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HentaiVerse 0.85, Script-breaking day |
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Jun 22 2017, 13:42
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Receptors
Group: Gold Star Club
Posts: 686
Joined: 15-June 11

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Jun 22 2017, 14:13
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Tenboro

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QUOTE(huang2000 @ Jun 22 2017, 13:42)  Random custom fonts aren't really supported. I only test it on Verdana 8pt, and supporting that is hard enough.
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Jun 22 2017, 14:15
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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Oh, it looks like a lot of the stuff we want and need are implemented. Most of the changes seem to be good.
====
Still......my 2 cents:
With the lack of difficulty reading in battle, bad things may happen when people enter Random Encounters.
I find the old readout on the monster lab that shows how many chaos tokens I have to be convenient. If there's no space for more text, I think changing it to "Need X Chaos Token More" would be more useful.
I also think it would be great for credits to be shown at the character screen too. See how much I earn immediately after battle. Anyhow, considering its placement, I don't think it'll be an issue to just have it just appear on every page like the old one.
Having the right pane use the same font size as the main pane makes the whole look more consistent while only sacrificing a few rows of defense info.
This post has been edited by LOL50015: Jun 22 2017, 14:22
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Jun 22 2017, 14:16
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sssss2
Group: Gold Star Club
Posts: 4,021
Joined: 11-April 14

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Some numbers have gone from the battle log...
As a userscript coder, can I get more battle data (current round and turn) from a response of XHR?
It needs to check the continuity of the battle, track drops and calculate the cooldown of items etc.
* and I want to see the stamina on battle
This post has been edited by sssss2: Jun 22 2017, 14:18
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Jun 22 2017, 14:23
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Tenboro

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QUOTE(sssss2 @ Jun 22 2017, 14:16)  As a userscript coder, can I get more battle data (current round and turn) from a response of XHR?
It needs to check the continuity of the battle, track drops and calculate the cooldown of items etc.
The XHR response only has the log text from the last action, no historic logs are resent. QUOTE(LOL50015 @ Jun 22 2017, 14:15)  With the lack of difficulty reading in battle, bad things may happen when people enter Random Encounters.
At that time it's too late to change it anyway. QUOTE(LOL50015 @ Jun 22 2017, 14:15)  I find the old readout on the monster lab that shows how many chaos tokens I have to be convenient. If there's no space for more text, I think changing it to "Need X Chaos Token More" would be more useful.
Did that even change? I think it shows the same info as it used to, if not please point at where it's missing. QUOTE(LOL50015 @ Jun 22 2017, 14:15)  I also think it would be great for credits to be shown at the character screen too. See how much I earn immediately after battle. Anyhow, considering its placement, I don't think it'll be an issue to just have it just appear on every page like the old one.
I'm not entirely satisfied with the credit display popup, but the idea is it only shows up on places where you spent credits.
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Jun 22 2017, 14:29
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Tenboro @ Jun 22 2017, 04:49)  Starting an Item World will consume the stamina for all rounds up front.
So if someone were to die midway through, then half of the total stamina would be essentially lost? 1) The restoratives, infusions, scrolls, crystals, and materials tabs don't display anything. 2) Stamina isn't shown during battle, which makes it difficult to know when to use an energy drink. 3) Selling equipment is now a hassle. You need to scroll past all your locked gear just to see if the piece you're selling is worth keeping. An easy fix would be to display all the unlocked gear at the top and all the locked ones at the bottom instead of separating them by category.
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Jun 22 2017, 14:32
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Tenboro

