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> HentaiVerse 0.3.1, Playing catch-up

 
post Aug 14 2009, 07:31
Post #161
hitokiri84



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QUOTE(Ebil☆Panda @ Aug 13 2009, 23:51) *

AL is such a rip from 200-300 =<
82k a lvl + w/e increase = about 6mil more than i have
couldn't you have just kept my AL maxed, like how you kept peoples AB trained? (IMG:[invalid] style_emoticons/default/tongue.gif)

oh well, guess i'll be sinking the 3mil i have left into the new things (IMG:[invalid] style_emoticons/default/wink.gif)

That's exactly what I did too. I stopped at 210 when I saw that it was a ripoff. That leaves a few million to train the new things, but you know the last points on those are just going to do the same thing. :/

This post has been edited by hitokiri84: Aug 14 2009, 07:31
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post Aug 14 2009, 08:42
Post #162
Beryl



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QUOTE(mikofake @ Aug 14 2009, 00:07) *

I'd like the years of my life spent here reset so I can start fresh and cheap like the newcomers.

Oh hush...
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post Aug 14 2009, 08:51
Post #163
Forth_Lancer



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Is it me or someone else feel it too, that the proficiency of Two Handed Weapon doesn't increase after the HV updated to 0.3.1.

Note: my weapon is Fine Steel Katana of Balance.
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post Aug 14 2009, 09:48
Post #164
Alpha 7



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QUOTE(Forth_Lancer @ Aug 14 2009, 02:51) *

Is it me or someone else feel it too, that the proficiency of Two Handed Weapon doesn't increase after the HV updated to 0.3.1.

Note: my weapon is Fine Steel Katana of Balance.


My 2H Mace still gains prof.
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post Aug 14 2009, 10:16
Post #165
Tenboro

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80 new posts? Come on... alright, part 1..

QUOTE(Red_Piotrus @ Aug 13 2009, 23:04) *

Moving on, I think that the fixed prices in bazaar are a bad call. With all due respect, you cannot predict how much something will cost (hence [en.wikipedia.org] communism (understood as the economic system) didn't work and free market does). Dynamic prices, shaped by laws of demand and supply, are much better (and you mentioned something about turning them on later), but even the starting price that will be set may alter the market; as I wrote previously, I would prefer to see an auction based system instead of the normal shop.


Prices aren't fixed, they will fluctuate depending on supply and demand, and there will be other ways to trade items, but one thing at a time.

QUOTE(Red_Piotrus @ Aug 13 2009, 23:04) *

In other news, I presume you will fix the equipment stat display, as you mentioned before, so you are aware of this:


It's not enabled yet, as it says. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Red_Piotrus @ Aug 13 2009, 23:04) *

Any chance of telling us a little about what dissipate, burden, interference, limitation, array, pa_dex and so on mean? (IMG:[invalid] style_emoticons/default/smile.gif)


Most should be fairly obvious, but ok, here's my annotated "initialize" array with comments. (IMG:[invalid] style_emoticons/default/happy.gif)

CODE
            'patk'         => 'crsh',    // attack type of primary weapon
            'attack_dmg'    => 0,        // damage modifier
            'attack_acc'    => 0,        // bonus to hit chance
            'spell_dmg'        => 0,        // magic damage modifier
            'spell_acc'        => 0,        // magic hit chance modifier
            'spell_pbonus'     => array('melemental' => 0, 'mdivine' => 0, 'mforbidden' => 0, 'mdeprecating' => 0, 'msupportive' => 0, 'mcurative' => 0), // proficiency bonuses
            'spell_ebonus'     => array('fire' => 0, 'cold' => 0, 'elec' => 0, 'wind' => 0, 'holy' => 0, 'dark' => 0), // elemental damage bonuses
            'defense_abs'    => 0,        // absorbed damage on physical attacks
            'defense_mit'    => 0,        // mitigated damage on physical attacks
            'dissipate_abs'     => 0,        // absorbed damage on magical attacks
            'dissipate_mit'    => 0,        // mitigated damage on magical attacks
            'mitigations'    => array('none' => 0, 'phys' => 0, 'crsh' => 0, 'slsh' => 0, 'prcg' => 0, 'fire' => 0, 'cold' => 0, 'elec' => 0, 'wind' => 0, 'holy' => 0, 'dark' => 0),    // specific damage mitigations
            'evade'        => 0,        // additional evade chance
            'block'        => 0,        // additional block chance
            'parry'        => 0,        // additional parry chance
            'burden'        => 0,        // slows down action time
            'interference'    => 0,        // chance of failing to cast externally focused spells
            'primary_bonus' => array('pa_str' => 0, 'pa_dex' => 0, 'pa_agi' => 0, 'pa_end' => 0, 'pa_int' => 0, 'pa_wis' => 0),    // direct bonuses to primary stats
            'hitproc'        => array()    // can contain: 'bleed' 'stun' 'armorpenetration' pointing to => array('p' => procrate, 't' => ticks, 'd' => damage)


QUOTE(cptkleenex @ Aug 13 2009, 23:28) *

My two questions: will legendary trophies ever do anything more than just something to sell right now or keep on your virtual mantle and also what about the plan for the artifact items? I could buy the last two pieces of the chainsaw if I wanted to waste 100k but I I'd like to know what I'd be walking into if I did.


They will have other functions, but like most things in the future, those aren't set in stone either.

