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> Post your character's stats. Discuss your fighting style, Discuss the specifics of your fighting style

 
post Oct 22 2017, 20:52
Post #561
Uncle Stu



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Now that i did take a closer look. Why is your Agi so high? I suggest reduce until you reach 0% Speed Bonus.
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post Oct 22 2017, 20:55
Post #562
Ass Spanker



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QUOTE(Uncle Stu @ Oct 22 2017, 20:52) *

Now that i did take a closer look. Why is your Agi so high? I suggest reduce until you reach 0% Speed Bonus.


SEA shield sucks
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post Oct 22 2017, 20:56
Post #563
Scremaz



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1.4 is low enough, worry not. i have 2.5.
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post Oct 22 2017, 21:02
Post #564
Sapo84



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QUOTE(Uncle Stu @ Oct 22 2017, 20:34) *

I disaggre. Wis is perfect how it is.

Agree, not too high but not too low.
AGI could be lower (50 level or so).

QUOTE(as013 @ Oct 22 2017, 20:38) *

STR upgrade up to 350 is cheap (= 1 DEX) and gives me 10% SP boost

10% SP boost which doesn't help since spark/spirit shield only have percentage based damage.

QUOTE(as013 @ Oct 22 2017, 20:38) *

Is this good? I only play 1H, no 2H NT DW

What do you need all that endurance for?
I keep it 10 level lower than STR and DEX and it's probably still a bit too high.

This post has been edited by Sapo84: Oct 22 2017, 21:02
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post Oct 22 2017, 21:07
Post #565
Ass Spanker



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QUOTE(Sapo84 @ Oct 22 2017, 21:02) *

10% SP boost which doesn't help since spark/spirit shield only have percentage based damage.


Shit my math sucks

QUOTE(Sapo84 @ Oct 22 2017, 21:02) *

What do you need all that endurance for?
I keep it 10 level lower than STR and DEX and it's probably still a bit too high.


I just follow the old stat distribution from wiki advice. The one that said STR and END high, DEX somewhat high, AGI depends, INT low, WIS somewhat low. So I have been keeping my END and STR the same since I started playing HV.
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post Oct 22 2017, 21:39
Post #566
RoadShoe



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QUOTE(Draw99Gray @ Oct 22 2017, 09:02) *

STR too high, DEX too low.
Keep STR at 300.
DEX gives you Parry, so add as you see fit
Leave END at 500-510


I've found that with the heavy use of Vase/Gum in PFFests, it helps to get spirit and spirit regen as high as possible.
It seems to be the weakest link of my build. So I use the "cheap" price of Str/Dex to increase these as I go.
I understand the use of percentages in spirit, but the simple math we use seems to fail us here quite often.
I think this is due to our lack of using what we learned in Probability and Statistic classes.
(Poisson distributions, etc.)
And of course none of us here go that far mostly due to laziness. (IMG:[invalid] style_emoticons/default/laugh.gif)

So I spend a lot of time using empirical data by taking screenshots of every thing I do
Then I derive decisions through what I observe.

Here is an example of my build through months of building on empirical observation.
The high spirit amount upon PFFest completion should be the focus of this pic.
I'm rarely surprised by defeat this way. (IMG:[invalid] style_emoticons/default/cool.gif)

Attached Image

QUOTE(Goldage @ Oct 22 2017, 09:02) *

Dæmon Duality VII? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


FOS by 15 Dec. I'm presently 2 days ahead of schedule!! Yay!!
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post Oct 22 2017, 21:50
Post #567
Ass Spanker



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QUOTE(RoadShoe @ Oct 22 2017, 21:39) *

Attached Image

You clear 1 full PFest faster than I do DwD.
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post Oct 22 2017, 21:56
Post #568
Scremaz



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QUOTE(RoadShoe @ Oct 22 2017, 21:39) *

I think this is due to our lack of using what we learned in Probability and Statistic classes.
(Poisson distributions, etc.)

genuine ignorance here. i mean, i know a bit of statistic (mostly Gaussian), but i hate it so i never had any interest in studying it. if i know what to apply and when - and only if that can be reduced to (eventually some) handy formulas! - then it's good. otherwise, empirical way ftw!
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post Oct 22 2017, 23:33
Post #569
RoadShoe



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QUOTE(Scremaz @ Oct 22 2017, 12:56) *

genuine ignorance here. i mean, i know a bit of statistic (mostly Gaussian), but i hate it so i never had any interest in studying it. if i know what to apply and when - and only if that can be reduced to (eventually some) handy formulas! - then it's good. otherwise, empirical way ftw!


Thank you!! (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(as013 @ Oct 22 2017, 12:50) *

You clear 1 full PFest faster than I do DwD.


My fastest time ever is 34:03 (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by RoadShoe: Oct 22 2017, 23:42
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post Oct 22 2017, 23:44
Post #570
Juggernaut Santa



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If you don't use Spirit Stance, 1000 SP or 2000 SP is exactly the same.
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post Oct 23 2017, 04:09
Post #571
RoadShoe



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QUOTE(End Of All Hope @ Oct 22 2017, 14:44) *

If you don't use Spirit Stance, 1000 SP or 2000 SP is exactly the same.


The majority of time, it's spirit shield that is depleting the spirit resource.
Or at least in the later stages of PFFest.

I think you may be magnetized on Spark of Life.
I'm not sparked as often as I'm shielded.
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post Oct 23 2017, 08:00
Post #572
Juggernaut Santa



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Both Spirit Shield and Spark of Life work on percentages.

Spark is 50% base spirit
SS is 0~20% base spirit per hit
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post Oct 23 2017, 09:43
Post #573
Sapo84



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QUOTE(RoadShoe @ Oct 23 2017, 04:09) *

The majority of time, it's spirit shield that is depleting the spirit resource.
Or at least in the later stages of PFFest.

