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HentaiVerse 0.85, Script-breaking day |
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Jun 24 2017, 01:26
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Tenboro @ Jun 24 2017, 00:10)  #vbh>div{text-align:left !important}
Place in Stylish or whatever. FTFY.
I really cannot get used to the "centered" style of bars. It's fancy for no reason and only confuses about how many HP we have left, let alone risking to trigger the spark of life. I doubt that there are more people who prefer a centered bar than the other way around, so it'd be smarter to make them left-aligned by default and then let the hardcore ones use stylish to have them middle centered. PS: I wouldn't be against having a small decoration space both on the left and the right sides of the screen if we play with the full screen width. (IMG:[ i.imgur.com] http://i.imgur.com/qvo8vBZ.png) This post has been edited by decondelite: Jun 24 2017, 01:40
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Jun 24 2017, 01:37
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Tenboro @ Jun 24 2017, 00:10)  #vbh>div{text-align:left !important}
Place in Stylish or whatever. FTFY.
and what about the legacy option? (IMG:[ invalid] style_emoticons/default/duck.gif)
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Jun 24 2017, 01:41
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(piyin @ Jun 24 2017, 00:53)  Also confirmed: Spark of life doesnt work (i was killed with 1 strike and cloack of the fallen didnt activated). (IMG:[ invalid] style_emoticons/default/mad.gif) CORRECTION: Looks like the skill works... but Cloack of the fallen just work for 1 turn... not 3. (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Jun 24 2017, 01:42
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(piyin @ Jun 24 2017, 01:41)  CORRECTION: Looks like the skill works... but Cloack of the fallen just work for 1 turn... not 3. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) the time needed to cast full-cure, i guess... seems legit.
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Jun 24 2017, 01:55
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sigo8
Group: Gold Star Club
Posts: 3,654
Joined: 9-November 11

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QUOTE(chjj30 @ Jun 23 2017, 17:44)  I don't know 1. if it's only my Problem 2. if those two Piercing have any Difference.
I can confirm my humanoids have it too, but it's not always Piercing, it the basic type choose when crating the monster. Also it looks like Elementals can no longer have attacks of a different type then their basic attack.
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Jun 24 2017, 01:57
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Basara Nekki
Group: Gold Star Club
Posts: 7,732
Joined: 13-September 12

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QUOTE(crkscrew @ Jun 23 2017, 18:56)  I just finished an IW battle but only received half of the PXP that I had been getting. The item was soulfused. Is this a bug or has the PXP modifier been changed for soulfused items.
C
For non-soulfused equipment the PXP gain was 4 times lower. I just realized that. (IMG:[ invalid] style_emoticons/default/sad.gif) Doing the IW now will be a disgrace. (IMG:[ invalid] style_emoticons/default/cry.gif)
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Jun 24 2017, 01:57
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(sigo8 @ Jun 24 2017, 07:55)  I can confirm my humanoids have it too, but it's not always Piercing, it the basic type choose when crating the monster.
Also it looks like Elementals can no longer have attacks of a different type then their basic attack.
Well, that means if I choose Slashing als basic, than there will be two Slashing?
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Jun 24 2017, 01:59
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(sigo8 @ Jun 24 2017, 07:55)  Also it looks like Elementals can no longer have attacks of a different type then their basic attack.
Well, that's true, my Elemental can also not change the Damage Type of it's Skills.
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Jun 24 2017, 02:03
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Dark_Force_0
Newcomer
  Group: Members
Posts: 68
Joined: 8-May 09

