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Post your character's stats. Discuss your fighting style, Discuss the specifics of your fighting style |
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Jan 13 2019, 05:31
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Hm, okay than let is look closer to the actual battle. So how does it look like when i crit? Like this. Void Strike hits Arale Norimaki for 7366 void damage. Holy Strike hits Arale Norimaki for 3880 holy damage. You crit Arale Norimaki for 22985 void damage. And neither Void Strike nor Holy Strike do crit. So they are not affected by Fat. But they are affected by But. The same goes for the OFC and every single counter attack. Also Fat is only a multiplicator and a multiplicator is of course better the more he actually has to multiplicate. But if you want to ignore all that and just standing there pointing at 0.05% < 2% just do it. I dont mind. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jan 13 2019, 05:55
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RibbonsCan
Group: Members
Posts: 485
Joined: 1-November 13

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I don't believe that Counterattacks can crit, either.
Still not worth trying to to reforge B/F 5/4 if you already had 4/5.
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Jan 13 2019, 06:06
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(RibbonsCan @ Jan 13 2019, 04:55)  I don't believe that Counterattacks can crit, either.
I know. (IMG:[ invalid] style_emoticons/default/wink.gif) QUOTE(Uncle Stu @ Jan 13 2019, 04:31)  every single counter attack.
Also but does affect the multiplicator from the DD Perks and from the Display Titles. I mean Godslayer gives allready 10%. (IMG:[ invalid] style_emoticons/default/wink.gif) Nearly forgot, crit chance is never 100%. QUOTE(RibbonsCan @ Jan 13 2019, 04:55)  Still not worth trying to to reforge B/F 5/4 if you already had 4/5.
Probably not, but in the end that is something everyone has to decide for himself. I did go for B5F4 and i did reforge once for F5 and i dont regret it. But that doesnt mean that this would be true for everyone. (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by Uncle Stu: Jan 13 2019, 06:07
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Jan 13 2019, 06:13
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(Uncle Stu @ Jan 12 2019, 22:31)  Hm, okay than let is look closer to the actual battle. So how does it look like when i crit? Like this. Void Strike hits Arale Norimaki for 7366 void damage. Holy Strike hits Arale Norimaki for 3880 holy damage. You crit Arale Norimaki for 22985 void damage. And neither Void Strike nor Holy Strike do crit. So they are not affected by Fat. But they are affected by But. The same goes for the OFC and every single counter attack. Also Fat is only a multiplicator and a multiplicator is of course better the more he actually has to multiplicate. But if you want to ignore all that and just standing there pointing at 0.05% < 2% just do it. I dont mind. (IMG:[ invalid] style_emoticons/default/happy.gif) I haven't done the math and don't play melee anymore so apologies if the following is dumb, but assuming 0.05% (total adb) and 2% (crit) damage is correct and assuming a 50% crit chance, doesn't that mean counters + elemental strikes need to do like 9 times the damage of basic attack damage per round for butcher to be better? (OFC is a weird case - usually they one-shot non-bosses so I think it doesn't really matter, but I do think it can crit?). Edit: OH, just understood what Uncle meant about better with more to multiply - agreed, if there's less damage/crit chance from power armor then butcher becomes comparatively better than fat. This post has been edited by magiclamp: Jan 13 2019, 06:16
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Jan 13 2019, 06:27
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RibbonsCan
Group: Members
Posts: 485
Joined: 1-November 13

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QUOTE(Uncle Stu @ Jan 12 2019, 20:06)  Nevermind, I'm playing high on cough medicine. I meant OFC can crit. Sakurai Kei has been defeated. Orbital Friendship Cannon crits Sakurai Kei for 121689 void damage
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Jan 13 2019, 06:35
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Oh, it can. Hm, tbh i have never notice that.
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Jan 13 2019, 11:17
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cybort
Newcomer
  Group: Members
Posts: 68
Joined: 10-May 14

