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HentaiVerse 0.3.1, Playing catch-up |
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Aug 16 2009, 07:40
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cptkleenex
Group: Gold Star Club
Posts: 11,785
Joined: 23-January 08

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QUOTE(Hairs' Fan @ Aug 15 2009, 13:37)  Or maybe everyone else decided it was easier to cast offensive spells in order to kill mobs rather than hit them with their bare hands (in hope that weapons will balance the difference between "magus" and warriors once they are fully implemented) ?
I highly doubt that everybody else on the site, with exception to you, went that route. Do you honestly think that nobody else went with a warrior build?
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Aug 16 2009, 07:51
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Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

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QUOTE(Dndestroy @ Aug 16 2009, 00:36)  Actually, in terms of IE being crap I think Ten actually did say just that.
I recall him saying IE8 was not half bad actually.
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Aug 16 2009, 07:57
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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Yea, shoulda made it clear I was referring to IE7....that said, getting everything to work right turned out to be a hassle...to post in the forums I have to turn on compatibility mode, but to do HV I have to turn it off again...which can be a hassle when grindfesting and chatting ><
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Aug 16 2009, 09:08
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Actraiser
Group: Members
Posts: 846
Joined: 12-June 08

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I have to say, I really like the way the Hentaiverse is going. Not just that but I like all the recent changes (that is a LOT of work). I got my first equipment drops today, and I am finally seeing some proficieny improvements in those 0.00 stats. Now I just need more armor besides that hat (IMG:[ invalid] style_emoticons/default/tongue.gif) Cure in teir 2 was a great idea as well! It has saved me a lot of grief. Now I can actually last a while in the grindfest. Great work Tenboro! I look forward to the next set of improvements - not to mention the proficiency training thing you are working on, i really need the improvements (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 16 2009, 09:10
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Tenboro

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IE8 isn't the pile of shit the previous IEs were (it actually has a couple of things I wants for my FF like the tag grouping colors), but it's still not supported in the sense that I don't test HV in it. It might work, but that's entirely accidental. Some things definitely will end up looking wierd, owing to IE's lack of support for the opacity tag. And I simply refuse to have IE-specific code in place to work around things that work in every other browser.
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Aug 16 2009, 09:45
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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<blink> should still exist...
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Aug 16 2009, 10:32
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Dlaglacz
Group: Catgirl Camarilla
Posts: 7,899
Joined: 6-March 08

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QUOTE(Hairs' Fan @ Aug 15 2009, 20:37)  Or maybe everyone else decided it was easier to cast offensive spells in order to kill mobs rather than hit them with their bare hands (in hope that weapons will balance the difference between "magus" and warriors once they are fully implemented) ?
About the "warrior" class - I'm not sure if it's possible to make it to later Arena challenges with it, because however strong you are, you can attack only one monster at a time, and there comes a point (say, with 6-7 monsters) where nothing is as effective as AoE. And if you need AoE, you need "mage" skills anyway.
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Aug 16 2009, 10:36
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Actraiser
Group: Members
Posts: 846
Joined: 12-June 08

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I agree. I am still pretty crappy in all my proficiencies, but if it weren't for my AoE's i'd do even worse in arena and grindfest. My elemental prof is only 14.03 but I lob out 1 or 2 spells per encounter, then I hack at the mobs. drink a mana pot, cast cure, repeat. It seems to work well for me like that so far.
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Aug 16 2009, 16:14
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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Melee will probably become better with equipment coming out, since you'll be able to do more damage as well as take more. That said....training my supportive and curative is increasing my 1h faster than either of them (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Aug 16 2009, 20:00
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Since spells have been re-arranged and I haven't seen any clear answers (or I missed them while I was scanning though the search results) in previous threads: Does increasing Holy rating increase the efficacy of Cure, Regen, Shield, and Barrier?
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Aug 16 2009, 21:06
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cptkleenex
Group: Gold Star Club
Posts: 11,785
Joined: 23-January 08

