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> Post your character's stats. Discuss your fighting style, Discuss the specifics of your fighting style

 
post Aug 12 2017, 17:16
Post #521
Dead-ed



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QUOTE(decondelite @ Aug 12 2017, 08:52) *

~0% attack speed bonus~

That is, if his defense is good enough. There's a balance point somehow.

Note that spec mits calculation got nerfed "coincidentally" got "fixed". It hurts heavy armor more than light.
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post Aug 12 2017, 17:31
Post #522
friggo



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QUOTE(Dead-ed @ Aug 12 2017, 18:16) *
Note that spec mits calculation got nerfed "coincidentally" got "fixed". It hurts heavy armor more than light.


That's not exactly what happened.

The issue was with the three heavy armor spec-mit abilities (heavy prvg, heavy slsh, heavy crush) not being calculated "properly". TenB fixed/nerfed it, but since light armor doesn't have equivalent abilities, it remained untouched.

In other words, light mitigations in 0.85 are the same as in 0.84. Only heavy got nerfed (IMG:[invalid] style_emoticons/default/cry.gif)
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post Aug 12 2017, 17:38
Post #523
Dead-ed



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QUOTE(friggo @ Aug 12 2017, 09:31) *

That's not exactly what happened.

The issue was with the three heavy armor spec-mit abilities (heavy prvg, heavy slsh, heavy crush) not being calculated "properly". TenB fixed/nerfed it, but since light armor doesn't have equivalent abilities, it remained untouched.

In other words, light mitigations in 0.85 are the same as in 0.84. Only heavy got nerfed (IMG:[invalid] style_emoticons/default/cry.gif)

That irritates me even more. Thank you. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 12 2017, 18:53
Post #524
Sapo84



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QUOTE(tecche @ Aug 12 2017, 15:23) *

Could you expand on this "FRD style" please? I'm not accustomed to the acronyms you use around here.

For the acronyms you can just check here.
FRD style is based around attack speed and FRD skill.
Stun the enemies, attack during stun to recharge OC, cast FRD again and so on.
It has been discussed in the past, check this posts and the other posts from cmos.
Works best with Estoc.

QUOTE(tecche @ Aug 12 2017, 15:23) *

By other styles I assume you mean 1H, DW and Niten. I never tried 1H but DW seems a lot slower than 2H, especially when it comes to AoE damage. To me 2H seems that much more suitable for arenas where each round has several monsters and 90% Domino (and bleeding wounds procced from it) can really shine, plus now we can chain Rending Blow into Shatter strike without using Great Cleave first, which is also a big bonus to AoE damage, but this applies to all other melee styles as well.

They may be slower at doing damage, but they also take a lot less damage so in the end if you are forced to costantly cast depr spells and cures at higher difficulties 2H is not fast anymore.
(and mage is still a lot faster)

QUOTE(tecche @ Aug 12 2017, 15:23) *
In conclusion, if I were to change my style to suit higher levels of difficulty, would going for Heavy/1H be the best choice, in light of the changes brought by 0.85? I'm not very happy with having to choose a "right" over a "wrong" playstyle, but I guess this is the kind of game we're playing.

At the moment the two OP styles are still:
- 1H
- Mage

1H because of the ridiculous survivability + great clearing speed when paired with OFC.
Mage because afaik while doing PFUDOR arenas a Mage is 2X faster than any other style.