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When I use light armor, the stats are:
Fighting Style One-Handed (slashing) 23% Overwhelming Strikes on hit 62% Counter-Attack on block/parry Physical Attack 2227 attack base damage 154.1% hit chance 25% crit chance / +50 % damage 7.3% attack speed bonus Magical Attack 545 magic base damage 89.3% hit chance 0% crit chance / +50 % damage 147.3% mana cost modifier 0% cast speed bonus Vitals 8414 health points 809 magic points +14 magic regen per tick 480 spirit points +3 spirit regen per tick Defense 56.1% physical mitigation 51% magical mitigation 16.3% evade chance 34.9% block chance 25.1% parry chance 46.6% resist chance Compromise 94.6 interference 33.3 burden Specific Mitigation 0.0% fire 0.0% cold 0.0% elec 0.0% wind 0.0% holy 0.0% dark 25.1% crushing 27.4% slashing 13.9% piercing 0.0% void Spell Damage Bonus 0.0% fire 0.0% cold 0.0% elec 15.0% wind 0.0% holy 0.0% dark Effective Primary Stats 278 strength 318 dexterity 297 agility 292 endurance 179 intelligence 233 wisdom Effective Proficiency 250 one-handed 78 two-handed 80 dual wielding 78 staff 78 cloth armor 226 light armor 235 heavy armor 147 elemental 165 divine 167 forbidden 154 deprecating 250 supportive
And when I use heavy armor:
Fighting Style One-Handed (slashing) 24% Overwhelming Strikes on hit 62% Counter-Attack on block/parry Physical Attack 2242 attack base damage 139.9% hit chance 13.9% crit chance / +51 % damage 0% attack speed bonus Magical Attack 553 magic base damage 89.3% hit chance 0% crit chance / +50 % damage 167.7% mana cost modifier 0% cast speed bonus Vitals 8829 health points 773 magic points +14 magic regen per tick 471 spirit points +3 spirit regen per tick Defense 63% physical mitigation 57.6% magical mitigation 0% evade chance 34.9% block chance 25% parry chance 9.3% resist chance Compromise 135.3 interference 94.6 burden Specific Mitigation 0.0% fire 0.0% cold 0.0% elec 0.0% wind 0.0% holy 14.9% dark 28.2% crushing 40.3% slashing 39.6% piercing 0.0% void Spell Damage Bonus 0.0% fire 0.0% cold 0.0% elec 15.0% wind 0.0% holy 0.0% dark Effective Primary Stats 299 strength 314 dexterity 233 agility 304 endurance 184 intelligence 233 wisdom Effective Proficiency 250 one-handed 78 two-handed 80 dual wielding 78 staff 78 cloth armor 226 light armor 235 heavy armor 147 elemental 165 divine 167 forbidden 154 deprecating 250 supportive
Not so much difference I think.
[mod edit]: a bit of formatting, please
This post has been edited by Scremaz: Jan 13 2019, 12:56
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Jan 13 2019, 22:35
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Nayas
Group: Members
Posts: 701
Joined: 6-February 11

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QUOTE(magiclamp @ Jan 13 2019, 07:13)  Edit: OH, just understood what Uncle meant about better with more to multiply - agreed, if there's less damage/crit chance from power armor then butcher becomes comparatively better than fat.
Unless he changed something, Uncle has 11k atk with 0 slaughter armor pieces, just power of protection and warding. But of course you have to look at your own stats to make decisions for yourself.
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Jan 13 2019, 23:09
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Nayas @ Jan 13 2019, 21:35)  Unless he changed something, Uncle has 11k atk with 0 slaughter armor pieces, just power of protection and warding.
So again the uncles uses this so he has no idea what he is talking about argument? That doesnt make any sense, but what ever.
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Jan 13 2019, 23:57
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Koamen
Newcomer
  Group: Members
Posts: 75
Joined: 22-July 18