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QUOTE(cmal @ Aug 16 2009, 13:00)  Does increasing Holy rating increase the efficacy of Cure, Regen, Shield, and Barrier?
Curative affects Cure and Regen (supposedly) Supportive affects Shild and Barrier (supposedly) I'm reserving judgment until I see a noticeable difference.
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Aug 16 2009, 22:48
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Hairs Fan
Group: Members
Posts: 859
Joined: 15-September 08

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QUOTE(Boggyb @ Aug 15 2009, 22:32)  I did not have an attack spell other than magic missile for at least 15 levels. I had them for a short while, but after the update I got rid of them again though I do have Condemn to spam Divine proficiency.
And you're able to last a lot of rounds without relying on items or protective spells intensely ? I can barely reach the 4th round (in Arenas and/or Grindfest) even though I use Weaken and Sleep a lot (IMG:[ invalid] style_emoticons/default/mellow.gif) QUOTE(cptkleenex @ Aug 16 2009, 07:40)  I highly doubt that everybody else on the site, with exception to you, went that route. Do you honestly think that nobody else went with a warrior build?
Well, as a genius, I don't think anyone else but me could be able to conceive such a brilliant strategy (IMG:[ invalid] style_emoticons/default/cool.gif) Setting my ego aside, I honestly don't believe there are a lot of warriors yet, since it's way easier to kill mobs using spells than doing so only with your avatar hands. Hopefully, it'll change as soon as weapons work. QUOTE(Dlaglacz @ Aug 16 2009, 10:32)  About the "warrior" class - I'm not sure if it's possible to make it to later Arena challenges with it, because however strong you are, you can attack only one monster at a time, and there comes a point (say, with 6-7 monsters) where nothing is as effective as AoE. And if you need AoE, you need "mage" skills anyway.
Aren't melee weapons supposed to hit multiple mobs at once ? Anyway, with the few RPG I played, warriors was able to compete with mages because 1/ they can stand more damages since they have a lot more HP and are able to wear armors, and 2/ they generally need less hits to kill monsters thanks to their strength and weapons. So I believe hope warriors will be able to play HV as well as the other classes do ... otherwise, I guess Tenboro wouldn't even bother to add weapons to the game. This post has been edited by Hairs' Fan: Aug 16 2009, 22:49
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Aug 16 2009, 22:53
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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Well, if you look at the light and heavy equipment, you can see that the stats that they'll add tend to lead more towards a rogue for light armor and a warrior for the heavy. After lookin at the stats on my two caps (yay) the light had evade, dex, and agi, while the heavy didn't have evade and had str and end, so going by those stats it's safe to assume you could build your char to be more of a rogue class with fast attacks and decent evasion.
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Aug 16 2009, 23:54
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Hairs' Fan @ Aug 16 2009, 16:48)  Setting my ego aside, I honestly don't believe there are a lot of warriors yet, since it's way easier to kill mobs using spells than doing so only with your avatar hands. Hopefully, it'll change as soon as weapons work.
I do fairly well in battle (so long as I don't get careless or end up in a rape situation where I would have no chance of winning), and the only spells I've had to my name (until the latest update when Cure and Shield became available) were Poison and Weaken, and I've since dropped Poison. On the other hand, I have been investing in WIS so I can have the MP to cast my support spells so I can do the fisticuffs. It can be tough building a melee class while the system heavily favors magic, but its not impossible. You just have to tough it out, fight wisely, and use what you have available. I jumped over 20 levels in the 2.5 months since HV was opened.
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Aug 17 2009, 00:42
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(cptkleenex @ Aug 16 2009, 15:06)  Curative affects Cure and Regen (supposedly) Supportive affects Shild and Barrier (supposedly)
I'm reserving judgment until I see a noticeable difference.
Yeah, this doesn't really answer my question, either. My Shield duration's gone up since I've started raising its proficiency. I suppose I could try using an Infusion during battle and doing my own experiment, but experiments are best when you have many data sets to consider...
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Aug 17 2009, 00:58
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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Well, if shield gets (or has already gotten) the same treatment as weaken then it wouldn't matter since it would be a set 50% chance. I'm actually more curious if cure's effect is increased by int and wisdom. Common sense tells me yes it is, but with as little as it heals me for now I can't really tell...partially cause my proficiency is still way too darn low.
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Aug 17 2009, 01:19
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Awing01
Group: Members
Posts: 1,236
Joined: 24-May 06

