24 2017, 12:44
Post #293
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I don't know if it has been mentioned, but the specific mitigation crushing/slashing/piercing seems to have a bug or have been reduced.

I was at more than 58 (I am using heavy armor) now i am back at 51 which makee quite a big difference in taken damage.

Is it a normal new behaviour or a bug ?
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post Jun 24 2017, 12:56
Post #294
friggo



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QUOTE(Doc69 @ Jun 24 2017, 13:44) *

I don't know if it has been mentioned, but the specific mitigation crushing/slashing/piercing seems to have a bug or have been reduced.

I was at more than 58 (I am using heavy armor) now i am back at 51 which makee quite a big difference in taken damage.

Is it a normal new behaviour or a bug ?



For what it's worth, my crushing/slashing/piercing mitigations seem fine. There's nothing in the patch notes to indicate anything that could've reduced those. So... bug? Or maybe you swapped a piece of equipment and forgot or something.

EDIT: scratch that, mitigations are indeed lower than before. Wut?

This post has been edited by friggo: Jun 24 2017, 13:29
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post Jun 24 2017, 13:18
Post #295
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Any news as to why lower level monsters are eating edibles instead of chow now? I have deliberately not upgraded my second monster for a while because I don't get many edible drops and constantly buying edibles for two monsters would get expensive.

This post has been edited by victorpofa: Jun 24 2017, 13:18
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post Jun 24 2017, 13:22
Post #296
Dead-ed



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QUOTE(Doc69 @ Jun 24 2017, 04:44) *

I don't know if it has been mentioned, but the specific mitigation crushing/slashing/piercing seems to have a bug or have been reduced.

I was at more than 58 (I am using heavy armor) now i am back at 51 which makee quite a big difference in taken damage.

Is it a normal new behaviour or a bug ?

I agree. Mine was 55-something before, now 48. Reslotted abilities & armors, nothing fixed.
This patch is a messy one.
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post Jun 24 2017, 13:54
Post #297
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Tenboro,

Was the change to Ether Tap intentional? Kills don't trigger it anymore.
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post Jun 24 2017, 13:55
Post #298
friggo



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QUOTE(Dead-ed @ Jun 24 2017, 14:22) *

I agree. Mine was 55-something before, now 48. Reslotted abilities & armors, nothing fixed.
This patch is a messy one.


Seems to be a display bug.

In my case:

Crushing mitigation on character statistics screen (without prof ability): 21.8%
Crushing mitigation on individual equipment: 4.78 + 5.81 + 4.23 + 5.30 + 3.83 = 23.95%

Adding the ability, I get a total of 38.2% (with 419 heavy proficiency). Yesterday pre-0.85 was 42.7%.
(IMG:[invalid] style_emoticons/default/wacko.gif)
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post Jun 24 2017, 14:14
Post #299
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QUOTE(friggo @ Jun 24 2017, 19:55) *

Seems to be a display bug.

In my case:

Crushing mitigation on character statistics screen (without prof ability): 21.8%
Crushing mitigation on individual equipment: 4.78 + 5.81 + 4.23 + 5.30 + 3.83 = 23.95%

Adding the ability, I get a total of 38.2% (with 419 heavy proficiency). Yesterday pre-0.85 was 42.7%.
(IMG:[invalid] style_emoticons/default/wacko.gif)


I also have the same situation (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 24 2017, 14:15
Post #300
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Same here...I have slightly less specific mitigations.
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post Jun 24 2017, 14:17
Post #301
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QUOTE(tbarim @ Jun 24 2017, 13:54) *

Was the change to Ether Tap intentional? Kills don't trigger it anymore.


No. Should be fixed now.
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post Jun 24 2017, 14:19
Post #302
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QUOTE(Tenboro @ Jun 24 2017, 07:17) *

No. Should be fixed now.