QUOTE(hitokiri84 @ Aug 13 2009, 23:51) *

@Tenboro: I've got a multi part question about the Soul Stone item. It says it increases Overcharge by 20% for 5 turns and can increase it past the normal limit. Does the overcharge stay at that past-the-limit value, and do they stack if I use more than one, i.e. if I have 100% overchage and the first one goes to 200%, would a second one used increase Overchage to 300%?


It stays past the limit, and if you use more than one, the second keeps going where the first left off.
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post Aug 14 2009, 10:24
Post #166
Tenboro

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Yay, a full page of ability boost bitching. Less for me to answer.

QUOTE(Ebil☆Panda @ Aug 14 2009, 06:51) *

AL is such a rip from 200-300 =<
82k a lvl + w/e increase = about 6mil more than i have
couldn't you have just kept my AL maxed, like how you kept peoples AB trained? (IMG:[invalid] style_emoticons/default/tongue.gif)

oh well, guess i'll be sinking the 3mil i have left into the new things (IMG:[invalid] style_emoticons/default/wink.gif)


Considering the new lvl 250 = the old lvl 500 it ain't that bad. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Also I've tweaked the cost of Ability Boost a bit more as it probably was a bit over the top, this mostly affects the tail end of the function. The intersection between the old and new lines are now around lvl 79.

Finally I also increased the effect of health restoratives (draughts now have +2% per tick, potions have +3% per tick), and adjusted the base value of spirit restoratives.
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post Aug 14 2009, 10:26
Post #167
Dlaglacz



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QUOTE(Tenboro @ Aug 14 2009, 10:16) *

It stays past the limit, and if you use more than one, the second keeps going where the first left off.


Hmm, so it might make sense to fill most of your slots with those, and if you meet Konata and are able to live long enough to charge it fully, you then might have a chance to unleash really devastating Spirit Attack.
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post Aug 14 2009, 10:27
Post #168
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CODE
            'evade'        => 0,        // additional evade chance
            'block'        => 0,        // additional block chance
            'parry'        => 0,        // additional parry chance

3 types of evasion? (IMG:[invalid] style_emoticons/default/blink.gif)
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post Aug 14 2009, 10:30
Post #169
Tenboro

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QUOTE(Sonic @ Aug 14 2009, 10:27) *

CODE
            'evade'        => 0,        // additional evade chance
            'block'        => 0,        // additional block chance
            'parry'        => 0,        // additional parry chance

3 types of evasion? (IMG:[invalid] style_emoticons/default/blink.gif)


Mostly because you don't "evade" when you block something with a shield or parry it with a weapon. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 14 2009, 11:40
Post #170
Forth_Lancer



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QUOTE

Quoting twitter:
Only 57 will ever be made.

@Tenboro: Okay, what is this 57? And did you already check my two-handed weapon proficiency problems? Thanks, anyway.
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post Aug 14 2009, 11:56
Post #171
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QUOTE(Forth_Lancer @ Aug 14 2009, 17:40) *

@Tenboro: Okay, what is this 57?


*edit*

Cardboard Box - A limited edition cardboard box filled with spent ability points. Your not quite sure when you picked this up, but you might want to hang on to it??????????



This post has been edited by TheBigR: Aug 14 2009, 12:00
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post Aug 14 2009, 12:09
Post #172
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Maybe he finished planning the ability tree and came out with 57 unique abilities.
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post Aug 14 2009, 12:15
Post #173
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Or maybe he's a terrible rapper and thinks the song is "I got 57 problems but a bitch ain't one."
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post Aug 14 2009, 12:24
Post #174
NoNameNoBlame



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QUOTE(cptkleenex @ Aug 14 2009, 12:15) *
Or maybe he's a terrible rapper

All rappers are terrible. Some more than others.

This post has been edited by 3d0xp0xy: Aug 14 2009, 12:24
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post Aug 14 2009, 12:29
Post #175
Forth_Lancer



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In other word, I need to wait for it to be answered by the god himself.
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post Aug 14 2009, 13:29
Post #176
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QUOTE(TheBigR @ Aug 14 2009, 05:56) *

*edit*

Cardboard Box - A limited edition cardboard box filled with spent ability points. Your not quite sure when you picked this up, but you might want to hang on to it??????????

Would make my day if we could magically re-use those spent points lol.

This post has been edited by DemonEyesBob: Aug 14 2009, 13:30
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post Aug 14 2009, 14:22
Post #177
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Err... Tenboro, I can't access any arena challenges and i can't train any abilities!!! The link to "START CHALLENGE" and "TRAIN" has been grey out and I can't click on it. Why is that?
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post Aug 14 2009, 14:28
Post #178
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QUOTE(greatavatar @ Aug 14 2009, 14:22) *
Err... Tenboro, I can't access any arena challenges and i can't train any abilities!!! The link to "START CHALLENGE" and "TRAIN" has been grey out and I can't click on it. Why is that?


Sounds like you're running out of Credits. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 14 2009, 14:36
Post #179
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It just gets better, it may have bugs/missing stuff, but after all i think it's developing to something that's real fun. I just hope you keep up the good work.

Off to buy WODAK because HEY IT'S WEEKEND OMG!

(~Good Karma?~) (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 14 2009, 14:38
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QUOTE(evo#carbon @ Aug 14 2009, 20:28) *

Sounds like you're running out of Credits. (IMG:[invalid] style_emoticons/default/tongue.gif)

Ooooo Fuck!!!! You're right. I didn't notice that. Sorry about that.
1st time I have very little credit, so I didn't know. What a noob I am. (IMG:[invalid] style_emoticons/default/tongue.gif)
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