 |
 |
 |
HentaiVerse 0.85, Script-breaking day |
|
Jun 23 2017, 20:14
|
jacquelope
Group: Members
Posts: 10,437
Joined: 28-July 15

|
QUOTE(hujkl @ Jun 23 2017, 09:17)  Also, would it be so much to ask that I see what round I'm in AT ALL TIMES while in battle Ahhhh I FORGOT about that one. Another show-stopper right there. This post has been edited by jacquelope: Jun 23 2017, 20:15
|
|
|
|
 |
|
Jun 23 2017, 20:15
|
Noni
Group: Catgirl Camarilla
Posts: 13,138
Joined: 19-February 16

|
QUOTE(End Of All Hope @ Jun 23 2017, 20:14)  When you press "sell all" it only, and ONLY selects all the unlocked equipment that's not in storage.
After that you have to press "Accept" and press "OK" in the popup.
pop-up? what pop-up? Is there a pop-up? Maybe it's blocked by my browser! I'll check! Edit: I alowed notiffications and pop-ups, but still nothing... Edit: this may be the same as HV0.84, but there I used scripts for selling so I never seen that notification. Maybe the scripts prevent it? I'll check. Edit: Nope! Still no pop-up without scripts! SOLVED: I had zoom on 90%, so the "ACCEPT" button wasn't visible. This post has been edited by DJNoni: Jun 23 2017, 20:45
|
|
|
|
 |
|
Jun 23 2017, 20:24
|
MSimm1
Group: Members
Posts: 44,604
Joined: 26-December 09

|
Display Bug - Forge Equipment Upgrade, Equipment with 13 or more Upgrades and Enchantments list outside the box provided
|
|
|
Jun 23 2017, 20:26
|
Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

|
QUOTE(DJNoni @ Jun 23 2017, 20:15)  pop-up? what pop-up? Is there a pop-up? Maybe it's blocked by my browser! I'll check!
It was like that in 0.84 as well btw. ...wtf I can't make attachments here D: (IMG:[ i.imgur.com] http://i.imgur.com/jjh4y7R.png) done
|
|
|
Jun 23 2017, 20:45
|
Shind Mar
Group: Members
Posts: 283
Joined: 8-April 14

|
QUOTE(pooaa @ Jun 23 2017, 18:51)  i think you should use rending blow to pierce armor first and then use shatter strike will stun don't know if estoc pierve armor will stun?
and, i like the old UI much than new one, sincerely
update, pierve armor from estoc can stun enemy with shatter strike without rending blow
Thanks, You are right. And yes, I agree with you about the interface.
|
|
|
|
 |
|
Jun 23 2017, 20:58
|
Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

|
I think I will reserve my opinion until I've been able to see how it works a while. One thing I have noticed however, is no notification of Gem powerups while playing. This needs to be remedied.
Okay I gave it a shot, but the lack of notification for Gem power ups is annoying to say the least. Also the lack of numeric information, albeit mostly supplied via script prior to today, is unnerving.
I am forced to agree with a lot of other people. Please add the option to use the Legacy interface for battles. It was simple and concise. If that is simply not an option, then I respectfully request that some much needed numerical additions be made. Mainly to the HP/MP/SP/OC displays. Knowing how much of each is left exactly of the maximum amount is much needed. Durations for spells on yourself and effects on monsters would also be a nice addition, as it gives much needed info to precisely control the flow of the battle. The amount of uncertainty now is just more than my nerves can take, which is why for the first few hours after this went live I only did a few random encounters.
Maybe the scripters can step up and make the additions I request and bring back shutting off the battle log. Leaving it on page one showing the round is fine for me. Also needed is more detailed info on stats for the round (XP gain, credits earned, time spent).
I also agree that XP and credits need to be displayed at all times while in battle, since some things affect these items outside of combat.
This post has been edited by Gambit126: Jun 23 2017, 22:06
|
|
|
|
 |
|
Jun 23 2017, 21:36
|
KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

|
QUOTE(Tenboro @ Jun 22 2017, 11:49)  The Lottery - You can now opt out of the lottery grand prize by clicking the new "Do Not Want" button below the equipment details. This will let you enter a lottery just for the 2nd through 5th place prizes. Opting out of the grand prize will additionally increase your win chance/effective number of tickets for the rest of the prizes by 20%. (This is applied after any increase for using a Golden Lottery Ticket, and therefore stacks multiplicatively.)
Color me impressed. I was barely talking about this issue not even a month ago, and you add an option. Awesome thoughts transmission.
|
|
|
|
 |
|
Jun 23 2017, 22:16
|
piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

|
QUOTE(hentai_fusion @ Jun 23 2017, 21:50)  this new GUI is gonna take a while to get used to... (IMG:[ invalid] style_emoticons/default/blink.gif) "To get used to"... for some guys "To get used" Anyway... Whats the max Pips we can get on battle? mines are 9 and thats it. Also as the old system allowed to use the OFC with 200% overcharge or 210% with spirit stance, do we need 8 and 9 for each case now? or only 9 as the new OFC description says? (IMG:[ invalid] style_emoticons/default/unsure.gif)
|
|
|
|
 |
|
Jun 23 2017, 22:21
|
Basara Nekki
Group: Gold Star Club
Posts: 7,582
Joined: 13-September 12

