来自
Nezu 的 HV 0.87
Frequently Asked Questions (probably) 。 该部分内容为
HentaiVerse Isekai 0.87 部分的疑难解答。
以下翻译内容为 该 FaQ 的 2021 年 1 月 10 日版本,之后我还活着并且还有玩,就会随着 Nezu 对原文的修订,继续修正和更新我的翻译内容。
Frequently Asked Questions (probably)
(可能的)常见问题
Does isekai have dawn events or random encounters?
No.
异世界有每日或者遭遇战吗?
没有。
Does difficulty or my level affect The Tower?
No, tower difficulty is based entirely on what floor you're on. This includes both monster levels, difficulty modifiers like monster HP and damage scaling, and the exp you get from monsters.
难度设置或者我的等级会影响塔楼吗?
不,塔楼难度是根据你到达的层数决定的。这包括怪物等级,也包括原本受难度设置影响的内容,比如怪物血量和
伤害的放大,以及你从怪物得到的经验值。
Can I send any of my stuff from isekai to persistent (or vice versa)?
No.
我可以从异世界往一般服务器寄送物品吗(或者反过来)?
不行。
You are allowed to exchange persistent equipments, items, credits or hath for equipment or items in Isekai mode but not for isekai credits (ISK). (Read the MoogleMail restrictions.)
你被允许用一般服务器的装备、物品、 C 或者 Hath 交换异世界模式的装备或者物品,但是不能交换异世界货币( ISK )(请阅读关于 Moogle Mail 限制的部分)
At the end of the season, everything you own on Isekai mode will be destroyed, and its value added to your isekai credits balance. The first 1m of these is kept for the next season, and the rest is sent to your persistent account.
在一个赛季结束以后,你在异世界模式的全部所有物都会被销毁,它们的价值会被累加到你的异世界货币账户中。
这其中的至多 1M 会被保留到下一赛季,多余部分被转化成一般服务器的 C 。
How are tied floors ranked?
If multiple people are on the same floor, they will share the same rank, but people on lower floors will still have their ranks offset by the number sharing.
塔楼的层数如何影响排名?
如果复数的玩家到达同一高度的层,那么他们就是相同的排名。但是,只到达更低层数的玩家,所在的排名仍然要
扣除上述部分复数玩家的数量。
For example, if the top 2 people are on floor 100, they will both be rank 1, but the next highest will be rank 3.
举个例子,如果 2 位玩家冲到 100 层,他们都是第 1 名,但是紧接着的下 1 位玩家就是第 3 名。
There is no information about how this will effect rewards, but it is likely everyone at the same rank will receive the same reward, rather than being subdivided by time of achievement or clear speed etc.
目前没有信息表明,这个机制如何影响奖励,但是看起来相同排名的玩家仍然会获得相同奖励。而不是根据到达相
同排名的时间先后或者用时长短再进行细分。
I don't like the isekai rewards!
That's not a question, but they'll probably be revised closer to the time based on the floors people achieved, how much interest there was, Tenboro's personal preferences, and really insightful suggestions (if you want to make these, wait til the fuss dies down so it's more likely to get seen).
我不喜欢异世界奖励!
这不是问题,但是奖励可能可能会随时修改,根据玩家们到达的层数,玩家们有多少兴趣,疼菠萝的个人爱好,以
及确实有远见的建议(如果你想要提这方面的建议,请在等到喧闹散去以后再这么做,因为那样更容易看清楚事物
本身。)
What are the 'forge upgrade materials' that drop?
Low-, mid- and high-grade materials, as well as the rare-type materials like Crystallized Phazon and Repurposed Actuators can drop. Bindings do not drop because they are not required for forging in Isekai mode.
什么是“锻造材料”会掉落?
低级、中级和高级锻造材料,包括稀有物品,比如结晶陨石和动力装置,可以被掉落。粘合剂不会被掉落,因为在
异世界模式它们不需要被使用。
Difficulty or monster level do not affect the grade of materials or how likely the rare-types are to drop. They are simply a 50/30/15/5 split between low, mid, high-grade materials and rare-types. The only factor is 'artifact' drop rate, which is affected by difficulty.
难度或者怪物的等级既不会影响怪物掉落的锻造材料的品质,也不会影响特殊材料掉落的几率。低级、中级、高级
锻造材料和稀有物品的掉落比例只是简单的50/30/15/5。唯一会影响材料掉落的只是“古董”的掉落系数,这个系数会被难度影响。
How often do forge materials drop?
They replace the normal artifact roll, so equivalent to the drop rate of Precursor Artifacts and Figurines on persistent HV. (Because of this, you will probably not see many below Hell difficulty.)
锻造材料会以什么频率掉落?
锻造材料替换的是常规的古董筛选,所以它们的掉落几率和一般服务器的古董 + 小马的掉落几率等同。(因此,你可能不会经常看到它们在 X7 以下难度掉落。)
What are the new trophy base shrine values?
Tier 2 trophies are now worth 1000 shrine value. (This is all of the basic boss trophies, and Lock of Blue Hair.)
Tier 3 trophies are now worth 2000 shrine value. (This is the 3 schoolgirl trophies.)
Tier 4 trophies are now worth 4000 shrine value. (Saplings and Black T-Shirts.) (Read following questions if you're concerned about the value nerf.)
Tier 5 trophies upwards are unchanged.
