(22.12.2021)
New Season Notes (2021 S2 -> 2022 S1)
新赛季信息 (从 2021 第二赛季到 2022 第一赛季)
The following things have carried over from the previous Isekai season to the current Isekai season:
以下内容将会从异世界上一赛季继承到异世界当前赛季:
- Credit balance + value of item + equipment inventory, capped to 1 million
C 账户余额 + 物品的价值 + 装备的价格,此部分的上限是 1M
- Leftover trophy value for Snowflake's Shrine
雪花神社的剩余奖杯价值
Persistent awards will be added soon.
一般服务器的奖励将会很快被添加。
Isekai Changes
异世界更新
- Minor correction to the difficulty calculation for Tower difficulty. It should now actually reach PDUFOR at Floor 40 rather than a few floors earlier.
小幅修正塔楼的难度计算。目前塔楼将会固定在 40 层达到 PFUDOR 难度,而不是在 40 层不到的时候。
- The season rewards (Peerless Voucher) for The Tower now cap out at reaching (not necessarily clearing) Floor 100, or Top 20 if less than 20 people reach Floor 100. A toplist will still be posted at the end of each season, and you can still proceed past Floor 100, but it is only for bragging rights.
从塔楼获得的赛季奖励(无双票券)将会被固定为到达第 100 层(并不是必须要打赢第 100 层)即可获得,如果少于 20 位玩家到达 100 层,那么就会限定在前 20 位。在每赛季的结尾始终会揭示一张排行榜,并且你仍然可以在 100 层之后继续冲塔,但是仅仅是作为狂傲的资本。
- You can now attempt/clear The Tower 5 times per day until you reach Floor 20.
从现在起,你可以每天尝试/打通塔楼 5 次,直到你到达了 20 层。
- The stat bonus thresholds are now for reaching the floor rather than clearing it, since the readout makes it a bit confusing.
从现在起,属性点奖励将会根据到达而不是打通固定的层数而获得,以避免歧义。
Riddlemaster
御谜士
The pony riddles are now multiple-choice and can have several correct answers. The generated image will always show three ponies; these can all be the same pony, or be two or three different ponies.
小马谜题现在将会是多项选择,并且能有复数正确答案。被生成的图片将会始终显示 3 匹小马;它们可以是 3 匹相同的马,或者 2 到 3 匹不同的马。
The riddlemaster no longer tells you if the answer is correct or not. It will always give the buff if you answer within the time limit, as well as the heal if the answer is given within the bonus time limit, both of which were adjusted. A spirit heal was also added.
御谜士不再告诉你答案是否正确。只要你在时间限制之内作出回答,它就会给予你增益效果,如果你能在奖励时间 限制内作出回答,则还有治疗。增益效果和治疗都被调整了,治疗部分新增了 SP 治疗。
Instead of valuating answers as binary "right" or "wrong" it will internally calculate an accuracy score based on how many unique ponies were displayed and how many right and wrong answers you made. Instead of docking stamina directly, the recent average of these accuracy scores is used interally to adjust the per-battle stamina cost.
取代原先的“正确”或者“错误”二重选择,从现在起,你的回答精确度将会被统计,这个精确度取决于,有多少 不同的小马被显示出来,以及,你作出了多少正确和错误的答案。与原先直接扣除精力不同,最近的回答精确度将 会被调用于内在地调整每场战斗的精力消耗。
If you fail to answer within the time limit, you will be docked 10 stamina directly regardless of your riddle history. (It will not affect the per-round stamina cost.)
如果你没有能在时间限制内作出回答,你会被直接扣除 10 精力,而无关于你的回答历史。(这并不会影响每轮战斗的精力消耗。)
If you fail to answer within the time limit, it will be considered a blank answer for accuracy purposes, and you do not get the buff.
如果你没有能在时间限制内作出回答,出于精确性的考虑会被当做一个空白的答案,并且你不会获得增益。
The obfuscation factors (blobbiness and graininess) are now dynamic and adjusted interally based on various factors, primarily your level and how much you played lately. Most other aspects of the generation have also been reworked.
干扰因子(膨胀和微粒)现在将是动态的并且被内在地调整,这种调整基于多种因素,主要是你的等级和你最近刷 的量。生成这些干扰因子的其他方面被重制了。
Because the images are all randomly generated, you may occasionally (rarely?) encounter jumbled riddles that are difficult or near-impossible to fully discern. Due to this, you will still keep the normal stamina consumption up to some margin of error.
