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HentaiVerse 0.3.1, Playing catch-up |
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Aug 13 2009, 18:15
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EvolutionKing
Group: Gold Star Club
Posts: 9,454
Joined: 2-May 07

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Doesn't look like it does. I think that's why it is isolated at the far right corner, as well as Shield and Barrier.
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Aug 13 2009, 18:22
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I can has shops now?
I think I came a little. Time to go off and play with the new stuff.
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Aug 13 2009, 18:27
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marig2
Newcomer
 Group: Members
Posts: 40
Joined: 22-March 08

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great update thanks
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Aug 13 2009, 18:46
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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We are intrigued by the changes. Any chance you want to reduce the training time on Ability Boost? 8 hours is a bitch.
Edit: Can you refund us the difference in credit cost for the altered ability boost? I probably lost over 150,000 Credits because of that which does not amuse me. Not at all.
This post has been edited by Boggyb: Aug 13 2009, 18:49
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Aug 13 2009, 18:48
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Blutkaefer
Group: Members
Posts: 705
Joined: 9-January 09

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Cure at Lv. 10, Shield next level, a way to reduce monster regen, a refund on Adept Learner, shops, and a way to increase drop chances...
I'm so happy I don't know what to do.
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Aug 13 2009, 18:49
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(EvolutionKing @ Aug 13 2009, 10:35)  I see what Tenboro did. The EXP Mod has been pushed down for the later Arena challenges (1x is at Dark Skies (Challenge #12)). That's why Boss monsters are not appearing as much as before.
The exp mods are still exactly the same. This is an old pic from a couple of weeks ago or so. (IMG:[ i422.photobucket.com] http://i422.photobucket.com/albums/pp308/hitokiri84/twisted.png) This post has been edited by hitokiri84: Aug 13 2009, 18:50
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Aug 13 2009, 19:03
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,578
Joined: 20-March 09

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The updates are awesome but I still don't have anything other than magic missle in battles. I have the abilities selected but still no magic (IMG:[ invalid] style_emoticons/default/blink.gif)
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Aug 13 2009, 19:06
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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That's why he gave everyone a free reset...
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Aug 13 2009, 19:13
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thetriman
Group: Members
Posts: 2,339
Joined: 31-May 07

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Great changes. I look forward to testing them out.
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Aug 13 2009, 19:20
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Tenboro

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I'm not planning on doing any refunds/resets nor charge hito a few million back credits for Ability Boost. QUOTE(hitokiri84 @ Aug 13 2009, 17:32)  I knew I should have asked this before, but do credit boosts affect the amount you get for selling items, or are they all at a set price?
Prices on the shops are actually dynamic (or will be when I turn the restocker on), but no they aren't affected by credit bonuses. QUOTE(Warren @ Aug 13 2009, 18:01)  Does redemption still increase the power of cure?
It should, even though the spells were moved off the holy tree they still count as holy spells.
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Aug 13 2009, 19:22
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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How does one sell multiple Items of the same type at once?
(If we can't, please fix it!!!)
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Aug 13 2009, 19:26
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Tenboro @ Aug 13 2009, 07:11)  - Cure is now a level 10 spell - Shield is now a lvl 30 spell
Well crap, right after I killed myself getting to level 40 XD
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Aug 13 2009, 19:28
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Tenboro

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QUOTE(Thanos008 @ Aug 13 2009, 19:22)  How does one sell multiple Items of the same type at once? (If we can't, please fix it!!!)
Clicky the little +10/+100 buttons below the cost readouts. QUOTE(Panuru @ Aug 13 2009, 19:26)  Well crap, right after I killed myself getting to level 40 XD
Was just waiting for you. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Aug 13 2009, 19:29
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Aug 13 2009, 12:20)  I'm not planning on doing any refunds/resets nor charge hito a few million back credits for Ability Boost.
And I thank you for that since I would have been absolutely reamed if you had reset it. I think it would have been a little more than a few million difference too. It would have been more like a few dozen million. (IMG:[ invalid] style_emoticons/default/faint.gif)
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Aug 13 2009, 19:34
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Aug 13 2009, 08:11)  Bazaar Grand Opening The Equipment Shop and Item Shop are now both open for business. ...
I love you. Mana items!!! QUOTE Battle Stuff
Everything is good (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE Training ... - Added the following new trainings. These all use the new scaling function. Yes, the final points are supposed to be insanely expensive. -- Scavenger: Increases the base loot drop chance by 1%. Fully trained gives a 50% bonus to loot drop chance. -- Luck of the Draw: Increases the applied loot quality bonus by 1%. Fully trained gives a 25% increase to the loot quality bonus. -- Quartermaster: Increases the base equipment drop chance by 5%. Fully trained gives a 100% bonus to equipment drop rate. (Which isn't saying that Equipment will drop 100% of the time, but twice as often.) -- Archaeologist: Increases the base artifact drop chance by 10%. Fully trained gives a 100% bonus to artifact drop rate. (See above.)
Yay... and a bit confused. I'll ask question later xD QUOTE - Reset the ability reset counter, again.
Love you.
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Aug 13 2009, 19:39
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Tenboro @ Aug 13 2009, 12:28)  Was just waiting for you. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Eh, it's to be expected in a beta. I know you said that the equipment shop will be all resale, but how about at least some crap items to build up proficiency? There could be rags to build up cloth, a water noodle to build up staff, and generally things that have no benefit and a resale value of 1.
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Aug 13 2009, 19:45
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Tenboro

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QUOTE(Panuru @ Aug 13 2009, 19:39)  Eh, it's to be expected in a beta.
I know you said that the equipment shop will be all resale, but how about at least some crap items to build up proficiency? There could be rags to build up cloth, a water noodle to build up staff, and generally things that have no benefit and a resale value of 1.
Generally the crude and flimsy stuff calculates to sale value of $peanuts, I'm trying to avoid the generic beginner stuff and instead have a fully dynamic loot system. Which isn't saying that it won't ever happen, but most people should be able to afford the cheapest stuff. At least when the system has been up long enough that there's an abundance of it, I've had to seed the equipment shop several times the last few hours to avoid having it completely empty. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Aug 13 2009, 19:47
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(Panuru @ Aug 13 2009, 19:39)  Eh, it's to be expected in a beta.
I know you said that the equipment shop will be all resale, but how about at least some crap items to build up proficiency? There could be rags to build up cloth, a water noodle to build up staff, and generally things that have no benefit and a resale value of 1.
That is a great idea. There is no mention about Weaken. I suppose it is still at 50% ??
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Aug 13 2009, 19:48
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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"Infusion of Gaia"? Seriously? I fucking hate you so much, Tenboro :3
ALPINE EDIT: Also, should it still be a closed beta, even though everyone can participate?
This post has been edited by radixius: Aug 13 2009, 19:49
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Aug 13 2009, 20:03
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(radixius @ Aug 13 2009, 19:48)  "Infusion of Gaia"? Seriously? I fucking hate you so much, Tenboro :3
ALPINE EDIT: Also, should it still be a closed beta, even though everyone can participate?
If it is not complete than i'd guess it is still beta. Tenboro: Is there any ratio between buy and sell prices? like 1:6 or something like that?
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