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> HentaiVerse 0.3.0, Say hi to Snowflake

 
post Aug 9 2009, 17:46
Post #201
Lunatic2



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Tenboro, there is 1 more thing that has been bothering me regarding Weaken.
You said -- Targets affected by Weaken can no longer score critical hits with physical attacks or skills.
I just got Bamboo Attacked from Panda while weakened. Does this not include critical hits?
[attachmentid=3556]



Also could you consider upgrading weaken by 18% for every point? It usesd to be about 1/10 of their damage
and before i could get though 5 rounds with some help of second wind.
Now that it is 1/4 i am having problems surviving though 2 rounds with 3 monsters and you don't even get to get some second wind or get to drop items because of the very few rounds you can survive. The guys on higher levels might not have it so dificult with all the spells and bonuses they already have, but for us on lower levels this HentaiVerse 0.3.0 is living hell. (IMG:[invalid] style_emoticons/default/sad.gif)
This is what was left from my HP/MP after just 1 battle.
[attachmentid=3556]

Thanks for your thoughts.

This post has been edited by Lunatic2: Aug 9 2009, 17:50
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post Aug 9 2009, 17:50
Post #202
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QUOTE
- Boss monsters and above now give four times as much EXP as before.

Has this been changed back again as I only got double exp against a mind raper last battle??
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post Aug 9 2009, 18:25
Post #203
Ebil☆Panda



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QUOTE(Lunatic2 @ Aug 9 2009, 11:46) *

Tenboro, there is 1 more thing that has been bothering me regarding Weaken.
You said -- Targets affected by Weaken can no longer score critical hits with physical attacks or skills.
I just got Bamboo Attacked from Panda while weakened. Does this not include critical hits?
[attachmentid=3556]

bamboo attack doesn't = critical, it's a magic attack
if it hit a crit on you, it'd say Bamboo Attack crits you for *** physical damage.
can't say anything for the normal attack that crit you tho
how many points do you have in it so far? it seems to work well for me (5 points)


edit:
before weaken
Jiggle crits you for 192 wind damage.

after weaken
Jiggle crits you for 297 wind damage.

is it because it's magic based? or is it bugged?

This post has been edited by Ebil☆Panda: Aug 9 2009, 18:33
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post Aug 9 2009, 18:25
Post #204
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QUOTE(TheBigR @ Aug 9 2009, 08:50) *

Has this been changed back again as I only got double exp against a mind raper last battle??

Seem like it. I'm getting 2x exp for other boss too.
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post Aug 9 2009, 18:34
Post #205
hitokiri84



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I'm pretty sure 0.3.0 was rebalanced with the masses in mind, but it pretty much turned me into a juggernaut. I haven't been defeated by a single thing since the update in hourlies or arena aside from the untouchable legendaries, even with a lot of hourlies on battletoads. Then again, I'm way out beyond that 99.7% percentile on the bell curve, aren't I? Of course the update won't have it's intended effects on an outlier.

Weaken does seem to be a bit weaker now after a couple of days. It could just be my imagination too since I reduced my elemental ratings to boost my overcharge, even though that should only effect the monster's magic attacks.

QUOTE(Ebil☆Panda @ Aug 9 2009, 11:25) *
before weaken
Jiggle crits you for 192 wind damage.

after weaken
Jiggle crits you for 297 wind damage.

is it because it's magic based? or is it bugged?

Weaken only affects physical attacks.

This post has been edited by hitokiri84: Aug 9 2009, 18:36
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post Aug 9 2009, 18:40
Post #206
Dndestroy



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Ebil's talking in relation to this line from the first post:

QUOTE
-- Targets affected by Weaken can no longer score critical hits with physical attacks or skills.


Which can be taken as both physical attacks and (physical) skills or as physical attacks and (all) skills. My guess would be with the former more so than the latter.