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i'm a new player . i dont really know how to play.
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Jan 13 2019, 23:59
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Noni
Group: Catgirl Camarilla
Posts: 13,468
Joined: 19-February 16

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QUOTE(Koamen @ Jan 13 2019, 22:57)  i'm a new player . i dont really know how to play.
Feel free to ask for advice in the ask-the-expert thread. and this is a good place to start: https://forums.e-hentai.org/index.php?s=&am...t&p=4999403, many tips here.
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Jan 14 2019, 06:35
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(Nayas @ Jan 13 2019, 15:35)  Unless he changed something, Uncle has 11k atk with 0 slaughter armor pieces, just power of protection and warding. But of course you have to look at your own stats to make decisions for yourself.
Yeah - personally I agree with you and think b4f5 probably is better than b5f4 even with my pretty lame 1h equipment, though it really doesn't matter unless meta changes since I no longer go melee. I was just saying that I just understood what Uncle meant about it being a multiplier and so the more abd the more relative benefit fatality confers. Edit: And of course practically the difference is likely so small that either is fine (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by magiclamp: Jan 14 2019, 06:36
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Jan 14 2019, 07:39
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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in my personal, poorly informed opinion, i would aim for O5/B4 as the ideal IW for 1H
according to research for 1H, B5 and F5 add about 2.3% to damage per hit (with fatality affecting direct hits only) and O5 increases overall hit rate by about 1.3%. the numbers seem to be in clear favour of butcher and fatality, but rather than looking at the raw numbers, consider their actual effectiveness: how many times is a 2.3% increase in damage really going to make a monster take one less hit to kill, compared to the effect of 1.3% less attacks that miss completely? yes, butcher affects counters too, but with O5/B4 you still get plenty of that, and i do not fancy testing the merits of O4/B5 vs O5/B4 any time soon
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Jan 14 2019, 07:43
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Ehm, Overpower for 1H? Is it possible you completly forgot about Overwhelming Strikes and that every single counter attack has the chance to stun a monster? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jan 14 2019, 07:47
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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you're taking either sssss2 or me for an idiot. his data comes from real-life experience, taking into account the effect of overwhelming strikes as well as prioritisation of stunned targets. these are the reason the effect of overpower is so small compared to other styles, but it is still not negligible
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Jan 14 2019, 08:38
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Wow, easy. I was just asking a question, i did take no one for anything. But when i look at the numbers of the PFest i just finished. 64845 hits to 1613 misses i am not sure the effect of overpower would be big enough to compensate for the lost damage.
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Jan 14 2019, 09:05
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(sickentide @ Jan 14 2019, 05:39)  in my personal, poorly informed opinion, i would aim for O5/B4 as the ideal IW for 1H That's what I've done and I really, really don't regret it. I have O5B3SS1 (yeah, SS1 kicked in in the end...) and frankly it does wonders. I've decided to go that way because I told myself that the benefit of F4 is so stupidly little (especially on a power build), that I might aswell make sure that I do hit the monster instead. Moreover, if counterattacks are pretty much guaranteed in arenas, it is not a given during PFFEST and IW: it is very likely that the monster you're attacking directly is not stunned. In any case, I did feel a world of difference between a weapon that hs OP5 and one that doesn't. What's the use of a powerful weapon that cannot land hits reliably? This post has been edited by decondelite: Jan 14 2019, 09:16
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Jan 14 2019, 09:59
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Uncle Stu @ Jan 14 2019, 07:38)  Wow, easy. I was just asking a question, i did take no one for anything.
no worries, i'm just being the twat that i am. it's up to you to interpret the data as you see fit QUOTE(decondelite @ Jan 14 2019, 08:05)  What's the use of a powerful weapon that cannot land hits reliably?
that's what i'm thinking, and let's not forget that missing a certain number of attacks is worse than losing the equivalent amount of damage: you also lose out on the chance to apply your weapon's status effect
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