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HentaiVerse 0.85, Script-breaking day |
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Jun 23 2017, 15:57
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Invalid Name.
Newcomer
 Group: Recruits
Posts: 10
Joined: 16-June 17

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Hi, can we get the sidebar as an optional setting? Here's some of my constructive criticism. I'll be honest. I don't really like the lack of information this new HUD provides. The new bars are much harder to read than the sidebar. I don't know how much HP I have. The fact that the HP bar decreases from both left and right makes it so much harder to estimate my current HP compared to a HP bar that decreases only from the right. There's a reason why games still have a left-aligned HP bar instead of the Skyrim-style one. I have personally tried it before on Unreal Engine 4. It's harder to read and approximate HP. Top left is always the best and the most instinctive for gamers. I have no idea what my overcharge is, therefore much harder to control my overcharge properly. The numbers and values for HP/MP/SP are now all isolated from one another, meaning you can't just take one glance and capture all info. It takes longer to read all your numbers because they're at different places around the screen. The EXP bar is also very isolated from everything else now but that's not an issue. IMO, I feel like the game has been dumbed down in this aspect. With proper numbers and information, you have better control on exactly how you would like to battle. With arbitrary and difficult to read bars, we actually have less control. Mana and SP control now feels more like a guesswork rather than properly controlling your recovery by looking at your exact HP numbers. Also, some people enjoy these games by watching their numbers get bigger and bigger over time. The grinding RPG players. The new updates make these numbers less obvious and obscure and therefore could potentially be reducing the appeal of the ever-increasing stats. I feel like this is an update to make it look less overwhelming and easier to navigate on a mobile browser but then why make the PC version suffer as a result? There should be an option to toggle between the two. As for monster naming, there could be a feature for players to vote on a monster they fought. Godville is a game that did this(I just posted this on a naming thread), but they had to pass the voting before the monsters are even approved into the game. The results are absolutely excellent: [ wiki.godvillegame.com] List of Monsters. This list is pretty much entirely community-named monsters. Could be a decent model of reference for any future mechanics implementations.
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Jun 23 2017, 15:59
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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To anyone asking about the lab: QUOTE(End Of All Hope @ Jun 23 2017, 15:48)  I'll explain it again in another way then. The max morale and hunger doubled. Though, the rest is the same. The base decrease is the same, so twice the bar, twice the time to empty those bars. They're now half empty because they passed from X/12000 to X/24000. Tenboro does not gift anything (IMG:[ invalid] style_emoticons/default/wink.gif) Happy pills restore still 6000 and 12000 with the perk. This explains the name change in it. Yellow and red are now 5999/24000 and 2399/24000 instead of 5999/12000 and 2999/12000 Morale and hunger drain reduction is improved with pl scaling. Lower pl are the same, higher pl are healtier Also, this is the general feedback in the ponyverse thread for the new ui QUOTE(bensalenkkari @ Jun 23 2017, 15:54)  After trying out the new bars, all I can say is they seem quite bad. Why would less information given in a messy way be better than more information given in a nice and clear way? Hp bar draining from both ends makes it messy, OC pips are awful to keep track of, and for some reason the numeric health value is hidden. Although I do admit that some might find the new bars to look better, the functionality seems way worse.
Credits are also hidden, dunno why.
I have to agree: this new ui is HORRIBLE. I know it costed a lot of work but it's just a no go (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by End Of All Hope: Jun 23 2017, 16:07
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Jun 23 2017, 16:01
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Gift factor 220%... ok...
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Jun 23 2017, 16:03
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(tecche @ Jun 23 2017, 15:55)  So everybody has 450 HP extra, right?
Way more than that.
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Jun 23 2017, 16:04
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moonflow
Group: Gold Star Club
Posts: 1,498
Joined: 17-September 06

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Interesting changes. I think I like them.
To be able to say "Do not want" the equipment in the lottery is a nice thing. Often, I wished I could do that but wasn't aware that there were other people thinking the same.
Now I need to come up with some re-names. I don't wish to suffer any penalities just because of being too lazy. Thanks for the warning.
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Jun 23 2017, 16:04
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jacquelope
Group: Members
Posts: 10,437
Joined: 28-July 15

