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> HentaiVerse 0.3.1, Playing catch-up

 
post Aug 14 2009, 14:38
Post #181
hitokiri84



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QUOTE(Tenboro @ Aug 14 2009, 03:16) *

It stays past the limit, and if you use more than one, the second keeps going where the first left off.

Good, I was hoping you'd say that.
QUOTE(Dlaglacz @ Aug 14 2009, 03:26) *

Hmm, so it might make sense to fill most of your slots with those, and if you meet Konata and are able to live long enough to charge it fully, you then might have a chance to unleash really devastating Spirit Attack.

Maybe not "most," but more than one should be pretty effective. That's why I didn't even hesitate to buy the ones that showed up in the shop. I didn't have Konata in mind when I got them either.
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post Aug 14 2009, 16:47
Post #182
dlhmmr



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Someone just sold a bunch of equip & it all sold out in just a moment or so (IMG:[invalid] style_emoticons/default/ohmy.gif)

((Lurking)) in ES has payed off for me (IMG:[invalid] style_emoticons/default/biggrin.gif)


(IMG:[gannonman.com] http://gannonman.com/image/equip_228956003.jpeg)
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post Aug 14 2009, 16:56
Post #183
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That's basically what you have to do until Tenboro enables restocking (think he mentioned that it had that ability, just not turned on yet since he initially had to seed stuff).
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post Aug 14 2009, 17:15
Post #184
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Actually I think Tenboro said the Equipment bazaar would rely solely upon selling dropped equipment so others can buy it from the shop. Someone sell a Helmet!

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post Aug 14 2009, 17:22
Post #185
dlhmmr



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The only Helmet I've seen was the cotton cap & I grabbed it quick. ((still lurking ES)
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post Aug 14 2009, 17:23
Post #186
Tenboro

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QUOTE(TheBigR @ Aug 14 2009, 17:15) *

Actually I think Tenboro said the Equipment bazaar would rely solely upon selling dropped equipment so others can buy it from the shop. Someone sell a Helmet!


That's what I said but since no one's selling anything and it keeps emptying out I do occasionally hit my "generate five random items for the equipment shop" button. Think some lucky chap ran off with a piece of Phase armor.

But it's just like with the hath exchange, it'll probably be unnecessary sooner or later.
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post Aug 14 2009, 17:46
Post #187
dlhmmr



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@Tanboro: any chance you could change the Equip inventory to read horizontal instead of vertical? ((PLEASE!)) (IMG:[invalid] style_emoticons/default/huh.gif)

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post Aug 14 2009, 18:19
Post #188
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Probably once the initial grab for a full set of equipment is over, it'll slow down. But right now, its empty most of the time. I'm usually lurking in there, hitting refresh every 5-10 minutes or so). I've sold most of the few items I've looted, but I barely got any equip drops anyway. Would you maybe consider generating 10 items for a little while, please?
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post Aug 14 2009, 18:26
Post #189
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QUOTE(Tenboro @ Aug 14 2009, 01:24) *

Also I've tweaked the cost of Ability Boost a bit more as it probably was a bit over the top, this mostly affects the tail end of the function. The intersection between the old and new lines are now around lvl 79.

Can I get a refund on the difference in price for the level of ability boost I bought at the day-old price? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 14 2009, 18:27
Post #190
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QUOTE(Boggyb @ Aug 14 2009, 11:26) *

Can I get a refund on the difference in price for the level of ability boost I bought at the day-old price? (IMG:[invalid] style_emoticons/default/tongue.gif)

xD We should play WWP over netplay sometime.

So what was this 57? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 14 2009, 18:42
Post #191
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QUOTE(dlhmmr @ Aug 14 2009, 23:22) *

The only Helmet I've seen was the cotton cap & I grabbed it quick. ((still lurking ES)

I finally saw a helmet to buy but as I purchased it it didnt go into my inventory. Someone managed to get there 2 seconds before me. What a fucking tease (IMG:[invalid] style_emoticons/default/cry.gif)
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post Aug 14 2009, 19:04
Post #192
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QUOTE(TheBigR @ Aug 14 2009, 11:42) *

I finally saw a helmet to buy but as I purchased it it didnt go into my inventory. Someone managed to get there 2 seconds before me. What a fucking tease (IMG:[invalid] style_emoticons/default/cry.gif)

I'm sure I've got something I can sell helmet-wise.
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post Aug 14 2009, 19:18
Post #193
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QUOTE(hitokiri84 @ Aug 15 2009, 01:04) *

I'm sure I've got something I can sell helmet-wise.

Not sure if it was you or not but my ensemble is now complete thanks to the Fine Sapphire-Trimmed Silk Sap I just purchased (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 14 2009, 19:19
Post #194
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I think looking at the equipment level will give you a good idea of who sold it.
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post Aug 14 2009, 19:24
Post #195
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Well Hito, what ever you sold is gone-gone-gone ((PooF))
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post Aug 14 2009, 19:46
Post #196
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QUOTE(hitokiri84 @ Aug 15 2009, 01:19) *

I think looking at the equipment level will give you a good idea of who sold it.

