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HentaiVerse 0.85, Script-breaking day |
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Jun 22 2017, 14:46
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Melez
Group: Members
Posts: 702
Joined: 23-November 12

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i think i found two things
- the item shop doesn't display any of your potions, infusions, crystals, etc when you go to their respective tabs
- orbital friendship cannon seems to be doing a lot less damage:
Now:
You are Victorious! Orbital Friendship Cannon crits Yukkuri 073 for 30247 void damage Yukkuri 073 has been defeated. Orbital Friendship Cannon crits Ruby Kurosawa for 40302 void damage Ruby Kurosawa has been defeated. Orbital Friendship Cannon hits Temp168 for 39026 void damage Temp168 has been defeated. You use Orbital Friendship Cannon.
Before:
21 5 Dododo has been defeated. 21 4 Orbital Friendship Cannon hits Dododo for 105896 void damage 21 3 Menjou Hare has been defeated. 21 2 Orbital Friendship Cannon hits Menjou Hare for 149511 void damage 21 1 You use Orbital Friendship Cannon.
both tests were done with monsters impaired (max level impair) and spirit stance only (no overwhelming odds, no heartseeker, no blessing, no anything else) at nightmare difficulty... notice that in the now i actually hit them for critical damage and in the before i didn't... is this intentional?
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Jun 22 2017, 14:46
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Tenboro

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QUOTE(LOL50015 @ Jun 22 2017, 14:35)  The token stock reading.
Ah. Should be back now, but I had to tweak the CSS slightly. It's not versioned on testlive, so you have to force-refresh (control or shift-F5 depending on browser) to make it display correctly. QUOTE(ohmightycat @ Jun 22 2017, 14:42)  I don't know if I've missed something but is anyone else unable to access random encounters?
Randoms wouldn't be directing you to testlive. QUOTE(Melez @ Jun 22 2017, 14:46)  - the item shop doesn't display any of your potions, infusions, crystals, etc when you go to their respective tabs
Should be fixed already. QUOTE(Melez @ Jun 22 2017, 14:46)  - orbital friendship cannon seems to be doing a lot less damage:
both tests were done with monsters impaired (max level impair) and spirit stance only (no overwhelming odds, no heartseeker, no blessing, no anything else) at nightmare difficulty... notice that in the now i actually hit them for critical damage and in the before i didn't... is this intentional?
Shouldn't have changed. Keep in mind that if you overkill, it will only show the actual HP change rather than what it really could have done.
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Jun 22 2017, 14:50
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sssss2
Group: Gold Star Club
Posts: 3,955
Joined: 11-April 14

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QUOTE(Tenboro @ Jun 22 2017, 21:23)  The XHR response only has the log text from the last action, no historic logs are resent.
The response includes various html codes such as 'pane_effect', 'pane_quickbar', 'pane_vitala', 'table_skills' etc... Adding a few string is easy, so I request it. It will be very helpful (at least) to userscript writers.
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Jun 22 2017, 14:54
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Melez
Group: Members
Posts: 702
Joined: 23-November 12

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also, i think it would be good to show the HP value, since estimating the damage you can take from something from a health bar is kinda difficult
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Jun 22 2017, 15:01
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Tenboro @ Jun 22 2017, 05:49)  - Vitals are now fully restored when you leave combat. The vitals are also no longer displayed out of battle, and the consumable usage except for stamina restoratives has been removed as it was no longer necessary.
Did you remember to remove the one-time "fully restore vitals" part of clearing Arena/RoB on higher difficulties? Don't want any redundant code piling up.
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Jun 22 2017, 15:04
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Tenboro @ Jun 22 2017, 14:13)  Random custom fonts aren't really supported. I only test it on Verdana 8pt, and supporting that is hard enough.
so that's the officially supported font, uh? good to know. QUOTE(Tenboro @ Jun 22 2017, 14:32)  Hmm. Guess I don't expect people to do in-battle stamina recovery a lot, but I'll see if I can indicate that somehow.
especially GF grinders do that, afaik. someone more expert than me could give you more infos though. QUOTE(Maximum_Joe @ Jun 22 2017, 15:01)  Did you remember to remove the one-time "fully restore vitals" part of clearing Arena/RoB on higher difficulties? Don't want any redundant code piling up.
ah, yes. guess that it's unneeded now. This post has been edited by Scremaz: Jun 22 2017, 15:05
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Jun 22 2017, 15:05
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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The monster changes sound phenomenal. All of them... read em' twice. Every change there makes perfect sense. The increase in tokens for RE sound phenomenal. The changes to difficulties and max rounds sound phenomenal. The very light touch to actual equipment (no nerfing) sounds especially phenomenal.
I have to say from what I read above... This update has exactly enough cowbell.
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Jun 22 2017, 15:08
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Melez
Group: Members
Posts: 702
Joined: 23-November 12

