 |
 |
 |
HentaiVerse 0.3.0, Say hi to Snowflake |
|
Aug 11 2009, 22:31
|
masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

|
QUOTE(Lunatic2 @ Aug 11 2009, 15:47)  I just got tripple ass raped on random encounter (on normal) with Green Slime, Cookie Monster and Rabid Hamster killing me with magic attacks in 4 rounds. Did not even get the chance to hit them back, just wakened them and got 3 criticalu magicalu lyricalu desu. (IMG:[ invalid] style_emoticons/default/dry.gif) Tenboro: Did you also decrease their cance to miss? I'm getting slaughtered here. (IMG:[ invalid] style_emoticons/default/cry.gif) Any change of mind on rebalancing Weaken? Thanks for letting us know. I don't think it's the chance of them missing, so much as the chance of them deciding to use a skill in the first place. If all three decide to use their skill for two turns in a row (and hit) you're going to be slaughtered. I'm pretty sure Tenb said weaken isn't changing anytime soon; it was just revamped (and essentially balanced), it just doesn't remove 75% at max anymore (which when you think about it is a bit high, especially with it's low mana cost. I wouldn't mind 60-65% though). Shield will be revamped eventually. Edit: When a monster is confused is there a chance it will use its skill on another monster, or is it just regular attacks? Edit2: Out of curiosity, can you tell us the rolls (I assume they're rolls) used for the frequent healer thing? This post has been edited by DemonEyesBob: Aug 12 2009, 03:52
|
|
|
|
|
 |
|
Aug 11 2009, 23:39
|
megaplayboy
Group: Gold Star Club
Posts: 2,876
Joined: 8-June 08

|
Tenb: Does holy increases the effect of cure, shield, regen, and barrier? I've tried cure and shield with and without holy, and I didn't noticed any differences. I like to use my APs on something else if holy have no effects on those magics.
|
|
|
|
|
 |
|
Aug 11 2009, 23:57
|
bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

|
QUOTE(bbgr @ Aug 11 2009, 20:49)  58 5 You gain 26 Credits! 58 4 You gain 1156.84 EXP! 58 3 You are Victorious! ... 0 3 Spawned Monster B: MID=12 (Manthra) LV=69 HP=3448 MP=164 SP=52 NA=84 Type=hostile 0 2 Spawned Monster A: MID=25 (Mutant Peacock) LV=72 HP=1570 MP=135 SP=42 NA=88 Type=hostile 0 1 Initializing random encounter ... 0 0 Battle Start! Almost x3 !!! (IMG:[ invalid] style_emoticons/default/ohmy.gif) Note; That manthra take 2/3 min. + all my MP to go down... My mystake, it's a simply x2, look: , 35 5 You gain 36 Credits! 35 4 You gain 1160.12 EXP! 35 3 You are Victorious! ... 0 4 Spawned Monster C: MID=9 (Cookie Monster) LV=71 HP=1358 MP=169 SP=42 NA=92 Type=hostile 0 3 Spawned Monster B: MID=25 (Mutant Peacock) LV=72 HP=1570 MP=135 SP=42 NA=88 Type=hostile 0 2 Spawned Monster A: MID=6 (Fire Fox) LV=70 HP=1408 MP=152 SP=41 NA=91 Type=hostile 0 1 Initializing random encounter ... 0 0 Battle Start! It's my new Rainbow Aura that is awesome! (IMG:[ invalid] style_emoticons/default/biggrin.gif)
|
|
|
|
|
 |
|
Aug 12 2009, 01:34
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(bbgr @ Aug 11 2009, 16:57)  My mystake, it's a simply x2
I wonder if it has anything to do with this? Compare: [ gannonman.com] http://gannonman.com/image/unbrokd_172936524.PNG[ i422.photobucket.com] http://i422.photobucket.com/albums/pp308/h...ame20090812.pngThese are both Endgame by the way. Yeah, the challenge was restructured from 7 regulars, 2 mini-bosses, and a boss to 3 regulars, 3 mini-bosses, and a boss, but I'm not so sure the 4 less regualr enemies and one extra boss can account for the almost 28k drop in EXP. This post has been edited by hitokiri84: Aug 12 2009, 01:35
|
|
|
|
|
 |
|
Aug 12 2009, 01:55
|
bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

