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> Gathering datas about forge formulas, Ultimate purpose: write a forge calculator/simulator. Suggestions appreciated

 
post Feb 19 2017, 01:25
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RoadShoe



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This is what I found on my equipment to get a baseline on your forging script.
No particular order. I guess use the links in my signature for present.
Edit: The persona level is in the pic's title, so hover for a second to see level of soulbound.

I'm leaving my shoes non forged until you give instructions on how you want me to proceed.

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This post has been edited by RoadShoe: Feb 19 2017, 01:31
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post Feb 19 2017, 01:27
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post Feb 19 2017, 01:28
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RoadShoe



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post Feb 19 2017, 01:29
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RoadShoe



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post Feb 19 2017, 02:37
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Cleavs



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uh, some nice things. i guess i'll check tomorrow when a bit more sober. but yep, i should have enough datas to check a few things. thank you (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 19 2017, 02:50
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RoadShoe



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QUOTE(Scremaz @ Feb 18 2017, 16:37) *

uh, some nice things. i guess i'll check tomorrow when a bit more sober. but yep, i should have enough datas to check a few things. thank you (IMG:[invalid] style_emoticons/default/smile.gif)


(IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) Understood! (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 19 2017, 02:54
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Uncle Stu



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QUOTE(Scremaz @ Feb 19 2017, 01:37) *

when a bit more sober. but yep,


Aww. Uncle is so proud. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 19 2017, 02:57
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Cleavs



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meanwhile, for people who are wondering: i'm trying to build an excel spreadsheet which will be able to foresee with a decent precision which will be forge gains, the optimal distribution of bindings on a build and such. i should also be able to check if forge formula is accurate, and eventually how much it needs to be fixed. more datas will be appreciated. for now it's only for legendaries, but eventually you should change only a matrix.
for example:
  • rolls @ lv0 and rolls at a certain forge level for a certain gear. IW doesn't matter, provided it won't vary meanwhile (just because i'm too lazy to add a butcher/archmage cell (IMG:[invalid] style_emoticons/default/tongue.gif) ).
    ie: take a rapier, with parry at lv0. parry at lv5, 13, 15, 20... whatever. a certain progression should tell me how good i interpolated values
  • boosts on total evade of a build when raising only AGI and not armors' evade. same goes for parry/DEX.
    ie: wiki says every +25 AGI points give you +1 Evade point. 25 for a single gear? 25 on the whole build? does it depend on your level/current AGI value? etc
  • forging cost of a gear until a certain stat level (doesn't matter if levels are different, i only care about total) and specific materials cost
    ie: you have a phase. you forge PMI to lv5, MMI to lv7, Evade to 10, Resist to 5, EDB to 40, mitigation to 5... how much did you spend total? how much did MG/HG/bindings cost?

some things will still end up unsolved (ie, ACC and boosts in ACC cannot be determined without knowing your PAB distribution and your current level, but i'm trying to keep inputs at their minimum), but at least you should know what will be the better use of your credits.

i'm already at a good point (as i said, only a few checks are needed) and depending on the results and especially on the accuracy of previsions, i may or may not share it.

This post has been edited by Scremaz: Feb 19 2017, 03:14
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post Feb 19 2017, 03:48
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this thread just doesn't have enough boobs...
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post Feb 19 2017, 07:40
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RoadShoe



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QUOTE(tychocelchu @ Feb 18 2017, 17:48) *

this thread just doesn't have enough boobs...


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post Feb 19 2017, 07:44
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RoadShoe



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First 5. Need bindings. Working on that.

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post Feb 19 2017, 09:08
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RoadShoe



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Upgrades #6 through 11

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Going to play a couple of SG Arenas, then crash for the night.

