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> HentaiVerse 0.3.0, Say hi to Snowflake

 
post Aug 6 2009, 17:50
Post #141
Dndestroy



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Until everything is implemented it can still be considered a beta...and he probably can't be buggered to change just that small of it from closed beta to something else...I mean, I'm sure most of us aren't really worried about seeing a closed beta there when he stills has some other stuff to release and all.
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post Aug 6 2009, 18:27
Post #142
Dlaglacz



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Maybe that's why it wasn't news enough to honor the front page of the main site.
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post Aug 6 2009, 19:23
Post #143
hitokiri84



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QUOTE(Tenboro @ Aug 5 2009, 08:21) *
QUOTE(hitokiri84 @ Aug 5 2009, 07:31) *
It used to be straight 1:1, but now it's 3:2.
Attached Image
Hmm. Checking an earlier revision it appears I indeed did change it, but I can't honestly remember doing it, or why.

So... you don't intend to change it back? A 50% increase on healing mana is pretty harsh when you've got over 600 points to deal with.

QUOTE(cptkleenex @ Aug 6 2009, 03:58) *

I fucking quit on beating Endgame. I tried 3 times tonight...

1st Attempt: Mikuru Asahina. Failed to hit her with Silence 3 turns in a row, destroyed with magic for 8000 damage.
2nd Attempt: Real Life. Butt fucked, period.
3rd Attempt: Mikuru Asahina. Got her Silenced, Weakened and all the other monsters killed. Unleashed a full blast Spirit attack (414 pts with 150% overcharge) and it hit for 1550 damage. Tried to slow play her and NOTHING hit for over 100 damage.

So yea, fuck this.

I'm a fucking idiot edit:

4th Attempt:

1 7 You have been defeated.
1 6 Data Rewrite hits you for 7428 dark damage.
1 5 Yuki Nagato casts Data Rewrite
1 4 Yuki Nagato resists your spell.
1 3 You cast Silence.
1 2 Regeneration restores you with 115 points of health.
1 1 Regen restores you with 157 points of health.
0 8 Spawned Monster G: MID=23 (Yuki Nagato) LV=138 HP=107610 MP=449 SP=971 NA=55 Type=hostile
0 7 Spawned Monster F: MID=12 (Manthra) LV=139 HP=3300 MP=313 SP=100 NA=68 Type=hostile
0 6 Spawned Monster E: MID=11 (Zombie Cow) LV=139 HP=2990 MP=286 SP=88 NA=75 Type=hostile
0 5 Spawned Monster D: MID=15 (Apathetic Canuck) LV=136 HP=2854 MP=307 SP=92 NA=78 Type=hostile
0 4 Spawned Monster C: MID=7 (Scary Ghost) LV=137 HP=1476 MP=240 SP=71 NA=73 Type=hostile
0 3 Spawned Monster B: MID=3 (Mantitcore) LV=135 HP=1241 MP=278 SP=67 NA=83 Type=hostile
0 2 Spawned Monster A: MID=5 (Giant Panda) LV=139 HP=1262 MP=258 SP=69 NA=84 Type=hostile
0 1 Initializing arena challenge #17 (Round 20 / 20) ...
0 0 Battle Start!

LMAO. That seriously sucks for you. I did endgame twice yesterday and it was White Bunneh and Mithra. Victory x2.

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post Aug 6 2009, 19:44
Post #144
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QUOTE(hitokiri84 @ Aug 7 2009, 01:23) *

So... you don't intend to change it back? A 50% increase on healing mana is pretty harsh when you've got over 600 points to deal with.

It hurts enough with over 350. Lets hope its changed back soon (IMG:[invalid] style_emoticons/default/dry.gif)
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post Aug 6 2009, 19:55
Post #145
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i'm going to assume he's going with "i must've had a reason, so i'll just leave it be"

tho yes, i hope he does change it back
between the drop in credits awarded from battles, plus the increase in cost, it hurts =<
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post Aug 6 2009, 20:03
Post #146
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And lets not forget the taxes levied on properties that are an abutment of church land, so yea let's do it.

*clap clap*
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post Aug 6 2009, 20:34
Post #147
hitokiri84



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If you want some perspective on this, it now costs me 90 credits to cast Regen a single time instead of 60. :<

and klennex, maybe you should wait and gear up before trying endgame again.

This post has been edited by hitokiri84: Aug 6 2009, 20:34
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post Aug 6 2009, 21:01
Post #148
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QUOTE(Forth_Lancer @ Aug 6 2009, 12:47) *

Looks like we can equip a weapon at off hand slot but nothing change when you are in battle. Just a little and very unimportant info.