|
QUOTE(hitokiri84 @ Aug 12 2009, 01:34)  I wonder if it has anything to do with this? Compare: [ gannonman.com] http://gannonman.com/image/unbrokd_172936524.PNG[ i422.photobucket.com] http://i422.photobucket.com/albums/pp308/h...ame20090812.pngThese are both Endgame by the way. Yeah, the challenge was restructured from 7 regulars, 2 mini-bosses, and a boss to 3 regulars, 3 mini-bosses, and a boss, but I'm not so sure the 4 less regualr enemies and one extra boss can account for the almost 28k drop in EXP. Mine are Hourly battles, exp is the same of Arena? I don't remember... (IMG:[ invalid] style_emoticons/default/unsure.gif) plus you've some more AL than me and BigR... (IMG:[ invalid] style_emoticons/default/tongue.gif) Monster X exp. Boss X*2 exp. Legendary X*? exp. plus Endgame have a nice exp. bonus... This post has been edited by bbgr: Aug 12 2009, 01:57
|
|
|
|
|
 |
|
Aug 12 2009, 04:14
|
Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

|
@Tenboro: I have a few suggestions on the whole 5% mana/spirit regen of mobs thing. While I understand why this was done, I think its a little too far considering you can get smashed by 5 or more mobs at certain times. Giving the mobs effectively a infinite supply of mana isn't well balanced in my opinion. So I have a few alternatives I came up with:
1. Reduce the per turn to per 5 turns or something similar. Perhaps base the regenerative turn on factors such as how many mobs are around and the player's level. 2. Have an overall mana/spirit pool for the mobs. They regenerate based on how much this pool can give out (based on factors above). As the number of mobs decrease in the battle, each mob gets more mana/spirit since there isn't as many to feed. 3. Reduce the mana cost for magic attacks for mobs from 50% to 25-20%. 4. Allow random mobs to carry items they can use on their selves or another mob. 5. Create a new type of mob that specializes in healing. This mob randomly shows up with a bunch and can cast supportive magic on the others based on its lvl. For example it can't heal hp (cure) on mobs until it is lvl 40. This mob should have its own special spell to 'transfer' its own mana/spirit reserves onto another mob. In addition, this mob should have an ability where it becomes inactive for a turn or two with lower evade chance to recharge its own mana/spirit supply so it can continue to support the group. 6. There have been requests for a defend ability where players don't want to take an action that turn to let current buffs process on them and what not. Instead of a defend, what about a 'focus' and 'meditation' skill? Both lower the target's evade and/or defense but restores a % of base MP and SP respectively. Allow this ability to be for both players and mobs.
At any rate, these are just some suggestions as an alternative.
|
|
|
|
|
 |
|
Aug 12 2009, 22:37
|
bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

|
Note: Monsters are more difficult to kill + they can regen their MP= On hard I've some problem to defeat them and save enought HP and MP for next hourly battles. Why when things seem to go better, then they get worse? (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
|
|
|
|
|
 |
|
Aug 13 2009, 00:41
|
Awing01
Group: Members
Posts: 1,236
Joined: 24-May 06

|
What the hell does shield do. I cast it and I still receive the same amount of physical damage.
2 Amphibious Sperm Whale hits you for 42 crushing damage. 8 1 You hit Amphibious Sperm Whale for 124 crushing damage. 7 2 Amphibious Sperm Whale hits you for 42 crushing damage. 7 1 You hit Amphibious Sperm Whale for 94 crushing damage. 6 4 Bukkake hits you for 87 soul damage. 6 3 Amphibious Sperm Whale casts Bukkake 6 2 Shield procs the effect Shield on yourself. 6 1 You cast Shield. 5 2 Amphibious Sperm Whale hits you for 41 crushing damage.
No change in physical damage taken ???
|
|
|
|
Aug 13 2009, 00:45
|
NoNameNoBlame
Group: Gold Star Club
Posts: 7,641
Joined: 20-July 08

|
He said he would change that soon.
|
|
|
|
Aug 13 2009, 00:50
|
Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

|
Awing, what's your supportive proficiency? As it is now how much shield helps is very much related to your proficiency in supportive, so unless it's close to your level it won't help a lot, though as 3d mentioned, Ten has plans to normalize it over all the levels so it isn't useless at high levels.
What I wanna know is....what's the point of poison now? With the mana/spirit regen it just seems like a waste of points...
|
|
|
|
Aug 13 2009, 00:55
|
Ebil☆Panda
Group: Gold Star Club
Posts: 18,015
Joined: 26-December 05

|
i still use poison handy for bosses (manthra mostly) and some what for legendaries (tho it was only doing around 40 damage to mithra)
|
|
|
|
Aug 13 2009, 00:55
|
masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