Will resume tomorrow. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 19 2017, 19:02
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Cleavs



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doesn't work as intended. it failed to recognize 100% range on both your waki and jenga's staff. also, there are a bit of differences on the rolls of your shoes. little, but there are. but seems also there are some closer and some farer. but (maybe also due to rounding errors, who knows?) there doesn't seem to exist an unique relation between them.

for those interested, here comes a spreadsheet:

Attached File  forge_spread.xls.txt ( 48.5k ) Number of downloads: 37
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post Feb 19 2017, 19:17
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cmos



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QUOTE(Scremaz @ Feb 19 2017, 03:57) *

meanwhile, for people who are wondering: i'm trying to build an excel spreadsheet which will be able to foresee with a decent precision which will be forge gains, the optimal distribution of bindings on a build and such. i should also be able to check if forge formula is accurate, and eventually how much it needs to be fixed. more datas will be appreciated. for now it's only for legendaries, but eventually you should change only a matrix.
for example:[list]
[*] rolls @ lv0 and rolls at a certain forge level for a certain gear. IW doesn't matter, provided it won't vary meanwhile (just because i'm too lazy to add a butcher/archmage cell (IMG:[invalid] style_emoticons/default/tongue.gif) ).
[*] forging cost of a gear until a certain stat level (doesn't matter if levels are different, i only care about total) and specific materials cost

I've just full forged my new staff so I can give you mdb, edb and prof for each level. As for costs, it's pretty easy to calculate using that spreadsheet by sssss2 or his HV Utils.
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post Feb 19 2017, 19:18
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RoadShoe



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Ok. I'll keep a folder of bringing these up one by one for later reference.

Do you want me to keep uploading now, or wait?
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post Feb 19 2017, 19:24
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Cleavs



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well, uploading the folder in the end should be enough. i'll try to give a bit of math to check those factors meanwhile.

QUOTE(cmos @ Feb 19 2017, 18:17) *

I've just full forged my new staff so I can give you mdb, edb and prof for each level.

yes, please (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(cmos @ Feb 19 2017, 18:17) *

As for costs, it's pretty easy to calculate using that spreadsheet by sssss2 or his HV Utils.

yes, i used those matrixes as well tbh.
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post Feb 19 2017, 19:40
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cmos



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QUOTE(Scremaz @ Feb 19 2017, 20:25) *

yes, please (IMG:[invalid] style_emoticons/default/smile.gif)

Here. Also prof gloves.
Attached File  forge.xls.txt ( 17.5k ) Number of downloads: 39
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post Feb 19 2017, 23:39
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Cleavs



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ok, cmos' excel spreadsheet was quite useful. seems like we have the following factors to put into forge log formula:

CODE
Staff:
------
MDB        0.274659
EDB        0,193435
forb       0,189602
crit       0,195881
INT        0,186467
WIS        0,190518

Gloves:
-------
forb       0,190561
pmi        0,189621 (x)
mmi        0,187509 (x)
evade      0,187844 (x)
agi        0,186248 (x)
int/wis    0,187382 (x)


vs. those on wiki, which are 0.278875 and 0.2. not that big of a difference at a first glimpse, but they reach up to 7% in the case of INT. also, i wouldn't trust too much those with (x) because there's only 5 datas for them, but still they can hint we're a bit different from 0.2.
also, this difference may also be due to the fact that those are base rolls (thus error is higher). scaled rolls would give a better aproximation for sure.

for those interested: Attached File  forge_avg.xls.txt ( 46k ) Number of downloads: 46


[edit]: oh, 0.01 rounding error shouldn't make that big of a difference with high rolls. for example:
if you take MDB roll the average factor is 0,274660
add 0.01 to each MDB roll and the average factor becomes 0,274603
subtract 0.01 to each MDB roll and the average factor becomes 0,274717

This post has been edited by Scremaz: Feb 19 2017, 23:48
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post Feb 22 2017, 02:19
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Cleavs



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another update. i checked a bit of Peerless forged at different levels, and it indeed seems that coefficients are a bit lower than those on wiki. something like 0.27-0.273 for ADB/MDB and 0.18-0.19 for all the rest

for those interested: Attached File  coefficient_calculator.xls.txt ( 62.5k ) Number of downloads: 33
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post Feb 22 2017, 15:50
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Are you guys remembering to take out quality bonus?
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