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QUOTE(Sushilicious @ Jun 22 2017, 14:29)  So if someone were to die midway through, then half of the total stamina would be essentially lost?
Yes. Don't die. QUOTE(Sushilicious @ Jun 22 2017, 14:29)  1) The restoratives, infusions, scrolls, crystals, and materials tabs don't display anything.
I'll look into that. Edit: Fixed. QUOTE(Sushilicious @ Jun 22 2017, 14:29)  2) Stamina isn't shown during battle, which makes it difficult to know when to use an energy drink. Hmm. Guess I don't expect people to do in-battle stamina recovery a lot, but I'll see if I can indicate that somehow. QUOTE(Sushilicious @ Jun 22 2017, 14:29)  3) Selling equipment is now a hassle. You need to scroll past all your locked gear just to see if the piece you're selling is worth keeping. An easy fix would be to display all the unlocked gear at the top and all the locked ones at the bottom instead of separating them by category.
Or use the new storage function, as was intended.
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Jun 22 2017, 14:42
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ohmightycat
Group: Gold Star Club
Posts: 11,382
Joined: 13-December 09

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I don't know if I've missed something but is anyone else unable to access random encounters?
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Jun 22 2017, 14:46
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Melez
Group: Members
Posts: 702
Joined: 23-November 12

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i think i found two things
- the item shop doesn't display any of your potions, infusions, crystals, etc when you go to their respective tabs
- orbital friendship cannon seems to be doing a lot less damage:
Now:
You are Victorious! Orbital Friendship Cannon crits Yukkuri 073 for 30247 void damage Yukkuri 073 has been defeated. Orbital Friendship Cannon crits Ruby Kurosawa for 40302 void damage Ruby Kurosawa has been defeated. Orbital Friendship Cannon hits Temp168 for 39026 void damage Temp168 has been defeated. You use Orbital Friendship Cannon.
Before:
21 5 Dododo has been defeated. 21 4 Orbital Friendship Cannon hits Dododo for 105896 void damage 21 3 Menjou Hare has been defeated. 21 2 Orbital Friendship Cannon hits Menjou Hare for 149511 void damage 21 1 You use Orbital Friendship Cannon.
both tests were done with monsters impaired (max level impair) and spirit stance only (no overwhelming odds, no heartseeker, no blessing, no anything else) at nightmare difficulty... notice that in the now i actually hit them for critical damage and in the before i didn't... is this intentional?
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Jun 22 2017, 14:46
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Tenboro

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QUOTE(LOL50015 @ Jun 22 2017, 14:35)  The token stock reading.
Ah. Should be back now, but I had to tweak the CSS slightly. It's not versioned on testlive, so you have to force-refresh (control or shift-F5 depending on browser) to make it display correctly. QUOTE(ohmightycat @ Jun 22 2017, 14:42)  I don't know if I've missed something but is anyone else unable to access random encounters?
Randoms wouldn't be directing you to testlive. QUOTE(Melez @ Jun 22 2017, 14:46)  - the item shop doesn't display any of your potions, infusions, crystals, etc when you go to their respective tabs
Should be fixed already. QUOTE(Melez @ Jun 22 2017, 14:46)  - orbital friendship cannon seems to be doing a lot less damage:
both tests were done with monsters impaired (max level impair) and spirit stance only (no overwhelming odds, no heartseeker, no blessing, no anything else) at nightmare difficulty... notice that in the now i actually hit them for critical damage and in the before i didn't... is this intentional?
Shouldn't have changed. Keep in mind that if you overkill, it will only show the actual HP change rather than what it really could have done.
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Jun 22 2017, 14:50
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sssss2
Group: Gold Star Club
Posts: 4,021
Joined: 11-April 14

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QUOTE(Tenboro @ Jun 22 2017, 21:23)  The XHR response only has the log text from the last action, no historic logs are resent.
The response includes various html codes such as 'pane_effect', 'pane_quickbar', 'pane_vitala', 'table_skills' etc... Adding a few string is easy, so I request it. It will be very helpful (at least) to userscript writers.
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Jun 22 2017, 14:54
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Melez
Group: Members
Posts: 702
Joined: 23-November 12

