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HentaiVerse 0.3.1, Playing catch-up |
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Aug 13 2009, 20:13
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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QUOTE(Lunatic2 @ Aug 13 2009, 13:03)  If it is not complete than i'd guess it is still beta.
Oh, my God, I hate you. Closed beta is when a certain group of people are invited. Open beta is when it is an incomplete product but the public is able to participate.
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Aug 13 2009, 20:15
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eushully
Group: Gold Star Club
Posts: 3,058
Joined: 31-July 09

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Bit late but totally awesome update!
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Aug 13 2009, 20:16
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Aug 13 2009, 08:11)  - Reduced the base mana cost and damage on AoE spells. The damage increase for the primary target has been offset against this change so it still equals the damage of the single-target spell. - Each point put into the AoE version of an offensive spell of a given Tier will now reduce the cost of the AoE spell of that Tier by 12.5% (up from 5%), and furthermore, it will also reduce the cost of the single-target spell of the same Tier by 6.25%. - Each point put into the AoE version of an offensive spell now increases the damage of the spell by 6.25% (up from 5%)
@Tenb: So, after all is said and done, a 5 point AoE will be weaker or stronger than it was 24 hours ago? (you decreased damage, but increased damage increase through points..) edit: OK, WOW, the damage done to the non-targeted monsters is tiny (IMG:[ invalid] style_emoticons/default/ohmy.gif) no wonder I was having trouble on arena 7. Must recalibrate. -A stiff wind used to be able to knock off a cockatrice. Inferno hits Giant Panda for 831 fire damage. - target Inferno hits Cockatrice for 320 fire damage. - not target Inferno hits Giant Panda for 847 fire damage. - target Inferno hits Cockatrice for 343 fire damage. - not target This post has been edited by DemonEyesBob: Aug 13 2009, 21:01
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Aug 13 2009, 20:46
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenboro @ Aug 13 2009, 10:20)  I'm not planning on doing any refunds/resets nor charge hito a few million back credits for Ability Boost.
So Hitokiri having an ungodly amount of credits screws the rest of us out of hundreds of thousands of credits if not more? Absolute blasphemy. Not screwing him over is a good idea, but using that as justification for screwing other people over is bullshit. I didn't complain when not long after I had adopted two servers, the GP conversion rate doubled which basically cut in half the amount of credits I expected to get when I decided to pay for them. But my god man, I'd have been better off having never bought the things in the first place. There is no way that they helped me earn nearly as many credits as I lost now that they are so much cheaper. That just isn't right.
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Aug 13 2009, 21:04
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Cumsprite
Group: Gold Star Club
Posts: 2,057
Joined: 16-August 08

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Yay I purchased my first equipment piece. average silver-tipped redwood staff of the owl 7K credits, but I'm sure that it will be a rightful choice. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Aug 13 2009, 21:04
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(Boggyb @ Aug 13 2009, 20:46)  So Hitokiri having an ungodly amount of credits screws the rest of us out of hundreds of thousands of credits if not more? Absolute blasphemy. Not screwing him over is a good idea, but using that as justification for screwing other people over is bullshit.
I didn't complain when not long after I had adopted two servers, the GP conversion rate doubled which basically cut in half the amount of credits I expected to get when I decided to pay for them. But my god man, I'd have been better off having never bought the things in the first place. There is no way that they helped me earn nearly as many credits as I lost now that they are so much cheaper. That just isn't right.
You didn't really lose any credit. It was your decision to pay the previous price so you cannot really complain. And if it pisses you that you could have saved a lot of credit if you waited a bit longer and newcomers have it cheap ,, (IMG:[ invalid] style_emoticons/default/dry.gif) well: Join the club (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 13 2009, 21:05
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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But it's the beta, so you should expect things to change. Besides, the credits you spent allowed you to get the ability boosts before now, so it's still different
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Aug 13 2009, 21:09
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Tenboro