Yay! Thanks.
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post Jun 24 2017, 14:37
Post #303
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Server communication failed: 0 ()

i keep get this window is there anything wrong with me?
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post Jun 24 2017, 14:37
Post #304
Tenboro

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QUOTE(friggo @ Jun 24 2017, 13:55) *

Seems to be a display bug.

In my case:

Crushing mitigation on character statistics screen (without prof ability): 21.8%
Crushing mitigation on individual equipment: 4.78 + 5.81 + 4.23 + 5.30 + 3.83 = 23.95%

Adding the ability, I get a total of 38.2% (with 419 heavy proficiency). Yesterday pre-0.85 was 42.7%.
(IMG:[invalid] style_emoticons/default/wacko.gif)


Specific mitigation is multiplicative and has been for years. This code wasn't touched, and as far as I can tell everything is calculated and applied correctly.

1 - (1 - 0.0478) * (1 - 0.0581) * (1 - 0.0423) * (1 - 0.0530) * (1 - 0.0383) * (1 - 0.2095) = 38.1622%
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post Jun 24 2017, 14:43
Post #305
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QUOTE(Tenboro @ Jun 24 2017, 15:37) *

Specific mitigation is multiplicative and has been for years. This code wasn't touched, and as far as I can tell everything is calculated and applied correctly.

1 - (1 - 0.0478) * (1 - 0.0581) * (1 - 0.0423) * (1 - 0.0530) * (1 - 0.0383) * (1 - 0.2095) = 38.1622%


Then what about the statistics screen?

Yesterday (0.84)

(IMG:[imgur.com] http://imgur.com/9tyBjzv.png)

Today (0.85)

(IMG:[imgur.com] http://imgur.com/XTGxcHh.png)




This post has been edited by friggo: Jun 24 2017, 14:46
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post Jun 24 2017, 15:07
Post #306
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QUOTE(friggo @ Jun 24 2017, 14:43) *

Then what about the statistics screen?


Seeing as the math adds up, I can only assume you used different gear. Either that or there was an accidental bugfix somewhere.
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post Jun 24 2017, 15:09
Post #307
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QUOTE(Tenboro @ Jun 24 2017, 15:07) *

Seeing as the math adds up, I can only assume you used different gear. Either that or there was an accidental bugfix somewhere.

I can confirm it happened to me as well.

I did the math and the numbers are now correct, but before 0.85 the displayed values were higher.
I "lost" around 3% crushing and 4% slashing and piercing mitigations as well.
Never changed equipments since a couple of months. Rather, I have a couple of levels of forge more.
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post Jun 24 2017, 15:11
Post #308
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QUOTE(Tenboro @ Jun 24 2017, 16:07) *

Seeing as the math adds up, I can only assume you used different gear. Either that or there was an accidental bugfix somewhere.


The gear is the same in both pictures since elemental mitigations are identical, only crushing/slashing/piercing were affected.

If the mitigation has been multiplicative all this time, then the most logical answer is that the statistics screen previously displayed false data (too high values) and 0.85 somehow fixed it to show correct values.

I can live with that.

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post Jun 24 2017, 15:11
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QUOTE(Tenboro @ Jun 24 2017, 09:07) *

Seeing as the math adds up, I can only assume you used different gear. Either that or there was an accidental bugfix somewhere.

Judging by the numbers looks like i might have been cumulative rounding errors.
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post Jun 24 2017, 15:15
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I checked the current weapon lottery, which was generated after the upgrade and noticed that the 4th and 5th prize are an equal number of Chaos Tokens. I know a second prize of Chaos Tokens was added by popular demand, so I'm not complaining that there are two Chaos Token prizes. However, I think the 4th prize should have more tokens, perhaps double the number of tokens than the 5th prize.
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post Jun 24 2017, 15:29
Post #311
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Have you guys tested slotting / resetting ability or abilities? Maybe the mitigation thing is similar to what was going on with potions - or maybe I misunderstood something, wouldn't be the first time.
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