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> HentaiVerse 0.85, Script-breaking day

 
post Jun 23 2017, 16:15
Post #152
Juggernaut Santa



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QUOTE(Scremaz @ Jun 23 2017, 16:12) *

because i guess it's multiplied by all the side factors like hp tank, armor abilities, juggernaut etc. base should be +450

Oh...it makes sense. That's nice (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(tbarim @ Jun 23 2017, 16:13) *

Can someone else confirm if they're getting Ether Tap off of kills? I think something's wrong.

Nope

This post has been edited by End Of All Hope: Jun 23 2017, 16:16
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post Jun 23 2017, 16:16
Post #153
Epion



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Also rip collectors.
Before, you would lock an equip and it was out from your equip shop, so no harm done.
Now in order not to have to view all of our gear we need to go to the equip store and store them all.
1000 pointless clicks... INCOMING....
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post Jun 23 2017, 16:19
Post #154
Juggernaut Santa



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QUOTE(Epion @ Jun 23 2017, 16:16) *

Also rip collectors.
Before, you would lock an equip and it was out from your equip shop, so no harm done.
Now in order not to have to view all of our gear we need to go to the equip store and store them all.
1000 pointless clicks... INCOMING....

Also that...right.

To change an equipment piece in one of your sets, it MUST be out of the storage.
But like that, it will be in view in the bazaar.

We need a way to have equippable items invisible to bazaar, without being forced to have them equipped in a different equipment set to make them both equippable and bazaar hidden.

This post has been edited by End Of All Hope: Jun 23 2017, 16:20
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post Jun 23 2017, 16:21
Post #155
roadgray



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Where's the legacy option?
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post Jun 23 2017, 16:22
Post #156
ddwiki



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(IMG:[invalid] style_emoticons/default/cry.gif) missing you,sidebar
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post Jun 23 2017, 16:27
Post #157
blackjac00



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At least test play should have been for a month.
This is not improvement but worsening.
There are too many problems. (IMG:[invalid] style_emoticons/default/mad.gif)
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post Jun 23 2017, 16:37
Post #158
piyin



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Well. i think this:

QUOTE(ohmightycat @ Jun 21 2017, 05:35) *

Update will be coming soon.
Please let there be extra Butthurt and added Ragequit.


Became true.

Are you pleased? OMC?
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post Jun 23 2017, 16:44
Post #159
Akin



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Combat is now really confusing, and not just because HV STAT no longer works (it was the only way I could tell who did what). The centered /and unnumbered/ health bar, combined with the asymmetric mana/spirit bar, makes for a baffling experience. I think I leveled after an hourly, but I'm not sure?

There's some good UI changes (like knowing if the level of equipment at the store is within 100 levels, or outside of that), but most of the rest is bewildering. There's no central place to look for all my info, provided it's shown at all. How far into the level am I? How many credits do I have? The few times it's shown, I have to scroll down for it. It should be as close to the upper part of the screen as possible. I have to zoom out to see info like that without scrolling, and if I do, the sell/buy options don't appear.

I like that I can opt out of the main lottery, but loss of blood tokens is pretty devastating. I only got a few of those ever. Chaos tokens I get all the time. But then again maybe that's atypical. Glad you got rid of the soul fragments though, I have enough.
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post Jun 23 2017, 16:58
Post #160
GermanPlasma



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Adding my opinion to the bars as well, I do think they look superb in terms of, well
looks

But the fact that I cannot see my health, that the bars close in the middle and that they're kind of added together does steal a fair bit of visibility at first glance. In direct comparison, when I was playing 0.84, everything was seperated and didn't try to look as fancy as possible. Don't get me wrong, I like fancy things, also this bar, but I just believe it does not fit in such a game. Also I believe that the screen now looks a bit too empty, this is probably the first time I ever said that something looked empty but still isn't perfect in terms of fast overview.

I don't dislike the whole update though, especially the better working refresh times are superb, we always support such additions, I believe cx

Maybe trying votings for such things in the future? I mean, if we had a voting before with an image of how it might look, this situation could have been avoided, I believe ^^
Let's hope either Tenboro or some script creators can fix some things :3

This post has been edited by GePlasm: Jun 23 2017, 17:00
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post Jun 23 2017, 17:01
Post #161
Basara Nekki



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For me the PABs appear like this with the default font:

(IMG:[imgur.com] http://imgur.com/3dJvPJg.jpg)

By switching the font to, say, Arial, the problem is solved. But there appears another:

(IMG:[imgur.com] http://imgur.com/MmQTvWg.jpg)

Even doing the vertical adjustment does not improve as before. If I lift too much, what's below ends up too close to the line.

And HP my also increased: (Balance Set: 28756 ---> 30144), (Protection Set: 28762 ---> 30150). As far as I remember, that was the only thing that changed.