That said ten used "or" instead of "and" there...so if it was just a mix-up between the two it's fine cause it would be kinda odd for weaken to only affect one type of attack and not the other :X

This post has been edited by Dndestroy: Aug 9 2009, 18:42
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post Aug 9 2009, 18:54
Post #207
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Well magic isn't a physical attack or skill, now is it?




This post has been edited by hitokiri84: Aug 9 2009, 18:58
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post Aug 9 2009, 18:59
Post #208
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sonofabitchdoublepostwrongthread -_-

This post has been edited by hitokiri84: Aug 9 2009, 19:00
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post Aug 9 2009, 19:00
Post #209
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QUOTE(megaplayboy @ Aug 10 2009, 00:25) *

Seem like it. I'm getting 2x exp for other boss too.

Definitely want clarification on this as the only issue I had was fixed and now its gone back to how it was (IMG:[invalid] style_emoticons/default/dry.gif)
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post Aug 9 2009, 19:03
Post #210
Ebil☆Panda



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QUOTE
Well magic isn't a physical attack or skill, now is it?

technically, they are skills, as they aren't normal attacks
normal monsters can't use spirit attacks, so it's not that (aside for whale and peacock having their spells boosted with spirit)
a panda's bamboo attack uses magic, but has physical damage
a green slimes jiggle uses magic, but has wind(magic) damage
both are "skills", but weaken likely only has an effect on magic skills that give physical damage

in short, attacks from monsters using their magic can be both skills and physical
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post Aug 9 2009, 19:10
Post #211
Lunatic2



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QUOTE(Ebil☆Panda @ Aug 9 2009, 18:25) *

bamboo attack doesn't = critical, it's a magic attack
if it hit a crit on you, it'd say Bamboo Attack crits you for *** physical damage.
can't say anything for the normal attack that crit you tho
how many points do you have in it so far? it seems to work well for me (5 points)


I have 5 pints in it, but as i said, before it consumed about 90% dmg, now its only 75%
Before i was receiving about 3-6 dmg from each monster, now it is about 15-20ish.
(IMG:[invalid] style_emoticons/default/blink.gif) That is a HUGE difference if you get slashed with -20ish- or -80ish- dmg per round + now they have replenishing magic.

I am hoping Tenboro could tweak it a bit back to what it was before.
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post Aug 9 2009, 19:14
Post #212
hitokiri84



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QUOTE(Ebil☆Panda @ Aug 9 2009, 12:03) *

technically, they are skills, as they aren't normal attacks
normal monsters can't use spirit attacks, so it's not that (aside for whale and peacock having their spells boosted with spirit)
a panda's bamboo attack uses magic, but has physical damage
a green slimes jiggle uses magic, but has wind(magic) damage
both are "skills", but weaken likely only has an effect on magic skills that give physical damage

in short, attacks from monsters using their magic can be both skills and physical

Maybe so, but I'll bet you money that it's coded to only reduce normal attacks and not physical based magic or spirit attacks.
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post Aug 9 2009, 19:16
Post #213
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QUOTE(hitokiri84 @ Aug 9 2009, 19:14) *

Maybe so, but I'll bet you money that it's coded to only reduce normal attacks and not physical based magic or spirit attacks.


You are probably right (IMG:[invalid] style_emoticons/default/sad.gif)
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post Aug 9 2009, 19:42
Post #214
Ebil☆Panda



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QUOTE(hitokiri84 @ Aug 9 2009, 13:14) *

Maybe so, but I'll bet you money that it's coded to only reduce normal attacks and not physical based magic or spirit attacks.

never said it reduced the physical based magic attacks
what tenb said is
QUOTE
-- Targets affected by Weaken can no longer score critical hits with physical attacks or skills.

what we're trying to figure out is if it's both physical based magic attacks and magic based that are supposed to have 0 critical hits while weakened, or if it's just physical based (probably physical based)
but it also seems to be bugged since lunatic took a critical hit while the panda was weakened
(IMG:[i176.photobucket.com] http://i176.photobucket.com/albums/w169/therightstuf/E-H%20games/bamboo.jpg)
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post Aug 9 2009, 19:52
Post #215
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Like I said, it's probably not coded to affect non-normal attacks, which would include crits by magic. If I was wrong, I think Tenboro would have replied to this thread at the same time he repied to the Equipment thread stating that weapons do indeed do something already.

