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HentaiVerse 0.3.1, Playing catch-up |
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Aug 13 2009, 22:09
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moonflow
Group: Gold Star Club
Posts: 1,505
Joined: 17-September 06

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QUOTE(dlhmmr @ Aug 13 2009, 21:22)  When I go to Item shop or Equip shop, I see no items listed do you need sufficient credit before an Item will show?
The Equipment Shop could be sold out but you should be able to see the tons of stuff in the Item Shop.
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Aug 13 2009, 22:12
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenseigamoon @ Aug 13 2009, 13:03)  I was frolicking in the item shop just now. Thank goodness I can finally sell the stuff I don't use and buy stuff I really need.
Apparently almost everyone has decided they don't need Spirit potions/draughts/elixirs Edit: Tenboro, is the chainsaw going to be a one-handed weapon or two? The obvious answer would be two, but I can't get Evil Dead / Army of Darkness out of my head and say it should be a one-handed weapon. Imagine wielding dual chainsaws... This post has been edited by Boggyb: Aug 13 2009, 22:15
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Aug 13 2009, 22:15
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Probably because most people use their Spirit Attack as a Last Desperate Gasp. They use it and then that's it, they're done. Why waste valuable item slots with Spirit restoratives when you could stick health and mana regens?
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Aug 13 2009, 22:17
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Boggyb @ Aug 13 2009, 14:28)  We are not talking about a small price change. What I would pay for the next point is 15,000 c less than what I would have before. There is no way in hell I got anything resembling that in benefit from having the ability points for the time that I did before the reduction. Fair is fair. You're complianing about your "lost credits" because the price has been reduced at your current training level. You think I'm not a little ticked off? I might have won out credit-wise by keeping my currently trained level, but I'll probably never train another level ever again, because the price for one point went up 1077% overnight. I could have easily kept training them even with them being over 100k apiece, yet now it's impossible unless the artifacts become incredibly valuable later on and can be sold for huge amounts. @Tenboro: Is there any probability of the legendaries showing up in Arena any more? Even at the Lv.160 challenge or the presumed Lv.180 and Lv.200 challenges? I was looking forward to my next encounter with Konata, assuming I actually have some Elixirs in my inventory when she shows up. Also, I'm a little curious, but did you even bother creating a trophy for Real Life? And an I correct in assuming the 10% of Soul Rating in the tree will boost damage done by ethereal weapons? This post has been edited by hitokiri84: Aug 13 2009, 22:21
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Aug 13 2009, 22:20
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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QUOTE(Boggyb @ Aug 13 2009, 15:12)  Apparently almost everyone has decided they don't need Spirit potions/draughts/elixirs
Edit: Tenboro, is the chainsaw going to be a one-handed weapon or two? The obvious answer would be two, but I can't get Evil Dead / Army of Darkness out of my head and say it should be a one-handed weapon. Imagine wielding dual chainsaws...
You should only be able to have the chainsaw be one handed if you have a 'boomstick' in the other. =3
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Aug 13 2009, 22:23
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(hitokiri84 @ Aug 13 2009, 13:17)  Fair is fair. You're complianing about your "lost credits" because the price has been reduced at your current training level. You think I'm not a little ticked off? I might have won out credit-wise by keeping my currently trained level, but I'll probably never train another level ever again, because the price for one point went up 1077% overnight. I could have easily kept training them even with them being over 100k apiece, yet now it's impossible unless the artifacts become incredibly valuable later on and can be sold for huge amounts.
I wasn't saying you weren't screwed. Though of course there is a difference in increasing the price in something that is undervalued as compared to dropping the price. The point is that the only reason I bought ability boosts was because I was operating under the impression that despite the fact that they were overpriced that people would receive the difference when the price was dropped...
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Aug 13 2009, 22:33
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,578
Joined: 20-March 09

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QUOTE(Tenseigamoon @ Aug 13 2009, 13:03)  LOL I was frolicking in the item shop just now. Thank goodness I can finally sell the stuff I don't use and buy stuff I really need.
