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> 舊中文樓, The dead and old Chinese discussion (spam) thread

 
post Aug 14 2019, 05:06
Post #68321
bukpzz5@163.com



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新手报到 升级好慢啊 免费店也没有30多级的装备
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post Aug 14 2019, 05:37
Post #68322
hongyunyi4869



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post Aug 14 2019, 05:46
Post #68323
sean9112



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post Aug 14 2019, 06:08
Post #68324
colorf4



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签到,MDB有关的计算公司在哪看?
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post Aug 14 2019, 07:53
Post #68325
3534



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Posts: 1,854
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CODE
Forge&LevelScalingPart:
PXP0guess :
Peerless = 400
Legendary = 357
Magnificent = 326

ADBorMDB:
forgedBase = ( afterIWunforgedBase - qualityBonus ) * ADBorMDBforgeCoeff + qualityBonus
qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier
ADBorMDBforgeCoeff = 1 + 0.278875 * ln(0.1 * forgeLevel + 1)
afterIWunforgedBase = beforeIWunforgedBase * (1 + 0.02 * ButcherOrArchmageLevel)

Other:
forgedBase = ( unforgedBase - qualityBonus ) * OtherforgeCoeff + qualityBonus
qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier
OtherforgeCoeff = 1 + 0.2 * ln(0.1 * forgeLevel + 1)

PXP0:
sumPxpNextLevel = 1000 * (power(1 + pxp0Est / 1000, n + 1) - 1)
sumPxpThisLevel = 1000 * (power(1 + pxp0Est / 1000, n) - 1)
estimate = sumPxpNextLevel - sumPxpThisLevel

Scaled Stat = (1 + level / level_factor) * base_stat

--- formulas from Live_Percentile_Ranges_1.1.0 (Superlatanium,1647739)
--- formulas from ehwiki

-----

https://ehwiki.org/wiki/Equipment_Ranges
>baseMultiplier = Base multiplier
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post Aug 14 2019, 07:54
Post #68326
0x7F7F7F7F



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新人签到,话说为什么我明明发了两个帖子却还是Lurker?
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post Aug 14 2019, 07:58
Post #68327
caxerx



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QUOTE(0x7F7F7F7F @ Aug 14 2019, 13:54) *

新人签到,话说为什么我明明发了两个帖子却还是Lurker?


再發幾個
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post Aug 14 2019, 08:15
Post #68328
3534



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Level 500 (Ponyslayer)


算了……

以下个人理解,不保正确,
如果有看不懂的,建议先看wiki:


CODE

MagicScorePart = ( MD.OnStatistics * AFmdb ) * ( 1 + EDB + InfusionEdb ) * HathBonus
OriginalDmg = DamageRange * MagicScorePart * SpellData * CritMod * ChannelMod
MMI = ( Mon.MMI * ( 1 - imp.c.MMI) * ( 1 - Holy.c.MMI ) )
spMI = max(if( Mon.spMI <0, Mon.spMI ,0),( Mon.spMI - ElmProf.c.spMI - imp.c.spMI - StatusEffects.c.spMI - Day.c.spMI ))
SpellDamageNoResist = OriginalDmg * ( 1 - MMI ) * ( 1 - spMI )

Average.SpellDamageNoResist = ( CritChance * SpellDamageNoResist.Crit ) + ( ( 1 - CritChance ) * SpellDamageNoResist.NoCrit )
CritChance = ( 1 - ( 1 - CritChance.OnStatistics ) * ( 1 - CritChance.AF ))
SpellDamageNoResist.Crit : CritMod = ( 1 + 0.5 + BetterAF + MysticGears + iw.Annihilator )
SpellDamageNoResist.NoCrit : CritMod = 1

ResistPart :
Mon.BaseResist = ( 1 - ( 1 - Mon.StatsResist ) * ( 1 - Mon.TokenResist ) * ( 1 - PfudorResist ) )
ElmCR = min(1, ( staCR + iwCR + ElmProf.CR + focusCR ))
iwCR = ( 0.04 * PenetratorLv )
ElmProf.CR = 0.5 * max(0, min(1, ( EffectiveElmProf / PlayerLv - 1 )))
Mon.ElmResist = Mon.BaseResist * ( 1 - ElmCR ) * ( 1 - Elec.c.Resist )
SpellDamage_0%Resist = SpellDamageNoResist * ( 1 - 0 )
SpellDamage_50%Resist = SpellDamageNoResist * ( 1 - 0.5)
SpellDamage_75%Resist = SpellDamageNoResist * ( 1 - 0.75)
SpellDamage_90%Resist = SpellDamageNoResist * ( 1 - 0.9)
Average.Mon.DmgResist = 0.15 * power( Mon.ElmResist ,3) - 0.75 * power( Mon.ElmResist ,2) + 1.5 * Mon.ElmResist
= Mon.ElmResist * Mon.ElmResist * Mon.ElmResist * 0.9 * 1
+ (1- Mon.ElmResist ) * Mon.ElmResist * Mon.ElmResist * 0.75 * 3
+ (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * Mon.ElmResist * 0.5 * 3
+ (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * 0 * 1

