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> HentaiVerse 0.3.1, Playing catch-up

 
post Aug 17 2009, 04:50
Post #281
vampirial sin



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now that i have access to cure as a lvl 20 player who doesn't use any other spell than cure i have no problems making it to rounds 10-12 in grindfest and i easily stroll through arena lvl 7 everyday

also if memory serves right when the stats on the items are activated the monsters are also gonna get tougher to compensate.
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post Aug 17 2009, 05:22
Post #282
Dndestroy



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They'll get tougher yes, but as Ten had mentioned before, it's not like they'll be wearing it too. Think of it like this, you can have a really crappy equipment and godly equipment, but the monster's damage won't change any, it'll just be affected more by your equipment
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post Aug 17 2009, 06:38
Post #283
Awing01



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Something must have changed since my last post, because I'm looking at the damage dealt with shield activated, and its back to the ~50% damage reduction. That coupled with weaken on hard makes the damage taken reasonable.

Before on normal, I would take about 100 damage per attack. With weaken it would drop to about 40-50. With shield i would still take 40-50 damage. Now its down to 20-30.
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post Aug 17 2009, 06:41
Post #284
Dndestroy



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Yea, I'm guessing that there's a "hill" of sorts that's related to proficiency where if you level the "hill" is moved to a higher number, once once you get over it the changes are drastic, and same can be said when it slides in under you ><
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post Aug 17 2009, 06:49
Post #285
Zero Hour



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Maximizing your damage absorption and reduction will make you a soak machine! Can I get a "hells ya" for all the tankadins and spellswords in da house?

When you bubble you are more then awesome! You are a winner!
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post Aug 17 2009, 07:19
Post #286
Red of EHCOVE



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QUOTE(Zero Hour @ Aug 16 2009, 19:43) *
I want to run a dual wield dex/agi heavy class, right now I'm up to blazing field on hard just using cure and stacking spirit pots to throw out 2-3 specials really fast if I need them.


Wait. You are level 23 and you are doing Blazing Field on Hard??

I am half more your level (33) and I think my cap is Road Less Travelled on Normal... (although I am avoiding the use of Godlies), I would love to hear more about your strategy.

This post has been edited by Red_Piotrus: Aug 17 2009, 07:20
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post Aug 17 2009, 08:26
Post #287
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QUOTE(Red_Piotrus @ Aug 17 2009, 02:19) *

Wait. You are level 23 and you are doing Blazing Field on Hard??



yeah sure, but strange that min lvl for Blazing Field is lvl 30... i smell something fishy here?
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post Aug 17 2009, 08:34
Post #288
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Holy hell, Condemn just went from 12 mana to 16 after I gained a level. Something about that seems wrong...
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post Aug 17 2009, 08:34
Post #289
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QUOTE(AglowGolem @ Aug 17 2009, 02:26) *

yeah sure, but strange that min lvl for Blazing Field is lvl 30... i smell something fishy here?

Maybe he's saying he cleared everything before Blazing Field, but not Blazing Field itself, because of the Min. Level requirement.

This post has been edited by EvolutionKing: Aug 17 2009, 08:35
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post Aug 17 2009, 08:41
Post #290
Zero Hour



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Oh ya, you are correct , I'm up to there and I confuse rolling stone with it and I just realized I've lost a lot of credits thinking, oh cool, next level, I was jsut not paying attention or caring that the next level isn't glowing yellow so about 4 times I've clicked RS just thinking its the next level.

Its like just today, I lost a new beginning, but then I could still do test of faith. Took me a long while to realize I didn't have the credits to do a new beginning.

My bad, sorry. Nothing more fishy then my span of attention and reading skills. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 17 2009, 11:23
Post #291
Tenboro

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Note that I made a few tweaks to the equipment shop and the equipment value calculations. The equipment shop should now occasionally restock a few low to medium quality items automatically if it's close to empty*. I also changed the equipment sell:buy ratio from 1:7 to 1:5, the item shop ratio remains the same.

(* there is a time limitation on how often the same person can trigger the restocking and how often it can happen globally, so if you clean out the shop it won't necessarily generate more items for you if you camp it.)
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post Aug 17 2009, 11:49
Post #292
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This is good. Even though the need to buy something isnt really there it just seemed lame considering 95% of the time the equipment shop was empty.
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post Aug 17 2009, 20:04
Post #293
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The item shop, I'm fine with. Consumables aren't that rare, so the more common stuff is fine at its sell price. The equipment shop, on the other hand, is like a pawn shop. You get chump change for your loot, but it costs an arm and a leg to buy something.
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post Aug 18 2009, 00:45
Post #294
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Yeah, it would be nice if the items were a little more affordable. But considering the exchange rate has been adjusted I guess I can't bitch too much. 1/5 the price isn't too too bad. I'd like to see 1/2 at some point though. At (maybe) 5 - 7 credits per victory it take forever to get any $$.
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post Aug 18 2009, 01:42
Post #295
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Thanks for improving 1/7 to 1/5, but I will agree with the other posters it is still not too friendly. Personally I am not likely to sell till I see something like 4/5... and considering the huge demand for equipment, I am really looking forward to direct player-to-player auction like selling.

I see the pawn equipment shop as useful for those who desperately needs creds NOW - just like pawn shops in real life - but I see no reason to use it now. And before some point out that I should do so to help players who have nothing I'll note that I have only one piece of equipment I am not using, and I would like to see how it works once equipment is enabled (at this point I have 1 1-handed weapon, 1 2-handed weapon and a shield).

And I passed on buying armor equipment from the shop because I don't consider it a fair exchange system.
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post Aug 18 2009, 04:22
Post #296
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QUOTE(Tenboro @ Aug 17 2009, 04:23) *
I also changed the equipment sell:buy ratio from 1:7 to 1:5, the item shop ratio remains the same.

I hope the equipment stats and level will significantly affect the sell value once they are applied. Everyone knows the best way to get cash in an RPG is to sell rare items and equipment, so I hope you give a little more consideration for relative equipment value when ever they are activated. By that, I mean a hypothetical level 160 Crude weapon would still be better than an Exquisite weapon below level 60 or so (100 levels,) so the sell and buy values should reflect that.
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post Aug 18 2009, 07:25
Post #297
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What hito is trying to say is "make sure the rich get richer and the poor keep getting poorer". Capitalism at it's best!
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post Aug 18 2009, 07:39
Post #298
Dndestroy



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Not really, t's a common concept in games to make te higher level crap sell for more than lower level crap. Something flimsy that's covered in diamonds will surely sell for more than some flimsy random stick.
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post Aug 18 2009, 08:03
Post #299
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I really like the fact that the Equipment shop isn't empty all the time! (IMG:[invalid] style_emoticons/default/biggrin.gif) Although I'm wary of purchasing anything since they aren't activated yet.

I am, however, wearing some basic equipment to build up proficiency. Anyone else doing the same?
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post Aug 18 2009, 08:04
Post #300
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QUOTE(cptkleenex @ Aug 18 2009, 00:25) *

What hito is trying to say is "make sure the rich get richer and the poor keep getting poorer". Capitalism at it's best!

It only natural. High level stuff is supposed to be a lot more valuable. I get more training funding and lower level people get supplied with high level equipment. As it is right now, I would rather hoard everything on the off chance that it become worth selling (meaning it will add more than a few pennies worth of credits to my account.)
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