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Gathering datas about forge formulas, Ultimate purpose: write a forge calculator/simulator. Suggestions appreciated |
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Feb 19 2017, 01:25
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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This is what I found on my equipment to get a baseline on your forging script. No particular order. I guess use the links in my signature for present. Edit: The persona level is in the pic's title, so hover for a second to see level of soulbound. I'm leaving my shoes non forged until you give instructions on how you want me to proceed. This post has been edited by RoadShoe: Feb 19 2017, 01:31
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Feb 19 2017, 01:27
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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Feb 19 2017, 01:28
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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Feb 19 2017, 01:29
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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Feb 19 2017, 02:37
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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uh, some nice things. i guess i'll check tomorrow when a bit more sober. but yep, i should have enough datas to check a few things. thank you (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 19 2017, 02:54
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Feb 19 2017, 01:37)  when a bit more sober. but yep,
Aww. Uncle is so proud. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Feb 19 2017, 02:57
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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meanwhile, for people who are wondering: i'm trying to build an excel spreadsheet which will be able to foresee with a decent precision which will be forge gains, the optimal distribution of bindings on a build and such. i should also be able to check if forge formula is accurate, and eventually how much it needs to be fixed. more datas will be appreciated. for now it's only for legendaries, but eventually you should change only a matrix. for example: - rolls @ lv0 and rolls at a certain forge level for a certain gear. IW doesn't matter, provided it won't vary meanwhile (just because i'm too lazy to add a butcher/archmage cell (IMG:[invalid] style_emoticons/default/tongue.gif) ).
ie: take a rapier, with parry at lv0. parry at lv5, 13, 15, 20... whatever. a certain progression should tell me how good i interpolated values - boosts on total evade of a build when raising only AGI and not armors' evade. same goes for parry/DEX.
ie: wiki says every +25 AGI points give you +1 Evade point. 25 for a single gear? 25 on the whole build? does it depend on your level/current AGI value? etc - forging cost of a gear until a certain stat level (doesn't matter if levels are different, i only care about total) and specific materials cost
ie: you have a phase. you forge PMI to lv5, MMI to lv7, Evade to 10, Resist to 5, EDB to 40, mitigation to 5... how much did you spend total? how much did MG/HG/bindings cost?
some things will still end up unsolved (ie, ACC and boosts in ACC cannot be determined without knowing your PAB distribution and your current level, but i'm trying to keep inputs at their minimum), but at least you should know what will be the better use of your credits. i'm already at a good point (as i said, only a few checks are needed) and depending on the results and especially on the accuracy of previsions, i may or may not share it. This post has been edited by Scremaz: Feb 19 2017, 03:14
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Feb 19 2017, 03:48
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tychocelchu
Group: Gold Star Club
Posts: 1,602
Joined: 22-July 11

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this thread just doesn't have enough boobs...
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Feb 19 2017, 07:40
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(tychocelchu @ Feb 18 2017, 17:48)  this thread just doesn't have enough boobs...

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Feb 19 2017, 07:44
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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Feb 19 2017, 09:08
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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Upgrades #6 through 11 Going to play a couple of SG Arenas, then crash for the night. Will resume tomorrow. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 19 2017, 19:02
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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doesn't work as intended. it failed to recognize 100% range on both your waki and jenga's staff. also, there are a bit of differences on the rolls of your shoes. little, but there are. but seems also there are some closer and some farer. but (maybe also due to rounding errors, who knows?) there doesn't seem to exist an unique relation between them. for those interested, here comes a spreadsheet:
forge_spread.xls.txt ( 48.5k )
Number of downloads: 37
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Feb 19 2017, 19:17
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

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QUOTE(Scremaz @ Feb 19 2017, 03:57)  meanwhile, for people who are wondering: i'm trying to build an excel spreadsheet which will be able to foresee with a decent precision which will be forge gains, the optimal distribution of bindings on a build and such. i should also be able to check if forge formula is accurate, and eventually how much it needs to be fixed. more datas will be appreciated. for now it's only for legendaries, but eventually you should change only a matrix. for example:[list] [*] rolls @ lv0 and rolls at a certain forge level for a certain gear. IW doesn't matter, provided it won't vary meanwhile (just because i'm too lazy to add a butcher/archmage cell (IMG:[ invalid] style_emoticons/default/tongue.gif) ). [*] forging cost of a gear until a certain stat level (doesn't matter if levels are different, i only care about total) and specific materials cost I've just full forged my new staff so I can give you mdb, edb and prof for each level. As for costs, it's pretty easy to calculate using that spreadsheet by sssss2 or his HV Utils.
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Feb 19 2017, 19:18
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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Ok. I'll keep a folder of bringing these up one by one for later reference.
Do you want me to keep uploading now, or wait?
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Feb 19 2017, 19:24
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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well, uploading the folder in the end should be enough. i'll try to give a bit of math to check those factors meanwhile. QUOTE(cmos @ Feb 19 2017, 18:17)  I've just full forged my new staff so I can give you mdb, edb and prof for each level.
yes, please (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(cmos @ Feb 19 2017, 18:17)  As for costs, it's pretty easy to calculate using that spreadsheet by sssss2 or his HV Utils.
yes, i used those matrixes as well tbh.
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Feb 19 2017, 19:40
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

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QUOTE(Scremaz @ Feb 19 2017, 20:25)  Here. Also prof gloves.
forge.xls.txt ( 17.5k )
Number of downloads: 39
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Feb 19 2017, 23:39
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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ok, cmos' excel spreadsheet was quite useful. seems like we have the following factors to put into forge log formula: CODE Staff: ------ MDB 0.274659 EDB 0,193435 forb 0,189602 crit 0,195881 INT 0,186467 WIS 0,190518
Gloves: ------- forb 0,190561 pmi 0,189621 (x) mmi 0,187509 (x) evade 0,187844 (x) agi 0,186248 (x) int/wis 0,187382 (x) vs. those on wiki, which are 0.278875 and 0.2. not that big of a difference at a first glimpse, but they reach up to 7% in the case of INT. also, i wouldn't trust too much those with (x) because there's only 5 datas for them, but still they can hint we're a bit different from 0.2. also, this difference may also be due to the fact that those are base rolls (thus error is higher). scaled rolls would give a better aproximation for sure. for those interested:
forge_avg.xls.txt ( 46k )
Number of downloads: 46[edit]: oh, 0.01 rounding error shouldn't make that big of a difference with high rolls. for example: if you take MDB roll the average factor is 0,274660 add 0.01 to each MDB roll and the average factor becomes 0,274603 subtract 0.01 to each MDB roll and the average factor becomes 0,274717 This post has been edited by Scremaz: Feb 19 2017, 23:48
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Feb 22 2017, 02:19
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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another update. i checked a bit of Peerless forged at different levels, and it indeed seems that coefficients are a bit lower than those on wiki. something like 0.27-0.273 for ADB/MDB and 0.18-0.19 for all the rest for those interested:
coefficient_calculator.xls.txt ( 62.5k )
Number of downloads: 33
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Feb 22 2017, 15:50
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Are you guys remembering to take out quality bonus?
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