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> HentaiVerse 0.3.0, Say hi to Snowflake

 
post Aug 5 2009, 11:35
Post #41
niagatrats



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Other than the fact that the elemental boost abilities are at the end of the skill tree, I approve of this upgrade

I wasn't planning on completing the karma hath perks, but with the hentaiverse changes I just might have too to get the +25% soul defense and damage boost. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I just have to be content with the +15% attack/magic damage boost from Free Flowing Dust for now (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by niagatrats: Aug 5 2009, 11:43
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post Aug 5 2009, 11:35
Post #42
hitokiri84



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I've run into another bug. If you select something under the magic menu and then change it to something else before attacking, it will always cast Magic Missle instead of what you actually selected (for Offensive and Depreciating.)

Also, Weaken is devestating compared to what it used to be. So much so that I think I don't need Sleep anymore. (IMG:[invalid] style_emoticons/default/blink.gif)

Edit: And it seems to cost more to heal mana now as well.

This post has been edited by hitokiri84: Aug 5 2009, 11:44
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post Aug 5 2009, 11:39
Post #43
Eniel



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QUOTE(Panuru @ Aug 5 2009, 02:12) *

Just a fiddly thing; my Red Aura no longer says "Rank 1" beneath it. There is no text there.


WEird.. Mine's got an extra legend. it says "+2 STR per rank"

Yay
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post Aug 5 2009, 11:42
Post #44
Eniel



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QUOTE(hitokiri84 @ Aug 5 2009, 04:35) *

Also, Weaken is devestating compared to what it used to be. So much so that I think I don't need Sleep anymore. (IMG:[invalid] style_emoticons/default/blink.gif)


Wow. Really??

Gotta try that somewhat soon!!
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post Aug 5 2009, 11:43
Post #45
killa



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i like the new hourly battles gj tenboro
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post Aug 5 2009, 11:43
Post #46
Eniel



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QUOTE(cl0ud @ Aug 5 2009, 02:48) *

Thx for the upgrate, now it's time to find gear!!!



Still Haven't got any. Any luck yet??

Says you only get equipmento from arena. Is that true??
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post Aug 5 2009, 11:46
Post #47
hitokiri84



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QUOTE(hitokiri84 @ Aug 5 2009, 02:20) *

QUOTE
25 4 Amphibious Sperm Whale dropped [Average Sapphire Shortsword of the Raccoon]
That didn't take long. (IMG:[invalid] style_emoticons/default/tongue.gif)

I got that from Grindfest, so no.
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post Aug 5 2009, 11:50
Post #48
Yama King



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QUOTE(TheBigR @ Aug 5 2009, 19:01) *

Ok I after I reset my Ability tree I seem to have recovered those points I thought I lost. People should try this to see if it helps


That does the trick. Thanks.
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post Aug 5 2009, 12:28
Post #49
killa



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really good job with the update


just now the forum is dead!!!!
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post Aug 5 2009, 12:40
Post #50
Alpha 7



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Equipment database started in The Equipment Thread.
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post Aug 5 2009, 12:41
Post #51
Cyriel



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Caek !

22 9 You gain 1501 Credits!
22 8 You gain 1680.64 EXP!
22 7 Arena Clear Bonus! Received:
[Scroll of Swiftness]
22 6 Manthra dropped [Fair Platinum Dagger of the Raccoon]
22 5 Rabid Hamster dropped [Crude Health Draught]
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post Aug 5 2009, 12:48
Post #52
Tenboro

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As for the ability points, it even says in the patch notes that they can be weird, and that you should use the free reset to correct it.

QUOTE(hitokiri84 @ Aug 5 2009, 11:35) *

I've run into another bug. If you select something under the magic menu and then change it to something else before attacking, it will always cast Magic Missle instead of what you actually selected (for Offensive and Depreciating.)


Can't replicate this.

