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Poor Players :cry: Club, Lounge for poor players. Rich Players not allowed, unless they're making charity. |
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Apr 17 2024, 22:54
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Tumbres
Group: Gold Star Club
Posts: 971
Joined: 29-June 15

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QUOTE(Ass Spanker @ Apr 18 2024, 04:23)  H@H can run on the absolute most dog shit hardware. But you have to be comfortable with your laptop being on 24/7
 it also need stable internet,just run speedtest and get this maximum speed.since my internet also be use by my neighbourhood.always reach that speed,looks imposible for me. This post has been edited by Tumbres: Apr 17 2024, 22:55
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Apr 24 2024, 15:21
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liddlemicky
Group: Gold Star Club
Posts: 132
Joined: 24-March 10

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Man, can only dream of those kinda speeds on my crappy wifi. Max download speed through Steam is around 20 Mbps and upload speeds are maxed out around 6 Mbps...
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Apr 24 2024, 15:34
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Ass Spanker
Group: Gold Star Club
Posts: 4,174
Joined: 25-July 12

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QUOTE(liddlemicky @ Apr 24 2024, 21:21)  Man, can only dream of those kinda speeds on my crappy wifi. Max download speed through Steam is around 20 Mbps and upload speeds are maxed out around 6 Mbps...
Me new internet plan  upgraded from 250/200
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Apr 25 2024, 03:04
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kotitonttu
Group: Members
Posts: 705
Joined: 11-April 16

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(IMG:[ i.imgur.com] https://i.imgur.com/owwh6ft.png) 600/400 on paper. What I like more than the speed and low price (20€) is that in the 10+ years with this ISP I've had 1 outage.
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Apr 25 2024, 09:20
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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Meanwhile, I have max 60Mbps with my fiber, because it it served like shit in the region.
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Apr 25 2024, 13:26
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Ass Spanker
Group: Gold Star Club
Posts: 4,174
Joined: 25-July 12

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QUOTE(kotitonttu @ Apr 25 2024, 09:04)  (IMG:[ i.imgur.com] https://i.imgur.com/owwh6ft.png) 600/400 on paper. What I like more than the speed and low price (20€) is that in the 10+ years with this ISP I've had 1 outage. Big upload is working nice for my servers. I find big download kinda useless once it breaks the 20MB/s mark. Outage is common here. Not because shit ISP. Because my retarded housemates think it's a good idea to reset the router without letting everyone else know. QUOTE(KitsuneAbby @ Apr 25 2024, 15:20)  Meanwhile, I have max 60Mbps with my fiber, because it it served like shit in the region.
At least it's not Australia net, else you wouldn't even be here commenting. My friend paid like 10x what I pay, and his net speed was worse than what Tumbres has, while the availability was also dog shit. This post has been edited by Ass Spanker: Apr 25 2024, 13:28
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Apr 25 2024, 16:52
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fatepain
Group: Gold Star Club
Posts: 925
Joined: 11-March 12

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QUOTE(KitsuneAbby @ Apr 25 2024, 20:32)  If you could tell your fellow countrimen to stop trying to make ice cubes with the air con, that'd be great. (IMG:[ invalid] style_emoticons/default/unsure.gif) Electric bill more expensive than internet. .how they make ice cubes for air condition. I make ice cubes from refrigerator. IF I get HOT I WILL SIT IN REFRIGERATOR. cause i dont have air condition.
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Apr 26 2024, 07:33
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Pretty anon
Group: Gold Star Club
Posts: 1,668
Joined: 10-April 17

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QUOTE(liddlemicky @ Apr 24 2024, 07:21)  Man, can only dream of those kinda speeds on my crappy wifi. Max download speed through Steam is around 20 Mbps and upload speeds are maxed out around 6 Mbps...
[attachembed=176941]
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Apr 26 2024, 12:13
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BlueWaterSplash
Group: Members
Posts: 3,322
Joined: 15-March 11

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In my experience, turns/second has pretty much nothing to do with your bandwidth figures, whether from that speedtest site, or whatever your bill says you are paying for.
Everything else being equal (same person, computer, location, ISP, and how much porn your neighbors are downloading at the time you play) increasing your bandwidth may have an increasing effect on your turns/second, maybe not.
I had multiple big increases in my turns/second over the years I've played this game, from 0.5 turns/second to what is almost approaching normality these days (2.5 to 3 turns/second). The big jumps happened mysteriously and suddenly when I had changed nothing else.
I suspect the same may hold true for lag in playing online games but I have no way to numerically measure that. So that's actually one of the good things about playing this game here. I use my turns/second here as a kind of estimator for my general lag in playing fighting games. I have no other way to guess at or estimate it, other than my own self (which neither confirms nor denies the hentaiverse hypothesis).
Living in the middle of nowhere to anywhere, I generally have more lag than anyone else in fighting games, so at least that much has always kind of corresponded with my low turns/second here. However, we have good internet locally, because I always have lightning fast connections to people who live where I do. Few people just happen to live here. (I probably have a faster connection to the west coast USA than Europe does, is the only time I'm not the worst).
The undersea lines from where I live to Japan also seem to always run through California, which is a total waste. If I went direct to Japan then except for places like Taiwan I'd almost have the best overseas lag in the world to the place that matters most for me, and I would annoy the Japanese players less.
How does this game work anyway? Is there like a central server somewhere that we all connect to, or a network of servers and our turns/second is determined by our connection to the closest one?
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Apr 26 2024, 17:37
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Tumbres
Group: Gold Star Club
Posts: 971
Joined: 29-June 15