Average.SpellDamageFin = Average.SpellDamageNoResist * ( 1 - Average.Mon.DmgResist )

impResistPart :
DepCR = if( Channeling , 1 , min(1, ( staCR + iwCR + DepProf.CR + focusCR )))
DepProf.CR = 0.5 * max(0, min(1, ( EffectiveDepProf / PlayerLv - 1 )))
Mon.DepResist = Mon.BaseResist * ( 1 - DepCR ) * ( 1 - Elec.c.Resist )
NeedReImpChanceAt1 = Mon.DepResist
NeedReImpChanceAt3 = ( 1 - power(( 1 - Mon.DepResist ),3))

ProfPart :
ProfFactor = max(0, min(1, ( EffectiveProf / PlayerLv - 1 )))
ElmProf.c.spMI = 0.5 * power( ElmProfFactor ,1.5)
PowerOfCure = 1 + ((min(1, ( EffectiveProf / PlayerLv - 1 ))) / if(( EffectiveProf / PlayerLv - 1 )>0 , 2 , 5 ))

SpeedPart_UnSureNeedTest :
ActualPhysicalAttackTime = BaseAttackTime / ( 1 + HasteBonus ) / ( 1 + AttackSpeedBonusOnStatistics )
ActualMagicalCastTime = BaseCastTime * ( 1 - 0.25 * min(1, ( EffectiveProf / MaxProf ))) / ( 1 + HasteBonus ) / ( 1 + CastSpeedBonusOnStatistics )

Forge&LevelScalingPart:
PXP0guess :
Peerless = 400
Legendary = 357
Magnificent = 326

ADBorMDB:
forgedBase = ( afterIWunforgedBase - qualityBonus ) * ADBorMDBforgeCoeff + qualityBonus
qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier
ADBorMDBforgeCoeff = 1 + 0.278875 * ln(0.1 * forgeLevel + 1)
afterIWunforgedBase = beforeIWunforgedBase * (1 + 0.02 * ButcherOrArchmageLevel)

Other:
forgedBase = ( unforgedBase - qualityBonus ) * OtherforgeCoeff + qualityBonus
qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier
OtherforgeCoeff = 1 + 0.2 * ln(0.1 * forgeLevel + 1)

PXP0:
sumPxpNextLevel = 1000 * (power(1 + pxp0Est / 1000, n + 1) - 1)
sumPxpThisLevel = 1000 * (power(1 + pxp0Est / 1000, n) - 1)
estimate = sumPxpNextLevel - sumPxpThisLevel

Scaled Stat = (1 + level / level_factor) * base_stat

--- formulas from Live_Percentile_Ranges_1.1.0 (Superlatanium,1647739)
--- formulas from HV_Utils_2.4.2 (sssss2, 1843795)
--- formulas from ehwiki




特注,
speed部分:
https://forums.e-hentai.org/index.php?s=&am...t&p=5273783
~
https://forums.e-hentai.org/index.php?s=&am...t&p=5278645


怪物侧:
https://ehwiki.org/wiki/Monster_Lab
https://ehwiki.org/wiki/Monster_Stats

演算实例:
https://forums.e-hentai.org/index.php?s=&am...t&p=5271965


CR:
https://forums.e-hentai.org/index.php?s=&am...t&p=5463573
https://forums.e-hentai.org/index.php?s=&am...t&p=5464922

This post has been edited by 3534: Aug 14 2019, 08:34
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post Aug 14 2019, 08:24
Post #68329
Eth317



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post Aug 14 2019, 09:01
Post #68330
bogi0420



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post Aug 14 2019, 09:06
Post #68331
魔術迴路



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post Aug 14 2019, 09:11
Post #68332
MelonDee



Bubblefish
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Group: Members
Posts: 362
Joined: 11-October 18
Level 173 (Ascended)


QUOTE(bashenan @ Aug 14 2019, 08:15) *

感觉今年的秋老虎不会来了的样子~今天也是凉爽的一天~
其实主要是以往每年同期这会还是超闷热的 今年8月开始后貌似一直是阴天下雨的凉爽天气~
今天虽然晴天了不过才从外面回来 依然有风吹的很爽 下雨后的潮气也被吹散了
另外看了下这星期貌似晚上也全是21~22度的样子 也不用担心热到睡不好了~ (IMG:[invalid] style_emoticons/default/cool.gif)