This post has been edited by hitokiri84: Aug 9 2009, 19:53
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post Aug 9 2009, 19:53
Post #216
Tenboro

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QUOTE(Dndestroy @ Aug 9 2009, 16:39) *

They're called hourly battles for a reason...Also, after the day resets it also restarts the timer for the next hourly battle.

Edit: Also, it starts the timer after the battle was finished, not when you start it.


Actually the timer starts when the actual event is finished. Which it does by creating the battle. So the timer is from you get the encounter text.

QUOTE(Lunatic2 @ Aug 9 2009, 16:57) *

Thanks, that helps a bit.
Thou i would still like to have an option to decline the encounter when i go to my character screen.


So when you get mugged on the street, you just say to the thief that no, I'm not up for it today, can't we take it another time? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 9 2009, 20:04
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Nevermind its fixed itself

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post Aug 9 2009, 20:06
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I'm guessing you were going to say something about this?

(IMG:[i422.photobucket.com] http://i422.photobucket.com/albums/pp308/hitokiri84/displaybug.png)

i do not like the looks of that health_regen line :<

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post Aug 9 2009, 20:07
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QUOTE(hitokiri84 @ Aug 10 2009, 02:06) *

I'm guessing you were going to say something about this?

I certainly was
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post Aug 9 2009, 20:11
Post #220
Tenboro

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QUOTE(Lunatic2 @ Aug 9 2009, 17:46) *

Tenboro, there is 1 more thing that has been bothering me regarding Weaken.
You said -- Targets affected by Weaken can no longer score critical hits with physical attacks or skills.
I just got Bamboo Attacked from Panda while weakened. Does this not include critical hits?


The debuff system was capped to leave skills at at least 1, so monsters would still have 1% chance to crit. I've fixed it to cap at 0 instead.

QUOTE
Also could you consider upgrading weaken by 18% for every point? It usesd to be about 1/10 of their damage
and before i could get though 5 rounds with some help of second wind.
Now that it is 1/4 i am having problems surviving though 2 rounds with 3 monsters and you don't even get to get some second wind or get to drop items because of the very few rounds you can survive. The guys on higher levels might not have it so dificult with all the spells and bonuses they already have, but for us on lower levels this HentaiVerse 0.3.0 is living hell. (IMG:[invalid] style_emoticons/default/sad.gif)


I don't have any plans of changing Weaken any further, but there will be some tweaks of the skill tree when I add the remaining tiers.

QUOTE(TheBigR @ Aug 9 2009, 17:50) *

Has this been changed back again as I only got double exp against a mind raper last battle??


It was never "double", but 4x of what you used to get.

QUOTE(Ebil☆Panda @ Aug 9 2009, 18:25) *

before weaken
Jiggle crits you for 192 wind damage.

after weaken
Jiggle crits you for 297 wind damage.

is it because it's magic based? or is it bugged?


Working as intended. As always, Weaken only works on physical attacks.

QUOTE(hitokiri84 @ Aug 9 2009, 18:34) *

I'm pretty sure 0.3.0 was rebalanced with the masses in mind, but it pretty much turned me into a juggernaut. I haven't been defeated by a single thing since the update in hourlies or arena aside from the untouchable legendaries, even with a lot of hourlies on battletoads. Then again, I'm way out beyond that 99.7% percentile on the bell curve, aren't I? Of course the update won't have it's intended effects on an outlier.


It's probably because the scaling curve for monsters was really never tested above some lvl somewhere below yours. What you're seeing is the additional primary boosts from auras which I'm guessing works out to 10 levels or so at yours, combined with the fact that Weaken now actually works at those levels. I've tried putting in a small exponential factor that will only really kick in on higher levels, can you see how much of an effect that's having?
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