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Wait, Ether Tap doesn't proc on a CM kill anymore?????? This just about 3rded my longevity, or worse! (have to test more but..) QUOTE(Tenboro @ Jun 22 2017, 05:49)  HV 0.85 is now live!
- Significant DOM/CSS reworks and improvements affecting basically everything except the Forge, as well as a lot of internal refactoring that makes it easier to add new stuff in the future.
Like the sound of that. QUOTE(Sushilicious @ Jun 22 2017, 08:29)  3) Selling equipment is now a hassle. You need to scroll past all your locked gear just to see if the piece you're selling is worth keeping. An easy fix would be to display all the unlocked gear at the top and all the locked ones at the bottom instead of separating them by category.
x2 This post has been edited by Dark_Force_0: Jun 24 2017, 02:07
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Jun 24 2017, 02:04
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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QUOTE(Basara Nekki @ Jun 24 2017, 01:57)  For non-soulfused equipment the PXP gain was 4 times lower. I just realized that. (IMG:[ invalid] style_emoticons/default/sad.gif) Doing the IW now will be a disgrace. (IMG:[ invalid] style_emoticons/default/cry.gif) If the PXP gain in IW has been nerfed as much, then it would be nice if we at least could chose the gained potency.
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Jun 24 2017, 02:07
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(sigo8 @ Jun 24 2017, 01:55)  Also it looks like Elementals can no longer have attacks of a different type then their basic attack.
making them even weaker in the process... QUOTE(Basara Nekki @ Jun 24 2017, 01:57)  For non-soulfused equipment the PXP gain was 4 times lower. I just realized that. (IMG:[ invalid] style_emoticons/default/sad.gif) Doing the IW now will be a disgrace. (IMG:[ invalid] style_emoticons/default/cry.gif) duh! (IMG:[ invalid] style_emoticons/default/faint.gif)
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Jun 24 2017, 02:19
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Crude and Average gear have 20 IW rounds instead of 10 now (IMG:[ invalid] style_emoticons/default/duck.gif) Aaand, pfudor is 4 PXP/Round instead of 16. This post has been edited by End Of All Hope: Jun 24 2017, 02:23
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Jun 24 2017, 02:23
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10

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There is a bug... I can't purchase lottery tickets on 24th lottery... "PURCHASR TICKETS" is possible to push, but "You hold 0 of xxx tickets " isn't changed. (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(tatarime @ Jun 24 2017, 01:17)  Isn't this working now? or a bug? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE A killing blow to a target that has Coalesced Mana with Arcane Blow will always trigger Ether Tap.
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Jun 24 2017, 02:28
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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WHAT THE HECK. PxP multiplier for Normal Difficulty is 2 PxP multiplier for PFUDOR Difficulty is 4 No, wait, tell me more (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jun 24 2017, 02:29
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Tenboro @ Jun 22 2017, 11:49)  - Battle actions/screen updates are now (finally) done with XHR rather than POSTing the entire page. This should cut down on load flashing and various browser memory leak issues. While scripts have been available to emulate this behavior, the official method selectively transfers updated panes and new log entries, and therefore also reduces the amount of data transferred. (This is a first pass, and will be further improved in the future.)
Good job there. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jun 24 2017, 02:51
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bensalenkkari
Group: Catgirl Camarilla
Posts: 935
Joined: 30-January 17

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QUOTE(End Of All Hope @ Jun 24 2017, 03:28)  WHAT THE HECK. PxP multiplier for Normal Difficulty is 2 PxP multiplier for PFUDOR Difficulty is 4 No, wait, tell me more (IMG:[ invalid] style_emoticons/default/dry.gif) Well, the PF monsters seem to die so much faster that they are all below half hp in random encounters before I can even use OFC. Clearly balanced relative to new difficulty (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (no, I wasn't serious if it wasn't clear enough)
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Jun 24 2017, 03:05
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sunder ran
Newcomer
  Group: Members
Posts: 83
Joined: 15-February 11

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Is there a way to get the status bar back? The empty space on the new layout is bothering me alot.
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Jun 24 2017, 03:08
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applpie
Newcomer
 Group: Gold Star Club
Posts: 48
Joined: 7-January 13

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I'm really not a fan of the new overcharge system. Scenario 1: I have 3 charges, and am in Spirit Stance. I use Frenzied Blows. It succeeds, and I now have 0 charges + exit SS. Scenario 2: I have 3 charges, and am in Spirit Stance. I use Frenzied Blows. It fails, because I have insufficient OC, and I now have 2 charges + am still in SS. Both scenarios are identical to the user - the same graphical information is presented, and the same action is taken, but the result varies depending upon whether I have 75-84 OC or 85-99 OC. As the user, it's a crapshoot, because important information is being hidden from me. Under the old system, I could see exactly what my OC was and know whether or not using Frenzied Blows would succeed or fail based on the number. Under the new system, it's impossible to know what your exact value is, because there's an element of randomness as to how fast OC drains, even if you try to count it out, making it a complete guess as to whether or not skills will fail when you're in SS and have exactly the number of charges that the skill costs. Edit: I'd also like to point out that, since the OC pips expand outwards from the center of the HP bar, it can be really hard to tell how many there are when it hits 7 or 8. Having to stop and count them to see if I'm maxed out is really flow-breaking. [ en.wikipedia.org] https://en.wikipedia.org/wiki/SubitizingThis post has been edited by applpie: Jun 24 2017, 03:36
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Jun 24 2017, 03:29
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kzh125
Newcomer
  Group: Members
Posts: 53
Joined: 7-November 16

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XHR is great, no flashing now.
This post has been edited by kzh125: Jun 24 2017, 03:45
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