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Poor Players :cry: Club, Lounge for poor players. Rich Players not allowed, unless they're making charity. |
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Nov 2 2016, 03:01
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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It seems we're making this estimation, based on daily revenue:
poor ---> under 200k lower middle class ---> between 200k and 600k upper middle class ---> between 600k and 1m rich ---> over 1m
Does it seem right to you all, guys?
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Nov 2 2016, 03:05
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(gianfrix94 @ Nov 2 2016, 02:01)  It seems we're making this estimation, based on daily revenue:
poor ---> under 200k lower middle class ---> between 200k and 600k upper middle class ---> between 600k and 1m rich ---> over 1m
Does it seem right to you all, guys?
I'd say poor under 200 and then above 500k is already rich (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 2 2016, 03:08
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(ppp82p @ Nov 2 2016, 03:05)  I'd say poor under 200 and then above 500k is already rich (IMG:[ invalid] style_emoticons/default/heh.gif) It seemed a bit too high for me too, i was going more based on Stulpen estimations. How does this look, instead? very poor ---> under 100k poor ---> between 100k and 200k lower middle class ---> between 200k and 350k upper middle class ---> between 350k and 500k rich ---> between 500k and 1m very rich ---> over 1m This seems kind of right, to me.
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Nov 2 2016, 03:13
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(gianfrix94 @ Nov 2 2016, 02:08)  It seemed a bit too high for me too, i was going more based on Stulpen estimations. How does this look, instead?
very poor ---> under 100k poor ---> between 100k and 200k lower middle class ---> between 200k and 350k upper middle class ---> between 350k and 500k rich ---> between 500k and 1m very rich ---> over 1m
This seems kind of right, to me.
The thing is, you have to keep in count that gaining 400k/day isn't twice as difficult compared to gaining 200k/day, but more. Since no matter what, a lot of revenue is either passive or luck based on quality rolls of junk you drop and then sell to the bazaar. And monster lab helps too a little bit. Increasing a little gain is easy, but increasing a bigger one it's harder. Let's assume you gain 200k with 24 stamina. If you want to gain 400, you have to play for 20 more, but in the process, you use 2 ED, gaining effectively less, with more effort. This post has been edited by ppp82p: Nov 2 2016, 03:16
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Nov 2 2016, 03:14
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(ppp82p @ Nov 2 2016, 03:13)  The thing is, you have to keep in count that gaining 400k/day isn't twice as difficult compared to gaining 200k/day, but more. Since no matter what, a lot of revenue is either passive or luck based on quality rolls of junk you drop and then sell to the bazaar. And monster lab helps too a little bit. Increasing a little gain is easy, but increasing a bigger one it's harder.
Do you think the threshold for being rich should be 400k then? let's make the definitive estimation (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(Stulpen @ Nov 2 2016, 03:11)  Of course, we are poor not stupid. (IMG:[ invalid] style_emoticons/default/cool.gif) Given the estimations, you're not poor anymore, you're a bourgeoisie (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(arialinnoc @ Nov 2 2016, 03:11)  Just so you know I'm rich (IMG:[ invalid] style_emoticons/default/duck.gif) The subtitle of the thread says "Rich Players not allowed, unless they're making charity". Are you going to make charity? Please say yes (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by gianfrix94: Nov 2 2016, 03:17
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Nov 2 2016, 03:17
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(gianfrix94 @ Nov 2 2016, 08:14)  Are you going to make charity? Please say yes (IMG:[ invalid] style_emoticons/default/laugh.gif) No, I'm a bad person. And bad person never do any charity *evil face*
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Nov 2 2016, 03:18
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(gianfrix94 @ Nov 2 2016, 02:14)  Do you think the threshold for being rich should be 400k then? let's make the definitive estimation (IMG:[ invalid] style_emoticons/default/biggrin.gif) Read the last lines I added in my previous post. It's a matter of, going beyond some hours of play, you have to spend money to make more money. So you have to be either a lifeless nerd, or a rich person that gains credits in some other way to pay off the loss and break even or gain even more.
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Nov 2 2016, 03:22
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(ppp82p @ Nov 2 2016, 03:18)  Read the last lines I added in my previous post. It's a matter of, going beyond some hours of play, you have to spend money to make more money. So you have to be either a lifeless nerd, or a rich person that gains credits in some other way to pay off the loss and break even or gain even more.
Then, let's put it like this: The rich level of a person is calculated based on gain, not revenue. So if you spend as much as you get as revenue you're very poor, but as soon as you stop spending that much you become upper class or rich or something else based on the classes said before.
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Nov 2 2016, 03:25
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(gianfrix94 @ Nov 2 2016, 02:22)  Then, let's put it like this: The rich level of a person is calculated based on gain, not revenue. So if you spend as much as you get as revenue you're very poor, but as soon as you stop spending that much you become upper class or rich or something else based on the classes said before.
Yup, I mixed up. Basically, the credit balance of 24 hours. And we have to distinguish poor people from low levels, anyway. Below level 300 there is no effective poor or rich, only people grinding to level up and getting to the point gears are accessible. Below that level you aren't likely to play on high difficulty and get a lot of credits, you have to grind and save up (if you keep all the clear bonuses using selfdrop gear, you should reach lv 300 with a couple of millions, enough to make a pretty decent [mag/leg rapier with 45ish wd, 35ish block force shield with 20~25 forged block and 5 leg power armors with normal rolls and no slaughter suffix] 1h set) This post has been edited by ppp82p: Nov 2 2016, 03:28
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Nov 2 2016, 03:30
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(ppp82p @ Nov 2 2016, 03:25)  Yup, I mixed up. Basically, the credit balance of 24 hours. And we have to distinguish poor people from low levels, anyway. Below level 300 there is no effective poor or rich, only people grinding to level up and getting to the point gears are accessible.
I'd put richness more in terms of weekly credit balance to average fluctuations, but we are on the right track (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(arialinnoc @ Nov 2 2016, 03:26)  Is everyone in this thread r eally poor? (IMG:[ invalid] style_emoticons/default/mellow.gif) You heard him, i'm not poor, i'm leveling (IMG:[ invalid] style_emoticons/default/laugh.gif)
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