I have a shield equiped at off hand slot and every time it was able to block a hit by the enemy, I got some shield proficiency, shown in right place of the armor proficiency table. Can't you put the weapon into your main hand or did you only wanted to remind us that it would be useless to put a weapon on the wrong hand side?
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post Aug 6 2009, 22:00
Post #149
Tenboro

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QUOTE(hitokiri84 @ Aug 6 2009, 19:23) *

Hmm. Checking an earlier revision it appears I indeed did change it, but I can't honestly remember doing it, or why.

So... you don't intend to change it back? A 50% increase on healing mana is pretty harsh when you've got over 600 points to deal with.



QUOTE(TheBigR @ Aug 6 2009, 19:44) *

It hurts enough with over 350. Lets hope its changed back soon (IMG:[invalid] style_emoticons/default/dry.gif)



QUOTE(Ebil☆Panda @ Aug 6 2009, 19:55) *

i'm going to assume he's going with "i must've had a reason, so i'll just leave it be"

tho yes, i hope he does change it back
between the drop in credits awarded from battles, plus the increase in cost, it hurts =<


Considering that I can't for the life of me remember why I changed it in the first place, and I apparently didn't jot it down in my little change log, I've reverted to the old costs.
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post Aug 6 2009, 22:03
Post #150
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(IMG:[i176.photobucket.com] http://i176.photobucket.com/albums/w169/therightstuf/Emotes/37.gif)
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post Aug 6 2009, 22:03
Post #151
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QUOTE(Tenboro @ Aug 4 2009, 23:59) *

Weapon/Armor Proficiencies
From shields and armor, you gain proficiency from getting attacked. Since you can mix and match cloth, light and heavy armor pieces, which of these stats you gain is random determined by the pieces you are wearing (so if you wear 3 cloth pieces, 1 light piece and 1 heavy piece you have 60% chance of gaining cloth and 20% of gaining light and heavy).

How does this work with the fact that proficiency gain decreases as you get closer to your level? Does that mean if I am wearing 4 cloth pieces and 1 heavy piece but my heavy proficiency is near my level that I will gain less cloth proficiency?
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post Aug 6 2009, 22:09
Post #152
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QUOTE(Boggyb @ Aug 6 2009, 22:03) *

How does this work with the fact that proficiency gain decreases as you get closer to your level? Does that mean if I am wearing 4 cloth pieces and 1 heavy piece but my heavy proficiency is near my level that I will gain less cloth proficiency?


Err.. *peeks at the code*.. no, it picks a random equipped slot, then calculates the chance of increasing it.
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post Aug 6 2009, 22:18
Post #153
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QUOTE(Tenboro @ Aug 6 2009, 13:09) *

Err.. *peeks at the code*.. no, it picks a random equipped slot, then calculates the chance of increasing it.

I take that to mean it cannot randomly select a slot that has nothing in it. So, if I only wear one item, it will always select that slot and calculate the chance of the relevant stat increasing.
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post Aug 6 2009, 22:19
Post #154
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QUOTE(Tenboro @ Aug 6 2009, 15:00) *

Considering that I can't for the life of me remember why I changed it in the first place, and I apparently didn't jot it down in my little change log, I've reverted to the old costs.
QUOTE(Ebil☆Panda @ Aug 6 2009, 15:03) *

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post Aug 6 2009, 22:23
Post #155
Dndestroy



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Yay, now I can afford to do some quick mana heals while trying to grind out some more equipment >< Haven't gotten anything past that helm so far, so when I can I'm grinding on cake just to try for something to gain proficiency ><


On another note, some random anon gave me 1 negative karma from the "Welcome to the Hentai-verse" thread about 40 minutes ago...Gotta love these low power people thinking that one K- really matters.
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post Aug 6 2009, 22:36
Post #156
Tenboro

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QUOTE(Boggyb @ Aug 6 2009, 22:18) *

I take that to mean it cannot randomly select a slot that has nothing in it. So, if I only wear one item, it will always select that slot and calculate the chance of the relevant stat increasing.


Correct.
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post Aug 6 2009, 23:51
Post #157
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Hurray! Now grinding is fun again.
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post Aug 6 2009, 23:59
Post #158
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It always was (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 7 2009, 01:14
Post #159
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Actually ever since the regen thing was implemented I've dropped from 13~15 rounds to 7~10 rounds (IMG:[invalid] style_emoticons/default/sad.gif) it's really a bitch getting in the higher rounds to even get a chance of any equipments...
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post Aug 7 2009, 01:20
Post #160
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I totally forgot about them regening MP. No wonder I can't seem to get pass round 5 now.
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