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Post your character's stats. Discuss your fighting style, Discuss the specifics of your fighting style |
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Aug 12 2017, 17:16
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(decondelite @ Aug 12 2017, 08:52)  ~0% attack speed bonus~
That is, if his defense is good enough. There's a balance point somehow. Note that spec mits calculation got nerfed "coincidentally" got "fixed". It hurts heavy armor more than light.
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Aug 12 2017, 17:31
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(Dead-ed @ Aug 12 2017, 18:16)  Note that spec mits calculation got nerfed "coincidentally" got "fixed". It hurts heavy armor more than light. That's not exactly what happened. The issue was with the three heavy armor spec-mit abilities (heavy prvg, heavy slsh, heavy crush) not being calculated "properly". TenB fixed/nerfed it, but since light armor doesn't have equivalent abilities, it remained untouched. In other words, light mitigations in 0.85 are the same as in 0.84. Only heavy got nerfed (IMG:[ invalid] style_emoticons/default/cry.gif)
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Aug 12 2017, 17:38
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(friggo @ Aug 12 2017, 09:31)  That's not exactly what happened. The issue was with the three heavy armor spec-mit abilities (heavy prvg, heavy slsh, heavy crush) not being calculated "properly". TenB fixed/nerfed it, but since light armor doesn't have equivalent abilities, it remained untouched. In other words, light mitigations in 0.85 are the same as in 0.84. Only heavy got nerfed (IMG:[ invalid] style_emoticons/default/cry.gif) That irritates me even more. Thank you. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Aug 12 2017, 18:53
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(tecche @ Aug 12 2017, 15:23)  Could you expand on this "FRD style" please? I'm not accustomed to the acronyms you use around here.
For the acronyms you can just check here. FRD style is based around attack speed and FRD skill. Stun the enemies, attack during stun to recharge OC, cast FRD again and so on. It has been discussed in the past, check this posts and the other posts from cmos. Works best with Estoc. QUOTE(tecche @ Aug 12 2017, 15:23)  By other styles I assume you mean 1H, DW and Niten. I never tried 1H but DW seems a lot slower than 2H, especially when it comes to AoE damage. To me 2H seems that much more suitable for arenas where each round has several monsters and 90% Domino (and bleeding wounds procced from it) can really shine, plus now we can chain Rending Blow into Shatter strike without using Great Cleave first, which is also a big bonus to AoE damage, but this applies to all other melee styles as well.
They may be slower at doing damage, but they also take a lot less damage so in the end if you are forced to costantly cast depr spells and cures at higher difficulties 2H is not fast anymore. (and mage is still a lot faster) QUOTE(tecche @ Aug 12 2017, 15:23)  In conclusion, if I were to change my style to suit higher levels of difficulty, would going for Heavy/1H be the best choice, in light of the changes brought by 0.85? I'm not very happy with having to choose a "right" over a "wrong" playstyle, but I guess this is the kind of game we're playing.
At the moment the two OP styles are still: - 1H - Mage 1H because of the ridiculous survivability + great clearing speed when paired with OFC. Mage because afaik while doing PFUDOR arenas a Mage is 2X faster than any other style. This post has been edited by Sapo84: Aug 12 2017, 18:54
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Aug 20 2017, 16:12
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pablo903
Group: Gold Star Club
Posts: 1,132
Joined: 30-April 12

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[attachmentid=107217] LV.413 PFUDOR The Trio and the Tree in 15 minutes
9690 attack base damage 43.9 % crit chance / +78 % damage Heartseeker Better Heartseeker MAXED Overwhelming Strike (x5) Penetrated Armor (x3) no imperil no Dæmon Duality perk = Void Strike hits Yggdrasil for 9437 void damage. Holy Strike hits Yggdrasil for 4378 holy damage. Wind Strike hits Yggdrasil for 3099 wind damage. You crit Yggdrasil for 49971 void damage.
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Sep 9 2017, 02:05
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Sep 10 2017, 11:11
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(LOL50015 @ Jun 5 2016, 14:34)  Meh, I made a similar thread in like 2013 and it was never popular. Only got about less than a dozen submissions before it went to way of the dodo.
https://forums.e-hentai.org/index.php?showtopic=155222Took a walk down memory lane and this will fit in here.
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Sep 11 2017, 21:03
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kthasan
Group: Members
Posts: 265
Joined: 21-February 14

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Strength 201 +1 +0 0 461,562 Dexterity 201 +0 +0 0 461,562 Agility 225 +1 +40 0 960,456 Endurance 225 +0 +0 0 960,456 Intelligence 261 +0 +186 0 2,872,039 Wisdom 261 +3 +190 0 2,872,039 2,259,762
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Sep 24 2017, 14:45
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zcb535359
Group: Gold Star Club
Posts: 182
Joined: 21-October 16

