QUOTE(Invalid Name. @ Jun 23 2017, 14:57)

Hi, can we get the sidebar as an optional setting?
Here's some of my constructive criticism.
I'll be honest. I don't really like the lack of information this new HUD provides. The new bars are much harder to read than the sidebar. I don't know how much HP I have. The fact that the HP bar decreases from both left and right makes it so much harder to estimate my current HP compared to a HP bar that decreases only from the right. There's a reason why games still have a left-aligned HP bar instead of the Skyrim-style one. I have personally tried it before on Unreal Engine 4. It's harder to read and approximate HP. Top left is always the best and the most instinctive for gamers.
I have no idea what my overcharge is, therefore much harder to control my overcharge properly. The numbers and values for HP/MP/SP are now all isolated from one another, meaning you can't just take one glance and capture all info. It takes longer to read all your numbers because they're at different places around the screen. The EXP bar is also very isolated from everything else now but that's not an issue.
IMO, I feel like the game has been dumbed down in this aspect. With proper numbers and information, you have better control on exactly how you would like to battle. With arbitrary and difficult to read bars, we actually have less control. Mana and SP control now feels more like a guesswork rather than properly controlling your recovery by looking at your exact HP numbers.
Also, some people enjoy these games by watching their numbers get bigger and bigger over time. The grinding RPG players. The new updates make these numbers less obvious and obscure and therefore could potentially be reducing the appeal of the ever-increasing stats.
I feel like this is an update to make it look less overwhelming and easier to navigate on a mobile browser but then why make the PC version suffer as a result? There should be an option to toggle between the two.
As for monster naming, there could be a feature for players to vote on a monster they fought. Godville is a game that did this(I just posted this on a naming thread), but they had to pass the voting before the monsters are even approved into the game. The results are absolutely excellent: [
wiki.godvillegame.com]
List of Monsters. This list is pretty much entirely community-named monsters. Could be a decent model of reference for any future mechanics implementations.
Agree with all of this. Especially the less control part. No text in an entirely text-based RPG = lol.
QUOTE(skillchip @ Jun 23 2017, 02:29)

Also can you make "R" for a casted spell on a freshly defeated mob go back to how I may be misremembering it but just priming the spell to be redirected to a mob you click or type the number of instead of beating dead ponies?
This so much. At the very least, it shouldn't take a turn away from you just by pressing R after defeating a mob (a turn during which you take damage I might add). It should do nothing instead of saying "Stop beating dead ponies" and counting that as your action for that turn. (Sad that "nothing" would be an upgrade at this point but alas). Hey, at least that glitch was finally fixed where if you clicked twice on a quickbar spell and tried attacking a monster with that spell, it would hit it with your weapon instead of the spell. Now the spell is actually turned off if you click on it twice (which is what it was originally, except now we can see that it's turned off whereas before, it would just stay lit regardless of how many times you clicked the spell).
QUOTE(jacquelope @ Jun 23 2017, 15:04)

The visual interface is irretrievably broken...
Can't see my credits until I go into Bazaar? Playable but utterly undesirable.
Overcharge = "pips"? Unplayable.
The bar system for magic/HP/spirit during battle? I can't even.
Grindfest consumes stamina just for starting it? Oh God. Beyond unplayable. I use Grindfest to test stuff out. Not anymore!
I can't even see the difficulty level during battle, or my EXP progress. Unplayable.
Pretty much this as well. Also, would it be so much to ask that I see what round I'm in AT ALL TIMES while in battle as opposed to just 1 text line at the start of the round which disappears after 2 casts? Seriously. I can't tell you how many times I've asked myself "what round is this again?" when I shouldn't have to.
I think somebody mentioned gem notifications as well (or something like it) which would have been a much-needed improvement as well.