Weapon proficiency seems extremely stingy compared to magic proficiency. In my last battle I cast Windblast, Shield, and Cure once each and all got proficiency points, yet 10 Attacks got no proficiency points. While this battle might be a bit extreme, most battles in which I whack-away in are only delivering WP about once every 7 attacks, whereas magic gives points about most of the time, and obviously as a mage-type my magic profs, especially Elemental are much higher than my only WP.
I need better than a 1 in 7 chance, at 0.45 WP and Level 45, to even bother trying to raise it, especially when I can end a battle two or three times faster with just magic.
@ Bob - Yes, the Random Generator that gives out prizes hates you, bbgr, and me. (IMG:[
invalid]
style_emoticons/default/biggrin.gif)
A new battle just moments ago...
24 3 You are Victorious!
20 1 You cast Weaken.
18 2 You cast Cure.
18 1 You gain 0.02 points of curative magic proficiency.
12 2 You cast Cure.
12 1 You gain 0.02 points of curative magic proficiency.
11 2 You cast Shield.
11 1 You gain 0.03 points of supportive magic proficiency.
7 2 You cast Cure.
7 1 You gain 0.02 points of curative magic proficiency.
4 1 You gain 0.01 points of two-handed weapon proficiency.
1 2 You cast Shield.
1 1 You gain 0.01 points of supportive magic proficiency.
0 4 Spawned Monster C: MID=26 (Amphibious Sperm Whale) LV=45 HP=490 MP=84 SP=24 NA=93 Type=hostile
0 3 Spawned Monster B: MID=7 (Scary Ghost) LV=43 HP=489 MP=81 SP=22 NA=92 Type=hostile
0 2 Spawned Monster A: MID=6 (Fire Fox) LV=41 HP=414 MP=90 SP=23 NA=95 Type=hostile
0 1 Initializing random encounter ...
0 0 Battle Start!
Six magic casts = five prof gains. 18 Attacks = 1 weapon prof gain. (IMG:[
invalid]
style_emoticons/default/sad.gif)
This post has been edited by Alpha 7: Aug 8 2009, 10:13