什么是奖杯的新的神社基础价格?
T2 奖杯现在拥有 1000 的神社价格。(包括四废和此方。)
T3 奖杯现在拥有 2000 的神社价格。(包括此方以外的三女高。)
T4 奖杯现在拥有 4000 的神社价格。(树杯和黑色T恤。)(如果你对 T4 奖杯的神社价格被削弱有疑问,请阅读下面的问题。)
T5 及以上奖杯不变。
How does bulk shrining work? How do I use different levels of it?
In 'Settings', you can change which tier your trophies will upgrade to. By default, these will automatically change based on your level, but you can always set them manually if you prefer shrining more trophies for lower chances. This is not a nerf no matter your opinion on which tier upgrade is best if any; you can choose which you like best.
批量献祭功能是如何运作的?我该如何为这个功能使用不同的等级?
在“设置”页面,你可以选择,你打算提升哪一个层级的奖杯。默认设置是,这个部分随着你的等级提升而自动提
升改变,但是你始终可以手动设置,假如你偏好用数量更多的奖杯去换取更低的几率的话。无关于你的对于“如何
调整奖杯升阶才能达到最佳”的观点,总之这不是削弱;而且你还可以选择你最喜欢的设置。
How do the bulk shrine multipliers work?
The shrine value is increased based on the 'target' tier you're upgrading to.
批量献祭功能的放大器是如何运作的?
神社价格会被以你的“目标”奖杯层级为基础进行提升。
Upgrading to tier 3 multiplies trophy value by 1.1.
Upgrading to tier 4 multiplies trophy value by 1.2.
Upgrading to tier 5 multiplies trophy value by 1.3.
提升到 T3 ,会将奖杯价格放大到 1.1 倍。
提升到 T4 ,会将奖杯价格放大到 1.2 倍。
提升到 T5 ,会将奖杯价格放大到 1.3 倍。
The 'trophy value' here is the total trophy value of the type you're using, not the trophy value of the target tier.
这里的“奖杯价格”是指你使用的奖杯价格的总数,并不是目标层级的奖杯价格。
For example, upgrading 4 ManBearPig Tails into 1 tier 3 trophy roll means you'll get 4*1000*1.1=4400 shrine value.
举个例子,将 4 件人熊猪尾巴升阶到 1 件 T3 奖杯的筛选,这意味着你将获得 4 X 1000 X 1.1的 4400 神社价格。
The multipliers have been balanced to include the loss of value in junk equipment sales from upgrading; tier 5 upgrades should generally be optimal for shrine value. These are all significant buffs compared to 0.86 shrine values (except for Sapling & Black T-Shirt, which are narrowly better when upgraded to tier 5, but the other trophies more than make up for the difference).
放大器已经被做过平衡性处理,这包括因为升阶导致的贩卖垃圾装备部分的损失。将奖杯升阶到 T5 一般而言会提供最佳的神社价格。考虑到 0.86 版本的神社价格,这部分是显著提升(不包括树杯和黑色T恤,这两种升阶到 T5 只是略有提升,但是对于其他奖杯而言,区别是巨大的)。
This is both a quality-of-life change, and to lighten the load of junk equipments on the database.
这既是对生活品质的改变,也是为数据库当中的废物装备照亮道路。
How do the auto-sell & auto-salvage quality tiers work?
The action with the lower quality setting will happen first.
批量贩售和批量分解功能的质量层级是如何运作的?
二者之中,对应品质设定更低的一方,会被优先触发。
For example, if you set auto-sell cloth to exquisite and auto-salvage cloth to magnificent, it will sell any cloth up to exquisite quality, and salvage magnificent.
举个例子,如果你设置了自动贩卖 EX 品质的布甲,以及自动分解 M 品质的布甲,从低到高所有到 EX 为止的布甲都会被贩卖, M 品质的布甲会被分解。
If you set both to the same quality level, auto-sell takes precedence.
如果你将二者设置为同一个品质等级,自动贩售的优先级更高。
These happen as soon as the equipment is generated; you will get a special line in the combat log to tell you about it.
二者在装备被生成的时候就会被执行;在战斗记录中,你会看到相关的文字提示。
Have salvage 'upgrade materials' changed?
No, it's still just x-Grade materials as usual. The only change is that gear that salvages into x-grade materials no longer gives scrap at all. It sounds worse than it is - the bulk of scrap salvage comes from unaffected quality tiers. This change was mostly for technical & UI simplicity. Energy cells are unaffected by the salvage change.
分解为“锻造材料”的功能被改变了吗?
不,它通常仍然会带来低/中/ 高级锻造材料。唯一被改变的地方在于,被分解成为锻造材料的装备,不再提供废料。这只是听起来变得更糟了,
实际上它并不糟糕——大量的废料源自于分解某些质量层级,而这些质量层级不被这个改变所影响。这个改变更多
只是为了技术和用户界面这两方面的简化。分解所获得的能量电池不会被这个改变所影响。
Did equipment value sale get nerfed?
Only from fully repaired equipments; dropped equipments should, on average, still be worth roughly the same (the base factor was bumped a little to compensate for the decrease in wear factor).
装备的贩卖价格被削弱了吗?
对于完全被修复的装备,是的;掉落的装备,就平均情况而言,仍然保持原来的价格(基础系数被略作提升,以补
偿被降低的磨损系数)。