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HentaiVerse 0.85, Script-breaking day |
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Jun 23 2017, 15:21
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tbarim
Group: Members
Posts: 119
Joined: 15-March 15

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It would be nice to have the value displayed next to the health bar.
Also, I'm double-checking, but I suspect that if attacking a monster with coalesced mana but your attack finishes a round, you don't gain Ether Tap from it anymore.
Had another case where round-ending attack didn't gain Ether Tap, but also had one where killing the enemy didn't gain it either.
Ok, updating to 'If your attack kills the enemy, you can't get Ether Tap from it'.
This post has been edited by tbarim: Jun 23 2017, 15:36
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Jun 23 2017, 15:22
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(skillchip @ Jun 23 2017, 04:31)  Certain things should get bigger.
Also, is there a gem icon now? I never got one as a drop yet
I got one, but the P slot was empty. QUOTE(skillchip @ Jun 23 2017, 04:50)  We shouldn't have to guestimate
Maybe an option for "Legacy" HP Bars?
Wet dreams (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(DJNoni @ Jun 23 2017, 11:42)  Would you be needing a Vigilante for monster names? I volunteer.
I second this. QUOTE(tecche @ Jun 23 2017, 15:08)  Is this new health bar final? There's no HP number for me, and the double-side just looks silly for absolutely no improvement
I'm hoping this is just a placeholder and come back later
I also second this. QUOTE(gc00018 @ Jun 23 2017, 15:13)  Can you tell us the rule of naming? I definitely want to make my monster to be easily spotted by myself, so their name will have a certain level of similarity.
Sigh.
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Jun 23 2017, 15:26
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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Ahhh! I'm only hitting 1 monster at a time as Holy Mage because I'm used to reloader. I was smacking the tykes with the staff instead of maging. oops. (IMG:[ invalid] style_emoticons/default/laugh.gif) Edit: I got a chaos token in a RE. Ohhhhh... HELL YEAH!! (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by RoadShoe: Jun 23 2017, 15:32
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Jun 23 2017, 15:28
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its-just-me
Group: Members
Posts: 208
Joined: 14-October 10

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@tenb
I just noticed that the HV font no longer works in shops. im getting Arial text for items etc.
... cant seem to add attchments so no screenie.
This post has been edited by its-just-me: Jun 23 2017, 15:29
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Jun 23 2017, 15:28
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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My total HP increased. Did something change for abilities/perks/juggernaut/endurance?
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Jun 23 2017, 15:29
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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Let me have a look at it... ... ... ...
1. Monster Lab works great, and the extended amount of morale are pretty useful. It feels strange that the bar becomes yellow at 1/4 and read at 1/8 (instead of yellow at 1/2 and read at 1/4 as before).
2. The vertical spacing on the item inventory page is too big in the cental and right columns. Probably one of the biggest issues with custom fonts. Unless I set the custom font to something like 8pt I cannot see the last item. And 8pt makes things way too small.
3. I agree that a bar decreasing from both sides for HP looks strange at best. MP/SP looks great, but the HP one is just strange, makes you think you have less HP than you actually have.
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Jun 23 2017, 15:36
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RaccCITY
Group: Members
Posts: 160
Joined: 25-September 14

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QUOTE(friggo @ Jun 23 2017, 23:09)  Any reason for the blank "Entry cost" column in the Arena pages?
It should really be named cooldown for the Arena page
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Jun 23 2017, 15:44
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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A cooldown that noooooooooooooooobody could tell till now... Right? ... Anyway... "Caffeinated Candies" take the place of the "soul fragments" in ther lottery, plus we get the "do not want" function that... BY THE GODS gives you a warning shot before you confirm it and simply allows you to only fight for the bonus wins and not the equip. Well we knew this was coming, but i don't know what the candies do... yet...
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Jun 23 2017, 15:44
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fat_zealot
Group: Members
Posts: 214
Joined: 30-July 11

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the HP bar make me confused because I can't find the exactly number。
Another problem is about the overcharge bar.
The OFC need 200% overcharge to cast, however when I'm in spirit states, it will cost 210% overcharge which the additional 10% overcharge is consumed by spirit states before i do anything.
The new overcharge bar has one pip for 25% overcharge, so maybe it's better to cast OFC after I have 225% overcharge (which equal to 9 pips)if I'm in spirit states?
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Jun 23 2017, 15:45
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Was it really necessary to hide the credits into the shops? I am an old man, i just cant remember all day how many credits i have, or at least how many i had before i did start the battle. I cant see any improvement there. (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Jun 23 2017, 15:46
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GermanPlasma
Group: Gold Star Club
Posts: 571
Joined: 4-October 15