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Shield is absolutely garbage right now. It costs me 9 mp, it only lasts 9 turns and it doesn't even reduce the damage by 10%. My proficiency in shield is 26.08 - a little less than half my level and it doesn't do any damage reduction. I'm kind of annoyed that weaken was reduced to 50% damage and the cost being 9 mp. I was hoping the shield + weaken combo spell would work, but its not. I'm not having trouble beating stuff on hard, it just consumes a lot more mana than it used. And my hp/mp regen isn't fast enough to keep up with the hourly mobs. I start with 192 mp - burn that down to about 10. An hour later and I only have 130 mp to start with (IMG:[ invalid] style_emoticons/default/anime_cry.gif) I guess I need to come up with a better attack/mana conservation strategy. I hate burning through precious mana items.
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Aug 17 2009, 01:20
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Hairs' Fan @ Aug 16 2009, 13:48)  And you're able to last a lot of rounds without relying on items or protective spells intensely ? I can barely reach the 4th round (in Arenas and/or Grindfest) even though I use Weaken and Sleep a lot (IMG:[ invalid] style_emoticons/default/mellow.gif) I have shield on at all times. I throw Barrier on when I find a mob that has 2-3 magic heavies (usually when there are 3+). I use cure religiously. I don't have any attack spells other than magic missile and condemn which I only use to keep my proficiency at reasonable levels in case I decide to make a switch back to magic heavy. When my overcharge fills (I have 150% max), I can consistently kill most enemies in a little more than 2 hits. Depending on how Second Winds play out, I can usually last around 9 rounds in Grindfest which is almost enough to break even with the cost to heal. I'm not sure exactly how high I can get in Arena, but I can do most without using items and would probably be even better off if I still had Weaken. QUOTE(Awing01 @ Aug 16 2009, 16:19)  Shield is absolutely garbage right now. It costs me 9 mp, it only lasts 9 turns and it doesn't even reduce the damage by 10%. My proficiency in shield is 26.08 - a little less than half my level and it doesn't do any damage reduction.
Some of that has to be because of your low proficiency. Mine is something like around 45 and shield is somewhat useful (I have never actually bothered to check how much it does. It, however, do enough that I can survive without weaken which I never thought possible). This post has been edited by Boggyb: Aug 17 2009, 01:23
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Aug 17 2009, 01:43
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Zero Hour
Group: Members
Posts: 421
Joined: 2-October 08

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I want to run a dual wield dex/agi heavy class, right now I'm up to blazing field on hard just using cure and stacking spirit pots to throw out 2-3 specials really fast if I need them.
Early cure has totally made me respec all my mage points to buff hp/mp as I hit 2 to 3 times harder with my fists.
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Aug 17 2009, 01:52
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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My supportive proficiency is only 13.49 and I'm getting 9 turns of it as is. That said, it's halving the damage the mobs do to me on normal, so it's definitely helping me for now. Is it better than just blasting them away with one shot from an elemental attack? Maybe not, but it's getting me through normal grindfest and helping me train armor and weapon proficiencies. That said, the other reason I'm getting up supportive so high is for absorb at lvl 50 now, as well as stuff like haste. I'm going for more of a spellsword build.
Edit: Wow, either Ten changed something or increasing one level changes how much the proficiencies help a lot. From 37 to 38 my shield started blocking a good deal less damage from attacks from normal mode mobs, so instead of doing ~20 tops some are hitting for over 40 now, and those aren't even the minibosses ><
This post has been edited by Dndestroy: Aug 17 2009, 03:37
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