It being lvl 147 equipment certainly reduces the number of people it could have come from (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 14 2009, 22:50
Post #197
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Here i was thinking it was a just another MMORPG or some thing... Well i just started a couple of months back... I'm not a very sociable person... Heck it takes me a while to think of anything to say to other people.... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Well to make things short after uploading some Hmanga one day i stumbled upon the game [HentaiVerse], it was quiet boring at first seeing there was no obvious rules of engagement (For the Game) and the interface wasn't much to look at, but then it got more interesting... What with all the Haths and Credits and GP... Reminds me of the gud old Dialblo game... (IMG:[invalid] style_emoticons/default/biggrin.gif)

I personally find it amazing that Tenboro managed to create and evolve the HentaiVerse to what it is now... I think you hit some thing of a jackpot here mate... Gud Work... (IMG:[invalid] style_emoticons/default/biggrin.gif)

The flaw that i can see with the Items and Equipment Shops it the pricing. I do believe people would be more willing to sell their items, equipments and stuff if the price was more reasonable. For instance take the "Crude Health Draught" well to buy one it costs abt 22 Credits, whereas if one wants to sell the same then they could only do so for a meager 3 Credits. That is more than 7 times less than the market value, this is the same for the rest of the items and equipments... No wonder no body is willing to sell stuff... I mean what's the point in selling stuff without a proper reward... (IMG:[invalid] style_emoticons/default/dry.gif)
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post Aug 14 2009, 23:16
Post #198
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@Tenb: A suggestion: not that we need ANOTHER thing to spend credits on, but perhaps a training that increases either the chance to earn proficiency or the max proficiency you can earn per related action (ie. raise the .03 cap)? I'm not saying it has to or even should increase it a lot; maybe make it one of those that are capped at 10 or 15 trainings. And of course, how close your profs are to your level will still affect your chances.

But as it stands, if I assumed that every use earned me .03 profic, I'll need to use a supportive, curative and deprecating spell over 700 times each to reach just half of my current level from where they are now. And seeing as how not every use earns proficiency and not every earned event is .03, it's almost certainly over 1000 uses and probably closer to 1500 each, to just reach half my current level. This means by the time it happens I'll probably be another 30 levels higher (which means I'll in fact be at just 1/3 of my level, not even 1/2). It just seems a bit much, and horribly horribly daunting. I know we're probably never supposed to get within 20-30% of our current level, but a little boost, even if requiring credits, would be very appreciated (though if done it hopefully won't use the new cost algorithm lol).

Edit: As a sidenote, it would be interesting if there was a page with statistics for our characters, telling us how many monsters of each type we'd killed, how many times we've cast each spell, maximum damage of each spell, maximum damage dealt with an attack, number of times we've critted/blasted, maximum spirit damage dealt, etc. Obviously don't waste your time making this now, but maybe once things have cooled off and you have some time, it would be nice.

This post has been edited by DemonEyesBob: Aug 14 2009, 23:28
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post Aug 14 2009, 23:22
Post #199
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QUOTE(nurax @ Aug 14 2009, 15:50) *

Here i was thinking it was a just another MMORPG or some thing... Well i just started a couple of months back... I'm not a very sociable person... Heck it takes me a while to think of anything to say to other people.... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Well to make things short after uploading some Hmanga one day i stumbled upon the game [HentaiVerse], it was quiet boring at first seeing there was no obvious rules of engagement (For the Game) and the interface wasn't much to look at, but then it got more interesting... What with all the Haths and Credits and GP... Reminds me of the gud old Dialblo game... (IMG:[invalid] style_emoticons/default/biggrin.gif)

I personally find it amazing that Tenboro managed to create and evolve the HentaiVerse to what it is now... I think you hit some thing of a jackpot here mate... Gud Work... (IMG:[invalid] style_emoticons/default/biggrin.gif)

The flaw that i can see with the Items and Equipment Shops it the pricing. I do believe people would be more willing to sell their items, equipments and stuff if the price was more reasonable. For instance take the "Crude Health Draught" well to buy one it costs abt 22 Credits, whereas if one wants to sell the same then they could only do so for a meager 3 Credits. That is more than 7 times less than the market value, this is the same for the rest of the items and equipments... No wonder no body is willing to sell stuff... I mean what's the point in selling stuff without a proper reward... (IMG:[invalid] style_emoticons/default/dry.gif)


Good post for it being your 3rd!

Any reward is better than none. If you don't use those items, they are worthless. At least by selling them you get 3 credits.
And because 3 > 0, that is good.

Here, have some credits.
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post Aug 14 2009, 23:24
Post #200
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That's why I'm grinding it out on cake, gain ~400 exp a run (about 10-20 exp a battle) before having to restock my mana pots or hit the healer. But yea, someone else brought up a good idea for the infusions, instead of increasing rating, make it an out of combat use item that increases proficiency slightly (like .25% or so) and make them drop less, but worth more. As it stands they're just good for selling for me at least.
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