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> HentaiVerse 0.85, Script-breaking day

 
post Jun 24 2017, 08:17
Post #281
LittleSweetLoli



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QUOTE
-- Hovering/clicking the level/difficulty readout will display the total current and next-level experience as well as the required experience until the next level.


Small progress bar (maybe on bottom of the screen, like in battle) with exp would be nice - instead of hovering/clicking level.

Also, how about button for salvage all in each category ? Ya know, 60 eq pieces in each - salvage them one by one... hf.

This post has been edited by LittleSweetLoli: Jun 24 2017, 08:25
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post Jun 24 2017, 08:49
Post #282
tazmanian devil



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Enabling shift-click & control-click on the salvage screen would be a swell addition.
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post Jun 24 2017, 09:54
Post #283
MaskedFrog



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So whats up with the weird bars and charge system?
Why are my health and mana moving towards eachother at the center instead of both to the left to drain? And whats with the spirit overcharge thing???

Also why am i having to close the window every 4-5 attacks because everything stops responding to clicks?
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post Jun 24 2017, 10:06
Post #284
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QUOTE(Tenboro @ Jun 22 2017, 09:49) *

Note: The Better Pots abilities will be buggy until your character's ability list is rebuilt, remove and then reslot any ability to do this.


Do I have to rebuild the ability list for each persona and each equipments set to make it all back to normal?
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post Jun 24 2017, 10:35
Post #285
friggo



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QUOTE(morineko @ Jun 24 2017, 11:06) *

Do I have to rebuild the ability list for each persona and each equipments set to make it all back to normal?


Just checked this. You need to reset "better pots" for EVERY persona you have, but you only need to reset one ability. For example, resetting Better Health Pots will also fix Better Mana Pots and Better Spirit Pots for the CURRENT persona.

Don't know about equipment sets.
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post Jun 24 2017, 11:08
Post #286
KitsuneAbby



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QUOTE(Tenboro @ Jun 22 2017, 20:01) *
Why do people want a HP counter anyway? I get it for MP and SP, which is why it has them, but knowing exactly how much HP you have isn't really all that important.


"If I fall below 9kHP I use a health pot. If I fall below 3.5kHP I use Heal. If I fall below 3kHP quite often I use a few scrolls instead of my innate arcanas."
Just a few examples.

Please don't try to reinvent what's been set up by dozens of years of RPG games. If there are established conventions, there are good reasons for it. I know that it came from a good will, but a good will doesn't necessarily bring a good result.

This post has been edited by decondelite: Jun 24 2017, 11:15
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post Jun 24 2017, 11:20
Post #287
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QUOTE(observer1980 @ Jun 24 2017, 01:22) *

3-4 Happy Pills to bring up ONE monsters morale into the green at 2,000 a pill? (IMG:[invalid] style_emoticons/default/sad.gif)


Don't you mean to fill the green bar to full? I'm pretty sure the max morale is now 24k up from 12k or whatever it used to be, so it evens out in the end with morale drop rate staying the same. You just have to drug them less often.
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post Jun 24 2017, 11:52
Post #288
Zellmer



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Seems to run much better.

Guess I'll see with the monster stuff, having to use twice as many happy pills seems harsh unless they gain a lot from upgrades..
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post Jun 24 2017, 12:02
Post #289
ddwiki



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display bug?
It do not show the gem immediately unless you refresh the page.
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post Jun 24 2017, 12:08
Post #290
SoraNoAki



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(IMG:[68.media.tumblr.com] http://68.media.tumblr.com/1c9aa3f06fe8e32a50821c2bc1dfe578/tumblr_os1qpgnXcI1rtlermo1_1280.png)
(IMG:[68.media.tumblr.com] http://68.media.tumblr.com/516ccdd4b9026439777fbc4d9aaf3ebe/tumblr_os1qptWN7j1rtlermo1_1280.png)

For some reason, I didn't receive the mystic gem drop, seems to be a bug.

Edit, it seems to be a display bug yeah.

This post has been edited by SoraNoAki: Jun 24 2017, 12:09
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post Jun 24 2017, 12:14
Post #291
worldendDominator2



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I have a suggestion: display a half-pip of overcharge if you have at least 10% to next pip.
I.e. at 90% you'll have 3 full pips and a half, and at 130% you will just have 5 pips.
The half-pip can look as an empty pip, half-full, translucent, or any other way you can think of.

