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HentaiVerse 0.85, Script-breaking day |
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Jun 23 2017, 19:27
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bobjoephil
Group: Gold Star Club
Posts: 132
Joined: 19-December 09

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I don't know if it was clear or clarified, but was the intent of the monster HP change to make PFUDOR monsters significantly squishier? I don't notice a gigantic difference in normal monsters and I used a token of blood to check Konata and she only had about 120k less HP than before, making all the SG Arenas no less annoying or more xp rewarding than they used to be (3 a round was just a waste of time).
Edit: At my 361 level, as that appeared to be a bigger factor now.
This post has been edited by bobjoephil: Jun 23 2017, 19:29
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Jun 23 2017, 19:30
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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QUOTE(Selvaria Bles @ Jun 23 2017, 16:58)  Have you tried shift-clicking? It's mentioned on the patch notes. Can't try it right now 'cause I'm using a mobile phone. (IMG:[ invalid] style_emoticons/default/smile.gif) That (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(piyin @ Jun 23 2017, 17:16)  1.- Equipment ranges doesnt works with the new layout. 2.- HV manager doesnt work. 3.- The main scripts for clases seems to not work. 4.- The fonts doesnt fit on the general HV screen. 5.- The new HP/MP/SP/OC display is odd.
Pretty much things that can be solved.. right?
Also willing to make a bounty on a new HV item manager... i put 1M to start... who is with me?
So... This patch was a trick from the hatkid to force new scripts and make us pay. Good plan, good plan (IMG:[ invalid] style_emoticons/default/tongue.gif) Add 1M from me.Edit: Sorry but i take my offer back. A moment ago Tenboro came out to make a very offensive deceleration towards the entire community. Not only did he break the game for the vast majority of the players, ruined everyone's fun and program with a change that was made purely cause he QUOTE likes it but now comes out in a bossy way to offend the community. Well i don't support this. Period. This post has been edited by Epion: Jun 24 2017, 23:37
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Jun 23 2017, 19:42
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ShigureKaiII
Newcomer
  Group: Gold Star Club
Posts: 74
Joined: 10-February 11

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It seems a little hard for those who play HV on tablet or phone if it is always need to hove on the menu...While only when I'm out of home or lab I will use devices other than PC so it might be fine. Need more time to adapt to the new UI lol
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Jun 23 2017, 19:43
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Ser6IjVolk
Group: Members
Posts: 933
Joined: 5-July 08

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After using it a bit more, I feel like style was prioritized over utility with the new HP/SP/MP bar design. I wish they were still three separate bars, all depleting in the same direction. Totally loving how much faster the combat time is though. It wasn't this fast even on Chrome before, and all that flashing wasn't exactly good for the eyes.
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Jun 23 2017, 19:51
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pooaa
Group: Gold Star Club
Posts: 663
Joined: 20-July 14

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QUOTE(Shind Mar @ Jun 24 2017, 01:25)  Bug:2h Shatter Strike no longer makes enemies stagger (Stunned). I tested this a few times, before I quit playing. But it did not work for me. I have 2h Longsword if it makes a difference. (IMG:[ invalid] style_emoticons/default/laugh.gif) I want to go back also. i think you should use rending blow to pierce armor first and then use shatter strike will stun don't know if estoc pierve armor will stun? and, i like the old UI much than new one, sincerely update, pierve armor from estoc can stun enemy with shatter strike without rending blow This post has been edited by pooaa: Jun 23 2017, 19:59
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Jun 23 2017, 19:55
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Noni
Group: Catgirl Camarilla
Posts: 13,467
Joined: 19-February 16

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BUG
In arena's I can cast a spell by clicking on quickbar icon and then pressing the number of the monster. In RE that doesn't work, I can only cast a spell by clicking on quickbar icon and then clicking on the monster.
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Jun 23 2017, 19:59
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Shind Mar @ Jun 23 2017, 19:25)  - Charges system is better
There are no charges. OC is the same. It's only displayed with stupid pips now.
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Jun 23 2017, 20:07
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Noni
Group: Catgirl Camarilla
Posts: 13,467
Joined: 19-February 16

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Bug 2
I can not sell any equipment in equipment shop. I tried:
1. Unlocked + locked together, press Sell All - it selects all (nice!) Press Sell All again : Nothing! 2. Only Unlocked, rest in storgae: Press sell all - it selects my 1 unlocked piece. Press Sell All again: nothing! 3. Press Sell All + Shift, Press Sell All + Control: all nothing!
This must be a bug. No way to sell equips.
Edit: Changed browser settings to allow pop-ups and notifications. No pop-up apears. I can't sell anything! I'm using Chrome Versie 58.0.3029.110 (64-bit)
SOLVED: I had zoom on 90%, so the "ACCEPT" button wasn't visible.
This post has been edited by DJNoni: Jun 23 2017, 20:44
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Jun 23 2017, 20:14
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(DJNoni @ Jun 23 2017, 20:07)  Bug 2
I can not sell any equipment in equipment shop. I tried:
1. Unlocked + locked together, press Sell All - it selects all (nice!) Press Sell All again : Nothing! 2. Only Unlocked, rest in storgae: Press sell all - it selects my 1 unlocked piece. Press Sell All again: nothing! 3. Press Sell All + Shift, Press Sell All + Control: all nothing!
This must be a bug. No way to sell equips.
When you press "sell all" it only, and ONLY selects all the unlocked equipment that's not in storage. After that you have to press "Accept" and press "OK" in the popup. This post has been edited by End Of All Hope: Jun 23 2017, 20:14
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Jun 23 2017, 20:14
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jacquelope
Group: Members
Posts: 10,455
Joined: 28-July 15