哇好羡慕阿,21~22度可谓是我认为人体感觉最舒适的温度了,体质凉性觉得稍凉的人可以套外套,也可以简简单
的短袖,无论是想乔装打扮还是就简都适合不过呢,走在街道上超级凉爽,怡然自得。

可是我这里,室外高温阿阿。35度以上的高温啊,羡慕死了
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post Aug 14 2019, 09:13
Post #68333
MelonDee



Bubblefish
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Group: Members
Posts: 362
Joined: 11-October 18
Level 173 (Ascended)


今天七月十四_(:3」∠)_,你们觉得这是个节日吗?
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post Aug 14 2019, 09:35
Post #68334
caxerx



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Group: Catgirl Camarilla
Posts: 453
Joined: 5-March 15
Level 289 (Destined)


QUOTE(bukpzz5@163.com @ Aug 14 2019, 11:06) *

新手报到 升级好慢啊 免费店也没有30多级的装备

發了點credit給你 去買點來用吧
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post Aug 14 2019, 09:42
Post #68335
Bolide



Active Poster
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Group: Gold Star Club
Posts: 1,500
Joined: 7-March 15
Level 500 (Ponyslayer)


QUOTE(3534 @ Aug 14 2019, 14:15) *

算了……

以下个人理解,不保正确,
如果有看不懂的,建议先看wiki:
CODE

MagicScorePart = ( MD.OnStatistics * AFmdb ) * ( 1 + EDB + InfusionEdb ) * HathBonus
OriginalDmg = DamageRange * MagicScorePart * SpellData * CritMod * ChannelMod
MMI = ( Mon.MMI * ( 1 - imp.c.MMI) * ( 1 - Holy.c.MMI ) )
spMI = max(if( Mon.spMI <0, Mon.spMI ,0),( Mon.spMI - ElmProf.c.spMI - imp.c.spMI - StatusEffects.c.spMI - Day.c.spMI ))
SpellDamageNoResist = OriginalDmg * ( 1 - MMI ) * ( 1 - spMI )

Average.SpellDamageNoResist = ( CritChance * SpellDamageNoResist.Crit ) + ( ( 1 - CritChance ) * SpellDamageNoResist.NoCrit )
CritChance = ( 1 - ( 1 - CritChance.OnStatistics ) * ( 1 - CritChance.AF ))
SpellDamageNoResist.Crit : CritMod = ( 1 + 0.5 + BetterAF + MysticGears + iw.Annihilator )
SpellDamageNoResist.NoCrit : CritMod = 1

ResistPart :
Mon.BaseResist = ( 1 - ( 1 - Mon.StatsResist ) * ( 1 - Mon.TokenResist ) * ( 1 - PfudorResist ) )
ElmCR = min(1, ( staCR + iwCR + ElmProf.CR + focusCR ))
iwCR = ( 0.04 * PenetratorLv )
ElmProf.CR = 0.5 * max(0, min(1, ( EffectiveElmProf / PlayerLv - 1 )))
Mon.ElmResist = Mon.BaseResist * ( 1 - ElmCR ) * ( 1 - Elec.c.Resist )
SpellDamage_0%Resist = SpellDamageNoResist * ( 1 - 0 )
SpellDamage_50%Resist = SpellDamageNoResist * ( 1 - 0.5)
SpellDamage_75%Resist = SpellDamageNoResist * ( 1 - 0.75)
SpellDamage_90%Resist = SpellDamageNoResist * ( 1 - 0.9)
Average.Mon.DmgResist = 0.15 * power( Mon.ElmResist ,3) - 0.75 * power( Mon.ElmResist ,2) + 1.5 * Mon.ElmResist
= Mon.ElmResist * Mon.ElmResist * Mon.ElmResist * 0.9 * 1
+ (1- Mon.ElmResist ) * Mon.ElmResist * Mon.ElmResist * 0.75 * 3
+ (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * Mon.ElmResist * 0.5 * 3
+ (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * (1- Mon.ElmResist ) * 0 * 1

Average.SpellDamageFin = Average.SpellDamageNoResist * ( 1 - Average.Mon.DmgResist )

impResistPart :
DepCR = if( Channeling , 1 , min(1, ( staCR + iwCR + DepProf.CR + focusCR )))
DepProf.CR = 0.5 * max(0, min(1, ( EffectiveDepProf / PlayerLv - 1 )))
Mon.DepResist = Mon.BaseResist * ( 1 - DepCR ) * ( 1 - Elec.c.Resist )
NeedReImpChanceAt1 = Mon.DepResist
NeedReImpChanceAt3 = ( 1 - power(( 1 - Mon.DepResist ),3))

