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post Jun 11 2009, 15:35
Post #41
hitokiri84



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Ha.

That actually looks more like a cool easter egg than a bug to me.
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post Jun 11 2009, 21:14
Post #42
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QUOTE(cptkleenex @ Jun 7 2009, 02:06) *

Side request, any chance the cost of Regen could be dropped at all?

QUOTE(cptkleenex @ Jun 7 2009, 12:12) *

Far as I can tell the need for Shadow Veil finally made itself apparent.

Can we get an MP reduction on Shadow Veil? I can't think of a good reason as to why it costs almost twice as much as shield.
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post Jun 11 2009, 21:21
Post #43
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QUOTE(Boggyb @ Jun 11 2009, 15:14) *

Can we get an MP reduction on Shadow Veil? I can't think of a good reason as to why it costs almost twice as much as shield.

because dodging/having the monster miss hitting you negates all damage while shield only reduces the damage a little?

This post has been edited by Spectre: Jun 11 2009, 21:22
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post Jun 11 2009, 21:25
Post #44
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QUOTE(Spectre @ Jun 11 2009, 21:21) *

because dodging/having the monster miss hitting you negates all damage while shield only reduces the damage a little?


But shield reduced damage on every hit, and Shadow Veil only makes you dodge sometimes.

There was balance between Shadow Veil and Shield at some point - it cost twice as much MP, but lasted twice as long. Then Tenboro reduced spell durations for some classes of spells, and now it's more mana efficient to use Shield, imo.
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post Jun 11 2009, 21:30
Post #45
Ebil☆Panda



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Shield
Places a shield effect on the target, protecting it from physical attacks.
Requires 17 Magic Points to cast.

Barrier
Places a barrier effect on the target, protecting it from magical attacks.
Requires 33 Magic Points to cast.

does barrier work better than shield in the amount of damage that's negated?
it seems i get knocked around just about the same amount whether i use them or i don't
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post Jun 11 2009, 21:43
Post #46
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QUOTE(Ebil☆Panda @ Jun 11 2009, 12:30) *

Shield
Places a shield effect on the target, protecting it from physical attacks.
Requires 17 Magic Points to cast.

Barrier
Places a barrier effect on the target, protecting it from magical attacks.
Requires 33 Magic Points to cast.

does barrier work better than shield in the amount of damage that's negated?
it seems i get knocked around just about the same amount whether i use them or i don't

I haven't really found Shield to be of much use. I've been using it in hopes that when my Supportive Proficiency is high enough I will not have to use Weaken anymore, but even at 19.50 it still seems useless and is probably actually making the Arena Challenges I use it in more difficult by wasting MP.
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post Jun 11 2009, 22:37
Post #47
hitokiri84



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QUOTE(Ebil☆Panda @ Jun 11 2009, 14:30) *

Shield
Places a shield effect on the target, protecting it from physical attacks.
Requires 17 Magic Points to cast.

Barrier
Places a barrier effect on the target, protecting it from magical attacks.
Requires 33 Magic Points to cast.

does barrier work better than shield in the amount of damage that's negated?
it seems i get knocked around just about the same amount whether i use them or i don't

I imagine barrier would be effective against things that try to one shot you like Green Slime jiggle, Toddlerguro, canuck meh, etc. I would use it for 3+ enemies that try to magic you, but I would stick to Silence for 1 or 2. 9 points, 16 turns.
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post Jun 11 2009, 22:47
Post #48
Ebil☆Panda



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QUOTE(hitokiri84 @ Jun 11 2009, 16:37) *

I imagine barrier would be effective against things that try to one shot you like Green Slime jiggle, Toddlerguro, canuck meh, etc. I would use it for 3+ enemies that try to magic you, but I would stick to Silence for 1 or 2. 9 points, 16 turns.

4 6 Jiggle hits you for 146 wind damage.
4 5 Green Slime uses Jiggle

2 3 Barrier procs the effect Barrier on yourself.
2 2 You cast Barrier.
2 1 You gain 0.01 points of supportive magic proficiency.