This should correct the problem where you can't tell if you have enough to use a skill during spirit stance.

This post has been edited by worldendDominator2: Jun 24 2017, 12:17
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post Jun 24 2017, 12:44
Post #292
Tenboro

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QUOTE(chjj30 @ Jun 24 2017, 01:44) *

1. if it's only my Problem
2. if those two Piercing have any Difference.


Corrected the same element showing up multiple times.

QUOTE(Basara Nekki @ Jun 24 2017, 01:57) *

For non-soulfused equipment the PXP gain was 4 times lower. I just realized that. (IMG:[invalid] style_emoticons/default/sad.gif) Doing the IW now will be a disgrace. (IMG:[invalid] style_emoticons/default/cry.gif)


Not an intentional change. The potency gain was based on the challenge health multiplier because.. reasons? Fixed it to be based on the EXP multiplier instead, which should make it about the same as before.
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post Jun 24 2017, 12:44
Post #293
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I don't know if it has been mentioned, but the specific mitigation crushing/slashing/piercing seems to have a bug or have been reduced.

I was at more than 58 (I am using heavy armor) now i am back at 51 which makee quite a big difference in taken damage.

Is it a normal new behaviour or a bug ?
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post Jun 24 2017, 12:56
Post #294
friggo



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QUOTE(Doc69 @ Jun 24 2017, 13:44) *

I don't know if it has been mentioned, but the specific mitigation crushing/slashing/piercing seems to have a bug or have been reduced.

I was at more than 58 (I am using heavy armor) now i am back at 51 which makee quite a big difference in taken damage.

Is it a normal new behaviour or a bug ?



For what it's worth, my crushing/slashing/piercing mitigations seem fine. There's nothing in the patch notes to indicate anything that could've reduced those. So... bug? Or maybe you swapped a piece of equipment and forgot or something.

EDIT: scratch that, mitigations are indeed lower than before. Wut?

This post has been edited by friggo: Jun 24 2017, 13:29
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post Jun 24 2017, 13:18
Post #295
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Any news as to why lower level monsters are eating edibles instead of chow now? I have deliberately not upgraded my second monster for a while because I don't get many edible drops and constantly buying edibles for two monsters would get expensive.

This post has been edited by victorpofa: Jun 24 2017, 13:18
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post Jun 24 2017, 13:22
Post #296
Dead-ed



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QUOTE(Doc69 @ Jun 24 2017, 04:44) *

I don't know if it has been mentioned, but the specific mitigation crushing/slashing/piercing seems to have a bug or have been reduced.

I was at more than 58 (I am using heavy armor) now i am back at 51 which makee quite a big difference in taken damage.

Is it a normal new behaviour or a bug ?

I agree. Mine was 55-something before, now 48. Reslotted abilities & armors, nothing fixed.
This patch is a messy one.
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post Jun 24 2017, 13:54
Post #297
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Tenboro,

Was the change to Ether Tap intentional? Kills don't trigger it anymore.
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post Jun 24 2017, 13:55
Post #298
friggo



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QUOTE(Dead-ed @ Jun 24 2017, 14:22) *

I agree. Mine was 55-something before, now 48. Reslotted abilities & armors, nothing fixed.
This patch is a messy one.


Seems to be a display bug.

In my case:

Crushing mitigation on character statistics screen (without prof ability): 21.8%
Crushing mitigation on individual equipment: 4.78 + 5.81 + 4.23 + 5.30 + 3.83 = 23.95%

Adding the ability, I get a total of 38.2% (with 419 heavy proficiency). Yesterday pre-0.85 was 42.7%.
(IMG:[invalid] style_emoticons/default/wacko.gif)
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post Jun 24 2017, 14:14
Post #299
zeroacg



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QUOTE(friggo @ Jun 24 2017, 19:55) *

Seems to be a display bug.

In my case:

Crushing mitigation on character statistics screen (without prof ability): 21.8%
Crushing mitigation on individual equipment: 4.78 + 5.81 + 4.23 + 5.30 + 3.83 = 23.95%

Adding the ability, I get a total of 38.2% (with 419 heavy proficiency). Yesterday pre-0.85 was 42.7%.
(IMG:[invalid] style_emoticons/default/wacko.gif)


I also have the same situation (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 24 2017, 14:15
Post #300
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Same here...I have slightly less specific mitigations.
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