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> HentaiVerse 0.3.0, Say hi to Snowflake

 
post Aug 13 2009, 06:05
Post #321
Ido013



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Did the Spirit point formula change? I seem to have one too much point if I follow the current formula
Spirit Points = (1 + 25 / 7 + (27 + 25 + 20 + 26 + 13 + 14) / 10) * 1 + 0.00
Spirit Points = 17,07
I have now 18 spirit points..
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post Aug 13 2009, 06:47
Post #322
hitokiri84



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QUOTE(Ebil☆Panda @ Aug 12 2009, 21:20) *

21 turns @ 40 damage each = 640 a cast (against mithra)
normal monsters are higher (98 for blue slime, 130 tentacle, 124 green slime, ect)

it's not a lot, but it's far from garbage

poison is one of those skills that isn't meant to be godly, it's meant to give you a small helping hand as you widdle away at something with a huge amount of hp
if you're a speed/damage whore, of course you aren't going to be happy with it

It's pointless for normal monsters when they already die in 2-3 hits.

And what does it cost again? Same as weaken?

The cost of poison + how ever many times you have to cast it to proc against mithra or whatever is better spent restoring 4x that much of my own health per cast of the guaranteed-to-proc Regen. I already lose enough MP from missed Silence and Weaken procs, so no point in adding to that. Considering it doesn't cost 4x as much to cast Regen as it does for Poison, I get more HP restored than HP damage to the enemy for the same amount of MP. Maybe if it proced for the same amount of damage as Flare, I would consider it (120-150, 5 or 6 turns.) 640 damage over 21 turns is terrible when Mithra has over 20k HP and I already hit for 200-300 per normal attack. When equipment stats are activated, it will be even more pointless. Your 5 points are better appropriated towards spirit and overcharge or increased magic ratings for defense now that the system has been rebalanced to be less magic heavy.

So, like I said before, only use Poison if you're under level 40. Otherwise, build up your curative proficiency and use Cure/Regen.


And Tenboro, feel free to activate those Equipment stats any time now. (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by hitokiri84: Aug 13 2009, 07:03
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post Aug 13 2009, 07:05
Post #323
Ebil☆Panda



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i don't know how many hits it takes you on hell, but it's way more than 2-3 hits (normal monsters)
sure, i could just blast the monsters with elementals, but the mp cost of doing that is extremely high (and when there's only 2 monsters, why would i want to? to be quick?)
like i said, it's there to help whittle down the hp of monsters, and not there to do everything for you
what are you expecting out of it? it to do the same damage as you do? get real

battle against mithra = 150 turns (about)
poison duration = 21 turns
150/21= 7.14 castings
7*640= 4,480 damage dealt by poison during the fight
that's one forth of mithras hp taken off by poison

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post Aug 13 2009, 09:13
Post #324
hitokiri84



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QUOTE(Ebil☆Panda @ Aug 13 2009, 00:05) *

i don't know how many hits it takes you on hell, but it's way more than 2-3 hits (normal monsters)

12 hits to kill a Lv.156 Rabid Hamster on Hell.

And I'll just assume I have higher Depreciating Proficiency than you which means mine would last more turns, making me waste over half the proc.


QUOTE(hitokiri84 @ Aug 12 2009, 23:47) *
120-150, 5 or 6 turns

grossly underestimated.

Searing Skin hits Mind Raper for 177 damage (12 turns)

This post has been edited by hitokiri84: Aug 13 2009, 09:34
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post Aug 13 2009, 11:05
Post #325
Dlaglacz



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QUOTE(hitokiri84 @ Aug 13 2009, 03:16) *
And that is coming from the guy that levels the fastest, has the most ability points, and currently has 23 legendary trophies, soon to be 26 in a couple of hours.


Since that is the outcome of putting millions of credits into HV, it doesn't say anything about your ability, only about your resources.
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post Aug 13 2009, 11:09
Post #326
TheBigR



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QUOTE(Dlaglacz @ Aug 13 2009, 17:05) *

Since that is the outcome of putting millions of credits into HV, it doesn't say anything about your ability, only about your resources.