1 6 Jiggle hits you for 125 wind damage.
1 5 Green Slime uses Jiggle

hey, look, it got stronger
xD

another round

22 6 You dodge the attack from Green Slime.
22 5 Green Slime uses Jiggle
21 4 Jiggle crits you for 218 wind damage.
21 3 Green Slime uses Jiggle

13 2 Barrier procs the effect Barrier on yourself.
13 1 You cast Barrier.

grindfest - normal

edit:
without barrier
3 5 Jiggle crits you for 225 wind damage.
3 4 Green Slime uses Jiggle
1 7 Jiggle hits you for 109 wind damage.
1 6 Green Slime uses Jiggle

This post has been edited by Ebil☆Panda: Jun 11 2009, 22:49
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post Jun 11 2009, 22:59
Post #49
hitokiri84



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Maybe your proficiency just isn't high enough. I'm pretty sure proficiency increases duration and effectiveness since the amount my Cure heals has gone up significantly. It wouldn't make any sense if it wasn't more effective since the definition of proficiency implies increased effectiveness through experience and skill.

This post has been edited by hitokiri84: Jun 11 2009, 23:50
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post Jun 11 2009, 23:00
Post #50
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Barrier/Shield won't do much at lvl 100 if your proficiency isn't up there.
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post Jun 11 2009, 23:15
Post #51
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how high? my supportive proficiency is at 42 atm
max is your level right?
shouldn't i see some effect on weakened monsters with my proficiency where it's at? (IMG:[invalid] style_emoticons/default/sad.gif)

even on cake there doesn't seem to be any difference

26 2 Jiggle hits you for 106 wind damage.
26 1 Green Slime uses Jiggle

25 2 Barrier procs the effect Barrier on yourself.
25 1 You cast Barrier.

16 4 Jiggle crits you for 159 wind damage.
16 3 Green Slime uses Jiggle
QUOTE(Ebil☆Panda @ Jun 11 2009, 16:47) *

edit:
grindfest - normal

without barrier
3 5 Jiggle crits you for 225 wind damage.
3 4 Green Slime uses Jiggle
1 7 Jiggle hits you for 109 wind damage.
1 6 Green Slime uses Jiggle
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post Jun 12 2009, 02:32
Post #52
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QUOTE(Tenboro @ Jun 11 2009, 14:00) *

Barrier/Shield won't do much at lvl 100 if your proficiency isn't up there.

At what proficiency level does it become useful? It isn't very useful for me with a proficiency of 20 and I'm at level 50. I stack it with Weaken and get some effect from it, but not much.

I guess the question is, if my deprecating proficiency is 40, what level would I need for my supportive to be to get the same results from Shield that I would get from Weaken? I.e. if Weaken reduced an attack that would normally do 100 down to 20, what proficiency level in Supportive would be required for Shield to reduce it down to that same damage?
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post Jun 12 2009, 03:20
Post #53
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I was curious about at what point proficiency provides a noticeable difference because right now shield for me does shit - granted I just got it and my proficiency is only at around 6.
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post Jun 12 2009, 04:12
Post #54
Ebil☆Panda



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i'm thinking that our proficiency has to be at about our level for us to notice any difference
but now that i think about it, aren't the first supportive abilities at level 40?
there's no way for people to get their proficiency up before getting shield, to make it usable
we could use it in every battle, but most of our leveling speeds out pace the proficiency gained (i've used shield in nearly every hourly and arena, along with when i'm desperate in grind and don't have the mp for anything else, yet i've only gotten it up to 42)

if i'm right, and our proficiency needs to be around our level for shield and barrier to really do anything, shouldn't the base strength be raised to around where it would be when our proficiency is at 40, to make up for the 40 level difference? (just a thought)
i've reset for now, since i'm leveling faster than i can raise the proficiency
gives me 2 points to stick in other things at least (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 12 2009, 04:26
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QUOTE(Ebil☆Panda @ Jun 11 2009, 19:12) *

i'm thinking that our proficiency has to be at about our level for us to notice any difference
but now that i think about it, aren't the first supportive abilities at level 40?
there's no way for people to get their proficiency up before getting shield, to make it usable
we could use it in every battle, but most of our leveling speeds out pace the proficiency gained (i've used shield in nearly every hourly and arena, along with when i'm desperate in grind and don't have the mp for anything else, yet i've only gotten it up to 42)

if i'm right, and our proficiency needs to be around our level for shield and barrier to really do anything, shouldn't the base strength be raised to around where it would be when our proficiency is at 40, to make up for the 40 level difference? (just a thought)
i've reset for now, since i'm leveling faster than i can raise the proficiency
gives me 2 points to stick in other things at least (IMG:[invalid] style_emoticons/default/wink.gif)

Not everyone gains levels as fast as you do. Though of course I gain levels much faster than other people as well...