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also, i think it would be good to show the HP value, since estimating the damage you can take from something from a health bar is kinda difficult
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Jun 22 2017, 15:01
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Tenboro @ Jun 22 2017, 05:49)  - Vitals are now fully restored when you leave combat. The vitals are also no longer displayed out of battle, and the consumable usage except for stamina restoratives has been removed as it was no longer necessary.
Did you remember to remove the one-time "fully restore vitals" part of clearing Arena/RoB on higher difficulties? Don't want any redundant code piling up.
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Jun 22 2017, 15:04
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Tenboro @ Jun 22 2017, 14:13)  Random custom fonts aren't really supported. I only test it on Verdana 8pt, and supporting that is hard enough.
so that's the officially supported font, uh? good to know. QUOTE(Tenboro @ Jun 22 2017, 14:32)  Hmm. Guess I don't expect people to do in-battle stamina recovery a lot, but I'll see if I can indicate that somehow.
especially GF grinders do that, afaik. someone more expert than me could give you more infos though. QUOTE(Maximum_Joe @ Jun 22 2017, 15:01)  Did you remember to remove the one-time "fully restore vitals" part of clearing Arena/RoB on higher difficulties? Don't want any redundant code piling up.
ah, yes. guess that it's unneeded now. This post has been edited by Scremaz: Jun 22 2017, 15:05
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Jun 22 2017, 15:05
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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The monster changes sound phenomenal. All of them... read em' twice. Every change there makes perfect sense. The increase in tokens for RE sound phenomenal. The changes to difficulties and max rounds sound phenomenal. The very light touch to actual equipment (no nerfing) sounds especially phenomenal.
I have to say from what I read above... This update has exactly enough cowbell.
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Jun 22 2017, 15:08
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Melez
Group: Members
Posts: 702
Joined: 23-November 12

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ok, i just noticed that the orbital friendship cannon seems to do very little damage because it doesn't show the full damage done, it shows the hit points taken from the monster... i.e. if the monster has 10550 hp then the cannon only shows 10550 damage
Spawned Monster C: MID=77730 (Cthun) LV=336 HP=41186 Spawned Monster B: MID=8527 (Kirisame Marisa) LV=336 HP=39804 Spawned Monster A: MID=76873 (Six-head Scylla) LV=336 HP=27852
then:
You counter Kirisame Marisa for 2239 points of void damage.
then:
Orbital Friendship Cannon hits Kirisame Marisa for 37565 void damage
initial (39804) - counter hit (2239) = 37565
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Jun 22 2017, 15:08
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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the fact that we aren't bounded by skill chain anymore (more frenzied blows, yay!) and that "screw it, i'm going for lower prizes!" option on lottery seem nice too. though i'm not convinced by the fact of blood tokens being removed... what's the situation now, only four prizes? QUOTE(Melez @ Jun 22 2017, 15:08)  ok, i just noticed that the orbital friendship cannon seems to do very little damage because it doesn't show the full damage done, it shows the hit points taken from the monster... i.e. if the monster has 10550 hp then the cannon only shows 10550 damage
as long as the monster is killed, it can even show 42 or 1337 damage (IMG:[ invalid] style_emoticons/default/laugh.gif) it's not like it was that useful of a data even before, i guess... This post has been edited by Scremaz: Jun 22 2017, 15:11
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Jun 22 2017, 15:12
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fatemoe
Group: Members
Posts: 1,284
Joined: 25-March 12

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Where can I see my current credit amount in test server?
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Jun 22 2017, 15:14
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Melez
Group: Members
Posts: 702
Joined: 23-November 12

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QUOTE(Scremaz @ Jun 22 2017, 08:08)  as long as the monster is killed, it can even show 42 or 1337 damage (IMG:[ invalid] style_emoticons/default/laugh.gif) it's not like it was that useful of a data even before, i guess... that's true, although you are still shown the full amount of damage for other attacks (like the physical ones, i don't know about mages) and it's always nice to see the big numbers (IMG:[ invalid] style_emoticons/default/tongue.gif) another thing i just saw, the hotkey for re-casting a spell (R) is not working, it says "Stop beating dead ponies" This post has been edited by Melez: Jun 22 2017, 15:16
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