|
QUOTE(piyin @ Jun 23 2017, 17:16)  as the old system allowed to use the OFC with 200% overcharge or 210% with spirit stance, do we need 8 and 9 for each case now? or only 9 as the new OFC description says? (IMG:[ invalid] style_emoticons/default/unsure.gif) 8.5 (IMG:[ invalid] style_emoticons/default/tongue.gif) ("8 pips" plus "1 attack" on a monster)
|
|
|
Jun 23 2017, 22:22
|
Sardion
Group: Members
Posts: 913
Joined: 4-November 09

|
For some reason game counts normal melee attack as casting action. When using [R] to recast last supportive spell, melee attack is repeated on last targeted enemy instead.
|
|
|
|
 |
|
Jun 23 2017, 22:40
|
Tgbvfr
Group: Members
Posts: 269
Joined: 13-February 08

|
QUOTE(Tenboro @ Jun 22 2017, 09:49)  - Monster food/morale capacity was increased from 12000 to 24000.
So we don't have to feed as often. That is very nice since we can now take longer vacations away from computers/internet without having to worry about hungry monsters. QUOTE(Tenboro @ Jun 22 2017, 09:49)  - Battle actions/screen updates are now (finally) done with XHR rather than POSTing the entire page. This should cut down on load flashing and various browser memory leak issues. While scripts have been available to emulate this behavior, the official method selectively transfers updated panes and new log entries, and therefore also reduces the amount of data transferred.
The change to XHR works wonderfully, which means a lot of us players now have one less script to run. QUOTE(Tenboro @ Jun 22 2017, 09:49)  - Vitals are now fully restored when you leave combat.
The Resplendent Regeneration perk is less valuable now, but I'm sure I'm not the only player who would occasionally forget to restore vitals before entering the next Arena. So this change eliminates a potential source of user error. I know several players aren't too keen about the health bar, but I think we'll just get use to it. For example, I put a sticky note on the monitor bezel to show when I have max overcharge pips. Overall I believe this version has made life easier for players so I wanted to thank you for all your hard work.
|
|
|
|
 |
|
Jun 23 2017, 22:47
|
piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

|
QUOTE(Basara Nekki @ Jun 23 2017, 22:21)  8.5 (IMG:[ invalid] style_emoticons/default/tongue.gif) ("8 pips" plus "1 attack" on a monster) Thanks! Also: Spirit shield isnt working? my HP bar is green all the time.
|
|
|
|
 |
|
Jun 23 2017, 22:47
|
conundrum
Newcomer
  Group: Members
Posts: 92
Joined: 15-March 12

|
Aside from the new HP bar being vastly inferior to the old one due to both lacking the actual value and making it harder to estimate, and from the Ether Tap proc being broken on killing blows, the update seems mostly good, IMO. A few more clicks here and there, but it's easier to organise things now. Two things, though: - Did you change the levels where monsters start needing different kinds of food? One of my monsters is PL300, and has been for a while now; it needed Chow before the update, but Edibles after it.
- A minor quibble, but during battle, if I open the Skillbook and select an option (on either tab), its name no longer displays in blue instead of black.
This post has been edited by conundrum: Jun 23 2017, 22:48
|
|
|
|
 |
|
Jun 23 2017, 22:51
|
friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

|
Okay, initial impressions after a day with 0.85. Overall: good update, will be even better when scripts start working again. Good:- no sidebar. I don't really miss it. The new layout of difficulty, stamina and XP seems just fine. And I appreciate making the statistics panel more easily readable. - splitting equip/item inventory. Happy about now having categories for "one-handed", "heavy" etc. It was pretty cumbersome having all equipment in one huge non-filterable list. Also like the greying out of equipment currently assigned to sets. - colored equipment in bazaar. I'm past the point where I need to buy stuff from the bazaar, but it's a welcome addition. - lottery overhaul. Hurray for no more soul fragments! I've never won anything from lotteries anyway, but the new prize system (especially the "don't want main prize" option) makes a lot more sense now. - monster lab overhaul. YES! I love everything about this. What's not to love? Increased food and morale capacity means not having to feed/drug monsters as often as before. The new "feed all" option is great (I used to have a separate script to just exactly just that). Interesting changes to the Scavenging system. And hopefully we can look forward to more creative monster names in the future (IMG:[ invalid] style_emoticons/default/smile.gif) - more items in mooglemail. I don't buy/sell bulk items that often, but being able to send more than one thing is defintely very welcome. - no more battle screen flashing. While regular players have had this feature for as long as reloader has been available, it's a good thing for new players who don't use scripts (or aren't aware of them). - full restoration after combat. Great. Only downside is that now I feel bad for wasting all that hath on Resplendent Regeneration. - more health. Always good. - more Artifacts/Tokens from REs. Always good. No opinion / meh:- storage. I suppose this was created mainly for storing stuff you want to sell/trade? I don't have a ton of valuable stuff, so I'll still need to play around with it more. - font issues. I've always been using Verdana 8, so I can't really chime in since everything works fine. - new health/mana/spirit bars. honestly, I can take 'em or leave 'em. I don't actively hate the new layout at least, but it'll take some getting used to. - no health numbers. I don't really mind too much. Before 0.85, I had a script to display monster health in numbers, and now that it no longer works, I find that I don't actually miss it. Same with player health. - XP bar. It's an okay addition, I guess. - rebalance (Drain buff, melee skill chaining, Banshee/Vampire/Illithid weapons). Not sure many regular players use this stuff that often anyway. Bad:- all scripts are borked. I know this should eventually fix itself, but I can still grumble about having to do everything "old-school". - overcharge. I find myself using OFC far less since it's much harder to determine when I have enough OC and I don't really like having to count pips mid-combat. The percentage bar was far superior. - reduced Artifact/Token drop rates for hellfests. (IMG:[ invalid] style_emoticons/default/sad.gif) Anyway, thanks for all the great work, Tenboro (IMG:[ invalid] style_emoticons/default/happy.gif)
|
|
|
|
 |
|
Jun 23 2017, 22:54
|
victorpofa
Newcomer
 Group: Members
Posts: 48
Joined: 11-October 10

