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HentaiVerse 0.3.0, Say hi to Snowflake |
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Aug 8 2009, 12:01
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(moonflow @ Aug 8 2009, 05:43)  Huh? How could this be? You are not going to admit that you forgot to put your gained equippment on, are you?
Obviously, you haven't been reading the Equipment Thread. Okay, bbgr, here's where equipment is... Spoiler text - Highlight to read... Wherever you are not. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 8 2009, 16:03
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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Has the proficiency increase been tweaked? Suddenly my shield proficiency rate seems to have almost stopped?
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Aug 8 2009, 22:31
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Tenboro

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Note that I've tweaked some elemental ratings for legendary monsters, every legendary should now have exactly one elemental weakness. QUOTE(TheBigR @ Aug 8 2009, 16:03)  Has the proficiency increase been tweaked? Suddenly my shield proficiency rate seems to have almost stopped?
I'd accidentally flipped the increase chance for weapon and armors, so they should now increase at a more even rate.
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Aug 8 2009, 23:37
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Aug 8 2009, 15:31)  Note that I've tweaked some elemental ratings for legendary monsters, every legendary should now have exactly one elemental weakness.
Is that elemental as in "Elemental," or is that a generic statement with Divine and Forbidden inclusive? That sounds nice as long as you tell me the "weaknesses" aren't hitting the legendary for 200 damage per magic cast when they have over 100000 HP and massive defense and immunities to everything else...
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Aug 9 2009, 01:28
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Aug 8 2009, 16:31)  Note that I've tweaked some elemental ratings for legendary monsters, every legendary should now have exactly one elemental weakness. I'd accidentally flipped the increase chance for weapon and armors, so they should now increase at a more even rate.
Been meaning to ask, can monsters have multiple resistances, ie. elec does 75%, fire does 50%, wind and ice do 25%, dark is good? Something like that? Also, as a tiny, tiny bonus, I think if we level (I almost said evolve, fucking shoot me) mid battle,the monsters in the arena for the rest of the rounds should not hit our new level. That would be nice. EDIT!: I was in a battle in the first arena, and the battle (funny enough) took so much time that the new day started. I did not receive 100C (or w/e the award is) for beating it, but it is listed as already played today (which means I also had to pay more to play the match). This post has been edited by DemonEyesBob: Aug 9 2009, 07:02
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Aug 9 2009, 03:57
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Tenboro @ Aug 8 2009, 16:31) 
I'd accidentally flipped the increase chance for weapon and armors, so they should now increase at a more even rate.
Yay! for fix. (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Alpha 7: Aug 9 2009, 03:58
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Aug 9 2009, 09:47
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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@Tenb: Can you update the math for calculating stats please ^^ Attack Hit Chance= ... Magic Hit Chance= ... etc. And then maybe change speed to be like, 100 + agi/3 + lvl/3 or something so that it's not solely based on agi (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by DemonEyesBob: Aug 9 2009, 09:48
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Aug 9 2009, 10:10
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Tenboro

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QUOTE(hitokiri84 @ Aug 8 2009, 23:37)  Is that elemental as in "Elemental," or is that a generic statement with Divine and Forbidden inclusive?
That sounds nice as long as you tell me the "weaknesses" aren't hitting the legendary for 200 damage per magic cast when they have over 100000 HP and massive defense and immunities to everything else...
The statement includes divine and forbidden. QUOTE(DemonEyesBob @ Aug 9 2009, 01:28)  Been meaning to ask, can monsters have multiple resistances, ie. elec does 75%, fire does 50%, wind and ice do 25%, dark is good? Something like that?
They can have whatever resistances I want them to. QUOTE Also, as a tiny, tiny bonus, I think if we level (I almost said evolve, fucking shoot me) mid battle,the monsters in the arena for the rest of the rounds should not hit our new level. That would be nice. Seeing as each arena battle is generated on the fly after the last one, that's not really feasible even if I thought it was a good idea. QUOTE EDIT!: I was in a battle in the first arena, and the battle (funny enough) took so much time that the new day started. I did not receive 100C (or w/e the award is) for beating it, but it is listed as already played today (which means I also had to pay more to play the match).
Good point. Maybe I'll be arsed to fix it some time. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE @Tenb: Can you update the math for calculating stats please ^^
Attack Hit Chance= ... Magic Hit Chance= ... etc. As far as I know, they are updated. QUOTE And then maybe change speed to be like, 100 + agi/3 + lvl/3 or something so that it's not solely based on agi Seeing as monsters would get the same bonus, that would be so pointless. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Aug 9 2009, 10:22
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Aug 9 2009, 04:10)  They can have whatever resistances I want them to.
That is predictable, yet still distressing xD QUOTE(Tenboro @ Aug 9 2009, 04:10)  Good point. Maybe I'll be arsed to fix it some time. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Get the equipment done first, I'll live, just thought I'd mention it (it IS a bug). QUOTE(Tenboro @ Aug 9 2009, 04:10)  As far as I know, they are updated. OK. It said updated for 2.0, and the bonuses from gaining rank aren't there >_> (and for all we know, you tweaked something (IMG:[ invalid] style_emoticons/default/rolleyes.gif)) QUOTE(Tenboro @ Aug 9 2009, 04:10)  Seeing as monsters would get the same bonus, that would be so pointless. (IMG:[ invalid] style_emoticons/default/tongue.gif) (IMG:[ invalid] style_emoticons/default/tongue.gif) Also: I'm doing 3rd and 4th rounds of arena on nightmare and still averaging crude mana potions, if I'm lucky enough to get anything.... This post has been edited by DemonEyesBob: Aug 9 2009, 12:56
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Aug 9 2009, 14:40
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Third_Reighn
Group: Members
Posts: 198
Joined: 3-September 08

