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HentaiVerse 0.85, Script-breaking day |
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Jun 24 2017, 07:14
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(morineko @ Jun 24 2017, 07:11)  Did Tenboro answered something after 0.85 went live? (IMG:[ invalid] style_emoticons/default/mellow.gif) Yeah a few things... but... i dont know if i can call them "answers"... more like "things that were supposed to be in the first post of this thread before hand" sounds better to me.
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Jun 24 2017, 07:42
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(Grahf @ Jun 24 2017, 11:29)  Can't really say anything that hasn't been said. HP and overcharge could really use their own numerical representations and the clinching HP bar makes it harder to judge your health on top of that.
the HP bar could really use a numerical representation. i am okay with the bars for OC but to make counting them easier, they could be grouped in fives.
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Jun 24 2017, 07:48
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its-just-me
Group: Members
Posts: 208
Joined: 14-October 10

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QUOTE(End Of All Hope @ Jun 23 2017, 23:42)  It does. Check if your browser is blocking pop ups
QUOTE(bensalenkkari @ Jun 24 2017, 00:25)  That, or caps lock. At least when I've had that problem previously caps lock was the cause every time.
Seems the browser started blocking the pop-ups. wierd cause it was working yesterday... thanks anyways Found the culprit switch to HTTPS made the old exclusion rule not work. This post has been edited by its-just-me: Jun 24 2017, 07:53
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Jun 24 2017, 07:54
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WeebLife
Group: Gold Star Club
Posts: 1,151
Joined: 27-September 07

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QUOTE(morineko @ Jun 24 2017, 15:41)  Did Tenboro answered something after 0.85 went live? (IMG:[ invalid] style_emoticons/default/mellow.gif) My guess? He's either: 1) Flipping tables and raging about how us ungrateful cucks are not appreciating all of the hard work he put into this update; or 2) Has realised how much he fucked up the overcharge system and is desperately coding a solution for us. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 24 2017, 07:57
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its-just-me
Group: Members
Posts: 208
Joined: 14-October 10

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QUOTE(The Original Zeo @ Jun 24 2017, 01:54)  My guess? He's either: 1) Flipping tables and raging about how us ungrateful cucks are not appreciating all of the hard work he put into this update; or 2) Has realised how much he fucked up the overcharge system and is desperately coding a solution for us. (IMG:[ invalid] style_emoticons/default/tongue.gif) Honestly other than the HP/overcharge issue and the lack of HV font for items this patch is pretty good improvement. Now I just need to wait for HV stat to catch up...
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Jun 24 2017, 08:03
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liddlemicky
Group: Gold Star Club
Posts: 133
Joined: 24-March 10

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I'm echoing at least half the comments already, but wtf happened to the hp/charge displays lol? I would understand if it was changed to an intuitive display format but this... I no understand.
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Jun 24 2017, 08:05
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blackcomet
Lurker
Group: Lurkers
Posts: 2
Joined: 8-July 12

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QUOTE(Tenboro @ Jun 22 2017, 13:01)  Why do people want a HP counter anyway? I get it for MP and SP, which is why it has them, but knowing exactly how much HP you have isn't really all that important.
I use the Health counter to help determine when/and how I need to heal myself when dealing with certain monsters. Some monster have stronger attacks so I use regen at the start and cure when I drop below 1700, but now I have to guess. Also, a number based overcharge would help. I balance my spirit gauge and weapon skills pretty strictly when grinding or on longer arenas.
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Jun 24 2017, 08:17
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LittleSweetLoli
Group: Members
Posts: 237
Joined: 12-October 10

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QUOTE -- Hovering/clicking the level/difficulty readout will display the total current and next-level experience as well as the required experience until the next level. Small progress bar (maybe on bottom of the screen, like in battle) with exp would be nice - instead of hovering/clicking level. Also, how about button for salvage all in each category ? Ya know, 60 eq pieces in each - salvage them one by one... hf. This post has been edited by LittleSweetLoli: Jun 24 2017, 08:25
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Jun 24 2017, 08:49
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tazmanian devil
Group: Catgirl Camarilla
Posts: 3,024
Joined: 24-October 12

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Enabling shift-click & control-click on the salvage screen would be a swell addition.
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Jun 24 2017, 09:54
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MaskedFrog
Group: Gold Star Club
Posts: 259
Joined: 29-January 15

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So whats up with the weird bars and charge system? Why are my health and mana moving towards eachother at the center instead of both to the left to drain? And whats with the spirit overcharge thing???
Also why am i having to close the window every 4-5 attacks because everything stops responding to clicks?
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Jun 24 2017, 10:06
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14

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QUOTE(Tenboro @ Jun 22 2017, 09:49)  Note: The Better Pots abilities will be buggy until your character's ability list is rebuilt, remove and then reslot any ability to do this.
Do I have to rebuild the ability list for each persona and each equipments set to make it all back to normal?
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Jun 24 2017, 10:35
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(morineko @ Jun 24 2017, 11:06)  Do I have to rebuild the ability list for each persona and each equipments set to make it all back to normal?
Just checked this. You need to reset "better pots" for EVERY persona you have, but you only need to reset one ability. For example, resetting Better Health Pots will also fix Better Mana Pots and Better Spirit Pots for the CURRENT persona. Don't know about equipment sets.
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Jun 24 2017, 11:08
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Tenboro @ Jun 22 2017, 20:01)  Why do people want a HP counter anyway? I get it for MP and SP, which is why it has them, but knowing exactly how much HP you have isn't really all that important. "If I fall below 9kHP I use a health pot. If I fall below 3.5kHP I use Heal. If I fall below 3kHP quite often I use a few scrolls instead of my innate arcanas." Just a few examples. Please don't try to reinvent what's been set up by dozens of years of RPG games. If there are established conventions, there are good reasons for it. I know that it came from a good will, but a good will doesn't necessarily bring a good result. This post has been edited by decondelite: Jun 24 2017, 11:15
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Jun 24 2017, 11:20
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

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QUOTE(observer1980 @ Jun 24 2017, 01:22)  3-4 Happy Pills to bring up ONE monsters morale into the green at 2,000 a pill? (IMG:[ invalid] style_emoticons/default/sad.gif) Don't you mean to fill the green bar to full? I'm pretty sure the max morale is now 24k up from 12k or whatever it used to be, so it evens out in the end with morale drop rate staying the same. You just have to drug them less often.
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Jun 24 2017, 11:52
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Zellmer
Group: Members
Posts: 1,298
Joined: 7-October 08

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Seems to run much better.
Guess I'll see with the monster stuff, having to use twice as many happy pills seems harsh unless they gain a lot from upgrades..
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Jun 24 2017, 12:02
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ddwiki
Group: Gold Star Club
Posts: 12,722
Joined: 6-January 10

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display bug? It do not show the gem immediately unless you refresh the page.
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Jun 24 2017, 12:14
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worldendDominator2
Group: Members
Posts: 107
Joined: 17-October 13

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I have a suggestion: display a half-pip of overcharge if you have at least 10% to next pip. I.e. at 90% you'll have 3 full pips and a half, and at 130% you will just have 5 pips. The half-pip can look as an empty pip, half-full, translucent, or any other way you can think of.
This should correct the problem where you can't tell if you have enough to use a skill during spirit stance.
This post has been edited by worldendDominator2: Jun 24 2017, 12:17
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