因为图片是随机生成的,你可能会偶然(非常罕见地?)遇到混乱的谜题,它们难以或者几乎不可能被完全辨识。 因此,你仍然可以在一定的错误率之下保持正常的精力消耗。
In other words, while it is more difficult to answer perfectly, it is also more forgiving of occasional mistakes.
也就是说,因为作出完美回答变得更困难了,偶尔答错也会获得更多原谅。
Internal numbers (accuracy calculations/requirements, stamina cost factors, obfuscation factor thresholds etc) are not disclosed and no readout will be provided for them.
内在的数字(精确度统计/需求,精力消耗系数,混淆系数门槛,等等)将既不会被揭露,也不会被显示。
Note that soliciting people to submit riddle images with answers as well as providing such are now bannable offenses - riddle images can be traced to the account they were generated for. (This doesn't disallow "look at this stupidly impossible riddle lol" kind of posts at a small scale.)
注意,提供或者向其他玩家索取谜题图片及答案从现在起是会招致封禁的冒犯行为——谜题图片可以被追溯到它们 生成的账号(这并不会禁止小范围地贴出某些谜题图片并且指出“看看,这张谜题简直愚蠢到不可思议”。)
Salvaging
拆解
When salvaging Legendary and Peerless equipment, you will now gain "Equipment Cores" - these will be used for a future mechanics where you can improve the base stats of legendary and peerless equipment. See "Future Changes to Equipment Mechanics" below.
从现在起,每当你拆解 L 和 P 品质的装备,你将会获得“装备核心”——这些核心将会被用于一项未来的功能,这项功能允许你提升 L 和 P 装备的基础数值,参见下方“装备机制的未来更新”。
There are six types of Equipment Cores; Legendary/Peerless, corresponding to the equipment quality, and Weapon/Staff/Armor, corresponding to the equipment type. Shields count as Armor for this mechanics.
有 6 种装备核心; L 或 P ,与装备质量相关,武器/法杖/装甲,与装备种类相关。在该机制下,盾牌被算作装甲。
"Rare" equipment types (Phase/Shade/Power Armor as well as Force Shields) give 5 cores, while other equipment types all give 1 core.
“稀有”装备种类(相位/影甲/动力甲/力场盾)提供 5 个核心,其他装备种类提供 1 个核心。
Equipment Cores obtained in Isekai will be transferred to Persistent at the end of each season. They are however not tradeable, primary due to the lottery, which when this update hits persistent will have an alternative 1st prize with cores based on the equipment 1st prize.
在异世界获得的装备核心在每个赛季结束后会被转运回一般服务器。它们是不可交易的,主要获得方式是彩票,在 该更新被设置到一般服务器以后,彩票将会增加一个选择,允许玩家改选装备核心,核心种类基于一等奖的装备。
Misc
杂项
- The base durations for most debuff spells was significantly increased.
大部分减益魔法的基础持续时间得到了显著的提升。
- When shrining trophies for armor, you can now select the armor slot of the generated equipment. (The new UI also saves 1 whole click over the old way.)
当你献祭奖杯获取装甲的时候,你可以选择想要的装甲部位。(新的交互界面相比于原先的交互界面也减少了 1 个完整的点击。)
- Catalysts are no longer tradeable. They will likely be retired in the future, with the forge charging credits directly instead.
催化剂不再可交易。它们可能将会在未来被淘汰,而改为直接在锻造时扣除费用。
- The limit for primary attribute reassignments was removed. You can now freely reassign EXP at any time.
再分配主属性的限制被解除了。你现在可以在任何时候自由地重新将经验值分配到点数。
- Replaced the old "system message" popup. You can now click anywhere to dismiss it, and it no longer lets you click through to the background outside the box.
重新放置了原先的“系统信息”弹窗。你现在可以在任何地方点击来关闭它,它不再要求你点击该窗口以外的背景 区域。
- Various UI tweaks and improvements.
多种交互界面调整和改善。
[Persistent, Not Yet Live] Item Backorders (Item Bot)
【一般服务器,尚未被实装】道具延期交货(道具机器人)
- The "Item Bot" was renamed to "Item Backorder" to make it clearer what it does.
“道具机器人”被更名为“道具延期交货”,用以明确它的功能。
- Item backorders can now be placed for all current and historic tradeable + sellable + non-staple items. Eventually very old one-off items may be made untradeable to prevent this list from growing excessively.
道具延期交货现在可以被用于各种当前并且历史上可交易 + 可贩售 + 非大宗的道具。最终,非常古老的一次性道具可能被改成不可交易,以避免道具列表无限制增长。
- Item backorders no longer expire. They are only deleted if the backorder is filled, or if you are the highest bidder for a backordered item sold to the item shop and you don't have the credits to buy it.