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The visual interface is irretrievably broken...
Can't see my credits until I go into Bazaar? Playable but utterly undesirable.
Overcharge = "pips"? Unplayable.
The bar system for magic/HP/spirit during battle? I can't even.
Grindfest consumes stamina just for starting it? Oh God. Beyond unplayable. I use Grindfest to test stuff out. Not anymore!
I can't even see the difficulty level during battle, or my EXP progress. Unplayable.
I wish I'd stayed in bed...
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Jun 23 2017, 16:10
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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yep. people didn't accept the new bars.
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Jun 23 2017, 16:11
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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Monster Lab Bug: the plus signs next to the chaos tokes upgrades are always "on", even that I have 0 tokens.
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Jun 23 2017, 16:12
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(End Of All Hope @ Jun 23 2017, 16:03)  Way more than that.
because i guess it's multiplied by all the side factors like hp tank, armor abilities, juggernaut etc. base should be +450
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Jun 23 2017, 16:13
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tbarim
Group: Members
Posts: 119
Joined: 15-March 15

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Can someone else confirm if they're getting Ether Tap off of kills? I think something's wrong.
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Jun 23 2017, 16:15
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Scremaz @ Jun 23 2017, 16:12)  because i guess it's multiplied by all the side factors like hp tank, armor abilities, juggernaut etc. base should be +450
Oh...it makes sense. That's nice (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(tbarim @ Jun 23 2017, 16:13)  Can someone else confirm if they're getting Ether Tap off of kills? I think something's wrong.
Nope This post has been edited by End Of All Hope: Jun 23 2017, 16:16
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Jun 23 2017, 16:16
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Also rip collectors. Before, you would lock an equip and it was out from your equip shop, so no harm done. Now in order not to have to view all of our gear we need to go to the equip store and store them all. 1000 pointless clicks... INCOMING....
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Jun 23 2017, 16:19
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Epion @ Jun 23 2017, 16:16)  Also rip collectors. Before, you would lock an equip and it was out from your equip shop, so no harm done. Now in order not to have to view all of our gear we need to go to the equip store and store them all. 1000 pointless clicks... INCOMING....
Also that...right. To change an equipment piece in one of your sets, it MUST be out of the storage. But like that, it will be in view in the bazaar. We need a way to have equippable items invisible to bazaar, without being forced to have them equipped in a different equipment set to make them both equippable and bazaar hidden. This post has been edited by End Of All Hope: Jun 23 2017, 16:20
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Jun 23 2017, 16:21
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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Where's the legacy option?
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Jun 23 2017, 16:27
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blackjac00
Group: Catgirl Camarilla
Posts: 846
Joined: 14-January 14

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At least test play should have been for a month. This is not improvement but worsening. There are too many problems. (IMG:[ invalid] style_emoticons/default/mad.gif)
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Jun 23 2017, 16:37
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piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

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Well. i think this: QUOTE(ohmightycat @ Jun 21 2017, 05:35)  Update will be coming soon. Please let there be extra Butthurt and added Ragequit.
Became true. Are you pleased? OMC?
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Jun 23 2017, 16:44
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Akin
Newcomer
 Group: Gold Star Club
Posts: 36
Joined: 18-February 09

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Combat is now really confusing, and not just because HV STAT no longer works (it was the only way I could tell who did what). The centered /and unnumbered/ health bar, combined with the asymmetric mana/spirit bar, makes for a baffling experience. I think I leveled after an hourly, but I'm not sure?
There's some good UI changes (like knowing if the level of equipment at the store is within 100 levels, or outside of that), but most of the rest is bewildering. There's no central place to look for all my info, provided it's shown at all. How far into the level am I? How many credits do I have? The few times it's shown, I have to scroll down for it. It should be as close to the upper part of the screen as possible. I have to zoom out to see info like that without scrolling, and if I do, the sell/buy options don't appear.
I like that I can opt out of the main lottery, but loss of blood tokens is pretty devastating. I only got a few of those ever. Chaos tokens I get all the time. But then again maybe that's atypical. Glad you got rid of the soul fragments though, I have enough.
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Jun 23 2017, 16:58
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GermanPlasma
Group: Gold Star Club
Posts: 571
Joined: 4-October 15

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Adding my opinion to the bars as well, I do think they look superb in terms of, well looks
But the fact that I cannot see my health, that the bars close in the middle and that they're kind of added together does steal a fair bit of visibility at first glance. In direct comparison, when I was playing 0.84, everything was seperated and didn't try to look as fancy as possible. Don't get me wrong, I like fancy things, also this bar, but I just believe it does not fit in such a game. Also I believe that the screen now looks a bit too empty, this is probably the first time I ever said that something looked empty but still isn't perfect in terms of fast overview.
I don't dislike the whole update though, especially the better working refresh times are superb, we always support such additions, I believe cx
Maybe trying votings for such things in the future? I mean, if we had a voting before with an image of how it might look, this situation could have been avoided, I believe ^^ Let's hope either Tenboro or some script creators can fix some things :3
This post has been edited by GePlasm: Jun 23 2017, 17:00
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