Loading. Please Wait...
|
|
|
舊中文樓, The dead and old Chinese discussion (spam) thread |
|
Aug 14 2019, 05:06
|
bukpzz5@163.com
Lurker
Group: Recruits
Posts: 9
Joined: 11-August 19
|
新手报到 升级好慢啊 免费店也没有30多级的装备
|
|
|
Aug 14 2019, 05:37
|
hongyunyi4869
Newcomer
Group: Members
Posts: 29
Joined: 5-April 19
|
签到..
|
|
|
Aug 14 2019, 05:46
|
sean9112
Lurker
Group: Lurkers
Posts: 1
Joined: 2-August 19
|
簽到
|
|
|
Aug 14 2019, 06:08
|
colorf4
Newcomer
Group: Members
Posts: 48
Joined: 20-July 19
|
签到,MDB有关的计算公司在哪看?
|
|
|
|
|
|
Aug 14 2019, 07:53
|
3534
Group: Gold Star Club
Posts: 1,854
Joined: 14-March 11
|
CODE Forge&LevelScalingPart: PXP0guess : Peerless = 400 Legendary = 357 Magnificent = 326
ADBorMDB: forgedBase = ( afterIWunforgedBase - qualityBonus ) * ADBorMDBforgeCoeff + qualityBonus qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier ADBorMDBforgeCoeff = 1 + 0.278875 * ln(0.1 * forgeLevel + 1) afterIWunforgedBase = beforeIWunforgedBase * (1 + 0.02 * ButcherOrArchmageLevel)
Other: forgedBase = ( unforgedBase - qualityBonus ) * OtherforgeCoeff + qualityBonus qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier OtherforgeCoeff = 1 + 0.2 * ln(0.1 * forgeLevel + 1)
PXP0: sumPxpNextLevel = 1000 * (power(1 + pxp0Est / 1000, n + 1) - 1) sumPxpThisLevel = 1000 * (power(1 + pxp0Est / 1000, n) - 1) estimate = sumPxpNextLevel - sumPxpThisLevel
Scaled Stat = (1 + level / level_factor) * base_stat
--- formulas from Live_Percentile_Ranges_1.1.0 (Superlatanium,1647739) --- formulas from ehwiki
-----
https://ehwiki.org/wiki/Equipment_Ranges >baseMultiplier = Base multiplier
|
|
|
|
|
|
Aug 14 2019, 07:54
|
0x7F7F7F7F
Lurker
Group: Lurkers
Posts: 4
Joined: 14-August 19
|
新人签到,话说为什么我明明发了两个帖子却还是Lurker?
|
|
|
Aug 14 2019, 07:58
|
caxerx
Group: Catgirl Camarilla
Posts: 453
Joined: 5-March 15
|
QUOTE(0x7F7F7F7F @ Aug 14 2019, 13:54) 新人签到,话说为什么我明明发了两个帖子却还是Lurker?
再發幾個
|
|
|
|
|
|
Aug 14 2019, 08:15
|
3534
Group: Gold Star Club
Posts: 1,854
Joined: 14-March 11
|
算了…… 以下个人理解,不保正确, 如果有看不懂的,建议先看wiki: CODE MagicScorePart = ( MD.OnStatistics * AFmdb ) * ( 1 + EDB + InfusionEdb ) * HathBonus OriginalDmg = DamageRange * MagicScorePart * SpellData * CritMod * ChannelMod MMI = ( Mon.MMI * ( 1 - imp.c.MMI) * ( 1 - Holy.c.MMI ) ) spMI = max(if( Mon.spMI <0, Mon.spMI ,0),( Mon.spMI - ElmProf.c.spMI - imp.c.spMI - StatusEffects.c.spMI - Day.c.spMI )) SpellDamageNoResist = OriginalDmg * ( 1 - MMI ) * ( 1 - spMI )
Average.SpellDamageNoResist = ( CritChance * SpellDamageNoResist.Crit ) + ( ( 1 - CritChance ) * SpellDamageNoResist.NoCrit ) CritChance = ( 1 - ( 1 - CritChance.OnStatistics ) * ( 1 - CritChance.AF )) SpellDamageNoResist.Crit : CritMod = ( 1 + 0.5 + BetterAF + MysticGears + iw.Annihilator ) SpellDamageNoResist.NoCrit : CritMod = 1
ResistPart : Mon.BaseResist = ( 1 - ( 1 - Mon.StatsResist ) * ( 1 - Mon.TokenResist ) * ( 1 - PfudorResist ) ) ElmCR = min(1, ( staCR + iwCR + ElmProf.CR + focusCR )) iwCR = ( 0.04 * PenetratorLv ) ElmProf.CR = 0.5 * max(0, min(1, ( EffectiveElmProf / PlayerLv - 1 ))) Mon.ElmResist = Mon.BaseResist * ( 1 - ElmCR ) * ( 1 - Elec.c.Resist ) SpellDamage_0%Resist = SpellDamageNoResist * ( 1 - 0 ) SpellDamage_50%Resist = SpellDamageNoResist * ( 1 - 0.5) SpellDamage_75%Resist = SpellDamageNoResist * ( 1 - 0.75) SpellDamage_90%Resist = SpellDamageNoResist * ( 1 - 0.9) Average.Mon.DmgResist = 0.15 * power( Mon.ElmResist ,3) - 0.75 * power( Mon.ElmResist ,2) + 1.5 * Mon.ElmResist = Mon.ElmResist * Mon.ElmResist * Mon.ElmResist * 0.9 * 1 + (1- Mon.ElmResist ) * Mon.ElmResist * Mon.ElmResist * 0.75 * 3 + (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * Mon.ElmResist * 0.5 * 3 + (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * 0 * 1