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ok, i just noticed that the orbital friendship cannon seems to do very little damage because it doesn't show the full damage done, it shows the hit points taken from the monster... i.e. if the monster has 10550 hp then the cannon only shows 10550 damage
Spawned Monster C: MID=77730 (Cthun) LV=336 HP=41186 Spawned Monster B: MID=8527 (Kirisame Marisa) LV=336 HP=39804 Spawned Monster A: MID=76873 (Six-head Scylla) LV=336 HP=27852
then:
You counter Kirisame Marisa for 2239 points of void damage.
then:
Orbital Friendship Cannon hits Kirisame Marisa for 37565 void damage
initial (39804) - counter hit (2239) = 37565
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Jun 22 2017, 15:08
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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the fact that we aren't bounded by skill chain anymore (more frenzied blows, yay!) and that "screw it, i'm going for lower prizes!" option on lottery seem nice too. though i'm not convinced by the fact of blood tokens being removed... what's the situation now, only four prizes? QUOTE(Melez @ Jun 22 2017, 15:08)  ok, i just noticed that the orbital friendship cannon seems to do very little damage because it doesn't show the full damage done, it shows the hit points taken from the monster... i.e. if the monster has 10550 hp then the cannon only shows 10550 damage
as long as the monster is killed, it can even show 42 or 1337 damage (IMG:[ invalid] style_emoticons/default/laugh.gif) it's not like it was that useful of a data even before, i guess... This post has been edited by Scremaz: Jun 22 2017, 15:11
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Jun 22 2017, 15:12
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fatemoe
Group: Members
Posts: 1,284
Joined: 25-March 12

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Where can I see my current credit amount in test server?
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Jun 22 2017, 15:14
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Melez
Group: Members
Posts: 702
Joined: 23-November 12

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QUOTE(Scremaz @ Jun 22 2017, 08:08)  as long as the monster is killed, it can even show 42 or 1337 damage (IMG:[ invalid] style_emoticons/default/laugh.gif) it's not like it was that useful of a data even before, i guess... that's true, although you are still shown the full amount of damage for other attacks (like the physical ones, i don't know about mages) and it's always nice to see the big numbers (IMG:[ invalid] style_emoticons/default/tongue.gif) another thing i just saw, the hotkey for re-casting a spell (R) is not working, it says "Stop beating dead ponies" This post has been edited by Melez: Jun 22 2017, 15:16
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Jun 22 2017, 15:14
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(Tenboro @ Jun 22 2017, 12:49)  The system will soon start penalizing generic/repetitive/facerolled monster names, so if you use those, change them to something better. I'm assuming this refers mainly to numbered monsters (identical names ending in "001", "002", etc.) What exactly does this "penalizing" entail?
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Jun 22 2017, 15:29
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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- Battle actions/screen updates are now (finally) done with XHR rather than POSTing the entire page. This should cut down on load flashing and various browser memory leak issues. While scripts have been available to emulate this behavior, the official method selectively transfers updated panes and new log entries, and therefore also reduces the amount of data transferred. (This is a first pass, and will be further improved in the future.)
I am super interesting in this section.
how much data will be saved ? on 0.84 it use about 7 KB per action (attack, defend, moving pages, and other actions) it really eat up my monthly data usage.
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Jun 22 2017, 15:36
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(karyl123 @ Jun 22 2017, 21:29)  how much data will be saved ? on 0.84 it use about 7 KB per action (attack, defend, moving pages, and other actions) it really eat up my monthly data usage.
From what I see its ~4.2kb Entire HTML elements are still being sent.
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Jun 22 2017, 15:38
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hidecookiesandchees
Group: Gold Star Club
Posts: 768
Joined: 11-July 10

