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> Let's compare elemental(*4) vs Holy vs Dark
Try a poll
Your preference?
Fire [ 6 ] ** [5.77%]
Cold [ 9 ] ** [8.65%]
Wind [ 6 ] ** [5.77%]
Elec [ 6 ] ** [5.77%]
Holy [ 23 ] ** [22.12%]
Dark [ 14 ] ** [13.46%]
Taste my Void Strike! [ 22 ] ** [21.15%]
Be despair with my Force Shield !!! [ 9 ] ** [8.65%]
You shall ask my monsters first :) [ 9 ] ** [8.65%]
Total Votes: 104
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post Sep 10 2016, 00:12
Post #21
Juggernaut Santa



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QUOTE(Scremaz @ Sep 10 2016, 00:09) *

is there any plan for perma spirit to be added to DW too?

I hope so.

QUOTE(Scremaz @ Sep 10 2016, 00:09) *

and how should it work, if i may? (IMG:[invalid] style_emoticons/default/huh.gif)

I don't know.
Now I have 8k adb and I do 40-45k crits with stance active.
But I remember well that when I had 4000 ADB my crits didn't surpass 10k damage (IMG:[invalid] style_emoticons/default/heh.gif)
So ADB isn't linear.
Double adb doesn't mean double damage, but more.


QUOTE(Logii @ Sep 10 2016, 00:10) *

I'm interested in this too. Surely DW has higher base damage potential, but in my experience the constant parries by monsters, the inability to keep up permanent Spirit Stance and the lack of Counter-Attacks makes 1H reach higher damage on average.

What weapons are you using and are you perhaps using Power over Shade armor?

Try using a Club+something...the stun is natural overpower.
And for armors, I think that Heavy Armor is the only way to outdamage 1H...with Light Armor I lose something 500 ADB from 1h even with axe+rapier.

This post has been edited by ppp82p: Sep 10 2016, 00:14
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post Sep 10 2016, 00:24
Post #22
Mags_



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Dark with a bit of holy.

I prettymuch wreck everything I come across.
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post Sep 10 2016, 00:28
Post #23
Juggernaut Santa



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QUOTE(Mags_ @ Sep 10 2016, 00:24) *

Dark with a bit of holy.

I prettymuch wreck everything I come across.

Hey, did you ate half your name?
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post Sep 10 2016, 00:41
Post #24
Scremaz



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QUOTE(Logii @ Sep 10 2016, 00:10) *

What weapons are you using and are you perhaps using Power over Shade armor?

i have a hard time figuring how a DWer may successfully play without 60% Evade or so and without Resist.

QUOTE(ppp82p @ Sep 10 2016, 00:12) *

Now I have 8k adb and I do 40-45k crits with stance active.
But I remember well that when I had 4000 ADB my crits didn't surpass 10k damage (IMG:[invalid] style_emoticons/default/heh.gif)
So ADB isn't linear.

seems quadratic to me. or slightly more.

QUOTE(ppp82p @ Sep 10 2016, 00:28) *

Hey, did you ate half your name?

maybe he was hungry and didn't find anything better? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 10 2016, 00:45
Post #25
Mags_



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QUOTE(ppp82p @ Sep 10 2016, 08:28) *

Hey, did you ate half your name?

I moved house and left my Mexican baby stompers in the remains of my bedroom.
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post Sep 10 2016, 03:09
Post #26
Koaen



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QUOTE(Scremaz @ Sep 9 2016, 18:01) *

i'm a bit surprised. which combo did you use? Axe/Rapier? Club/Rapier?



QUOTE(Logii @ Sep 9 2016, 18:10) *

I'm interested in this too. Surely DW has higher base damage potential, but in my experience the constant parries by monsters, the inability to keep up permanent Spirit Stance and the lack of Counter-Attacks makes 1H reach higher damage on average.

What weapons are you using and are you perhaps using Power over Shade armor?


The fastest was Axe/Rapier of slaughter using Shade of SD. The crits are off the charts with F/B IW.

As far as parry is concerned...
DW should only be used on SG arenas for clear speed. That being said, the SGs, in my unverified opinion, have less effective stats apart from HP and general mitigation than normal monsters.

Somebody could do a test to see how often SGs vs an average normal monster parries, but I would expect the SG to parry, evade or block less.

Edit:
I didn't fully forge my power of slaughter set (+30 only), but I think the crit chance and damage makes Shade the better choice over power for DW.

This post has been edited by jenga201: Sep 10 2016, 03:10
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post Sep 10 2016, 04:42
Post #27
arialinnoc



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QUOTE(Scremaz @ Sep 10 2016, 05:41) *

i have a hard time figuring how a DWer may successfully play without 60% Evade or so and without Resist.


Try FRD and you will find it's useful.
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post Sep 10 2016, 10:46
Post #28
Scremaz



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QUOTE(jenga201 @ Sep 10 2016, 03:09) *

The fastest was Axe/Rapier of slaughter using Shade of SD. The crits are off the charts with F/B IW.

plain SD? or Savage? and should i really pick between whatever SD and Savage whatever, which of the two has a better effect in case i don't plan to forge past 10 or so?

QUOTE(jenga201 @ Sep 10 2016, 03:09) *

DW should only be used on SG arenas for clear speed. That being said, the SGs, in my unverified opinion, have less effective stats apart from HP and general mitigation than normal monsters.