Average.SpellDamageFin = Average.SpellDamageNoResist * ( 1 - Average.Mon.DmgResist )
impResistPart : DepCR = if( Channeling , 1 , min(1, ( staCR + iwCR + DepProf.CR + focusCR ))) DepProf.CR = 0.5 * max(0, min(1, ( EffectiveDepProf / PlayerLv - 1 ))) Mon.DepResist = Mon.BaseResist * ( 1 - DepCR ) * ( 1 - Elec.c.Resist ) NeedReImpChanceAt1 = Mon.DepResist NeedReImpChanceAt3 = ( 1 - power(( 1 - Mon.DepResist ),3))
ProfPart : ProfFactor = max(0, min(1, ( EffectiveProf / PlayerLv - 1 ))) ElmProf.c.spMI = 0.5 * power( ElmProfFactor ,1.5) PowerOfCure = 1 + ((min(1, ( EffectiveProf / PlayerLv - 1 ))) / if(( EffectiveProf / PlayerLv - 1 )>0 , 2 , 5 ))
SpeedPart_UnSureNeedTest : ActualPhysicalAttackTime = BaseAttackTime / ( 1 + HasteBonus ) / ( 1 + AttackSpeedBonusOnStatistics ) ActualMagicalCastTime = BaseCastTime * ( 1 - 0.25 * min(1, ( EffectiveProf / MaxProf ))) / ( 1 + HasteBonus ) / ( 1 + CastSpeedBonusOnStatistics )
Forge&LevelScalingPart: PXP0guess : Peerless = 400 Legendary = 357 Magnificent = 326
ADBorMDB: forgedBase = ( afterIWunforgedBase - qualityBonus ) * ADBorMDBforgeCoeff + qualityBonus qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier ADBorMDBforgeCoeff = 1 + 0.278875 * ln(0.1 * forgeLevel + 1) afterIWunforgedBase = beforeIWunforgedBase * (1 + 0.02 * ButcherOrArchmageLevel)
Other: forgedBase = ( unforgedBase - qualityBonus ) * OtherforgeCoeff + qualityBonus qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier OtherforgeCoeff = 1 + 0.2 * ln(0.1 * forgeLevel + 1)
PXP0: sumPxpNextLevel = 1000 * (power(1 + pxp0Est / 1000, n + 1) - 1) sumPxpThisLevel = 1000 * (power(1 + pxp0Est / 1000, n) - 1) estimate = sumPxpNextLevel - sumPxpThisLevel
Scaled Stat = (1 + level / level_factor) * base_stat
--- formulas from Live_Percentile_Ranges_1.1.0 (Superlatanium,1647739) --- formulas from HV_Utils_2.4.2 (sssss2, 1843795) --- formulas from ehwiki
特注, speed部分: https://forums.e-hentai.org/index.php?s=&am...t&p=5273783~ https://forums.e-hentai.org/index.php?s=&am...t&p=5278645怪物侧: https://ehwiki.org/wiki/Monster_Labhttps://ehwiki.org/wiki/Monster_Stats演算实例: https://forums.e-hentai.org/index.php?s=&am...t&p=5271965CR: https://forums.e-hentai.org/index.php?s=&am...t&p=5463573https://forums.e-hentai.org/index.php?s=&am...t&p=5464922This post has been edited by 3534: Aug 14 2019, 08:34
|
|
|
|
|
|
Aug 14 2019, 08:24
|
Eth317
Lurker
Group: Lurkers
Posts: 1
Joined: 4-August 19
|
新人簽到
|
|
|
Aug 14 2019, 09:01
|
bogi0420
Group: Members
Posts: 313
Joined: 28-June 13
|
簽到
|
|
|
Aug 14 2019, 09:06
|
魔術迴路
Lurker
Group: Recruits
Posts: 5
Joined: 6-August 19
|
签到
|
|
|
Aug 14 2019, 09:11
|
MelonDee
Group: Members
Posts: 362
Joined: 11-October 18
|
QUOTE(bashenan @ Aug 14 2019, 08:15) 感觉今年的秋老虎不会来了的样子~今天也是凉爽的一天~ 其实主要是以往每年同期这会还是超闷热的 今年8月开始后貌似一直是阴天下雨的凉爽天气~ 今天虽然晴天了不过才从外面回来 依然有风吹的很爽 下雨后的潮气也被吹散了 另外看了下这星期貌似晚上也全是21~22度的样子 也不用担心热到睡不好了~ (IMG:[ invalid] style_emoticons/default/cool.gif) 哇好羡慕阿,21~22度可谓是我认为人体感觉最舒适的温度了,体质凉性觉得稍凉的人可以套外套,也可以简简单 的短袖,无论是想乔装打扮还是就简都适合不过呢,走在街道上超级凉爽,怡然自得。 可是我这里,室外高温阿阿。35度以上的高温啊,羡慕死了
|
|
|
Aug 14 2019, 09:13
|
MelonDee
Group: Members
Posts: 362
Joined: 11-October 18
|
今天七月十四_(:3」∠)_,你们觉得这是个节日吗?