I think you may be magnetized on Spark of Life.
I'm not sparked as often as I'm shielded.

The known formula for spirit shield is
CODE
Spirit Damage = Base_SP * SS_AP_Damage * MIN( (Damage - Max_HP * SS_AP_Damage) / (Max_HP * SS_AP_Damage * 3) , 1)

Unless this has changed the spirit damage is still scaled on max SP (so having more SP doesn't help).
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post Oct 23 2017, 15:34
Post #574
RoadShoe



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QUOTE(End Of All Hope @ Oct 22 2017, 23:00) *

Both Spirit Shield and Spark of Life work on percentages.

Spark is 50% base spirit
SS is 0~20% base spirit per hit



QUOTE(Sapo84 @ Oct 23 2017, 00:43) *

The known formula for spirit shield is
CODE
Spirit Damage = Base_SP * SS_AP_Damage * MIN( (Damage - Max_HP * SS_AP_Damage) / (Max_HP * SS_AP_Damage * 3) , 1)

Unless this has changed the spirit damage is still scaled on max SP (so having more SP doesn't help).


I highly suggest plugging variables into that spirit shield formula for a better understanding of "0~20%"
I think you'll find a higher amount of health recovered on larger base SPs.

Or.... don't..

You guys keep doing what you're doing, and I'll keep doing what I'm doing.
Obviously its working for all of us.
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post Oct 23 2017, 17:28
Post #575
Juggernaut Santa



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Sapo wrote the same formula as me.
He just wrote the whole variable, but the max base SP you can get is the threshold of SS.

So if SS is maxed, 20% HP is the maximum HP damage per hit you can take AND 20% SP is the maximum SP damage per hit you can take.

Per hit, of course.

But still 20%.
20% of 1000, 2000, 3000, 4000, is still one fifth of the whole.

And if it's less than 20%, it will still be related to the maximum.

Whatever (IMG:[invalid] style_emoticons/default/heh.gif)
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post Oct 24 2017, 03:39
Post #576
RoadShoe



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QUOTE(End Of All Hope @ Oct 23 2017, 08:28) *

Sapo wrote the same formula as me.
He just wrote the whole variable, but the max base SP you can get is the threshold of SS.

So if SS is maxed, 20% HP is the maximum HP damage per hit you can take AND 20% SP is the maximum SP damage per hit you can take.

Per hit, of course.

But still 20%.
20% of 1000, 2000, 3000, 4000, is still one fifth of the whole.

And if it's less than 20%, it will still be related to the maximum.

Whatever (IMG:[invalid] style_emoticons/default/heh.gif)


Why do you and Sapo troll me so much?
First.... look at the equation, and show me where base_SP is both in the numerator, "and" the denominator to show your percentage.

And once you two spend hours fretting and calculating like you're stopping a comet from hitting the planet,
then please keep the answer to yourselves.

I started this thread, and it has nothing to do with ask the experts.
It was just "post your stats". Just a place to come back to... to see where you were.

Now I understand Scremaz came back by and placed "discuss your fighting style"
I guess mostly just to turn this thread into a pain in my ass without deleting it. Who knows?

But I didn't post here for it to become some huge debate on how many points I placed in STR...

I said "Haven't posted here in a while" and I posted my stats... that's it..... like it was originally intended.

I didn't ask any of you for any feedback, any debate, or any fucking equations.
I don't need any snickering icons, or one-up-man-ship, or passive aggressive statements.

I already have a fucking job. I don't need to feel like I'm here getting a fucking evaluation.
What a crazy world. I love going to my job, and dread posting in a game thread.
It's supposed to be the other way around.

That's what you guys need.
You and Sapo need to go out and get jobs, and quit acting like this is one.
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post Oct 24 2017, 07:50
Post #577
Noni



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QUOTE(RoadShoe @ Oct 24 2017, 03:39) *

-[snip]-


Guys, keep it friendly, okay?

@RoadShoe; My oh my, what great stats you have.

(feel any better yet?)

@RoadShoe; That's a fine staff you have there, sir, you must be happy to see us!

(a bit of humor to clear the air?)

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post Oct 24 2017, 08:08
Post #578
Juggernaut Santa



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Duhhh
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post Oct 24 2017, 09:40
Post #579
Sapo84



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QUOTE(DJNoni @ Oct 24 2017, 07:50) *

Guys, keep it friendly, okay?

I loathe forum discussions that go into personal offenses so this is definitely not a problem for me.
I suggest RoadShoe to put me in the ignore list if my posts anger him so much.
It's easy and it solves the root problem (well, actually it's autosolved on my part since he is now in mine).
(also I was originally discussing with as013, who has asked about his stats distribution)
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post Oct 24 2017, 10:54
Post #580
Scremaz



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QUOTE(RoadShoe @ Oct 24 2017, 03:39) *

Now I understand Scremaz came back by and placed "discuss your fighting style"
I guess mostly just to turn this thread into a pain in my ass without deleting it. Who knows?

*ah-ehm* actually it was to merge two (possibly even three, but who remembers?) similar threads into one, when me and gianfrix were discussing how to make the section less clustered. you know, closed the not-so-useful ones, condensating some, confining spam into some selected ones... etc etc.


personally here i see 3 well-known higherups, each one of them giving his personal (and valuable!) contribution to the community. reading what he wrote, i can guess Road had a busy day. it can happen. at the same time, i remember all of them that writing in public expose you to the risk that *everyone* could comment what you wrote.

and please, let's not speak about earning a work so casually. i'd love to get one myself (IMG:[invalid] style_emoticons/default/dry.gif)
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