Another reason one's supportive proficiency does not increase as fast as others is that one only casts shield upon oneself as opposed to casting weaken on every enemy. Yes, it lasts less time, so one would cast it more, but I bet one would end up casting weaken at least 50% more than shield. The only way I can see to counterbalance that would be to also cast Haste/Shadow Veil/Barrier, so one doubles the amount of gain. Of course, that more than doubles the amount of MP used, so it is not really a good idea.

I agree that Shield needs to be strengthened, along with the other buffs, but I doubt it will happen, for I do not think that Tenboro intends for Shield to completely replace Weaken.
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post Jun 12 2009, 04:53
Post #56
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i know everybody doesn't level as fast as i do, which is why i suggested raising the base power of shield to where it'd be at profic-lvl 40 (since, unless poison or slow are actually supportive, there's no way for people to raise their supportive before lvl.40)
i know that the proficiency rates have been tweaked for us already, but maybe it should also take our exp boosts into account, so that the proficiency gain rate is more equal to our leveling rate
only thing i haven't done is sit in grindfest spamming the skill to raise the proficiency(which i'm not going to do...too expensive)



i wonder how long till tenb adds a "I hate pandas" message to twitter (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 12 2009, 04:58
Post #57
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QUOTE(Ebil☆Panda @ Jun 11 2009, 21:53) *
only thing i haven't done is sit in grindfest spamming the skill to raise the proficiency(which i'm not going to do...too expensive)\

I was going to suggest farming. It's something to use your one million crude pots on.

And why doesn't Absorb work for me panda? I get hit by magic and it doesn't do anything. (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by hitokiri84: Jun 12 2009, 05:00
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post Jun 12 2009, 05:00
Post #58
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QUOTE(Ebil☆Panda @ Jun 11 2009, 21:12) *

i'm thinking that our proficiency has to be at about our level for us to notice any difference
but now that i think about it, aren't the first supportive abilities at level 40?
there's no way for people to get their proficiency up before getting shield, to make it usable
we could use it in every battle, but most of our leveling speeds out pace the proficiency gained (i've used shield in nearly every hourly and arena, along with when i'm desperate in grind and don't have the mp for anything else, yet i've only gotten it up to 42)

if i'm right, and our proficiency needs to be around our level for shield and barrier to really do anything, shouldn't the base strength be raised to around where it would be when our proficiency is at 40, to make up for the 40 level difference? (just a thought)
i've reset for now, since i'm leveling faster than i can raise the proficiency
gives me 2 points to stick in other things at least (IMG:[invalid] style_emoticons/default/wink.gif)

I agree, and I made this exact point (the stuff that becomes available at higher levels needs a lot of grinding to catch up the proficiency) a few weeks back. Tenboro said that his 0.2.2 patch regarding the frequency of proficiency increases was all he was inclined to do about it, since the skills involved are powerful. I would get the exact quote, but the search function isn't being my friend.

Having to get to a 60.0 proficiency in dribbles of 0.02 still seems too much of a drag, though. Maybe proficiencies level by a certain percentage of your level? The percentage can drop off as you get closer to the cap of course.
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post Jun 12 2009, 05:56
Post #59
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that sucks =<

QUOTE(hitokiri84 @ Jun 11 2009, 22:58) *

I was going to suggest farming. It's something to use your one million crude pots on.

And why doesn't Absorb work for me panda? I get hit by magic and it doesn't do anything. (IMG:[invalid] style_emoticons/default/sad.gif)

it didn't seem to work for me either
maybe it's a chance of the attack giving you mp, and not a certainty
be a great skill if it lasted for x turns, didn't get killed off when you're hit with magic, and always converted the attacks to mp
i'd love that (IMG:[invalid] style_emoticons/default/laugh.gif) be the perfect skill to use at the beginning of a round to regen some of your mp
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post Jun 12 2009, 06:08
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QUOTE(Ebil☆Panda @ Jun 11 2009, 19:53) *

i know that the proficiency rates have been tweaked for us already, but maybe it should also take our exp boosts into account, so that the proficiency gain rate is more equal to our leveling rate

Thats a really good idea. Of course, the next logical suggestion is for everyone (at least higher level people) to get a boost to their proficiencies, for they did not have the opportunity to increase them as they leveled (I recall you suggesting that previously). If someone actually had a proficiency of what their level was supposed to have, then there would be actual evidence that all of the Buffs were underpowered. As of now, Tenboro can just say that one's proficiency does not match one's level...
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