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> Post your character's stats. Discuss your fighting style, Discuss the specifics of your fighting style

 
post Mar 31 2019, 12:46
Post #905
lololo16




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QUOTE(fuadhika @ Mar 31 2019, 05:10) *

Is there any trick to use debuff? When I use imperil more often than not it fails to connect. Or you just try it again and again until it connect to all your targets?

I only cast imperil 2 times at the beginning of a round, then frenzied blows, no matter if some resist/evade it

[attachmentid=129167]

QUOTE(Fap.Fap @ Mar 31 2019, 05:43) *

No, he meant the remaining 3

both, because I always kill first the ones at the top, then weaken on the last three (when necessary). Using it at the beginning of a round could be dangerous if you use imperil too

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post Mar 31 2019, 14:18
Post #906
fuadhika



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QUOTE(lololo16 @ Mar 31 2019, 10:46) *

I only cast imperil 2 times at the beginning of a round, then frenzied blows, no matter if some resist/evade it

Ah I see, so only 6 targets/round huh, I thought you imperil all enemies first. Thanks for the info.
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post Apr 2 2019, 14:28
Post #907
Nezu



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Spurred on by lololo's results, and our actually fairly similar defensive stats, I gave pfest a go.

Dead by just over round 800. So, better than I expected, I guess.

... but still, even with the same parry, mostly the same mitigations, and a few % less evade... I had to cure a TON more than lololo's run, not to mention heavy health potion usage. I'd love to understand the way he plays better (IMG:[invalid] style_emoticons/default/ohmy.gif)

Is it opening the round with the imperil-FB combo to clear out some danger?

Probably also stacking jug5s would help me a lot. I have around 8k less health (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by lestion: Apr 2 2019, 14:36
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post Apr 2 2019, 14:43
Post #908
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QUOTE(lestion @ Apr 2 2019, 14:28) *

Dead by just over round 800. So, better than I expected, I guess.
Judging by my own experience, when you allready did reach 800, you are allready able to beat PFest with a bit more luck. At least i cant see any actual difference in those last 200 rounds. The problematic hummock is imo around round 700. At least for me it was, after i did got over it, i was able to do PFest most of the time. But otherwhise i dont use SoL, so maybe for those who do it is when they are not trigger that before round 700? Hm. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Apr 2 2019, 16:58
Post #909
Nezu



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QUOTE(Uncle Stu @ Apr 2 2019, 13:43) *

Judging by my own experience, when you allready did reach 800, you are allready able to beat PFest with a bit more luck. At least i cant see any actual difference in those last 200 rounds. The problematic hummock is imo around round 700. At least for me it was, after i did got over it, i was able to do PFest most of the time. But otherwhise i dont use SoL, so maybe for those who do it is when they are not trigger that before round 700? Hm. (IMG:[invalid] style_emoticons/default/unsure.gif)


I dunno about luck, but I think it can be done if I adjust my playstyle a bit. I have a bunch of ideas atm and I'll report back in a few days when I've got the data
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post Apr 2 2019, 17:18
Post #910
Uncle Stu



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Well, it does help to use some infusion of the element of that day on your armor.
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post Apr 2 2019, 17:50
Post #911
Nezu



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QUOTE(Uncle Stu @ Apr 2 2019, 16:18) *

Well, it does help to use some infusion of the element of that day on your armor.


True, didn't think about that - I did infuse all elements on one piece, and I already have decent fire mitigation (with fire spike shield up), but I did wonder why it made up so much of the elemental damage. I think holy still topped it by a bit, though
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post Apr 2 2019, 18:25
Post #912
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QUOTE(lestion @ Apr 2 2019, 09:28) *

Is it opening the round with the imperil-FB combo to clear out some danger?

yes, I one-shot 5 monsters 80% of the time (per round), then 3~5 monster aren't really dangerous till round 600. I also used some health draughts and scrolls of absortion just in case (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE

Probably also stacking jug5s would help me a lot. I have around 8k less health (IMG:[invalid] style_emoticons/default/laugh.gif)

that could make some difference (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 3 2019, 02:38
Post #913
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did another fest, 700 turns faster, but hv was really slow today...

