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> HentaiVerse 0.85, Script-breaking day

 
post Jun 23 2017, 14:59
Post #112
RoadShoe



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I take it we have to reset all abilities?

Also Defeated in PF RE - Only 1 monster getting hit at a time with Holy Mage.
Very little damage to even that one.

But... that may be due to the ability slots needing to be reset.
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post Jun 23 2017, 15:04
Post #113
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Holy crap.
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post Jun 23 2017, 15:06
Post #114
its-just-me



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Script breaking day indeed, and a new UI to boot.

@tenB
I suppose there is no way to have the new HP bar drain only from 1 end. the whole skyrim burn the candle at both ends is hard for meny people to estimate. Including myself.

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post Jun 23 2017, 15:08
Post #115
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Is this new health bar final? There's no HP number for me, and the double-side just looks silly for absolutely no improvement

I'm hoping this is just a placeholder and come back later
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post Jun 23 2017, 15:09
Post #116
morineko



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I can't see the current stamina during battle in 0.85, is it designed to hide it like that?

And it's so uncomfortable seeing locked equipments in equipment shop...
What if I incidentally unlock one by mis-click and unaware then do the sell all.
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post Jun 23 2017, 15:09
Post #117
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Any reason for the blank "Entry cost" column in the Arena pages?
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post Jun 23 2017, 15:12
Post #118
Tenboro

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QUOTE(RoadShoe @ Jun 23 2017, 14:59) *

I take it we have to reset all abilities?


Only if you want Better Pots to work, but you only have reassign one of them. Thanks for the reminder.
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post Jun 23 2017, 15:13
Post #119
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QUOTE(Tenboro @ Jun 23 2017, 09:32) *

It's not finalized yet, it would be in the next release whenever that is, but those would almost certainly qualify.


Can you tell us the rule of naming? I definitely want to make my monster to be easily spotted by myself, so their name will have a certain level of similarity.
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post Jun 23 2017, 15:20
Post #120
RoadShoe



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QUOTE(Tenboro @ Jun 23 2017, 06:12) *

Only if you want Better Pots to work, but you only have reassign one of them. Thanks for the reminder.

(IMG:[invalid] style_emoticons/default/smile.gif) Thank you!
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post Jun 23 2017, 15:21
Post #121
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It would be nice to have the value displayed next to the health bar.


Also, I'm double-checking, but I suspect that if attacking a monster with coalesced mana but your attack finishes a round, you don't gain Ether Tap from it anymore.


Had another case where round-ending attack didn't gain Ether Tap, but also had one where killing the enemy didn't gain it either.


Ok, updating to 'If your attack kills the enemy, you can't get Ether Tap from it'.

This post has been edited by tbarim: Jun 23 2017, 15:36
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post Jun 23 2017, 15:22
Post #122
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QUOTE(skillchip @ Jun 23 2017, 04:31) *

Certain things should get bigger.

Also, is there a gem icon now? I never got one as a drop yet

I got one, but the P slot was empty.


QUOTE(skillchip @ Jun 23 2017, 04:50) *

We shouldn't have to guestimate

Maybe an option for "Legacy" HP Bars?

Wet dreams (IMG:[invalid] style_emoticons/default/heh.gif)


QUOTE(DJNoni @ Jun 23 2017, 11:42) *

Would you be needing a Vigilante for monster names? I volunteer.

I second this.


QUOTE(tecche @ Jun 23 2017, 15:08) *

Is this new health bar final? There's no HP number for me, and the double-side just looks silly for absolutely no improvement

I'm hoping this is just a placeholder and come back later

I also second this.

QUOTE(gc00018 @ Jun 23 2017, 15:13) *

Can you tell us the rule of naming? I definitely want to make my monster to be easily spotted by myself, so their name will have a certain level of similarity.

Sigh.
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post Jun 23 2017, 15:26
Post #123
RoadShoe



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Ahhh! I'm only hitting 1 monster at a time as Holy Mage because I'm used to reloader.

I was smacking the tykes with the staff instead of maging. oops. (IMG:[invalid] style_emoticons/default/laugh.gif)

Edit: I got a chaos token in a RE. Ohhhhh... HELL YEAH!! (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by RoadShoe: Jun 23 2017, 15:32
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post Jun 23 2017, 15:28
Post #124
its-just-me



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@tenb

I just noticed that the HV font no longer works in shops. im getting Arial text for items etc.

... cant seem to add attchments so no screenie.

This post has been edited by its-just-me: Jun 23 2017, 15:29
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post Jun 23 2017, 15:28
Post #125
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My total HP increased.
Did something change for abilities/perks/juggernaut/endurance?
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post Jun 23 2017, 15:29
Post #126
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Let me have a look at it...
...
...
...

1. Monster Lab works great, and the extended amount of morale are pretty useful. It feels strange that the bar becomes yellow at 1/4 and read at 1/8 (instead of yellow at 1/2 and read at 1/4 as before).

2. The vertical spacing on the item inventory page is too big in the cental and right columns. Probably one of the biggest issues with custom fonts. Unless I set the custom font to something like 8pt I cannot see the last item. And 8pt makes things way too small.

3. I agree that a bar decreasing from both sides for HP looks strange at best. MP/SP looks great, but the HP one is just strange, makes you think you have less HP than you actually have.
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post Jun 23 2017, 15:36
Post #127
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QUOTE(friggo @ Jun 23 2017, 23:09) *

Any reason for the blank "Entry cost" column in the Arena pages?

It should really be named cooldown for the Arena page
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post Jun 23 2017, 15:44
Post #128
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A cooldown that noooooooooooooooobody could tell till now... Right?
...
Anyway...
"Caffeinated Candies" take the place of the "soul fragments" in ther lottery, plus we get the "do not want" function that... BY THE GODS gives you a warning shot before you confirm it and simply allows you to only fight for the bonus wins and not the equip.
Well we knew this was coming, but i don't know what the candies do... yet...
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post Jun 23 2017, 15:44
Post #129
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the HP bar make me confused because I can't find the exactly number。

Another problem is about the overcharge bar.

The OFC need 200% overcharge to cast, however when I'm in spirit states, it will cost 210% overcharge which the additional 10% overcharge is consumed by spirit states before i do anything.

The new overcharge bar has one pip for 25% overcharge, so maybe it's better to cast OFC after I have 225% overcharge (which equal to 9 pips)if I'm in spirit states?
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post Jun 23 2017, 15:45
Post #130
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Was it really necessary to hide the credits into the shops? I am an old man, i just cant remember all day how many credits i have, or at least how many i had before i did start the battle. I cant see any improvement there. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jun 23 2017, 15:46
Post #131
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I have the feeling my equipment is breaking apart way faster, I did increase the difficulty to IWBTH (from Nintendo), but after 7-9 rounds of Grindfest my shortsword lost around 20-30 of Condition already, is this normal? o.O

This post has been edited by GePlasm: Jun 23 2017, 15:47
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