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> HentaiVerse 0.85, Script-breaking day

 
post Jun 24 2017, 04:25
Post #261
physics152



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now that morale/food bars have increased i'll be able to lazy about longer before checking
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post Jun 24 2017, 04:56
Post #262
sigo8



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QUOTE(End Of All Hope @ Jun 23 2017, 18:28) *

WHAT THE HECK.

PxP multiplier for Normal Difficulty is 2
PxP multiplier for PFUDOR Difficulty is 4

No, wait, tell me more (IMG:[invalid] style_emoticons/default/dry.gif)

The Item World PxP mod is tied to the HP mod, I guess TB forgot to untie them.
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post Jun 24 2017, 05:29
Post #263
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Can't really say anything that hasn't been said. HP and overcharge could really use their own numerical representations and the clinching HP bar makes it harder to judge your health on top of that.
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post Jun 24 2017, 05:30
Post #264
its-just-me



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@tenb

Pressing C while higlighting/hovering over items no loner open the window in Equipshop cant check if base values are better for different level items.

Love the side by side compare though been wanting that for a while (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by its-just-me: Jun 24 2017, 05:32
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post Jun 24 2017, 05:40
Post #265
hujkl



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QUOTE(Sesshomaru Moon @ Jun 24 2017, 03:23) *

God damn it! I was fucking around making that gif and went back to finish the round and lost.

Here's what it looks like. Total black band of death.


Serves you right for not having spark of life activated at all times. Can't imagine playing without it.
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post Jun 24 2017, 05:42
Post #266
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QUOTE(its-just-me @ Jun 24 2017, 05:30) *

Pressing C while higlighting/hovering over items no loner open the window in Equipshop cant check if base values are better for different level items.

It does. Check if your browser is blocking pop ups
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post Jun 24 2017, 06:24
Post #267
Basara Nekki



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I did the Item World (of the same non-soulfused equipment), with 100 rounds, on all difficulty levels and got the following numbers:

PXP multiplier for Normal Difficulty is 2
PXP multiplier for Hard Difficulty is 2.21
PXP multiplier for Nightmare Difficulty is 2.4
PXP multiplier for Hell Difficulty is 2.8
PXP multiplier for Nintendo Difficulty is 3.4
PXP multiplier for IWBTH Difficulty is 4
PXP multiplier for PFUDOR Difficulty is 4

This post has been edited by Basara Nekki: Jun 24 2017, 06:42
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post Jun 24 2017, 06:25
Post #268
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QUOTE(End Of All Hope @ Jun 24 2017, 06:42) *

It does. Check if your browser is blocking pop ups

That, or caps lock. At least when I've had that problem previously caps lock was the cause every time.

This post has been edited by bensalenkkari: Jun 24 2017, 06:25
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post Jun 24 2017, 06:34
Post #269
piyin



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QUOTE(hujkl @ Jun 24 2017, 05:40) *

Serves you right for not having spark of life activated at all times. Can't imagine playing without it.


have it on my innate arcana slot, so everytime active... i died (IMG:[invalid] style_emoticons/default/anime_cry.gif) .
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post Jun 24 2017, 06:38
Post #270
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QUOTE(Grahf @ Jun 24 2017, 05:29) *

Can't really say anything that hasn't been said. HP and overcharge could really use their own numerical representations and the clinching HP bar makes it harder to judge your health on top of that.


This is basically the feedback I came here to give, though it might all be fixable with scripts. In particular, the pips for spirit get kind of annoying past 5 or so. It might be that Im half blind from chronic masturbation, but I have to stop and do a count to see if theyre at 8 or 9. Maybe break them into two groups of 5?
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post Jun 24 2017, 06:51
Post #271
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-In the Equipment Bazzar, the Accept button is placed too low on some screens. This is not true in the Item Shop, which is alright.
[imgur.com] http://imgur.com/a/oeCyO