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QUOTE(BlueWaterSplash @ Apr 26 2024, 18:13)  In my experience, turns/second has pretty much nothing to do with your bandwidth figures, whether from that speedtest site, or whatever your bill says you are paying for.
Everything else being equal (same person, computer, location, ISP, and how much porn your neighbors are downloading at the time you play) increasing your bandwidth may have an increasing effect on your turns/second, maybe not.
I had multiple big increases in my turns/second over the years I've played this game, from 0.5 turns/second to what is almost approaching normality these days (2.5 to 3 turns/second). The big jumps happened mysteriously and suddenly when I had changed nothing else.
I suspect the same may hold true for lag in playing online games but I have no way to numerically measure that. So that's actually one of the good things about playing this game here. I use my turns/second here as a kind of estimator for my general lag in playing fighting games. I have no other way to guess at or estimate it, other than my own self (which neither confirms nor denies the hentaiverse hypothesis).
Living in the middle of nowhere to anywhere, I generally have more lag than anyone else in fighting games, so at least that much has always kind of corresponded with my low turns/second here. However, we have good internet locally, because I always have lightning fast connections to people who live where I do. Few people just happen to live here. (I probably have a faster connection to the west coast USA than Europe does, is the only time I'm not the worst).
The undersea lines from where I live to Japan also seem to always run through California, which is a total waste. If I went direct to Japan then except for places like Taiwan I'd almost have the best overseas lag in the world to the place that matters most for me, and I would annoy the Japanese players less.
How does this game work anyway? Is there like a central server somewhere that we all connect to, or a network of servers and our turns/second is determined by our connection to the closest one?
man idk this H@H access problem. lead to "what fastest internet speed" people own now.(IMG:[ invalid] style_emoticons/default/huh.gif) as my self i just hope tenboro change how "action/damage processing" works because there time when i must clear a browser cache or hard reload (shift+r) to fix stuck/slow loading whenever i cast spell to a foe. This post has been edited by Tumbres: Apr 26 2024, 17:38
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Apr 26 2024, 18:00
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(BlueWaterSplash @ Apr 26 2024, 11:13)  How does this game work anyway? Is there like a central server somewhere that we all connect to, or a network of servers and our turns/second is determined by our connection to the closest one?
There's a single server in Europe - you can connect to directly through the alt domain, while the main version uses Cloudflare to cache some resources. Tenboro could distribute the game across multiple servers around the world, with the aim of lowering ping for further global players. The game application needs to reference a database, though, to store & retrieve information - so, unless we want these distributed servers to reference a single database (and therefore be limited by their round-trip time to that service), he'd also need to sort out a database solution for each region. Achieving true consistency across multiple database nodes is significantly complex (like - maybe impossible in this universe). I think most games historically took the route of separating out their data centres for gameplay (so your character information becomes region-locked, like only being able to trade with other players in the same region) and keeping a singular service for authentication. These days cloud services offer a lot of magic database management stuff to make these kind of things more accessible, but I think there are good reasons to keep (some or all of) E-Hentai's databases separate from the cloud, though only Tenboro knows what architectural limitations we have based on the operations we perform. This post has been edited by Nezu: Apr 26 2024, 18:02
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Apr 27 2024, 02:14
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BlueWaterSplash
Group: Members
Posts: 3,322
Joined: 15-March 11

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Ah, that explains a lot. No wonder I've generally had the lowest turns/second of everyone here. I am in literally the worst and slowest place to Europe in the world. The opposite side of the planet, crossing both the Atlantic and Pacific Oceans. That relevation also helps me in my fighting game experience, thanks. Under the hentaiverse hypothesis, this now is numerical pseudo-proof that something changed drastically with my internet ping times, like 0.5 turns/second to 2.5 turns/second over the last 5 to 10 years. When I play online fighting games with players from Europe now, I did feel that the lag was possibly reduced to 1/3 of before. However, it just so happens that for the particular games I play, the netcode broke completely, so I can no longer play with people from Europe at all for the PS4/PS5 generation of consoles. What happened was that the ping times lowered but the distance is too great and due to bandwidth capping on the worldwide backbones the ping is too unstable. When ping times bandwidth divided by distance gets too small, netcodes are at risk of breaking. Games will see the low ping and attempt to respond fast, but the ping varies too much over time and the game either rejects match or becomes stuttery and unplayable. That doesn't affect this game though, and 2.5 turns/second is plenty fast enough for me. I was used to 0.5 turns/second after all. I feel no need for the complexity of a distributed server system. QUOTE(Tumbres)  man idk this H@H access problem. lead to "what fastest internet speed" people own now. Oh yeah H@H is totally different from turns/second killing monsters. I've never tried H@H but I assume that it is majorly affected by bandwidth, although other things probably affect it too.
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May 5 2024, 18:55
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Queen Tyrahnee
Newcomer
 Group: Members
Posts: 33
Joined: 7-March 23

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QUOTE(Pretty anon @ Apr 26 2024, 01:33)  "Sir, do you know how fast you were going before I pulled you over?" This post has been edited by Queen Tyrahnee: May 5 2024, 18:56
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May 6 2024, 10:12
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kukrak
Group: Gold Star Club
Posts: 353
Joined: 4-April 10

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QUOTE(Queen Tyrahnee @ May 5 2024, 18:55)  "Sir, do you know how fast you were going before I pulled you over?"
hey, if it works, it works.
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May 6 2024, 13:43
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jaser ander
Newcomer
  Group: Members
Posts: 56
Joined: 27-September 14

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Nice to meet you. I'm working hard. Can I get sponsorship from a beginner Is it right to write this here?
Forum id : jaser ander
This post has been edited by jaser ander: May 6 2024, 15:03
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