Sell, sell. sell (IMG:[ invalid] style_emoticons/default/laugh.gif) Tenboro: Dude you are truly awesome, Thanks is not saying enough (IMG:[ invalid] style_emoticons/default/cool.gif)
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Aug 13 2009, 22:37
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Tenboro

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QUOTE(hitokiri84 @ Aug 13 2009, 22:17)  @Tenboro: Is there any probability of the legendaries showing up in Arena any more? Even at the Lv.160 challenge or the presumed Lv.180 and Lv.200 challenges? I was looking forward to my next encounter with Konata, assuming I actually have some Elixirs in my inventory when she shows up. Also, I'm a little curious, but did you even bother creating a trophy for Real Life? And an I correct in assuming the 10% of Soul Rating in the tree will boost damage done by ethereal weapons?
They show up in the later arenas, but more consistently, that is, you will always get an evil one, not the fluffy semi-squishies. And yes, Real Life does have a trophy, since I can't rule out that it's theoretically possible to defeat it. And no, elemental ratings only affect magic and defense. (Also as I noticed when I went to verify that, elemental ratings for monsters were actually bugged, at one crucial point it was still hard-coded to check for physical.)
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Aug 13 2009, 22:42
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Boggyb @ Aug 13 2009, 15:23)  I wasn't saying you weren't screwed. Though of course there is a difference in increasing the price in something that is undervalued as compared to dropping the price. The point is that the only reason I bought ability boosts was because I was operating under the impression that despite the fact that they were overpriced that people would receive the difference when the price was dropped...
The people that really got screwed are the ones around 60 points trained. They don't get a refund for the cheaper levels, and they don't get the "discounted" points like me from keeping their level after the massive price spike. It will be interesting to see exactly how much I've "saved" whenever sonic updates his calculator with the new equation.
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Aug 13 2009, 22:52
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Hairs Fan
Group: Members
Posts: 859
Joined: 15-September 08

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QUOTE(Tenboro @ Aug 13 2009, 14:11)  Training - Changed "Ability Boost" to use the new scaling function. (...) Because ability points are in use, I've decided to not reset this training. (...) Magic
IMPORTANT: AS SEVERAL MAGIC SPELLS WERE RELOCATED AND SOME CHANGED IDENTIFIER DURING THESE CHANGES, ALL MAGIC HAS BEEN RESET. YOU NEED TO RESET YOUR SKILL TREE (for free!) TO PICK THEM UP AGAIN.
Well, since most of us have to reset our skills tree, I think it would have been harmless to force such a reset and take advantage of the opportunity to reset the AB training too. At least, it would have been more fair since some people have reached an AB level they couldn't afford to reach with the new cost ... QUOTE(Tenboro @ Aug 13 2009, 21:09)  And I'm not going to make a habit out of having to spend tons of time that could be much better spent elsewhere "reimbursing" people for virtual goods, considering it's quite clear that it's a beta.
Should we understand that there will be some kind of reset once the game leaves its beta state ?
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Aug 13 2009, 23:01
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Tenboro

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QUOTE(Hairs' Fan @ Aug 13 2009, 22:52)  Well, since most of us have to reset our skills tree, I think it would have been harmless to force such a reset and take advantage of the opportunity to reset the AB training too. At least, it would have been more fair since some people have reached an AB level they couldn't afford to reach with the new cost ...
Possibly, but a> time to write a script to force tree resets + b> time to write a script to recalculate AP train cost + c> time to thoroughly test it to make sure no one ends up with no AP = huge PITA timesink. In the future changed costs of any kind will not be refunded or reimbursed when no one actually loses anything, it takes too much time to script and test, and is never done in any other games or anything approaching the situation in RL anyway. The exception is of course when there's a full reset of something or another, I can't really go "so well anyway, I reset that training and everyone who had it lost all their credits, TS." QUOTE(Hairs' Fan @ Aug 13 2009, 22:52)  Should we understand that there will be some kind of reset once the game leaves its beta state ?
