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HentaiVerse 0.3.0, Say hi to Snowflake |
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Aug 9 2009, 20:12
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Tenboro

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QUOTE(hitokiri84 @ Aug 9 2009, 20:06)  I'm guessing you were going to say something about this?
i do not like the looks of that health_regen line :<
Shush. I accidentally left in one of the debug outputs I used to track down why weaken wasn't acting like I expected for a couple minutes. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Aug 9 2009, 20:17
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(Tenboro @ Aug 9 2009, 19:53)  So when you get mugged on the street, you just say to the thief that no, I'm not up for it today, can't we take it another time? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Haven't had that experience yet, ill let you know how it went when i do (IMG:[ invalid] style_emoticons/default/biggrin.gif) What about the panda criting me while weakened, is that a bug or have there been any changes to the settings?
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Aug 9 2009, 20:23
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Ebil☆Panda
Group: Gold Star Club
Posts: 18,015
Joined: 26-December 05

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QUOTE What about the panda criting me while weakened, is that a bug or have there been any changes to the settings? that would probably be the 1% tenb just switched to 0% (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Tenboro @ Aug 9 2009, 14:11)  Working as intended. As always, Weaken only works on physical attacks.
what does the skills in the op post refer to (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(Tenboro @ Aug 5 2009, 02:59)  -- Targets affected by Weaken can no longer score critical hits with physical attacks or skills.
if it wasn't referring to the physical based magic attacks (like bamboo attack)? or do you mean it works for both normal attacks and physical based magic attacks (just the 0% crit chance, not weakening of the hits)
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Aug 9 2009, 20:25
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Aug 9 2009, 14:11)  It's probably because the scaling curve for monsters was really never tested above some lvl somewhere below yours. What you're seeing is the additional primary boosts from auras which I'm guessing works out to 10 levels or so at yours, combined with the fact that Weaken now actually works at those levels. I've tried putting in a small exponential factor that will only really kick in on higher levels, can you see how much of an effect that's having?
You couldn't just let the rest of us look forward to being juggernauts in a year or so when we reach level 150, could you? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by DemonEyesBob: Aug 9 2009, 20:30
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Aug 9 2009, 20:27
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Tenboro

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QUOTE(Ebil☆Panda @ Aug 9 2009, 20:23)  if it wasn't referring to the physical based magic attacks (like bamboo attack)? or do you mean it works for both normal attacks and physical based magic attacks (just the 0% crit chance, not weakening of the hits)
Err, well. To be 100% non-ambiguous: it works for physical attacks and *physical* skills. But it does not work for *magical* skills. QUOTE(DemonEyesBob @ Aug 9 2009, 20:25)  You couldn't just let us look forward to being juggernauts in a year or so when the rest of us reach level 150, could you? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Rebalancing is going to screw everything up when equipment starts gaining actual boost, anyway. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Aug 9 2009, 20:52
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Aug 9 2009, 13:11)  It's probably because the scaling curve for monsters was really never tested above some lvl somewhere below yours. What you're seeing is the additional primary boosts from auras which I'm guessing works out to 10 levels or so at yours, combined with the fact that Weaken now actually works at those levels. I've tried putting in a small exponential factor that will only really kick in on higher levels, can you see how much of an effect that's having?
Um.. well grindfest monsters seem to be a little stronger, but I assumed that's because my elemental ratings have been slashed and I'm getting hit for more magic damage. I hope that doesn't mean legendaries will get stronger too. edit later: yeah, the battletoad monsters are on steroids now QUOTE(Tenboro @ Aug 9 2009, 13:27)  Rebalancing is going to screw everything up when equipment starts gaining actual boost, anyway. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I have a feeling that will make me beastly strong as well. Hopefully enough to smack a bitch or two off of their legendary pedestals. This post has been edited by hitokiri84: Aug 9 2009, 23:49
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Aug 9 2009, 20:55
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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QUOTE(Tenboro @ Aug 9 2009, 19:53)  Actually the timer starts when the actual event is finished. Which it does by creating the battle. So the timer is from you get the encounter text.
That's kind of odd then cause it seems to be an hour after I've finished the battle, and I've actually lost a few minutes to that before...it's probably a problem with the text showing up later than it should be or something, though losing maybe a minute or so isn't that important :X
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Aug 9 2009, 21:50
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(Dndestroy @ Aug 9 2009, 20:55)  That's kind of odd then cause it seems to be an hour after I've finished the battle, and I've actually lost a few minutes to that before...it's probably a problem with the text showing up later than it should be or something, though losing maybe a minute or so isn't that important :X
Yeah, there seems to be some 5 or more minutes period i which you can engage in the battle.
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Aug 9 2009, 23:06
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Aug 5 2009, 01:59)  - The round loot quality bonus has been capped at round 50
- Playing on easier difficulty ratings now places a significant penalty on the loot quality bonus normally given for reaching higher rounds, as well as on how many credits you gain from a battle
- Playing on higher difficulty ratings now give a larger increase modification to this bonus
- The effect of difficulty rating on the random encounter loot quality has been increased significantly Okay, what exactly do I have to do to get Mana Elixir drops now? Before the update, they were somewhat easy to get from grindfest on any difficulty. Now, I've played hundreds of rounds on various difficulties and only gotten one. - Well past 100 on Cake, and obviously nothing. - About 80 rounds on Normal and no Elixirs, but somehow it managed to give me a Scroll of the Gods on round 6 or something. - Played past round 50 three times on Hard and got only one - Played to round 25 on Heroic and nothing The healer gives one Mana Elixir a day at best, so how the heck am I supposed to restore my supply when I can't even get them playing past the cap on Hard? I think the new restrictions are a little too severe. I've also played about a dozen hourlies on battletoads and it hasn't given me anything other than the worthless Lesser health potions and such. This post has been edited by hitokiri84: Aug 9 2009, 23:08
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Aug 9 2009, 23:17
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cptkleenex
Group: Gold Star Club
Posts: 11,785
Joined: 23-January 08