ProfPart :
ProfFactor = max(0, min(1, ( EffectiveProf / PlayerLv - 1 )))
ElmProf.c.spMI = 0.5 * power( ElmProfFactor ,1.5)
PowerOfCure = 1 + ((min(1, ( EffectiveProf / PlayerLv - 1 ))) / if(( EffectiveProf / PlayerLv - 1 )>0 , 2 , 5 ))

SpeedPart_UnSureNeedTest :
ActualPhysicalAttackTime = BaseAttackTime / ( 1 + HasteBonus ) / ( 1 + AttackSpeedBonusOnStatistics )
ActualMagicalCastTime = BaseCastTime * ( 1 - 0.25 * min(1, ( EffectiveProf / MaxProf ))) / ( 1 + HasteBonus ) / ( 1 + CastSpeedBonusOnStatistics )

Forge&LevelScalingPart:
PXP0guess :
Peerless = 400
Legendary = 357
Magnificent = 326

ADBorMDB:
forgedBase = ( afterIWunforgedBase - qualityBonus ) * ADBorMDBforgeCoeff + qualityBonus
qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier
ADBorMDBforgeCoeff = 1 + 0.278875 * ln(0.1 * forgeLevel + 1)
afterIWunforgedBase = beforeIWunforgedBase * (1 + 0.02 * ButcherOrArchmageLevel)

Other:
forgedBase = ( unforgedBase - qualityBonus ) * OtherforgeCoeff + qualityBonus
qualityBonus = ((pxp0 - 100) / 25) * baseMultiplier
OtherforgeCoeff = 1 + 0.2 * ln(0.1 * forgeLevel + 1)

PXP0:
sumPxpNextLevel = 1000 * (power(1 + pxp0Est / 1000, n + 1) - 1)
sumPxpThisLevel = 1000 * (power(1 + pxp0Est / 1000, n) - 1)
estimate = sumPxpNextLevel - sumPxpThisLevel

Scaled Stat = (1 + level / level_factor) * base_stat

--- formulas from Live_Percentile_Ranges_1.1.0 (Superlatanium,1647739)
--- formulas from HV_Utils_2.4.2 (sssss2, 1843795)
--- formulas from ehwiki


特注,
speed部分:
https://forums.e-hentai.org/index.php?s=&am...t&p=5273783
~
https://forums.e-hentai.org/index.php?s=&am...t&p=5278645
怪物侧:
https://ehwiki.org/wiki/Monster_Lab
https://ehwiki.org/wiki/Monster_Stats

演算实例:
https://forums.e-hentai.org/index.php?s=&am...t&p=5271965
CR:
https://forums.e-hentai.org/index.php?s=&am...t&p=5463573
https://forums.e-hentai.org/index.php?s=&am...t&p=5464922


收藏下以后慢慢看。 (IMG:[invalid] style_emoticons/default/smile.gif)

然后请问下盾战需要学IMP(better/faster)么?
感觉如果用西洋的话,女高估计可以不用IMP,不过如果用斧子/短剑 估计还是要IMP的?
Dark Imp 和Holy Imp估计只有转暗/圣法才用得到吧。

还有我之前装备不好,所以学了Weaken和Silence的全部强化,估计是不是后期要洗掉的?

谢谢咯
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post Aug 14 2019, 10:06
Post #68336
泉水小夜



Veteran Poster
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Group: Members
Posts: 3,023
Joined: 2-September 14
Level 346 (Godslayer)


希望蜘蛛子的制作能有钱质量好。。。。

无职的话。。。。可能不一定会去看。。。。

小说倒是买了一套。。。。
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post Aug 14 2019, 10:14
Post #68337
ljh235689



🌸SAKURA🌸
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Group: Gold Star Club
Posts: 446
Joined: 14-June 14
Level 500 (Ponyslayer)


我目前這個LV的裝備有需要修嗎?

還是耐久低於50就丟了換別件頂著?
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post Aug 14 2019, 10:17
Post #68338
DGze



Headphone Fetishist | Luna's Bride
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Group: Catgirl Camarilla
Posts: 1,043
Joined: 12-February 12
Level 358 (Godslayer)


QUOTE(0x7F7F7F7F @ Aug 14 2019, 01:54) *

新人签到,话说为什么我明明发了两个帖子却还是Lurker?

<5 都是Lurker.
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post Aug 14 2019, 10:23
Post #68339
godandevil



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Joined: 28-March 17
Level 343 (Godslayer)


新手上路打了1000層里的100層就累了還有什麼地方升級快
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post Aug 14 2019, 10:28
Post #68340
baolongyy



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Group: Lurkers
Posts: 2
Joined: 13-August 19


新人签到,多多指教哈
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