Word
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post Aug 13 2009, 13:54
Post #327
Third_Reighn



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"Snowflake is taking a bath. Check back later."

i so need pictures of snowflake from a peeping tom perspective!
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post Aug 13 2009, 14:01
Post #328
Sonic



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I am more concerned that my credits suddenly went from 10K to 500K. (IMG:[invalid] style_emoticons/default/blink.gif)
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post Aug 13 2009, 14:01
Post #329
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QUOTE(Third_Reighn @ Aug 13 2009, 13:54) *

"Snowflake is taking a bath. Check back later."

i so need pictures of snowflake from a peeping tom perspective!

Here are some snowflakes taking a bath.

[4.bp.blogspot.com] http://4.bp.blogspot.com/_VD8ivMxUYLA/SdmA...00-h/Japan7.jpg

This is somewhat unfair... i had 5k and only got 16k. (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by Corvo80: Aug 13 2009, 14:02
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post Aug 13 2009, 14:08
Post #330
ShinoriCZ



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I went from 800 to almost 20k O_O

Whoa, Sonic, you lucky *uhm*, isn't it too much weight? Gold is heavy, I can help you carry it xDD

This post has been edited by ShinoriCZ: Aug 13 2009, 14:08
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post Aug 13 2009, 14:10
Post #331
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Is back online but I cannot cast anything except for magic missile.

Edit: equipment shot and item shop are online too!!!!!!

This post has been edited by Corvo80: Aug 13 2009, 14:11
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post Aug 13 2009, 14:20
Post #332
hitokiri84



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QUOTE(Dlaglacz @ Aug 13 2009, 04:05) *

Since that is the outcome of putting millions of credits into HV, it doesn't say anything about your ability, only about your resources.

QUOTE(TheBigR @ Aug 13 2009, 04:09) *

Word

It's amazing how arrogant you people are that you won't even consider my advice. It has nothing to do with who's spent how many credits where. The fact is, I've been using the same basic strategy since level 70 without fail, which is easily duplicated by anyone with a willingness to train a little Pack Rat instead of a few more levels of AL or what ever. Aside from Pack Rat, having more things trained does not effect strategy for this game. The millions of credits only serve to bolster my basic strategy by increasing my EXP, HP, MP, SP, and defense through ratings, making me faster and more successful as I accumulate them. This isn't a difficult game unless you make it into one, but you people would obviously rather struggle forward using your entry level skill than listen to what I have to say. Just take a moment before you continue and try to think of any other game where you use beginning skills all the way through.

QUOTE(Sonic @ Aug 13 2009, 07:01) *

I am more concerned that my credits suddenly went from 10K to 500K. (IMG:[invalid] style_emoticons/default/blink.gif)

Hahaha, I smell an ability boost refund. My credits went from 50k to 6.5 million. (IMG:[invalid] style_emoticons/default/biggrin.gif)

nevermind, it was all taken off of adept learner, and now my next level of ability boost is more expensive than it was going to be. (IMG:[invalid] style_emoticons/default/mad.gif)

This post has been edited by hitokiri84: Aug 13 2009, 14:26
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post Aug 13 2009, 14:32
Post #333
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QUOTE(hitokiri84 @ Aug 13 2009, 20:20) *

nevermind, it was all taken off of adept learner, and now my next level of ability boost is more expensive than it was going to be. (IMG:[invalid] style_emoticons/default/mad.gif)


Maybe Tenb was sick of the epic rate people were leveling so hes decided to try and lure us away from the exp gains with other goodies. (IMG:[invalid] style_emoticons/default/happy.gif)

Oddly though my next level of ability boost is about 20,000 less (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by TheBigR: Aug 13 2009, 14:37
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post Aug 13 2009, 15:09
Post #334
Dndestroy



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Well I was planning on resetting out of poison at 40 until I logged on today :X Now it's already done and Isold all my extra crap for over 10k and training a higher equipment drop rate after getting AL to 45 >< I think I'm gonna get a few levels in the drop rate stuff before investing in pack rat myself, the higher drop chance can mean more income so I might end up getting it slightly faster that way...plus I have a lot of training to do now for cure and shield ><
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post Aug 13 2009, 15:13
Post #335
hitokiri84



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QUOTE(TheBigR @ Aug 13 2009, 07:32) *