-I preferred the left-side character stat list, the sidebar bar, or whatever it was called. With the exp. and credits list there at a glance instead of hidden away at the top right corner and having to mouseover and getting barely labeled nonsense.
-This extends to the combat system too, finding I'm clearly preferring the previous stat listing over the new bar wreck. And pips don't give me the numbers I want. It isn't a case of "resistant to change", it's a case of "changing from something that works right to something that does not." Being fancy does not mean being useful- or having any use at all.
Will any of that change, or have the options to change? Altering this would certainly be more useful than adding "another prearranged outfit option by adding Equipment set1/set2."
-
In Combat, I preferred the spell or move selected being highlit blue, and the "end combat" window being in the center instead of off to the right.
>The possibility of winning blood token in the lotteries is now replaced by chaos tokens.
-I'm one of those players who prefer blood tokens over chaos tokens, preferring single-round deathmatches over tending useless pet monsters.
Not a big problem, but something that didn't have to change either.
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post Jun 24 2017, 07:11
Post #272
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Did Tenboro answered something after 0.85 went live? (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Jun 24 2017, 07:14
Post #273
piyin



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QUOTE(morineko @ Jun 24 2017, 07:11) *

Did Tenboro answered something after 0.85 went live? (IMG:[invalid] style_emoticons/default/mellow.gif)


Yeah a few things... but... i dont know if i can call them "answers"... more like "things that were supposed to be in the first post of this thread before hand" sounds better to me.
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post Jun 24 2017, 07:22
Post #274
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3-4 Happy Pills to bring up ONE monsters morale into the green at 2,000 a pill? (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 24 2017, 07:42
Post #275
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QUOTE(Grahf @ Jun 24 2017, 11:29) *

Can't really say anything that hasn't been said. HP and overcharge could really use their own numerical representations and the clinching HP bar makes it harder to judge your health on top of that.


the HP bar could really use a numerical representation.

i am okay with the bars for OC but to make counting them easier, they could be grouped in fives.
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post Jun 24 2017, 07:48
Post #276
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QUOTE(End Of All Hope @ Jun 23 2017, 23:42) *

It does. Check if your browser is blocking pop ups



QUOTE(bensalenkkari @ Jun 24 2017, 00:25) *

That, or caps lock. At least when I've had that problem previously caps lock was the cause every time.


Seems the browser started blocking the pop-ups. wierd cause it was working yesterday...
thanks anyways

Found the culprit switch to HTTPS made the old exclusion rule not work.

This post has been edited by its-just-me: Jun 24 2017, 07:53
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post Jun 24 2017, 07:54
Post #277
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QUOTE(morineko @ Jun 24 2017, 15:41) *

Did Tenboro answered something after 0.85 went live? (IMG:[invalid] style_emoticons/default/mellow.gif)

My guess? He's either:

1) Flipping tables and raging about how us ungrateful cucks are not appreciating all of the hard work he put into this update; or
2) Has realised how much he fucked up the overcharge system and is desperately coding a solution for us.

(IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 24 2017, 07:57
Post #278
its-just-me



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QUOTE(The Original Zeo @ Jun 24 2017, 01:54) *

My guess? He's either:

1) Flipping tables and raging about how us ungrateful cucks are not appreciating all of the hard work he put into this update; or
2) Has realised how much he fucked up the overcharge system and is desperately coding a solution for us.

(IMG:[invalid] style_emoticons/default/tongue.gif)


Honestly other than the HP/overcharge issue and the lack of HV font for items this patch is pretty good improvement.

Now I just need to wait for HV stat to catch up...
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post Jun 24 2017, 08:03
Post #279
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I'm echoing at least half the comments already, but wtf happened to the hp/charge displays lol? I would understand if it was changed to an intuitive display format but this... I no understand.
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post Jun 24 2017, 08:05
Post #280
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QUOTE(Tenboro @ Jun 22 2017, 13:01) *

Why do people want a HP counter anyway? I get it for MP and SP, which is why it has them, but knowing exactly how much HP you have isn't really all that important.


I use the Health counter to help determine when/and how I need to heal myself when dealing with certain monsters.
Some monster have stronger attacks so I use regen at the start and cure when I drop below 1700, but now I have to guess.

Also, a number based overcharge would help. I balance my spirit gauge and weapon skills pretty strictly when grinding or on longer arenas.
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