|
Bug: My under level 300 monster is now eating Edibles instead of chow.
Checked and it is still chow until level 300 on the Wiki.
|
|
|
Jun 23 2017, 23:01
|
WeebLife
Group: Gold Star Club
Posts: 1,151
Joined: 27-September 07

|
Love a lot if the changes. Makes it SO much easier on a mobile (IMG:[ invalid] style_emoticons/default/smile.gif) Hate the health/overpower bars in battle though. Please re-add numbers to these bars. I keep getting confused and having to manually re-count the pips to see whether I'm at 9 or 10 pips, etc. Also, the health bar being align centre looks weird to me. I think I prefer an align left look (ie, healtg bar shrinks from the right when health comes off, instead of the current cutting off of a little health from both ends of the bar) but this is just preference.
|
|
|
Jun 23 2017, 23:08
|
MSimm1
Group: Members
Posts: 44,604
Joined: 26-December 09

|
Might we go back to selected spell or skill highlighted
Several times during arena runs and RE's, the action / spell was listed under health / mana / spirit bars, but didn't work when used
|
|
|
Jun 23 2017, 23:21
|
Basara Nekki
Group: Gold Star Club
Posts: 7,582
Joined: 13-September 12

|
QUOTE(piyin @ Jun 23 2017, 17:47)  Also: Spirit shield isnt working? my HP bar is green all the time.
Did you mean Spark of Life, right? It works. Light green (without Spark of Life) and dark green (with Spark of Life).
|
|
|
|
 |
|
Jun 23 2017, 23:25
|
Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

|
So high level players are stuck with a permanent monster HP modifier now?
Pretty much takes away the choice of speeding through Hell without a care in life, even more with the new artifact/token nerf in Hell difficulty as well.
Encouraging players to play on higher difficulties is nice, but I don't enjoy the idea of being forced to play on Nintendo+ now, even more when the biggest health modifier comes from level instead of the difficulty setting.
-----------------
Other than the point above, why does it cost Stamina just to start a Grindfest and Item World?
The reason seems to be not to exploit full regeneration when leaving battle, but other than using the system for grinding proficiencies, I don't think anyone would use it in their normal playing schedule, as the starting rounds of GFs and IWs have less monsters per turn, so a lower overall income in the end.
It feels like exagerating a minor issue and giving a too big punishment for it, as someone who goes until round 200 in a grindfest and leaves will end up spending 4 more stamina than someone who goes all the way to the end, even more with this new change of how monster health works.
-----------------
To sum it up, if all this was intended to make higher level players play arenas more often, then maybe working on the arenas' cooldowns and rewards would be a good point.
Now the arena page shows the cooldown until the next Dawn of a New Day, but it feels like a cluster of repeated info and looks quite ugly.
If it's going to show the cooldown for each Arena, maybe then each Arena could have different cooldowns, allowing players to play more arenas daily as well if Grindfests and Item Worlds are being nerfed.
-----------------
If this instant full regeneration after exiting battle isn't just a small reason to implement a Stamina sink on Grindfests, then I'd like to suggest it to consume draugths to regenerate everything when leaving battle, removing the stamina entrance costs and adding an option to disable this feature in the Settings page as well.
I think the old style that lets the player choose to use some restoratives after battle is much better and less punishing for GF players than just having a stamina entry fee for a feature that's pratical but not worth the cost at all.
+Edit
Or maybe, together with the credit reward when completing a grindfest, the player could get a Caffeinated Candy as well. :3
Then it wouldn't be a big problem fleeing some grindfests if at least one is fully completed, and also gives another reason for going until the end other than 5k credits. :3
This post has been edited by Kinights: Jun 23 2017, 23:33
|
|
|
|
 |
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|