When did anything I ever make leave beta? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Aug 13 2009, 23:04
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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QUOTE(Boggyb @ Aug 13 2009, 15:28)  Cheaper is nice, but not when it outweighs the benefits people gain from having bought at the previously higher price. We are not talking about a small price change. What I would pay for the next point is 15,000 c less than what I would have before. There is no way in hell I got anything resembling that in benefit from having the ability points for the time that I did before the reduction While I'd love to see a refund, there is one trade off you are not considering: yes, we sunk a lot of money into the training in the past, and this is lost, but now the training is much cheaper, so it balances itself out on that level. Were this is not fair is that the old players - most of us here - are somewhat screwed compared to the n00bies, since they will be getting the benefit of cheap training just like we do, yet we wasted a ton of credits on it in the past... QUOTE(Boggyb @ Aug 13 2009, 16:12)  Tenboro, is the chainsaw going to be a one-handed weapon or two? The obvious answer would be two, but I can't get Evil Dead / Army of Darkness out of my head and say it should be a one-handed weapon. Imagine wielding dual chainsaws... I think Tenboro said that he plans for all artifacts to be tradable for some special boosts or such, although I do agree it would be just as fun if you could combine them into powerful equipments. Perhaps they will be in fact tradable for an equipment-like item, such as Working Chainsaw? Moving on, I think that the fixed prices in bazaar are a bad call. With all due respect, you cannot predict how much something will cost (hence [ en.wikipedia.org] communism (understood as the economic system) didn't work and free market does). Dynamic prices, shaped by laws of demand and supply, are much better (and you mentioned something about turning them on later), but even the starting price that will be set may alter the market; as I wrote previously, I would prefer to see an auction based system instead of the normal shop. Incidentally, the "buy for 10% of value" system is an interesting credit sink. If we were dealing with some form of credit inflation problem I'd support it, but as it is I don't really like it. Is there any reason why I am not allowed to sell item X to player Y for a price we think is fair, but instead, we have to use the shop as the intermediary, penalizing the selling player (or both)? EDIT: the current state of the shop is a good illustration of the problem: mana stuff are 1.5x the cost of health, and spirit, 2x. Yet nobody wants spirits, and they are being dumped (including spirit elixirs), on the other hand, almost nobody is selling mana - or if they are, it is being bought up quickly (at this point there are no above-lesser mana items in the shop). Obviously, mana items should be worth more than spirit (in fact, spirit should be the lowest). Infusions are similarly useless, and hence they are being sold to the shop in major quantities, and since they are valued pretty high (more than Godly Mana Potion) they are a great thing to dump now. Same holds true for the scrolls, other than they are not worth much (but since in game they are pretty much garbage anyway, why keep them). Interestingly, people are selling even the "rare" infusions (gaia) and scrolls (avatar, life, gods), so it seems to me that those are worth (wanted) less than high-end mana items. Of course, I don't have access to shop logs (are there any?) but I wonder if anybody has (and ever will...) buy a single spirit item, for example (of course, spirit may be redesigned in the future and this may change - same holds true for other items - but again I think that it should be the free market and interaction between players that should set up how much something is worth). In other news, I presume you will fix the equipment stat display, as you mentioned before, so you are aware of this: [ img167.imagevenue.com] (IMG:[img167.imagevenue.com] http://img167.imagevenue.com/loc919/th_00512_hentaiverse_122_919lo.JPG) Any chance of telling us a little about what dissipate, burden, interference, limitation, array, pa_dex and so on mean? (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Red_Piotrus: Aug 13 2009, 23:22
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Aug 13 2009, 23:16
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Red_Piotrus @ Aug 13 2009, 17:04)  Moving on, I think that the fixed prices in bazaar are a bad call. With all due respect, you cannot predict how much something will cost (hence [ en.wikipedia.org] communism (understood as the economic system) didn't work and free market does). Dynamic prices, shaped by laws of demand and supply, are much better (and you mentioned something about turning them on later), but even the starting price that will be set may alter the market; as I wrote previously, I would prefer to see an auction based system instead of the normal shop. Auction only = bad idea. People like Hito could outbuy anyone. Plus, being able to have a semi-constant supply of decent health+mana items (average/greater) is necessary given the changes. It's actually hard for me to beat some of the middle arena stages now unless I stack up on items I used to have very little of but can now buy. This post has been edited by DemonEyesBob: Aug 13 2009, 23:16
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Aug 13 2009, 23:26
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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QUOTE(DemonEyesBob @ Aug 13 2009, 17:16)  Auction only = bad idea. People like Hito could outbuy anyone. Plus, being able to have a semi-constant supply of decent health+mana items (average/greater) is necessary given the changes. It's actually hard for me to beat some of the middle arena stages now unless I stack up on items I used to have very little of but can now buy. Disagree. If Hito wants to outbuy others, let him - we can use the credits. Currently the market is already broken, as the lack of (way too cheap) mana items is proving: people are buying them since those few that were made available were a great deal (fixed price below the "real" market value) and of course that means that only n00bies will be selling them, since every reasonable player will refuse to sell the few mana items he has for a price that is way too low. Now, I am not saying the system should be auction only. Let the players chose if they want to have an auction, or sell at a certain price (although this is already implemented as buyout in the hath exchange). Anybody who wants to see how the best virtual word economies are run should take a look (and/or read about) Second Life or EVE Online (haven't played WoW so I don't know how economy works there, but I've played and read enough about the other two to know they have great economies, EVE Online has a PhD economist on staff and issues regular economic newsletters...).