This post has been edited by Sapo84: Aug 12 2017, 18:54
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post Aug 20 2017, 00:47
Post #525
Juggernaut Santa



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Let's revive this thread (IMG:[invalid] style_emoticons/default/duck.gif)

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post Aug 20 2017, 16:12
Post #526
pablo903



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[attachmentid=107217]
LV.413 PFUDOR The Trio and the Tree in 15 minutes

9690 attack base damage
43.9 % crit chance / +78 % damage
Heartseeker
Better Heartseeker MAXED
Overwhelming Strike (x5)
Penetrated Armor (x3)
no imperil
no Dæmon Duality perk
=
Void Strike hits Yggdrasil for 9437 void damage.
Holy Strike hits Yggdrasil for 4378 holy damage.
Wind Strike hits Yggdrasil for 3099 wind damage.
You crit Yggdrasil for 49971 void damage.
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post Sep 6 2017, 05:08
Post #527
CPUAMD



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[attachembed=108130]

magic score 23k..still low (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 9 2017, 02:05
Post #528
Juggernaut Santa



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post Sep 10 2017, 11:11
Post #529
Usagi =



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QUOTE(LOL50015 @ Jun 5 2016, 14:34) *

Meh, I made a similar thread in like 2013 and it was never popular.
Only got about less than a dozen submissions before it went to way of the dodo.


https://forums.e-hentai.org/index.php?showtopic=155222

Took a walk down memory lane and this will fit in here.
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post Sep 11 2017, 21:03
Post #530
kthasan



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Strength
201
+1
+0

0

461,562
Dexterity
201
+0
+0

0

461,562
Agility
225
+1
+40

0

960,456
Endurance
225
+0
+0

0

960,456
Intelligence
261
+0
+186

0

2,872,039
Wisdom
261
+3
+190

0

2,872,039

2,259,762
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post Sep 24 2017, 14:45
Post #531
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waiting for advise on my current 1H heavy style.
what do you think i should do to play higher difficulty, which means iwbth or pf.
adjustment to my primary attributes? better gears? hath perks? or the way i play and spell used in battle?
Attached Image Attached Image
what i can do :
hell arena without much effort, just using draughts is ok.
Nintendo arena needs to cure and potion, which is some kind of tough.
iwbth and pfudor is just for REs, i need to silence and weak all monsters and cure once or twice, sometimes even four.

what isn't show in pictures:
hath perks : IA II
Flame Spike Shield
spell used in battle: haste, protection, spark of life and spirte shield when SG comes or monsters more than 7(hell) or 5(nintendo), regen, heartseeker when channeling.
seldom use debuff unless SG(imperil) or before using OFC. OFC is mostly used in final round in arena.
gears: rapier IW10 forged 5, shield forged 20, both soulfused

This post has been edited by zcb535359: Sep 24 2017, 14:53
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post Sep 24 2017, 14:57
Post #532
KitsuneAbby



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QUOTE(zcb535359 @ Sep 24 2017, 14:45) *

waiting for advise on my current 1H heavy style.
what do you think i should do to play higher difficulty, which means iwbth or pf.
adjustment to my primary attributes? better gears? hath perks? or the way i play and spell used in battle?
Attached Image Attached Image
what i can do :
hell arena without much effort, just using draughts is ok.
Nintendo arena needs to cure and potion, which is some kind of tough.
iwbth and pfudor is just for REs, i need to silence and weak all monsters and cure once or twice, sometimes even four.

what isn't show in pictures:
hath perks : IA II
Flame Spike Shield
spell used in battle: haste, protection, spark of life and spirte shield when SG comes or monsters more than 7(hell) or 5(nintendo), regen, heartseeker when channeling. seldom use debuff unless SG(imperil) or before using OFC. OFC is mostly used in final round in arena.
gears: rapier IW10 forged 5, shield forged 20, both soulfused


You are at a level where playing IWBTH/PFUDOR is still a bit too hard. I'd like to tell you to look for a better shield, but it's hard to find better than what you already have at your level. The only reasonable thing you could do, would be to use a bit more of forged plate armor of protection to increase your defense. Yes it will lower your damage input a bit, but that's the only decent thing that can be done.
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post Sep 29 2017, 19:12
Post #533
ALL_MIGHT



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Lets bump this thread (IMG:[invalid] style_emoticons/default/biggrin.gif)

Below are my 1H Stats
Attached Image

my Innate Arcana
1st: Spark of Life
2nd: Spirit Shield
3rd: Protection
My equipments are in my Signature