|
|
|
Aug 14 2019, 09:35
|
caxerx
Group: Catgirl Camarilla
Posts: 453
Joined: 5-March 15
|
QUOTE(bukpzz5@163.com @ Aug 14 2019, 11:06) 新手报到 升级好慢啊 免费店也没有30多级的装备
發了點credit給你 去買點來用吧
|
|
|
|
|
|
Aug 14 2019, 09:42
|
Bolide
Group: Gold Star Club
Posts: 1,500
Joined: 7-March 15
|
QUOTE(3534 @ Aug 14 2019, 14:15) 算了…… 以下个人理解,不保正确, 如果有看不懂的,建议先看wiki: CODE MagicScorePart = ( MD.OnStatistics * AFmdb ) * ( 1 + EDB + InfusionEdb ) * HathBonus OriginalDmg = DamageRange * MagicScorePart * SpellData * CritMod * ChannelMod MMI = ( Mon.MMI * ( 1 - imp.c.MMI) * ( 1 - Holy.c.MMI ) ) spMI = max(if( Mon.spMI <0, Mon.spMI ,0),( Mon.spMI - ElmProf.c.spMI - imp.c.spMI - StatusEffects.c.spMI - Day.c.spMI )) SpellDamageNoResist = OriginalDmg * ( 1 - MMI ) * ( 1 - spMI )
Average.SpellDamageNoResist = ( CritChance * SpellDamageNoResist.Crit ) + ( ( 1 - CritChance ) * SpellDamageNoResist.NoCrit ) CritChance = ( 1 - ( 1 - CritChance.OnStatistics ) * ( 1 - CritChance.AF )) SpellDamageNoResist.Crit : CritMod = ( 1 + 0.5 + BetterAF + MysticGears + iw.Annihilator ) SpellDamageNoResist.NoCrit : CritMod = 1
ResistPart : Mon.BaseResist = ( 1 - ( 1 - Mon.StatsResist ) * ( 1 - Mon.TokenResist ) * ( 1 - PfudorResist ) ) ElmCR = min(1, ( staCR + iwCR + ElmProf.CR + focusCR )) iwCR = ( 0.04 * PenetratorLv ) ElmProf.CR = 0.5 * max(0, min(1, ( EffectiveElmProf / PlayerLv - 1 ))) Mon.ElmResist = Mon.BaseResist * ( 1 - ElmCR ) * ( 1 - Elec.c.Resist ) SpellDamage_0%Resist = SpellDamageNoResist * ( 1 - 0 ) SpellDamage_50%Resist = SpellDamageNoResist * ( 1 - 0.5) SpellDamage_75%Resist = SpellDamageNoResist * ( 1 - 0.75) SpellDamage_90%Resist = SpellDamageNoResist * ( 1 - 0.9) Average.Mon.DmgResist = 0.15 * power( Mon.ElmResist ,3) - 0.75 * power( Mon.ElmResist ,2) + 1.5 * Mon.ElmResist = Mon.ElmResist * Mon.ElmResist * Mon.ElmResist * 0.9 * 1 + (1- Mon.ElmResist ) * Mon.ElmResist * Mon.ElmResist * 0.75 * 3 + (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * Mon.ElmResist * 0.5 * 3 + (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * 0 * 1
Average.SpellDamageFin = Average.SpellDamageNoResist * ( 1 - Average.Mon.DmgResist )
impResistPart : DepCR = if( Channeling , 1 , min(1, ( staCR + iwCR + DepProf.CR + focusCR ))) DepProf.CR = 0.5 * max(0, min(1, ( EffectiveDepProf / PlayerLv - 1 ))) Mon.DepResist = Mon.BaseResist * ( 1 - DepCR ) * ( 1 - Elec.c.Resist ) NeedReImpChanceAt1 = Mon.DepResist NeedReImpChanceAt3 = ( 1 - power(( 1 - Mon.DepResist ),3))
ProfPart : ProfFactor = max(0, min(1, ( EffectiveProf / PlayerLv - 1 ))) ElmProf.c.spMI = 0.5 * power( ElmProfFactor ,1.5) PowerOfCure = 1 + ((min(1, ( EffectiveProf / PlayerLv - 1 ))) / if(( EffectiveProf / PlayerLv - 1 )>0 , 2 , 5 ))