This post has been edited by Basara Nekki: Jun 23 2017, 17:13
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post Jun 23 2017, 17:07
Post #162
Juggernaut Santa



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QUOTE(Basara Nekki @ Jun 23 2017, 17:01) *

For me the PABs appear like this with the default font:

(IMG:[imgur.com] http://imgur.com/3dJvPJg.jpg)

By switching the font to, say, Arial, the problem is solved. But there appears another:

(IMG:[imgur.com] http://imgur.com/MmQTvWg.jpg)

Even doing the vertical adjustment does not improve as before. If I lift too much, what's below ends up too close to the line.

And my also increased: (Balance Set: 28756 ---> 30144), (Protection Set: 28762 ---> 30150). As far as I remember, that was the only thing that changed.

Try Verdana...10b tested with that.

The extra HP are the +450 base ones to help low levels.
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post Jun 23 2017, 17:10
Post #163
Cleavs



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QUOTE(Basara Nekki @ Jun 23 2017, 17:01) *

For me the PABs appear like this with the default font:

(IMG:[imgur.com] http://imgur.com/3dJvPJg.jpg)

By switching the font to, say, Arial, the problem is solved. But there appears another:

(IMG:[imgur.com] http://imgur.com/MmQTvWg.jpg)

Even doing the vertical adjustment does not improve as before. If I lift too much, what's below ends up too close to the line.

even the officially supported font (verdana 8) doesn't fix that line thing. furthermore, if you are at 90% zoom (i have to do because i'm on a laptop), some lines overlap a bit.

btw, tested the speed a bit, seems there's a tiny improvement. not sure though, since it's been a while since i last played with number keys (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 23 2017, 17:10
Post #164
jcullinane



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Overcharge pips are stupid. Give us a number or something. The way it looked before worked fine.
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post Jun 23 2017, 17:11
Post #165
Cleavs



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QUOTE(End Of All Hope @ Jun 23 2017, 17:07) *

Try Verdana...10b tested with that.

verdana fixes a few things (like some percentage symbols overlapping with some numbers), but not this one


[edit]: on the old bars topic: could you just provide us a legacy option? people will be switched to the current look by default, but can choose to revert to the old system if they want so. this to ensure a chance for the new system to be tested as well.

after a while, you could check how many people is using it by yourself.

This post has been edited by Scremaz: Jun 23 2017, 17:14
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post Jun 23 2017, 17:13
Post #166
Basara Nekki



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QUOTE(Scremaz @ Jun 23 2017, 12:10) *

even the officially supported font (verdana 8) doesn't fix that line thing. furthermore, if you are at 90% zoom (i have to do because i'm on a laptop), some lines overlap a bit.

btw, tested the speed a bit, seems there's a tiny improvement. not sure though, since it's been a while since i last played with number keys (IMG:[invalid] style_emoticons/default/heh.gif)


No zoom.

And... I played with number keys! (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 23 2017, 17:15
Post #167
Cleavs



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QUOTE(Basara Nekki @ Jun 23 2017, 17:13) *

No zoom.

i was speaking about a problem of mine (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Basara Nekki @ Jun 23 2017, 17:13) *

And... I played with number keys! (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

my connection as usual then. oh well. it works good for all the rest, so i'll continue to bear with it...
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post Jun 23 2017, 17:20
Post #168
Epion



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I'm NOT 100% sure about this. I would like the opinion from an othert person, but i'm fairly sure that the
"use restore" for the energy drinks used 2 energy drinks instead of one for the "Long Gone Before Daylight" perk.
Again on this one i'm not 100%. Still 90% sure i had 49 eds and now i have 47...
Or purhaps the admin can simply check my items history (if something like that exists) and if it's a problem fix it. If not, we are cool.


Ok...

This post has been edited by Epion: Jun 23 2017, 17:51
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post Jun 23 2017, 17:21
Post #169
Passerby4



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I am very positive about the change of monster lab, inventory, lottery prize

But..else..I want to be back again.

Quickbar Slot isn't shown

when I'm in RE..

don't know why.
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post Jun 23 2017, 17:26
Post #170
sigo8



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QUOTE(Tenboro @ Jun 22 2017, 03:49) *

- Crystal upgrades now restore morale based on the number of points the monster's power level was increased by. Primary stat upgrades restore 1000 morale per level, while elemental stat upgrades restore 2000 morale per level. (This is a straight increase over the old formula with the old capacity, assuming that monsters were kept at yellow+ morale.)

It appears that both primary and elemental restore 2000 morale per level.
I gave a monster an Int upgrade that raised it's level by 7 and the morale bar increased by 70px, and another monster a Holy upgrade that raised it's level by 2 and it's morale bar increased by 20px.
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post Jun 23 2017, 17:30
Post #171
Melez



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i would like to comment on the health bar as well, as i said way before it would be nice (and better) to be able to tell how much HP do you have exactly

also the overcharge pips, personally i'm not that bothered by them (even though i'm a melee) but it is true that sometimes you use very specific amounts of OC and now you don't even know how much you have...

another thing.. ever since you made those draughts and potions, some pack rat levels became completely useless, some sort of refund would be nice, specially for poor players like myself (i don't know if this was already discussed, if so i apologize)
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