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QUOTE(hujkl @ Jun 23 2017, 09:17)  Also, would it be so much to ask that I see what round I'm in AT ALL TIMES while in battle Ahhhh I FORGOT about that one. Another show-stopper right there. This post has been edited by jacquelope: Jun 23 2017, 20:15
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Jun 23 2017, 20:15
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Noni
Group: Catgirl Camarilla
Posts: 13,467
Joined: 19-February 16

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QUOTE(End Of All Hope @ Jun 23 2017, 20:14)  When you press "sell all" it only, and ONLY selects all the unlocked equipment that's not in storage.
After that you have to press "Accept" and press "OK" in the popup.
pop-up? what pop-up? Is there a pop-up? Maybe it's blocked by my browser! I'll check! Edit: I alowed notiffications and pop-ups, but still nothing... Edit: this may be the same as HV0.84, but there I used scripts for selling so I never seen that notification. Maybe the scripts prevent it? I'll check. Edit: Nope! Still no pop-up without scripts! SOLVED: I had zoom on 90%, so the "ACCEPT" button wasn't visible. This post has been edited by DJNoni: Jun 23 2017, 20:45
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Jun 23 2017, 20:24
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MSimm1
Group: Members
Posts: 45,716
Joined: 26-December 09

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Display Bug - Forge Equipment Upgrade, Equipment with 13 or more Upgrades and Enchantments list outside the box provided
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Jun 23 2017, 20:26
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(DJNoni @ Jun 23 2017, 20:15)  pop-up? what pop-up? Is there a pop-up? Maybe it's blocked by my browser! I'll check!
It was like that in 0.84 as well btw. ...wtf I can't make attachments here D: (IMG:[ i.imgur.com] http://i.imgur.com/jjh4y7R.png) done
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Jun 23 2017, 20:45
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Shind Mar
Group: Members
Posts: 283
Joined: 8-April 14

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QUOTE(pooaa @ Jun 23 2017, 18:51)  i think you should use rending blow to pierce armor first and then use shatter strike will stun don't know if estoc pierve armor will stun?
and, i like the old UI much than new one, sincerely
update, pierve armor from estoc can stun enemy with shatter strike without rending blow
Thanks, You are right. And yes, I agree with you about the interface.
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Jun 23 2017, 20:58
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

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I think I will reserve my opinion until I've been able to see how it works a while. One thing I have noticed however, is no notification of Gem powerups while playing. This needs to be remedied.
Okay I gave it a shot, but the lack of notification for Gem power ups is annoying to say the least. Also the lack of numeric information, albeit mostly supplied via script prior to today, is unnerving.
I am forced to agree with a lot of other people. Please add the option to use the Legacy interface for battles. It was simple and concise. If that is simply not an option, then I respectfully request that some much needed numerical additions be made. Mainly to the HP/MP/SP/OC displays. Knowing how much of each is left exactly of the maximum amount is much needed. Durations for spells on yourself and effects on monsters would also be a nice addition, as it gives much needed info to precisely control the flow of the battle. The amount of uncertainty now is just more than my nerves can take, which is why for the first few hours after this went live I only did a few random encounters.
Maybe the scripters can step up and make the additions I request and bring back shutting off the battle log. Leaving it on page one showing the round is fine for me. Also needed is more detailed info on stats for the round (XP gain, credits earned, time spent).
I also agree that XP and credits need to be displayed at all times while in battle, since some things affect these items outside of combat.
This post has been edited by Gambit126: Jun 23 2017, 22:06
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Jun 23 2017, 21:36
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Tenboro @ Jun 22 2017, 11:49)  The Lottery - You can now opt out of the lottery grand prize by clicking the new "Do Not Want" button below the equipment details. This will let you enter a lottery just for the 2nd through 5th place prizes. Opting out of the grand prize will additionally increase your win chance/effective number of tickets for the rest of the prizes by 20%. (This is applied after any increase for using a Golden Lottery Ticket, and therefore stacks multiplicatively.)
Color me impressed. I was barely talking about this issue not even a month ago, and you add an option. Awesome thoughts transmission.
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Jun 23 2017, 22:16
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(hentai_fusion @ Jun 23 2017, 21:50)  this new GUI is gonna take a while to get used to... (IMG:[ invalid] style_emoticons/default/blink.gif) "To get used to"... for some guys "To get used" Anyway... Whats the max Pips we can get on battle? mines are 9 and thats it. Also as the old system allowed to use the OFC with 200% overcharge or 210% with spirit stance, do we need 8 and 9 for each case now? or only 9 as the new OFC description says? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jun 23 2017, 22:21
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Basara Nekki
Group: Gold Star Club
Posts: 7,733
Joined: 13-September 12

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QUOTE(piyin @ Jun 23 2017, 17:16)  as the old system allowed to use the OFC with 200% overcharge or 210% with spirit stance, do we need 8 and 9 for each case now? or only 9 as the new OFC description says? (IMG:[ invalid] style_emoticons/default/unsure.gif) 8.5 (IMG:[ invalid] style_emoticons/default/tongue.gif) ("8 pips" plus "1 attack" on a monster)
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Jun 23 2017, 22:22
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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For some reason game counts normal melee attack as casting action. When using [R] to recast last supportive spell, melee attack is repeated on last targeted enemy instead.
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