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QUOTE(DemonEyesBob @ Aug 13 2009, 20:16)  @Tenb: So, after all is said and done, a 5 point AoE will be weaker or stronger than it was 24 hours ago? (you decreased damage, but increased damage increase through points..) edit: OK, WOW, the damage done to the non-targeted monsters is tiny (IMG:[ invalid] style_emoticons/default/ohmy.gif) no wonder I was having trouble on arena 7. Must recalibrate. -A stiff wind used to be able to knock off a cockatrice. Inferno hits Giant Panda for 831 fire damage. - target Inferno hits Cockatrice for 320 fire damage. - not target Inferno hits Giant Panda for 847 fire damage. - target Inferno hits Cockatrice for 343 fire damage. - not target It does less damage on a nuke-per-nuke basis, but it costs significantly less mana (about half), and opens up for the proc explosion effects if you play it a bit tactical. Overall their utility has been boosted. QUOTE(Boggyb @ Aug 13 2009, 20:46)  So Hitokiri having an ungodly amount of credits screws the rest of us out of hundreds of thousands of credits if not more? Absolute blasphemy. Not screwing him over is a good idea, but using that as justification for screwing other people over is bullshit.
I didn't complain when not long after I had adopted two servers, the GP conversion rate doubled which basically cut in half the amount of credits I expected to get when I decided to pay for them. But my god man, I'd have been better off having never bought the things in the first place. There is no way that they helped me earn nearly as many credits as I lost now that they are so much cheaper. That just isn't right.
About fifty people virtually begged me to reduce the cost of Ability Boost and most of them were all like "we don't care about refunds just make it cheaper going forward". Hito doesn't really enter into the equation, it's too much bloody work to do it, as most of the time it's a one-off thing that requires a custom script to get right. And I'm not going to make a habit out of having to spend tons of time that could be much better spent elsewhere "reimbursing" people for virtual goods, considering it's quite clear that it's a beta.
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Aug 13 2009, 21:14
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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Also look at it like a real economy. If I buy an ihone for 199.99 and a week later it drops to 99.99, apple/AT&T isn't going to refund me the 100 buck difference.
It happens all the time
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Aug 13 2009, 21:22
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,578
Joined: 20-March 09

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When I go to Item shop or Equip shop, I see no items listed do you need sufficient credit before an Item will show?
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Aug 13 2009, 21:24
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Aug 13 2009, 15:09)  It does less damage on a nuke-per-nuke basis, but it costs significantly less mana (about half), and opens up for the proc explosion effects if you play it a bit tactical. Overall their utility has been boosted.
I was wondering about that. Does the explosion thing show in the battle log? I can't seem to get it to work...Edit: Nvmd. Searing Skin explodes for 121 cold damage (And it's even in bold - good going) This post has been edited by DemonEyesBob: Aug 13 2009, 21:36
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Aug 13 2009, 21:28
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenboro @ Aug 13 2009, 12:09)  About fifty people virtually begged me to reduce the cost of Ability Boost and most of them were all like "we don't care about refunds just make it cheaper going forward".
I quite frankly don't give a damn what anyone else said. Cheaper is nice, but not when it outweighs the benefits people gain from having bought at the previously higher price. We are not talking about a small price change. What I would pay for the next point is 15,000 c less than what I would have before. There is no way in hell I got anything resembling that in benefit from having the ability points for the time that I did before the reduction. Even a souless money-grubbing corporation realized that dropping the price of their products too much too quickly would anger people who paid the original price (Apple with the first iPhone.) QUOTE(Tenboro @ Aug 13 2009, 12:09)  it's too much bloody work to do it, as most of the time it's a one-off thing that requires a custom script to get right. And I'm not going to make a habit out of having to spend tons of time that could be much better spent elsewhere "reimbursing" people for virtual goods, considering it's quite clear that it's a beta.
That argument makes sense if the gallery system and the battles were the only way of getting credits. You however, bring money into it with the ability to adopt servers and buy stars. That changes the dynamic. There people have a more vested interest rather than simply time spent. Edit: QUOTE(Katya @ Aug 13 2009, 12:14)  Also look at it like a real economy. If I buy an iphone for 199.99 and a week later it drops to 99.99, apple/AT&T isn't going to refund me the 100 buck difference.
It happens all the time
Apple did give people a "refund" after they dropped the price of the iPhone the first time. This post has been edited by Boggyb: Aug 13 2009, 21:30
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Aug 13 2009, 21:28
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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It does, and every time I've done the explosion so far it put up the next elem weakness for me...though it could be coincidence (fire exploded, added ice, exploded added wind, etc.)
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Aug 13 2009, 21:41
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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@Tenb: Do you think you could find some way of fitting our currently equipped items on the equipment store page (maybe list them along with everything else but put them in bold?)?
Also, and completely unrelated, but thank you for making it more worthwhile to get the AoEs. Also completely unrelated, if you're really really bored and run out of other things to do, could you somehow make the bazzar/item/other scrolling work with mouse wheels lol?
This post has been edited by DemonEyesBob: Aug 13 2009, 21:54
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Aug 13 2009, 21:45
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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QUOTE(Boggyb @ Aug 13 2009, 14:28)  Apple did give people a "refund" after they dropped the price of the iPhone the first time.
=/ A month ago, they didn't. My dad got an iphone and got screwed when a week later I got a 3gs for the same price.
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Aug 13 2009, 21:47
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insomnia
Group: Members
Posts: 530
Joined: 7-December 08