道具延期交货不再会逾期。它们只有在订单完成以后,或者你是对应物品的最高出价者但是你没有足够的 C 来购买它们。
- The "Bot Profit Share" mechanics was removed, primarily due to some bad interactions with player locking and people using scripts to sell one item at a time. You should probably be using HVMarket or the forums for selling anyway.
“机器人利润分享”机制被移除了。主要因为某些糟糕的锁定玩家的互动以及部分玩家使用脚本来一次贩售一件物 品。你们应该当尽可能使用 HVM 或者论坛进行道具贩售。
Future Changes to Equipment Mechanics
装备机制的未来更新
Future updates will rework the internals of how equipment is generated and stored to, among other things, allow base stats improvements. Base stat improvements will be limited to Legendary and Peerless equipment only; the ultimate goal being to increase the odds of being able to obtain the ultimate equipment set to a level slightly above "mathematically insignificant" while still preserving the value of existing equipment and not making any existing ways to obtain equipment pointless.
未来的更新将会重制装备生成和储存的内核,在众多事项之中,允许基础数值的提升。基础数值的提升将会被限制 于 L 和 P 品质的装备;最终目标是提升一种获取终极成套装备的可能性,这套终极装备的等级可以稍微超过“数值上的微不 足道”,但又能保证现有装备的价值,并且不会使现存获取装备的方式失去意义。
The long and short of it is that with a lot of credits (in the hundreds of millions range) and legendary cores, or a lot of peerless cores, you will be able to turn a Legendary equipment into a Peerless equipment. Peerless equipment will (probably) also be possible to upgrade further.
总而言之,消耗大量的 C (上百 M 的等级)和传奇核心,或者大量的无双核心,你可以把L装备转换成 P 装备。 P 装备将会(可能)被允许进一步强化。
The "base stat improvement" and "upgrade" mechanics are separate, though there will be various changes to the "upgrade" mechanics as well; you will no longer be "upgrading" stats individually, and tweaks will be made so that "upgrading" below-Legenday equipment is still viable. Existing upgrades will be converted, but I'll get back to the details on that later.
“基础数值提升”和“强化”机制是分开的,然而,“强化机制”也会有复数的改变;你不再需要单独“强化”各 项数值,轻微调整将会使 L 以下装备的“强化”仍然可行。现存的强化将会被对应转换,但是我之后会回到转换方面的细节上来。
All existing equipment will be converted to the new system, and there should not be any differences between old and new equipment. After the conversion to the new system, any future changes to equipment can also be made retroactively, meaning that the concept of "prepatch" and "postpatch" equipment will no longer be a thing. Various disabled equipment types will also be re-enabled as rare drops.
所有现存的装备将会被转换到新系统,新旧装备不会因此产生区别。在转换到新系统之后,任何未来对装备的改变 都变得可以被追溯回,这意味着,诸如“改版前”和“改版后”之类的概念对于装备的意义将不复存在。复数的不 再掉落的装备种类也会重新作为稀有类型开始掉落。
These changes will also involve replacing the existing "potency" mechanics with a different (less random) system. Existing unlocked potencies will not carry over in any way. The Item World will basically work like The Tower, and will be used to increase an equipment's upgrade cap.
这些改变也会导致现存的“潜能”机制被一个不同的(不那么随机的)系统替代。现存的未被解锁的潜能将不会以 任何方式被转移过去。基本上,道具界将会像塔楼那样运作,并且将会被用于提升装备的强化界限。
Due to the scale of the changes, it is unlikely that it all makes it into one update. Until the changes have been fully implemented, the updates will be deployed to Isekai only. In other words, this won't be be relevant for Persistent for at least one year.
考虑到改变涉及的范围,将所有改变集中在一次更新中不太现实。直到改变被完全移植以前,这方面的更新将仅仅 应用于异世界。也就是说,至少在未来一年内,这些变更将与一般服务器无关。
When the changes eventually reach Persistent, it will no longer be possible to get a refund on upgrades by salvaging, due to a combination of conversion complexity and the fact that equipment stats will be permanently altered. You will of course have the option to do until the updates make it to Persistent.
当这些改变最终应用到一般服务器以后,通过拆解回收材料将不再可能,这是因为转换的复杂性和装备数值将会被 永久调整这两个因素。你当然仍然可以选择在这些更新之前拆解装备回收材料。
Further details will be made available as the updates are deployed to Isekai.
其他细节将会在相关更新被设置到异世界后被公布。
This post has been edited by chjj30: Dec 22 2021, 15:10
|