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I'd be fine just being able to trade my Spirit Elixirs for Mana. But yea, those things are crazy hard to get now.
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Aug 9 2009, 23:23
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(hitokiri84 @ Aug 9 2009, 17:06)  Okay, what exactly do I have to do to get Mana Elixir drops now? Before the update, they were somewhat easy to get from grindfest on any difficulty. Now, I've played hundreds of rounds on various difficulties and only gotten one.
- Well past 100 on Cake, and obviously nothing. - About 80 rounds on Normal and no Elixirs, but somehow it managed to give me a Scroll of the Gods on round 6 or something. - Played past round 50 three times on Hard and got only one - Played to round 25 on Heroic and nothing
The healer gives one Mana Elixir a day at best, so how the heck am I supposed to restore my supply when I can't even get them playing past the cap on Hard? I think the new restrictions are a little too severe.
I've also played about a dozen hourlies on battletoads and it hasn't given me anything other than the worthless Lesser health potions and such.
Yay! Someone else makes a plea!
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Aug 10 2009, 00:05
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(hitokiri84 @ Aug 9 2009, 23:06)  Okay, what exactly do I have to do to get Mana Elixir drops now? Before the update, they were somewhat easy to get from grindfest on any difficulty. Now, I've played hundreds of rounds on various difficulties and only gotten one.
- Well past 100 on Cake, and obviously nothing. - About 80 rounds on Normal and no Elixirs, but somehow it managed to give me a Scroll of the Gods on round 6 or something. - Played past round 50 three times on Hard and got only one - Played to round 25 on Heroic and nothing
The healer gives one Mana Elixir a day at best, so how the heck am I supposed to restore my supply when I can't even get them playing past the cap on Hard? I think the new restrictions are a little too severe.
I've also played about a dozen hourlies on battletoads and it hasn't given me anything other than the worthless Lesser health potions and such.
I would say you can still consider yourself lucky, i've also played about a dozen hourlies and never got ANYTHING at all, and only a few crude and avg potions from grinfesting. The armor and weaponery Tenboro mentioned, well i only know from chat that they do exist, but unless i do some arenas past Test of Faith on higher than normal settings (which i have no way of surviving in current condition) i don't think i wil see any anytime soon. The drop rate of everything seems to be lowered to like - 0 I know i am complaining a lot all the time but it seems to me like Tenb. did not notice that the game was hard enough already and forgot to compensate for the even harder setting. Now i'd have to switch to Cake to play the previous Normal.
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Aug 10 2009, 00:15
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(cptkleenex @ Aug 9 2009, 16:17)  I'd be fine just being able to trade my Spirit Elixirs for Mana. But yea, those things are crazy hard to get now.
With as many artifacts as you have, I'm betting you have hundreds of Mana Elixirs saved up. :/
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Aug 10 2009, 00:48
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cptkleenex
Group: Gold Star Club
Posts: 11,785
Joined: 23-January 08

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QUOTE(hitokiri84 @ Aug 9 2009, 17:15)  With as many artifacts as you have, I'm betting you have hundreds of Mana Elixirs saved up. :/
39 is all I've got chief, and those get used up pretty quickly.
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Aug 10 2009, 00:52
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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39 is more than I've ever had at one point. How about the system stop giving me equipment already and switch to elixirs? (IMG:[ invalid] style_emoticons/default/dry.gif)
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Aug 10 2009, 00:57
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megaplayboy
Group: Gold Star Club
Posts: 2,876
Joined: 8-June 08

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QUOTE(Lunatic2 @ Aug 9 2009, 15:05)  I would say you can still consider yourself lucky, i've also played about a dozen hourlies and never got ANYTHING at all, and only a few crude and avg potions from grinfesting. The armor and weaponery Tenboro mentioned, well i only know from chat that they do exist, but unless i do some arenas past Test of Faith on higher than normal settings (which i have no way of surviving in current condition) i don't think i wil see any anytime soon. The drop rate of everything seems to be lowered to like - 0
I know i am complaining a lot all the time but it seems to me like Tenb. did not notice that the game was hard enough already and forgot to compensate for the even harder setting. Now i'd have to switch to Cake to play the previous Normal.
Once you get cure at level 40, monster battle get easier. You can last longer in grindfest and arena challenges, get better items, and earn more arena bonus for upgrade (AB and pack rat).
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Aug 10 2009, 01:45
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenboro @ Aug 8 2009, 13:31)  I'd accidentally flipped the increase chance for weapon and armors, so they should now increase at a more even rate.
Does more even rate mean not at all? It shouldn't take 4 rounds of grindfest to get anything, especially since one of the pieces of equipment I am wearing I have 0 proficiency in...
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Aug 10 2009, 01:55
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Ebil☆Panda
Group: Gold Star Club
Posts: 18,015
Joined: 26-December 05

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i thought it was just me has slowed to a crawl, hasn't it
edit: seem to be getting a good bit in the arena maybe we're just having horrible luck in grindfest
This post has been edited by Ebil☆Panda: Aug 10 2009, 02:24
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