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> Let's compare elemental(*4) vs Holy vs Dark
Try a poll
Your preference?
Fire [ 6 ] ** [5.77%]
Cold [ 9 ] ** [8.65%]
Wind [ 6 ] ** [5.77%]
Elec [ 6 ] ** [5.77%]
Holy [ 23 ] ** [22.12%]
Dark [ 14 ] ** [13.46%]
Taste my Void Strike! [ 22 ] ** [21.15%]
Be despair with my Force Shield !!! [ 9 ] ** [8.65%]
You shall ask my monsters first :) [ 9 ] ** [8.65%]
Total Votes: 104
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post Dec 15 2016, 19:54
Post #81
lazyNPC



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QUOTE(Scremaz @ Dec 15 2016, 18:45) *

speaking of which, what's the best spike for holy? is it affected by difficulty/staff/quest/whatever else?

I'd go for Storm Spike shield for Turbulent Air, after all Mages rely on Evade for defence.
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post Dec 15 2016, 19:55
Post #82
nobody_xxx



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QUOTE(gianfrix94 @ Dec 16 2016, 00:54) *

I'd go for Storm Spike shield for Turbulent Air, after all Mages rely on Evade for defence.

not really , void domain use ice spike and I use fire spike (IMG:[invalid] style_emoticons/default/heh.gif)

turbulent air make mobs lose their atk acc aka miss hit , not increase our EVA (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Dec 15 2016, 19:57
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post Dec 15 2016, 19:58
Post #83
lazyNPC



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QUOTE(nobody_xxx @ Dec 15 2016, 18:55) *

not really , void domain use ice spike and I use fire spike (IMG:[invalid] style_emoticons/default/heh.gif)

I understand Ice spike for enemy speed reduction, that stacks with Haste.
But why Fire spike? Don't you get mauled by hits anyway?

QUOTE(nobody_xxx @ Dec 15 2016, 18:55) *
turbulent air make mobs lose their atk acc aka miss hit , not increase our EVA

Don't Enemy miss chance and our Evade stack together?

This post has been edited by gianfrix94: Dec 15 2016, 20:00
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post Dec 15 2016, 20:01
Post #84
Juggernaut Santa



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QUOTE(gianfrix94 @ Dec 15 2016, 18:58) *

But why Fire spike? Don't you get mauled by hits anyway?

I think it's for the "lower" hits that you get every turns, and widdle you down countering your regen.
Higher damage stuff hits your SS and gets reduced to the same amount even with fire spike, and those are the ones you usually Cure (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 15 2016, 20:03
Post #85
lazyNPC



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QUOTE(ppp82p @ Dec 15 2016, 19:01) *

I think it's for the "lower" hits that you get every turns, and widdle you down countering your regen.
Higher damage stuff hits your SS and gets reduced to the same amount even with fire spike, and those are the ones you usually Cure (IMG:[invalid] style_emoticons/default/laugh.gif)

Yeah, so slowing enemies or upping their miss chance would be more helpful.
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post Dec 15 2016, 20:10
Post #86
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QUOTE(gianfrix94 @ Dec 16 2016, 01:03) *

Yeah, so slowing enemies or upping their miss chance would be more helpful.

not really ~me , sapo use fire spike (IMG:[invalid] style_emoticons/default/laugh.gif)



I think there more mage that use fire spike (IMG:[invalid] style_emoticons/default/smile.gif)



wind spike isn't that good , okay (IMG:[invalid] style_emoticons/default/heh.gif)

it just reduce enemy hit chance (IMG:[invalid] style_emoticons/default/smile.gif)

I'm doing bunch of GF runs with both spike and wind always need more turns to clear GF for me compare with fire (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by nobody_xxx: Dec 15 2016, 20:23
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post Dec 15 2016, 20:18
Post #87
lazyNPC



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QUOTE(nobody_xxx @ Dec 15 2016, 19:10) *

not really ~me , Reia Elinos , sapo use fire spike (IMG:[invalid] style_emoticons/default/laugh.gif)

I think there more mage that use fire spike (IMG:[invalid] style_emoticons/default/smile.gif)
wind spike isn't that good , okay (IMG:[invalid] style_emoticons/default/heh.gif)

it just reduce enemy hit chance (IMG:[invalid] style_emoticons/default/smile.gif)

I'm doing bunch of GF runs with both spike and wind always need more turns to clear GF for me compare with fire (IMG:[invalid] style_emoticons/default/laugh.gif)

Oh, nice to know then.
Could i know the difficulty you do GF runs with?
And could you maybe try Ice spike too?
Thanks (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by gianfrix94: Dec 15 2016, 21:23
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post Dec 15 2016, 20:41
Post #88
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Started as a mage who used everything and eventually chose the ice mage path when the ability tree rework happened. Haven't touched it ever since I showed up in the forums for the first time a few months ago though.
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post Dec 15 2016, 21:15
Post #89
Sapo84



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QUOTE(nobody_xxx @ Dec 15 2016, 19:10) *

not really ~me , sapo use fire spike (IMG:[invalid] style_emoticons/default/laugh.gif)
I think there more mage that use fire spike (IMG:[invalid] style_emoticons/default/smile.gif)

Yep, fire spike user too.
Ice spike should also be pretty good.

Never bothered testing since I don't think it would make that much of a difference.
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post Dec 17 2016, 18:46
Post #90
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Holy/Dark has better base damage than elemental, but another thing needed to be taking into consideration is imperil, which gives -40% elemental mitigation but only -25% holy/dark mitigation. If we take that into account then obviously dark < elemental. Holy on the other hand has its proc which somehow balances the imperil difference, but the most important factor is that holy is not resisted by all the bulky monsters (anthropod, dragonkin, giant, reptilian, and undead), so speaking of average holy can clear a round faster than any other mages.

One of the advantage of dark over elemental is willow staff, which provides better depreciating proficiency and better dark EDB than redwood. But it is marginal: As soon as you got all mag or leg phase armors, the weapon's EDB doesn't matter a lot. I mean, at least doesn't matter that much compared to the -40% vs. -25% imperil difference.

Speaking of comparison between elemental then maybe elec>others due to its proc. But considering that you are only gonna to cast elec spells after imperil, the lowered resist chance sounds not that critical. The resistance of elemental mages are almost comparable. Fire might be a little worse than others, though.

Of course everything said above needs to be scaled with the price to get one set. At my level of course you don't want to waste all the credits to build holy mage.

Has been using 1H for a long time. Recently added a dark mage to clear *1 arena if I don't have time to play. Now considering building 2H with FRD. I need more researches to understand the relationship between action speed and extra turns to see if that is doable.
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