QUOTE
Also, Weaken is devestating compared to what it used to be. So much so that I think I don't need Sleep anymore. (IMG:[invalid] style_emoticons/default/blink.gif)


Weaken is one of those spells that are either fairly powerful or something no one will bother to use/get, but I haven't really settled on 15% per point or 10% per point. It's quite possible it'll be nerfed fast if the stats show it's getting used a lot compared to other skills.

QUOTE
Edit: And it seems to cost more to heal mana now as well.


Shouldn't.
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post Aug 5 2009, 13:06
Post #53
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QUOTE(Tenboro @ Aug 5 2009, 18:48) *

Weaken is one of those spells that are either fairly powerful or something no one will bother to use/get, but I haven't really settled on 15% per point or 10% per point. It's quite possible it'll be nerfed fast if the stats show it's getting used a lot compared to other skills.

There always has to be one loud jerkoff who spoils it for the rest of us (IMG:[invalid] style_emoticons/default/tongue.gif) Personally though, I dont find it that much more potent than it was before. Given 5 ap and proficiency of 74+ Id expect it to be decent
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post Aug 5 2009, 13:35
Post #54
lordofevilcr



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QUOTE(Tenboro @ Aug 5 2009, 12:48) *

Shouldn't.


The cost for the healer is now 1.5 times the amount of mana.
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post Aug 5 2009, 14:31
Post #55
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QUOTE(Tenboro @ Aug 5 2009, 05:48) *
QUOTE(hitokiri84 @ Aug 5 2009, 04:35) *

I've run into another bug. If you select something under the magic menu and then change it to something else before attacking, it will always cast Magic Missle instead of what you actually selected (for Offensive and Depreciating.)

Can't replicate this.
Basically it's:
1) Select Offensive or Depreciating spell
2) Select different Offensive or Depreciating spell
3) Attack
4) "You cast Magic Missile."

I get the same thing in IE, FF, and Opera.

QUOTE
QUOTE(hitokiri84 @ Aug 5 2009, 04:35) *
Edit: And it seems to cost more to heal mana now as well.
Shouldn't.

It used to be straight 1:1, but now it's 3:2.
Attached Image

I don't know if health or spirit changed though since I never really paid attention to them.

This post has been edited by hitokiri84: Aug 5 2009, 14:34
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post Aug 5 2009, 14:56
Post #56
megaplayboy



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Spirit used to cost 5 credits per spirit, and health was about 6.66 HP per credit to heal.

This post has been edited by megaplayboy: Aug 5 2009, 16:46
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post Aug 5 2009, 15:21
Post #57
Tenboro

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QUOTE(hitokiri84 @ Aug 5 2009, 14:31) *

Can't replicate this.Basically it's:
1) Select Offensive or Depreciating spell
2) Select different Offensive or Depreciating spell
3) Attack
4) "You cast Magic Missile."


Still can't replicate. Does it matter what spells you are selecting? Anyone else seeing this?

QUOTE

It used to be straight 1:1, but now it's 3:2.
Attached Image

I don't know if health or spirit changed though since I never really paid attention to them.


Hmm. Checking an earlier revision it appears I indeed did change it, but I can't honestly remember doing it, or why.
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post Aug 5 2009, 15:26
Post #58
socenso



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Great update!!!

Now making a melee-type character is more easy.

The auras than I chosen give me the stats that I want (IMG:[invalid] style_emoticons/default/happy.gif)

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post Aug 5 2009, 15:34
Post #59
greatavatar



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Thank you Tenboro for bestowing Snowflake upon our lives. (IMG:[invalid] style_emoticons/default/biggrin.gif)
Keep up the good work, Tenboro! (IMG:[invalid] style_emoticons/default/smile.gif)
QUOTE(socenso @ Aug 5 2009, 21:26) *

Now making a melee-type character is more easy.

The auras than I chosen give me the stats that I want (IMG:[invalid] style_emoticons/default/happy.gif)

Me too! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 5 2009, 15:40
Post #60
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I like the new improvements, although the reduced critical hit is slightly jarring. Oh, whatever. I never really relied on critical hits, anyway. This RPG continues to be interesting. Keep up the great job.
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