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nvm it's same at test server and main server.
This post has been edited by altcoin: Jun 22 2017, 15:51
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Jun 22 2017, 15:49
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Melez @ Jun 22 2017, 15:14)  that's true, although you are still shown the full amount of damage for other attacks (like the physical ones, i don't know about mages) and it's always nice to see the big numbers (IMG:[ invalid] style_emoticons/default/tongue.gif) well, there's a fair chance it's an intended feature - probably because it was the simplest way to do a certain thing, because he wanted for damage to show only the useful amount or whatever. either way, consider that many people disable log completely, so i'm not sure you'll find a big support. personally, it leaves me completely indifferent. QUOTE(friggo @ Jun 22 2017, 15:14)  I'm assuming this refers mainly to numbered monsters (identical names ending in "001", "002", etc.) What exactly does this "penalizing" entail?
i'm in for a 0.86 surprise! (IMG:[ invalid] style_emoticons/default/ph34r.gif) QUOTE(LOL50015 @ Jun 22 2017, 15:36)  From what I see its ~4.2kb Entire HTML elements are still being sent.
still, a 40% cut on datas sent or so. not bad.
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Jun 22 2017, 15:53
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Tenboro

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Attacks should be showing their actual damage on the killing blow again. Also the order things are printed to the log should make more sense. QUOTE(Maximum_Joe @ Jun 22 2017, 15:01)  Did you remember to remove the one-time "fully restore vitals" part of clearing Arena/RoB on higher difficulties? Don't want any redundant code piling up.
Yea, that's no longer a thing. QUOTE(Melez @ Jun 22 2017, 15:14)  another thing i just saw, the hotkey for re-casting a spell (R) is not working, it says "Stop beating dead ponies"
Seems to be working. Are you recasting on a monster you already killed? QUOTE(friggo @ Jun 22 2017, 15:14)  I'm assuming this refers mainly to numbered monsters (identical names ending in "001", "002", etc.) What exactly does this "penalizing" entail?
Fewer or no encounters, and fewer or no gifts. I haven't fleshed it out yet. QUOTE(altcoin @ Jun 22 2017, 15:38)  when continue battle pop up, click quick bar button(buff or heal) makes go to next round with continue battle windows pop up.
Can't reproduce.
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Jun 22 2017, 15:54
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sssss2
Group: Gold Star Club
Posts: 3,955
Joined: 11-April 14

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QUOTE(Scremaz @ Jun 22 2017, 22:49)  still, a 40% cut on datas sent or so. not bad.
If using JSON instead of pure html, it will be reduced to 1k or so.
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Jun 22 2017, 15:56
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Melez
Group: Members
Posts: 702
Joined: 23-November 12

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QUOTE(Tenboro @ Jun 22 2017, 08:53) 
Seems to be working. Are you recasting on a monster you already killed?
i am recasting regen and ok just now i saw what is happening, when i press R i attack the same monster, not cast but attack it also re-uses a potion or draught, basically it seems to repeat the previous action ok and now my spirit is not being consumed per hit lol only 1 point is consumed when i stop spirit stance but i still get the full benefit hmmm you might wanna check on the regen rate of magic as well, i'm regenerating it way too fast as if i didn't have the innate arcana activated (and i do, it's supposed to consume 1.23 per turn or something like that) This post has been edited by Melez: Jun 22 2017, 16:04
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Jun 22 2017, 16:42
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(sssss2 @ Jun 22 2017, 15:54)  If using JSON instead of pure html, it will be reduced to 1k or so.
Next step, switch to websockets to minimize overhead.
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