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> HentaiVerse 0.85, Script-breaking day

 
post Jun 23 2017, 15:21
Post #121
tbarim



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It would be nice to have the value displayed next to the health bar.


Also, I'm double-checking, but I suspect that if attacking a monster with coalesced mana but your attack finishes a round, you don't gain Ether Tap from it anymore.


Had another case where round-ending attack didn't gain Ether Tap, but also had one where killing the enemy didn't gain it either.


Ok, updating to 'If your attack kills the enemy, you can't get Ether Tap from it'.

This post has been edited by tbarim: Jun 23 2017, 15:36
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post Jun 23 2017, 15:22
Post #122
Juggernaut Santa



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QUOTE(skillchip @ Jun 23 2017, 04:31) *

Certain things should get bigger.

Also, is there a gem icon now? I never got one as a drop yet

I got one, but the P slot was empty.


QUOTE(skillchip @ Jun 23 2017, 04:50) *

We shouldn't have to guestimate

Maybe an option for "Legacy" HP Bars?

Wet dreams (IMG:[invalid] style_emoticons/default/heh.gif)


QUOTE(DJNoni @ Jun 23 2017, 11:42) *

Would you be needing a Vigilante for monster names? I volunteer.

I second this.


QUOTE(tecche @ Jun 23 2017, 15:08) *

Is this new health bar final? There's no HP number for me, and the double-side just looks silly for absolutely no improvement

I'm hoping this is just a placeholder and come back later

I also second this.

QUOTE(gc00018 @ Jun 23 2017, 15:13) *

Can you tell us the rule of naming? I definitely want to make my monster to be easily spotted by myself, so their name will have a certain level of similarity.

Sigh.
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post Jun 23 2017, 15:26
Post #123
RoadShoe



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Ahhh! I'm only hitting 1 monster at a time as Holy Mage because I'm used to reloader.

I was smacking the tykes with the staff instead of maging. oops. (IMG:[invalid] style_emoticons/default/laugh.gif)

Edit: I got a chaos token in a RE. Ohhhhh... HELL YEAH!! (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by RoadShoe: Jun 23 2017, 15:32
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post Jun 23 2017, 15:28
Post #124
its-just-me



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@tenb

I just noticed that the HV font no longer works in shops. im getting Arial text for items etc.

... cant seem to add attchments so no screenie.

This post has been edited by its-just-me: Jun 23 2017, 15:29
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post Jun 23 2017, 15:28
Post #125
Juggernaut Santa



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My total HP increased.
Did something change for abilities/perks/juggernaut/endurance?
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post Jun 23 2017, 15:29
Post #126
blue penguin



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Let me have a look at it...
...
...
...

1. Monster Lab works great, and the extended amount of morale are pretty useful. It feels strange that the bar becomes yellow at 1/4 and read at 1/8 (instead of yellow at 1/2 and read at 1/4 as before).

2. The vertical spacing on the item inventory page is too big in the cental and right columns. Probably one of the biggest issues with custom fonts. Unless I set the custom font to something like 8pt I cannot see the last item. And 8pt makes things way too small.

3. I agree that a bar decreasing from both sides for HP looks strange at best. MP/SP looks great, but the HP one is just strange, makes you think you have less HP than you actually have.
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post Jun 23 2017, 15:36
Post #127
RaccCITY



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QUOTE(friggo @ Jun 23 2017, 23:09) *

Any reason for the blank "Entry cost" column in the Arena pages?

It should really be named cooldown for the Arena page
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post Jun 23 2017, 15:44
Post #128
Epion



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A cooldown that noooooooooooooooobody could tell till now... Right?
...
Anyway...
"Caffeinated Candies" take the place of the "soul fragments" in ther lottery, plus we get the "do not want" function that... BY THE GODS gives you a warning shot before you confirm it and simply allows you to only fight for the bonus wins and not the equip.
Well we knew this was coming, but i don't know what the candies do... yet...
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post Jun 23 2017, 15:44
Post #129
fat_zealot



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the HP bar make me confused because I can't find the exactly number。

Another problem is about the overcharge bar.

The OFC need 200% overcharge to cast, however when I'm in spirit states, it will cost 210% overcharge which the additional 10% overcharge is consumed by spirit states before i do anything.