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i just wanted to check up on Weaken because im getting utterly destroyed by 3 enemy groups including mutant peacocks. at lvl 28 they used to hit me for ~5dmg when weakened, now im taking as much as 3x that value (13-15). strategy so far is weaken everything and kill the mob with most dmg capability first. ist frustrating to have 60% health gone after having weakend all.
im doing everything from grindfest to hourly battles on normal difficulty
as mentioned before there was some error with wich 5point weakens only reduced dmg to 50%. is that fixed yet because the notes mentioned 75%. i even tried to respec without sucess.
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Aug 9 2009, 15:38
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(Third_Reighn @ Aug 9 2009, 14:40)  i just wanted to check up on Weaken because im getting utterly destroyed by 3 enemy groups including mutant peacocks. at lvl 28 they used to hit me for ~5dmg when weakened, now im taking as much as 3x that value (13-15). strategy so far is weaken everything and kill the mob with most dmg capability first. ist frustrating to have 60% health gone after having weakend all.
im doing everything from grindfest to hourly battles on normal difficulty
as mentioned before there was some error with wich 5point weakens only reduced dmg to 50%. is that fixed yet because the notes mentioned 75%. i even tried to respec without sucess.
Same here, it hurts like hell. Weaken has dramaticaly weakened. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Aug 9 2009, 15:42
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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Tenboro: When there is an encounter and i open the character window, it will automaticaly take me to the battle without giving me the chance to decline the battle or do anything else for that matter. If (and that is most of the time) i was fighting a short while ago and my HP/MP are not replenished much yet, i will either get slaughtered or flee and lose a lot HP either way.
Can you fix this so the character screen would not automatically connect to the battle? I would very much like to have the chance to go to healer first so i can fight and actualy win the encounter. Otherwise right now its just a bothersome random gangbang.
Thanks!
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Aug 9 2009, 15:46
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Tenboro

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QUOTE(DemonEyesBob @ Aug 9 2009, 10:22)  Get the equipment done first, I'll live, just thought I'd mention it (it IS a bug).
Seeing as it's a two-minute patch, I've fixed it on live. It now uses the time you started the arena challenge to set the "last cleared" flag. QUOTE Also: I'm doing 3rd and 4th rounds of arena on nightmare and still averaging crude mana potions, if I'm lucky enough to get anything....
Well that's because it's the 3rd and 4th rounds. (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Lunatic2 @ Aug 9 2009, 15:38)  Same here, it hurts like hell. Weaken has dramaticaly weakened. (IMG:[ invalid] style_emoticons/default/sad.gif) Weaken used to be very level dependent, at higher levels it had much less effect. The change was to balance it across all levels, which it pretty much is now. QUOTE(Lunatic2 @ Aug 9 2009, 15:42)  Tenboro: When there is an encounter and i open the character window, it will automaticaly take me to the battle without giving me the chance to decline the battle or do anything else for that matter. If (and that is most of the time) i was fighting a short while ago and my HP/MP are not replenished much yet, i will either get slaughtered or flee and lose a lot HP either way.
Not really feasible to change with the way the event code is structured. I suggest you heal before you're attacked, if you need to.
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Aug 9 2009, 16:09
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(Tenboro @ Aug 9 2009, 15:46)  I suggest you heal before you're attacked, if you need to.
The problem is i don't know when will i be attacked. Which means i would have to heal right after every battle thus spending a lot of credit. That is if i want o use the character screen without having to worry about being attacked and leveled. QUOTE Not really feasible to change with the way the event code is structured. I hope you will be able to fix it at least in the near future. HentaiVerse 0.3.1 maybe? This post has been edited by Lunatic2: Aug 9 2009, 16:11
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Aug 9 2009, 16:15
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Dlaglacz
Group: Catgirl Camarilla
Posts: 7,899
Joined: 6-March 08

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QUOTE(Lunatic2 @ Aug 9 2009, 16:09)  The problem is i don't know when will i be attacked. Which means i would have to heal right after every battle thus spending a lot of credit. That is if i want o use the character screen without having to worry about being attacked and leveled.
Use this after battle starts: [ timberfrog.com] http://timberfrog.com/countdown/?t=00:55:00It'll make a sound 5 minutes before the next one is due...
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Aug 9 2009, 16:30
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(Dlaglacz @ Aug 9 2009, 16:15)  Use this after battle starts: [ timberfrog.com] http://timberfrog.com/countdown/?t=00:55:00It'll make a sound 5 minutes before the next one is due... Thanks. Does that preset time mean that the RANDOM encounter is (random) every 55 or 60 minutes? This post has been edited by Lunatic2: Aug 9 2009, 16:31
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Aug 9 2009, 16:39
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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They're called hourly battles for a reason...Also, after the day resets it also restarts the timer for the next hourly battle.
Edit: Also, it starts the timer after the battle was finished, not when you start it.
This post has been edited by Dndestroy: Aug 9 2009, 16:40
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Aug 9 2009, 16:57
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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Thanks, that helps a bit. Thou i would still like to have an option to decline the encounter when i go to my character screen.
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