Somebody could do a test to see how often SGs vs an average normal monster parries, but I would expect the SG to parry, evade or block less.

on the paper it should be quite obvious. but not sure how it does reflect on the gameplay

QUOTE(arialinnoc @ Sep 10 2016, 04:42) *

Try FRD and you will find it's useful.

i have a hard time figuring how FRD could be better than a handful evade and a bunch of ADB. i mean, i tried FRD skill too. pathetic damage and too short stun. maybe with a Swift/Agile oriented build, but still...
mind to share how you use it?

This post has been edited by Scremaz: Sep 10 2016, 10:46
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post Sep 10 2016, 10:54
Post #29
arialinnoc



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QUOTE(Scremaz @ Sep 10 2016, 15:46) *

i have a hard time figuring how FRD could be better than a handful evade and a bunch of ADB. i mean, i tried FRD skill too. pathetic damage and too short stun. maybe with a Swift/Agile oriented build, but still...
mind to share how you use it?


It's not my build but my friend's.
He use club and rapier of slaughter + 5 slaughter armors.
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post Sep 10 2016, 11:10
Post #30
nobody_xxx



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err , DW maybe have higher ADB range than 1H but I don't think DW is faster than 1H (IMG:[invalid] style_emoticons/default/heh.gif)

coz , we all know about nearly permanent spirit stance for 1H (x2 damage plus counter ) (IMG:[invalid] style_emoticons/default/laugh.gif)

even in SG arenas , 1H still better (IMG:[invalid] style_emoticons/default/heh.gif)

PF DwD for some best 1H in HV can be done around 4200 turns (IMG:[invalid] style_emoticons/default/happy.gif)

For clear time depend on t/s (IMG:[invalid] style_emoticons/default/heh.gif)



I will ask mantra for this later on since he have both savage power slaughter and SD set plus heavy upgrade (IMG:[invalid] style_emoticons/default/happy.gif)
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post Sep 10 2016, 11:41
Post #31
Scremaz



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QUOTE(arialinnoc @ Sep 10 2016, 10:54) *

It's not my build but my friend's.
He use club and rapier of slaughter + 5 slaughter armors.

so not even speed bonus? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Sep 10 2016, 12:14
Post #32
arialinnoc



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QUOTE(Scremaz @ Sep 10 2016, 16:41) *

so not even speed bonus? (IMG:[invalid] style_emoticons/default/huh.gif)


yup, with full forged. he even clear GF on PFUDOR.
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post Sep 10 2016, 12:21
Post #33
Scremaz



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QUOTE(arialinnoc @ Sep 10 2016, 12:14) *

yup, with full forged. he even clear GF on PFUDOR.

how peculiar. i mean, surely he can deal a ton of damage. but what about defense? a shitton of mitigations?
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post Sep 10 2016, 12:32
Post #34
arialinnoc



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QUOTE(Scremaz @ Sep 10 2016, 17:21) *

how peculiar. i mean, surely he can deal a ton of damage. but what about defense? a shitton of mitigations?


5 turns of stun effects with 10 turns of CD, it could be done I guess. maybe I might to request him for a screenshot.
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post Sep 10 2016, 12:47
Post #35
Dead-ed



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QUOTE(Scremaz @ Sep 10 2016, 03:21) *

how peculiar. i mean, surely he can deal a ton of damage. but what about defense? a shitton of mitigations?

I'm not sure he deals such damage. He sacrifices spirit stance.
With haste, even in heavy armors, the stun stretches to 7 turns. & in that 7 turns he gets:
- guaranteed 7 hits, which means 52.5 oc in average before the stun expires.
- 5 regen ticks.
- no damage received, so it's total healing process.
Then crossing fingers after that till he reaches 100 oc again.
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post Sep 10 2016, 14:28
Post #36
EsotericSatire



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QUOTE(jenga201 @ Sep 9 2016, 11:37) *

Damage
Holy=Dark>Elemental(Differences are minimal)>DW>1H>Other melee

Survivability
1H>>Other melee>Mage>2H/Niten



Are there any electric or fire mages that are consistently clearing GF Pfudor?

I also find Ninten has better defense than mage but worse than 1H, but it depends what armour eg shade vs power. My power armour ninten has 79% parry but only 22.6% resist.
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post Sep 10 2016, 14:34
Post #37
Scremaz



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QUOTE(EsotericSatire @ Sep 10 2016, 14:28) *

Are there any electric or fire mages that are consistently clearing GF Pfudor?

I also find Ninten has better defense than mage but worse than 1H, but it depends what armour eg shade vs power. My power armour ninten has 79% parry but only 22.6% resist.

on the other hand, a Shade Niten set at your level should have something like 60% evade, right?
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post Sep 10 2016, 17:11
Post #38
jacquelope



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Oh, no. So Holy is the best one for SGs, eh?

Level 367
Elemental 234.11
Divine 3.92
Forbidden 2.09

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post Sep 11 2016, 06:51
Post #39
Hakrei



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I would like using holy/hallowed weapons more but for some reason dark/demonic come more easily to me...
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post Sep 11 2016, 15:29
Post #40
arialinnoc



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QUOTE(nobody_xxx @ Sep 10 2016, 16:10) *

I don't think DW is faster than 1H


Yes, DW (5slaughter) is slower than 1H.

Edit*
I think probably shade user also slower too, coz of dmg output from 1H is greater.

I already saw my friend screenshot, he cleared GF with DW+5slaughter using FRD strategy. I think he can survive maybe because his high parry pmi/mmi stats.

This post has been edited by arialinnoc: Sep 11 2016, 15:36
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