The new overcharge bar has one pip for 25% overcharge, so maybe it's better to cast OFC after I have 225% overcharge (which equal to 9 pips)if I'm in spirit states?
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post Jun 23 2017, 15:45
Post #130
Uncle Stu



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Was it really necessary to hide the credits into the shops? I am an old man, i just cant remember all day how many credits i have, or at least how many i had before i did start the battle. I cant see any improvement there. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jun 23 2017, 15:46
Post #131
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I have the feeling my equipment is breaking apart way faster, I did increase the difficulty to IWBTH (from Nintendo), but after 7-9 rounds of Grindfest my shortsword lost around 20-30 of Condition already, is this normal? o.O

This post has been edited by GePlasm: Jun 23 2017, 15:47
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post Jun 23 2017, 15:46
Post #132
piyin



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Just played 1 Random encounter: the speed is GREAT!
But... when i checked the ML, all my monsters had rained their morale and the hunger bar was very low:

(IMG:[i.imgur.com] https://i.imgur.com/I8pXx3Q.jpg)
(pic AFTER feed all of them)

And the drug all button... doesnt work? (not sure is not yellow, but in every single monster it looks to work).

(IMG:[i.imgur.com] https://i.imgur.com/cwd9rKS.jpg)

Any reason?
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post Jun 23 2017, 15:48
Post #133
Thick Meat Maniac



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QUOTE(Waifu Maniac @ Jun 23 2017, 14:51) *

Extra Strength Formula
Happy Pills now fully restore a monster's morale.

this perk needs a fix. (IMG:[invalid] style_emoticons/default/ph34r.gif)

it dont restore 100% aka the new 24000 moral.


CODE
Extra Strength Formula    

Happy Pills are twice as effective at improving monster morale.



haha, i see what you did. (IMG:[invalid] style_emoticons/default/laugh.gif)

fixed the text not the effect. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jun 23 2017, 15:48
Post #134
GermanPlasma



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QUOTE(piyin @ Jun 23 2017, 15:46) *

But... when i checked the ML, all my monsters had rained their morale and the hunger bar was very low:
Any reason?


Same for me, actually
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post Jun 23 2017, 15:52
Post #135
piyin



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QUOTE(Tenboro @ Jun 23 2017, 15:12) *

Only if you want Better Pots to work, but you only have reassign one of them. Thanks for the reminder.


Just to avoid any "possible scenario".. do we have to reset all out abilities? or only the General ones?

Also, reseting them now cost 1 soul fragment... good but does it scalates everytime we reset it? and whats the formula?

This post has been edited by piyin: Jun 23 2017, 15:54
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post Jun 23 2017, 15:53
Post #136
Juggernaut Santa



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QUOTE(Waifu Maniac @ Jun 23 2017, 15:48) *

CODE
Extra Strength Formula    

Happy Pills are twice as effective at improving monster morale.

haha, i see what you did. (IMG:[invalid] style_emoticons/default/laugh.gif)

fixed the text not the effect. (IMG:[invalid] style_emoticons/default/duck.gif)

where's the matter?
Before they restored 12k morale with the perk and 6k without.
Now they restore 12k with the perk and 6k without.
They work the same as intended (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 23 2017, 15:54
Post #137
morineko



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QUOTE(GePlasm @ Jun 23 2017, 13:48) *

Same for me, actually


maybe this?

QUOTE(Tenboro @ Jun 22 2017, 09:49) *

- Monster food/morale capacity was increased from 12000 to 24000. This was done primarily to make no waste for extra strength happy pills possible. Drain rates or restoration amounts are not affected. The yellow thresholds is still at 6000, and the red threshold was dropped from 3000 to 2400.

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post Jun 23 2017, 15:55
Post #138
piyin



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QUOTE(morineko @ Jun 23 2017, 15:54) *

maybe this?


and the button?
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post Jun 23 2017, 15:55
Post #139
sigo8



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QUOTE(piyin @ Jun 23 2017, 07:46) *

Just played 1 Random encounter: the speed is GREAT!
But... when i checked the ML, all my monsters had rained their morale and the hunger bar was very low:
QUOTE(GePlasm @ Jun 23 2017, 07:48) *

Same for me, actually

The cap was doubled, they hunger and morale are the same as before, it's just a smaller percentage of the max.

QUOTE(piyin @ Jun 23 2017, 07:46) *

And the drug all button... doesnt work? (not sure is not yellow, but in every single monster it looks to work).

Drug all only does monster in the yellow, so it doesn't wast pills on monster you want to use crystals on.
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post Jun 23 2017, 15:55
Post #140
tecche



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I guess people are just not reading the changelog

QUOTE
- Monster food/morale capacity was increased from 12000 to 24000.


So our monsters haven't lost anything, they just double in capacity (drain remains the same)

QUOTE
- Players now start at 500 health (up from 50).


So everybody has 450 HP extra, right?


One thing I can't wrap my head around is the new Overcharge pips, I haven't played mage so I don't know how it affects that playstyle, but for Melee you could guess what was going on with your attacks by how much Overcharge you actually gained, considering that now it only goes up in 25% increments I'm assuming that's to be considered a nerf.
Personally I really cannot agree with taking away information from a text-based RPG, same goes for the health bar.
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