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well thank you for the update temboro
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Aug 13 2009, 21:49
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Master_S
Group: Gold Star Club
Posts: 2,063
Joined: 18-April 09

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QUOTE(Tenboro @ Aug 13 2009, 16:57)  I've mostly decided to use stat capping instead of actual restrictions to equip stuff, so you'd be able to equip and use it, but it won't be as powerful for you as for a lvl 100, nor as powerful as a relatively stronger item at your own level. (So if you equip a lvl 132 fork of the donkey, when you equip it at level 53 it'll act as a lvl 53 fork of the donkey, but a lvl 72 spork of the unicorn would still be better for you.)
I still don't understand exactly how this works. I have a "Fine Bronze Mace" (Level 19) dmg=>35, acc=>5, burden=>36, interference=>2, str=>2, dex=>2 Now at the shop I've seen an "Average Steel Axe" (Level 42) dmg=>29, acc=>6, burden=>19, interference=>13, str=>2, dex=>1 and would cost me 3k. But somehow I don't understand, why the damage is less than my mace? It's a question of level difference (24 actual lvl to 42 equipment lvl), is the mace better cause two-handed vs. one-handed axe or is the quality grade (fine vs. average) so important?
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Aug 13 2009, 21:55
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Tenboro

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QUOTE(Master_S @ Aug 13 2009, 21:49)  I still don't understand exactly how this works.
I have a "Fine Bronze Mace" (Level 19) dmg=>35, acc=>5, burden=>36, interference=>2, str=>2, dex=>2
Now at the shop I've seen an "Average Steel Axe" (Level 42) dmg=>29, acc=>6, burden=>19, interference=>13, str=>2, dex=>1 and would cost me 3k. But somehow I don't understand, why the damage is less than my mace? It's a question of level difference (24 actual lvl to 42 equipment lvl), is the mace better cause two-handed vs. one-handed axe or is the quality grade (fine vs. average) so important?
Stats aren't scaled to level yet, like I said before it's the raw inherent stats for the gear you are seeing. Right now a Bronze Mace would appear to be as powerful as the lvl 200 stuff.
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Aug 13 2009, 22:03
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Honeycat
Group: Catgirl Camarilla
Posts: 61,667
Joined: 25-February 07

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QUOTE(insomnia @ Aug 13 2009, 12:47)  temboro
LOL I was frolicking in the item shop just now. Thank goodness I can finally sell the stuff I don't use and buy stuff I really need.
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Aug 13 2009, 22:09
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Oh wow, Equip Shop is out of stock again. Its like you gotta lurk there to snag the gear that shows up.
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