|
QUOTE(Dndestroy @ Aug 12 2009, 18:50)  Awing, what's your supportive proficiency? As it is now how much shield helps is very much related to your proficiency in supportive, so unless it's close to your level it won't help a lot, though as 3d mentioned, Ten has plans to normalize it over all the levels so it isn't useless at high levels.
What I wanna know is....what's the point of poison now? With the mana/spirit regen it just seems like a waste of points...
Poison can be useful if you like doing hourlies or arenas on Battletoads. Low cost, long effect, and I think it slightly decreases their accuracy as well (iirc).
|
|
|
|
|
 |
|
Aug 13 2009, 00:55
|
Awing01
Group: Members
Posts: 1,236
Joined: 24-May 06

|
My supportive proficiency is at 25.3 - didnt think snowflake would make such a huge impact on my shield. Before snowflake, shield would reduce my damage taken by 50% - now it doesn't do shit.
|
|
|
|
Aug 13 2009, 01:04
|
Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

|
QUOTE(Dndestroy @ Aug 12 2009, 18:50)  What I wanna know is....what's the point of poison now? With the mana/spirit regen it just seems like a waste of points...
I can usually cast poison on one mob when dealing with 5 or more and by the time I come back to it, it has already died. That and it lowers evade chance.
|
|
|
|
Aug 13 2009, 01:26
|
EvolutionKing
Group: Gold Star Club
Posts: 9,454
Joined: 2-May 07

|
QUOTE(Dndestroy @ Aug 12 2009, 18:50)  What I wanna know is....what's the point of poison now? With the mana/spirit regen it just seems like a waste of points...
I find Poison is very useful in long battles (especially Arena challenges) with a boss monster to be able to hit it more often as well as extra damage, which lasts for about 16 turns when cast.
|
|
|
|
Aug 13 2009, 01:36
|
Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

|
Hmm, then I'm guessing it'll probably see more use after I hit 40 cause as it is my poison isn't seeing any use cause if I don't blow up the mobs within a relatively short amount of time even mobs 5 lvls below me can blow my face in on normal...and I have slightly more END than my lvl to boot ><
|
|
|
|
|
 |
|
Aug 13 2009, 02:14
|
Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

|
I use poison as a cheap alt to more expensive elemental attacks when there are many mobs - I poison one or two, hit them to get them near the dying point, and than take care of the big guys. That said, I am wondering if this is not a waste of mana (seems that casting posion is as effective as hitting them another time), and in Snowflake I find myself using Inferno AoE much more often and Posion, much less.
That said, it is an ok spell for one ability point, since I see no reason to boost it further - according to the description, further boosts just give you longer duration, and at my level, the 7 turns it lasts is usually enough.
PS. It is also useful on bosses if I am out of better way to deal with them than slugging it out hth.
This post has been edited by Red_Piotrus: Aug 13 2009, 03:32
|
|
|
|
|
 |
|
Aug 13 2009, 02:38
|
Master_S
Group: Gold Star Club
Posts: 2,063
Joined: 18-April 09

|
Like Sonic wrote, Poison is useful when you've to fight more mobs, particularly on my low level. The only difference is, that when I come back the monster is still alive and I have to hit him once or twice.
As an example, on my level I can't fight Cookie Monster effectively (no wind elemental). So if there are 2-3 other mobs, I cast Weaken and Poison on the Cookie Monster. That helps me a lot while killing the others. Same thing for Mini-Bosses.
|
|
|
|
|
 |
|
Aug 13 2009, 03:16
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
Well, I have to offer the antithesis and say that Poison is garbage. I've maxed it to 5 points three different times, thinking the damage would improve as my proficiency increased, and I was wrong every time. My proficiency is at 100, and it does no more damage than when it was at 40. The only difference is the number of turns, but, the damage is so small that it hardly covers for the increase in enemy HP as your own level increases. Trying to justify it's use on mini-bosses and legendaries is not valid since the damage delt per turn reduces drastically as their strength goes up (Shield derived stat.) I wouldn't recommend using Poison unless your level is below 40 and are lacking Cure. It's a waste of MP and a turn that could be better spent just attacking the enemy with a normal attack, and it's even moreso a waste of ability points. And that is coming from the guy that levels the fastest, has the most ability points, and currently has 23 legendary trophies, soon to be 26 in a couple of hours.
|
|
|
|
|
 |
|
Aug 13 2009, 04:20
|
Ebil☆Panda
Group: Gold Star Club
Posts: 18,015
Joined: 26-December 05

|
21 turns @ 40 damage each = 640 a cast (against mithra) normal monsters are higher (98 for blue slime, 130 tentacle, 124 green slime, ect)
it's not a lot, but it's far from garbage
poison is one of those skills that isn't meant to be godly, it's meant to give you a small helping hand as you widdle away at something with a huge amount of hp if you're a speed/damage whore, of course you aren't going to be happy with it
|
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|