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Aug 13 2009, 23:28
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cptkleenex
Group: Gold Star Club
Posts: 11,785
Joined: 23-January 08

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My two questions: will legendary trophies ever do anything more than just something to sell right now or keep on your virtual mantle and also what about the plan for the artifact items? I could buy the last two pieces of the chainsaw if I wanted to waste 100k but I I'd like to know what I'd be walking into if I did.
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Aug 13 2009, 23:43
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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QUOTE(Tenboro @ Aug 13 2009, 16:01)  When did anything I ever make leave beta? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) The galleries are still in beta >.> I just realized that.
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Aug 13 2009, 23:51
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(Red_Piotrus @ Aug 13 2009, 23:26)  Disagree. If Hito wants to outbuy others, let him - we can use the credits. Currently the market is already broken, as the lack of (way too cheap) mana items is proving: people are buying them since those few that were made available were a great deal (fixed price below the "real" market value) and of course that means that only n00bies will be selling them, since every reasonable player will refuse to sell the few mana items he has for a price that is way too low.
Now, I am not saying the system should be auction only. Let the players chose if they want to have an auction, or sell at a certain price (although this is already implemented as buyout in the hath exchange).
I agree that equipment should be available for auction, but not items, that would just make a huge mess.
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Aug 13 2009, 23:51
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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@Tenboro: I've got a multi part question about the Soul Stone item. It says it increases Overcharge by 20% for 5 turns and can increase it past the normal limit. Does the overcharge stay at that past-the-limit value, and do they stack if I use more than one, i.e. if I have 100% overchage and the first one goes to 200%, would a second one used increase Overchage to 300%? QUOTE(cptkleenex @ Aug 13 2009, 16:28)  My two questions: will legendary trophies ever do anything more than just something to sell right now or keep on your virtual mantle and also what about the plan for the artifact items? I could buy the last two pieces of the chainsaw if I wanted to waste 100k but I I'd like to know what I'd be walking into if I did.
Trophies will be tradable for "stuff" according to Tenboro. Artifacts too probably, but I'm hoping the chainsaw parts combine into an uber artifact chainsaw weapon, or at least an awesome artifact that can be sold for like a million credits. This post has been edited by hitokiri84: Aug 13 2009, 23:54
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Aug 13 2009, 23:55
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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@ TenB: Once you enable out-of-battle item usage, items that permanently increase stats would be cool. Heck, you could do it with Infusions now, just make them increase elemental proficiencies or something by some small amount where just a few won't do much, but a bunch would really pump you up.
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Aug 13 2009, 23:58
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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QUOTE(Katya @ Aug 13 2009, 23:55)  @ TenB: Once you enable out-of-battle item usage, items that permanently increase stats would be cool. Heck, you could do it with Infusions now, just make them increase elemental proficiencies or something by some small amount where just a few won't do much, but a bunch would really pump you up.
He did mention before that there's a possibility that artifacts could give a permanent stat boost that doesn't change exp to increase the stat...though that was about a month back.
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