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post Apr 3 2019, 03:31
Post #914
Uncle Stu



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QUOTE(lestion @ Apr 2 2019, 17:50) *

I did infuse all elements on one piece
Does this really work? I am not really convinced that it does, so when i actually use multiple elements i spread them to different amor pieces, because i am affraid it wouldnt work otherwhise. (IMG:[invalid] style_emoticons/default/blush.gif)
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post Apr 3 2019, 03:54
Post #915
mouisaac



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QUOTE(Uncle Stu @ Apr 2 2019, 21:31) *

Does this really work? I am not really convinced that it does, so when i actually use multiple elements i spread them to different amor pieces, because i am affraid it wouldnt work otherwhise. (IMG:[invalid] style_emoticons/default/blush.gif)


Yes it does. You can see it reflected on character stats and that's why I used all infusions on every equipment I'm wearing when I'm doing DwD with my PHD mage (IMG:[invalid] style_emoticons/default/biggrin.gif)





IWBEST
15,067 turns 2:06:44 (1.989 t/s)


This post has been edited by mouisaac: Apr 4 2019, 22:18
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post Apr 6 2019, 03:53
Post #916
KamuiSeph



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So, I know this is beating a very very dead horse in to the ground, but...
Here goes nothing (IMG:[invalid] style_emoticons/default/laugh.gif)

So I went out and ran Trio with my (fairly expensive) 1H/heavy.
Including infusions, enchants, the works.

1,324 turns.

Then today I thought I'd try my holy (crap it's so bad) mage at Trio.
No infusions (kinda forgot (IMG:[invalid] style_emoticons/default/laugh.gif) ) but enchants and aether.

1,073 turns.


Just to put into perspective, here are the relative stats going in:

1H:
Attached Image

Holy mage:
Attached Image
0.409 Proficiency Factor

Here are the gears:

1H:
Legendary Arctic Rapier of Slaughter
Legendary Cobalt Force Shield of Protection
Legendary Amber Power Helmet of Slaughter
Magnificent Power Armor of Slaughter
Magnificent Ruby Power Gauntlets of Slaughter
Legendary Onyx Power Leggings of Slaughter
Legendary Savage Power Boots of Protection

Total cost:
~50mil ish (gear cost/upgrade cost/IW costs)


Holy mage:
Magnificent Hallowed Oak Staff of Focus
Magnificent Phase Cap of Heimdall
Exquisite Cotton Robe of the Heaven-sent
Magnificent Radiant Phase Gloves of Heimdall
Magnificent Charged Phase Pants of Heimdall
Magnificent Charged Cotton Shoes of The Heaven-sent

Total cost:
~1mil

50k for staff
Self drop cap
Self drop robe
300k gloves
300k pants
300k shoes



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post Apr 6 2019, 04:04
Post #917
Basara Nekki



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QUOTE(KamuiSeph @ Apr 5 2019, 22:53) *

So, I know this is beating a very very dead horse in to the ground, but...
...


This is proof that, definitely, something is very wrong in the game mechanics. (IMG:[invalid] style_emoticons/default/heh.gif)

And worst of all is that it must be purposeful. (IMG:[invalid] style_emoticons/default/tongue.gif)

#buffmeleenow (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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post Apr 6 2019, 04:15
Post #918
KamuiSeph



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QUOTE(Basara Nekki @ Apr 6 2019, 11:04) *

This is proof that, definitely, something is very wrong in the game mechanics. (IMG:[invalid] style_emoticons/default/heh.gif)

And worst of all is that it must be purposeful. (IMG:[invalid] style_emoticons/default/tongue.gif)

#buffmeleenow (IMG:[invalid] style_emoticons/default/rolleyes.gif)


I think melee is still useful in some situations.
Early levels (before no-turn imperil), transitioning period when your mage profs are shit and you need something to do REs/high lvl arenas/etc, if you want to no-brain-no-imperil.

But in general, even the cheapest mage gears outperform melee by a fucking MILE.
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post Apr 6 2019, 05:40
Post #919
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QUOTE(KamuiSeph @ Apr 6 2019, 03:53) *
Total cost:
~1mil


Eh, I can totally drop 1M right now for faster arena finish. Do level matter?
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post Apr 6 2019, 06:36
Post #920
xesxesgnik



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QUOTE(feathered @ Apr 5 2019, 23:40) *

Eh, I can totally drop 1M right now for faster arena finish. Do level matter?