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I have the feeling my equipment is breaking apart way faster, I did increase the difficulty to IWBTH (from Nintendo), but after 7-9 rounds of Grindfest my shortsword lost around 20-30 of Condition already, is this normal? o.O
This post has been edited by GePlasm: Jun 23 2017, 15:47
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Jun 23 2017, 15:46
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piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

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Just played 1 Random encounter: the speed is GREAT! But... when i checked the ML, all my monsters had rained their morale and the hunger bar was very low: (IMG:[ i.imgur.com] https://i.imgur.com/I8pXx3Q.jpg) (pic AFTER feed all of them) And the drug all button... doesnt work? (not sure is not yellow, but in every single monster it looks to work). (IMG:[ i.imgur.com] https://i.imgur.com/cwd9rKS.jpg) Any reason?
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Jun 23 2017, 15:48
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GermanPlasma
Group: Gold Star Club
Posts: 571
Joined: 4-October 15

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QUOTE(piyin @ Jun 23 2017, 15:46)  But... when i checked the ML, all my monsters had rained their morale and the hunger bar was very low: Any reason?
Same for me, actually
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Jun 23 2017, 15:52
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piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

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QUOTE(Tenboro @ Jun 23 2017, 15:12)  Only if you want Better Pots to work, but you only have reassign one of them. Thanks for the reminder.
Just to avoid any "possible scenario".. do we have to reset all out abilities? or only the General ones? Also, reseting them now cost 1 soul fragment... good but does it scalates everytime we reset it? and whats the formula? This post has been edited by piyin: Jun 23 2017, 15:54
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Jun 23 2017, 15:53
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Waifu Maniac @ Jun 23 2017, 15:48)  CODE Extra Strength Formula
Happy Pills are twice as effective at improving monster morale. haha, i see what you did. (IMG:[ invalid] style_emoticons/default/laugh.gif) fixed the text not the effect. (IMG:[ invalid] style_emoticons/default/duck.gif) where's the matter? Before they restored 12k morale with the perk and 6k without. Now they restore 12k with the perk and 6k without. They work the same as intended (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jun 23 2017, 15:54
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14

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QUOTE(GePlasm @ Jun 23 2017, 13:48)  Same for me, actually
maybe this? QUOTE(Tenboro @ Jun 22 2017, 09:49)  - Monster food/morale capacity was increased from 12000 to 24000. This was done primarily to make no waste for extra strength happy pills possible. Drain rates or restoration amounts are not affected. The yellow thresholds is still at 6000, and the red threshold was dropped from 3000 to 2400.
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Jun 23 2017, 15:55
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piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

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QUOTE(morineko @ Jun 23 2017, 15:54)  maybe this?
and the button?
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Jun 23 2017, 15:55
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sigo8
Group: Gold Star Club
Posts: 3,485
Joined: 9-November 11

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QUOTE(piyin @ Jun 23 2017, 07:46)  Just played 1 Random encounter: the speed is GREAT! But... when i checked the ML, all my monsters had rained their morale and the hunger bar was very low:
QUOTE(GePlasm @ Jun 23 2017, 07:48)  Same for me, actually
The cap was doubled, they hunger and morale are the same as before, it's just a smaller percentage of the max. QUOTE(piyin @ Jun 23 2017, 07:46)  And the drug all button... doesnt work? (not sure is not yellow, but in every single monster it looks to work).
Drug all only does monster in the yellow, so it doesn't wast pills on monster you want to use crystals on.
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Jun 23 2017, 15:55
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tecche
Group: Members
Posts: 136
Joined: 12-February 11

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I guess people are just not reading the changelog QUOTE - Monster food/morale capacity was increased from 12000 to 24000. So our monsters haven't lost anything, they just double in capacity (drain remains the same) QUOTE - Players now start at 500 health (up from 50). So everybody has 450 HP extra, right? One thing I can't wrap my head around is the new Overcharge pips, I haven't played mage so I don't know how it affects that playstyle, but for Melee you could guess what was going on with your attacks by how much Overcharge you actually gained, considering that now it only goes up in 25% increments I'm assuming that's to be considered a nerf. Personally I really cannot agree with taking away information from a text-based RPG, same goes for the health bar.
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