SpeedPart_UnSureNeedTest : ActualPhysicalAttackTime = BaseAttackTime / ( 1 + HasteBonus ) / ( 1 + AttackSpeedBonusOnStatistics ) ActualMagicalCastTime = BaseCastTime * ( 1 - 0.25 * min(1, ( EffectiveProf / MaxProf ))) / ( 1 + HasteBonus ) / ( 1 + CastSpeedBonusOnStatistics )
Forge&LevelScalingPart: PXP0guess : Peerless = 400 Legendary = 357 Magnificent = 326
ADBorMDB: forgedBase = ( afterIWunforgedBase - qualityBonus ) * ADBorMDBforgeCoeff + qualityBonus qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier ADBorMDBforgeCoeff = 1 + 0.278875 * ln(0.1 * forgeLevel + 1) afterIWunforgedBase = beforeIWunforgedBase * (1 + 0.02 * ButcherOrArchmageLevel)
Other: forgedBase = ( unforgedBase - qualityBonus ) * OtherforgeCoeff + qualityBonus qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier OtherforgeCoeff = 1 + 0.2 * ln(0.1 * forgeLevel + 1)
PXP0: sumPxpNextLevel = 1000 * (power(1 + pxp0Est / 1000, n + 1) - 1) sumPxpThisLevel = 1000 * (power(1 + pxp0Est / 1000, n) - 1) estimate = sumPxpNextLevel - sumPxpThisLevel
Scaled Stat = (1 + level / level_factor) * base_stat
--- formulas from Live_Percentile_Ranges_1.1.0 (Superlatanium,1647739) --- formulas from HV_Utils_2.4.2 (sssss2, 1843795) --- formulas from ehwiki
特注, speed部分: https://forums.e-hentai.org/index.php?s=&am...t&p=5273783~ https://forums.e-hentai.org/index.php?s=&am...t&p=5278645怪物侧: https://ehwiki.org/wiki/Monster_Labhttps://ehwiki.org/wiki/Monster_Stats演算实例: https://forums.e-hentai.org/index.php?s=&am...t&p=5271965CR: https://forums.e-hentai.org/index.php?s=&am...t&p=5463573https://forums.e-hentai.org/index.php?s=&am...t&p=5464922收藏下以后慢慢看。 (IMG:[ invalid] style_emoticons/default/smile.gif) 然后请问下盾战需要学IMP(better/faster)么? 感觉如果用西洋的话,女高估计可以不用IMP,不过如果用斧子/短剑 估计还是要IMP的? Dark Imp 和Holy Imp估计只有转暗/圣法才用得到吧。 还有我之前装备不好,所以学了Weaken和Silence的全部强化,估计是不是后期要洗掉的? 谢谢咯
|
|
|
|
|
|
Aug 14 2019, 10:06
|
泉水小夜
Group: Members
Posts: 3,023
Joined: 2-September 14
|
希望蜘蛛子的制作能有钱质量好。。。。
无职的话。。。。可能不一定会去看。。。。
小说倒是买了一套。。。。
|
|
|
Aug 14 2019, 10:14
|
ljh235689
Group: Gold Star Club
Posts: 446
Joined: 14-June 14
|
我目前這個LV的裝備有需要修嗎?
還是耐久低於50就丟了換別件頂著?
|
|
|
Aug 14 2019, 10:17
|
DGze
Group: Catgirl Camarilla
Posts: 1,043
Joined: 12-February 12
|
QUOTE(0x7F7F7F7F @ Aug 14 2019, 01:54) 新人签到,话说为什么我明明发了两个帖子却还是Lurker?
<5 都是Lurker.
|
|
|
Aug 14 2019, 10:23
|
godandevil
Newcomer
Group: Members
Posts: 80
Joined: 28-March 17
|
新手上路打了1000層里的100層就累了還有什麼地方升級快
|
|
|
Aug 14 2019, 10:28
|
baolongyy
Lurker
Group: Lurkers
Posts: 2
Joined: 13-August 19
|
新人签到,多多指教哈
|
|
|
6 User(s) are reading this topic (6 Guests and 0 Anonymous Users)
0 Members:
|
|
|
|
|
|
|