Level does matter, and he's at least got DD3 behind his back, so it won't really work out like that for your case lol. You could start maging after lv310 when imperil cooldown disappears, but you need at least 10m to have a functioning mage style and honestly at least 20m to properly play mage style.
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post Apr 6 2019, 14:28
Post #921
KamuiSeph



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QUOTE(Saioux @ Apr 6 2019, 13:36) *

Level does matter, and he's at least got DD3 behind his back, so it won't really work out like that for your case lol. You could start maging after lv310 when imperil cooldown disappears, but you need at least 10m to have a functioning mage style and honestly at least 20m to properly play mage style.


I'd say based on my holy experiment that if you have these perks:
Vigorous Vitality
Effluent Ether
Resplendent Regeneration
Enigma Energizer
Evil Enchantress
Innate Arcana IV
Dæmon Duality III

All you need for a functional mage set is 5 mag pieces of armor (3 phase 2 prof cotton) that have a charged/radiant prefix (somewhere around your level, if possible soulfused)
If possible 5 forge on all of them.
Cheap staff (doesn't have to be destruction or anything, Oak of Focus works just fine for me) with counter resist.
If possible 5 forge on all staff attributes.

And.... That's pretty much it, I think?
Depending on what you can find in cheap auctions or what you get yourself from drops....

The whole armor set should run you ~2.5m at most (if you go for ~500k for each piece... Which is a bit high to be fair, but you know, charged/radiant aren't that common, even mag)

Staff, even a 50k minimum bid staff should probably work just fine. If you want to splurge a bit and get like ~1m worth staff it's worth it I think.

Forges should be ~200k to get prof cotton 5 forge on all and 25 forge on prof. ~1m per phase piece to 5 forge on all.
So ~3.4m ish, depending on mat cost.

You can def drop another mil for ~10-15 forges on staff too.

If you go and soulfuse the entire set, assuming ~750 fragments per piece (mag quality + slightly higher than your lvl)
That's 4.5m (including staff)


Soooo
2.5m armor
1m staff
4.4m forging
4.5m soulfusing

12.4m for a pretty damn viable mage set
Assuming you have the perks of course, not sure about without perks.
DD and enchantress help a lot I assume.

The biggest issue with my holy (crap it's so bad) mage run is that imperil is not that great at hitting (lack of prof on staff is a big hit to my depr prof).
And, of course, I have pretty low proficiency on holy in general so that hurts the run as well.

I'm sure with under 15m, even with fewer hath perks, you can easily build yourself a functional mage that will outperform any melee in arenas.

This post has been edited by KamuiSeph: Apr 6 2019, 14:30
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post Apr 6 2019, 18:50
Post #922
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QUOTE(KamuiSeph @ Apr 6 2019, 07:28) *

All you need for a functional mage set is 5 mag pieces of armor (3 phase 2 prof cotton) that have a charged/radiant prefix (somewhere around your level, if possible soulfused)
If possible 5 forge on all of them.
Cheap staff (doesn't have to be destruction or anything, Oak of Focus works just fine for me) with counter resist.
If possible 5 forge on all staff attributes.


I think generally non-charged/radiant legendaries will outperform prefix magnificents for phases. Charged mag cloth is ok and may be preferably at lower budgets due to HGC prices.
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post Apr 6 2019, 18:55
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QUOTE(magiclamp @ Apr 6 2019, 16:50) *

I think generally non-charged/radiant legendaries will outperform prefix magnificents for phases. Charged mag cloth is ok and may be preferably at lower budgets due to HGC prices.

Correct. Though Legendary between Forge 0 and Forge 5 only cost MGC, and Mags cost LGC and MGC.
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post Apr 6 2019, 19:44
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QUOTE(magiclamp @ Apr 7 2019, 01:50) *

I think generally non-charged/radiant legendaries will outperform prefix magnificents for phases. Charged mag cloth is ok and may be preferably at lower budgets due to HGC prices.


Well, putting the whole budget thing aside; I kinda doubt that.
Unless you mean high EDB legendaries? anything below ~50% and I would wager the mag prefixed would be better.

Granted, I have not tested this out... But if you have 3 radiant mags on phase then it's roughly what, 150-300 bonus MDB? Seeing as my entire staff is giving me 500 MDB I think that's a pretty big BUMP in damage. You would lose out on EDB, but not by 50% of your total EDB. My crap holy is at 185.3% total. If I swap it out for legendaries, how much is it going to bump up, actually? 20% total, maybe?

Not much I think.
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