Maybe Tenb was sick of the epic rate people were leveling so hes decided to try and lure us away from the exp gains with other goodies. (IMG:[invalid] style_emoticons/default/happy.gif)

Oddly though my next level of ability boost is about 20,000 less (IMG:[invalid] style_emoticons/default/huh.gif)

Yeah well, my next point went from being 116k credits to 1.2 million credits. If that got reset, I would really have had to kill someone. X_X
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post Aug 13 2009, 15:20
Post #336
Dlaglacz



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QUOTE(hitokiri84 @ Aug 13 2009, 14:20) *
It's amazing how arrogant you people are that you won't even consider my advice. It has nothing to do with who's spent how many credits where.


Leaving bullshit aside...

QUOTE(hitokiri84 @ Aug 13 2009, 14:20) *
The fact is, I've been using the same basic strategy since level 70 without fail, which is easily duplicated by anyone with a willingness to train a little Pack Rat instead of a few more levels of AL or what ever. Aside from Pack Rat, having more things trained does not effect strategy for this game. The millions of credits only serve to bolster my basic strategy by increasing my EXP, HP, MP, SP, and defense through ratings, making me faster and more successful as I accumulate them.


I believe increasing your HP, MP, SP and defense through ratings makes the strategy you're using much more viable that it would be without them. When you can two-shot a mob with those ratings, you're more likely to do that than people who can't because the lack them. Some good strategies aren't viable without enough HP to withstand initial monster attack, or without enough MP to last through all those battles. I am using strategies that make sense, for example I'm now using Haste/Meteor combo when there's enough monsters - but only because I have Regen now, which leaves me on 300 HP and monsters dead, instead of me dead, like it was before I got to level 90. You know what works for you, but unless you have another account, I don't believe you have an idea of how the battles look for other people.

QUOTE(hitokiri84 @ Aug 13 2009, 14:20) *
This isn't a difficult game unless you make it into one, but you people would obviously rather struggle forward using your entry level skill than listen to what I have to say.


And one more layer of bullshit...

QUOTE(hitokiri84 @ Aug 13 2009, 14:20) *
Just take a moment before you continue and try to think of any other game where you use beginning skills all the way through.


Different people make different games, and the fact that most commercially available massive multiplayer games indeed make you use different skills at different levels doesn't imply that every game does so. Thus your argument is invalid.
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post Aug 13 2009, 15:58
Post #337
Tenboro

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QUOTE(hitokiri84 @ Aug 13 2009, 14:20) *

Just take a moment before you continue and try to think of any other game where you use beginning skills all the way through.


Lord of the Rings: Online comes to mind.
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post Aug 13 2009, 18:40
Post #338
Blutkaefer



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Adding to the Poison debate, I use it on the non-priority enemies. That way, after I clear the magic whores, the one that are left are a bit weaker and easier to hit. It isn't a powerful spell, but then again, I'm not a mage. Once I get higher, I probably won't have use for it. But right now, it is useful.
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post Aug 13 2009, 20:13
Post #339
Red of EHCOVE



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On the subject of changed ability costs, I had 9 Ability Boost trained, the next level was going to cost me 10k now it costs me a (strange) sum of 1,853 credits. While I am quite happy with the new cheaper cost, I do wonder what was the rationale for not refunding the training cost differential? If I waited a few more days before training that last point I'd likely be at + ~8k, not to mention other ones.

Of course, considering that high end ab points are now much more expensive (it seems like the scale went from being linear to exponential), I guess the rationale can be that if we got our money back, hito and some other high-end players might find themselves looking at a negative credit balance (IMG:[invalid] style_emoticons/default/biggrin.gif) So low-end players get screwed on no refund (but rewarded with cheaper training for a while) and high-end player are screwed with high training cost (but rewarded as they don't have to cover their training under new rates). Am I right?

EDIT: On the second thought, it is possible that refunds from early training would offset increased cost later, although exponential trends being what they are I am not going to bet on it.

This post has been edited by Red_Piotrus: Aug 13 2009, 20:23
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post Aug 13 2009, 20:18
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That and it would probably have been a bad idea to see an even larger credit flood from the ability boosts...pretty sure hito alone would've been another several million credits there.
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