Any suggestion to optimize my build or attributes
Thanks
(IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by ALL_MIGHT: Sep 29 2017, 19:14
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post Sep 29 2017, 19:15
Post #534
Juggernaut Santa



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0.2 evade *drools*
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post Sep 29 2017, 19:19
Post #535
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QUOTE(ALL_MIGHT @ Sep 29 2017, 20:12) *

Any suggestion to optimize my build or attributes
Thanks
(IMG:[invalid] style_emoticons/default/biggrin.gif)


As for pabs, I see nothing wrong with them.

However your attack power is low for me. Maybe you should look for power-pieces? If information in your sig is actual, then you really should get more legendary of power.
You shield has astonishingly good block - 90%, why should you bother with shielding prefixes? Get rid off them and change to few power pieces. =)
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post Sep 29 2017, 19:20
Post #536
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How to get 0.2 evade with SEA shield
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post Sep 29 2017, 19:26
Post #537
Cleavs



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1H set (i always forget to change rapier though):

Physical Attack
9504 attack base damage
192.8% hit chance
44.1% crit chance / +64 % damage
2.5% attack speed bonus

Vitals
28565 health points
2011 magic points
+36 magic regen per tick
1772 spirit points
+12 spirit regen per tick

Defense
76.3% physical mitigation
74.4% magical mitigation
6% evade chance
66% block chance
59.2% parry chance
21.2% resist chance

Compromise
124.9 interference
62.8 burden


DW set:

92% Offhand Strike on hit

Physical Attack
8537 attack base damage
206.6% hit chance
63% crit chance / +81 % damage
29.7% attack speed bonus

Vitals
29500 health points
2197 magic points
+36 magic regen per tick
1854 spirit points
+13 spirit regen per tick

Defense
74.8% physical mitigation
68% magical mitigation
67.6% evade chance
0% block chance
90% parry chance
71.6% resist chance

Compromise
46.1 interference
0 burden
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post Sep 29 2017, 19:33
Post #538
Uncle Stu



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Nice stats scremaz. It is just, i wonder the 2.5% attack speed bonus, the 76.3% physical mitigation and the 21.2% resist chance? Does that mean you have allready a full slaughter set?
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post Sep 29 2017, 19:37
Post #539
f4tal



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Ahh, what the heck, my stats: =)

Physical Attack
8320 attack base damage
186.3% hit chance
42.7% crit chance / +73 % damage
2.4% attack speed bonus

Vitals
29967 health points
1957 magic points
+31 magic regen per tick
1668 spirit points
+11 spirit regen per tick

Defense
76.3% physical mitigation
76.7% magical mitigation
4.1% evade chance
64.2% block chance
56% parry chance
17.6% resist chance

Compromise
125.4 interference
66.6 burden

QUOTE(Uncle Stu @ Sep 29 2017, 20:33) *

Nice stats scremaz. It is just, i wonder the 2.5% attack speed bonus, the 76.3% physical mitigation and the 21.2% resist chance? Does that mean you have allready a full slaughter set?

Nice stats indeed. I am impressed with 21.2% resist chance too.

QUOTE(End Of All Hope @ Sep 29 2017, 20:15) *

0.2 evade *drools*

Just get your burden higher than 70 (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by f4tal: Sep 29 2017, 19:39
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post Sep 29 2017, 19:52
Post #540
Uncle Stu



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You are right. Everything goes. This is Uncles 1H set.

9156 attack base damage
196.1 % hit chance
47.2 % crit chance +78 % damage
0% attack speed bonus
31696 health points
2047 magic points
1787 spirit points
81.5 % physical mitigation
75.8 % magical mitigation
6.6 % evade chance
66.1 % block chance
63.7 % parry chance
20 % resist chance

Oh, but those stats are gone change soon for the better. (IMG:[invalid] style_emoticons/default/happy.gif)
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