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waiting for advise on my current 1H heavy style. what do you think i should do to play higher difficulty, which means iwbth or pf. adjustment to my primary attributes? better gears? hath perks? or the way i play and spell used in battle?  what i can do : hell arena without much effort, just using draughts is ok. Nintendo arena needs to cure and potion, which is some kind of tough. iwbth and pfudor is just for REs, i need to silence and weak all monsters and cure once or twice, sometimes even four. what isn't show in pictures: hath perks : IA II Flame Spike Shield spell used in battle: haste, protection, spark of life and spirte shield when SG comes or monsters more than 7(hell) or 5(nintendo), regen, heartseeker when channeling. seldom use debuff unless SG(imperil) or before using OFC. OFC is mostly used in final round in arena. gears: rapier IW10 forged 5, shield forged 20, both soulfused This post has been edited by zcb535359: Sep 24 2017, 14:53
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Sep 24 2017, 14:57
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(zcb535359 @ Sep 24 2017, 14:45)  waiting for advise on my current 1H heavy style. what do you think i should do to play higher difficulty, which means iwbth or pf. adjustment to my primary attributes? better gears? hath perks? or the way i play and spell used in battle?  what i can do : hell arena without much effort, just using draughts is ok. Nintendo arena needs to cure and potion, which is some kind of tough. iwbth and pfudor is just for REs, i need to silence and weak all monsters and cure once or twice, sometimes even four. what isn't show in pictures: hath perks : IA II Flame Spike Shield spell used in battle: haste, protection, spark of life and spirte shield when SG comes or monsters more than 7(hell) or 5(nintendo), regen, heartseeker when channeling. seldom use debuff unless SG(imperil) or before using OFC. OFC is mostly used in final round in arena. gears: rapier IW10 forged 5, shield forged 20, both soulfused You are at a level where playing IWBTH/PFUDOR is still a bit too hard. I'd like to tell you to look for a better shield, but it's hard to find better than what you already have at your level. The only reasonable thing you could do, would be to use a bit more of forged plate armor of protection to increase your defense. Yes it will lower your damage input a bit, but that's the only decent thing that can be done.
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Sep 29 2017, 19:12
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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Lets bump this thread (IMG:[ invalid] style_emoticons/default/biggrin.gif) Below are my 1H Stats  my Innate Arcana 1st: Spark of Life 2nd: Spirit Shield 3rd: Protection My equipments are in my Signature Any suggestion to optimize my build or attributes Thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by ALL_MIGHT: Sep 29 2017, 19:14
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Sep 29 2017, 19:15
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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0.2 evade *drools*
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Sep 29 2017, 19:19
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(ALL_MIGHT @ Sep 29 2017, 20:12)  Any suggestion to optimize my build or attributes Thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif) As for pabs, I see nothing wrong with them. However your attack power is low for me. Maybe you should look for power-pieces? If information in your sig is actual, then you really should get more legendary of power. You shield has astonishingly good block - 90%, why should you bother with shielding prefixes? Get rid off them and change to few power pieces. =)
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Sep 29 2017, 19:20
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Ass Spanker
Group: Gold Star Club
Posts: 4,188
Joined: 25-July 12

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How to get 0.2 evade with SEA shield
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Sep 29 2017, 19:26
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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1H set (i always forget to change rapier though):
Physical Attack 9504 attack base damage 192.8% hit chance 44.1% crit chance / +64 % damage 2.5% attack speed bonus
Vitals 28565 health points 2011 magic points +36 magic regen per tick 1772 spirit points +12 spirit regen per tick
Defense 76.3% physical mitigation 74.4% magical mitigation 6% evade chance 66% block chance 59.2% parry chance 21.2% resist chance
Compromise 124.9 interference 62.8 burden
DW set:
92% Offhand Strike on hit
Physical Attack 8537 attack base damage 206.6% hit chance 63% crit chance / +81 % damage 29.7% attack speed bonus
Vitals 29500 health points 2197 magic points +36 magic regen per tick 1854 spirit points +13 spirit regen per tick
Defense 74.8% physical mitigation 68% magical mitigation 67.6% evade chance 0% block chance 90% parry chance 71.6% resist chance
Compromise 46.1 interference 0 burden
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Sep 29 2017, 19:33
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Nice stats scremaz. It is just, i wonder the 2.5% attack speed bonus, the 76.3% physical mitigation and the 21.2% resist chance? Does that mean you have allready a full slaughter set?
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Sep 29 2017, 19:37
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Ahh, what the heck, my stats: =) Physical Attack 8320 attack base damage 186.3% hit chance 42.7% crit chance / +73 % damage 2.4% attack speed bonus Vitals 29967 health points 1957 magic points +31 magic regen per tick 1668 spirit points +11 spirit regen per tick Defense 76.3% physical mitigation 76.7% magical mitigation 4.1% evade chance 64.2% block chance 56% parry chance 17.6% resist chance Compromise 125.4 interference 66.6 burden QUOTE(Uncle Stu @ Sep 29 2017, 20:33)  Nice stats scremaz. It is just, i wonder the 2.5% attack speed bonus, the 76.3% physical mitigation and the 21.2% resist chance? Does that mean you have allready a full slaughter set?
Nice stats indeed. I am impressed with 21.2% resist chance too. QUOTE(End Of All Hope @ Sep 29 2017, 20:15)  0.2 evade *drools*
Just get your burden higher than 70 (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by f4tal: Sep 29 2017, 19:39
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Sep 29 2017, 19:52
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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You are right. Everything goes. This is Uncles 1H set. 9156 attack base damage 196.1 % hit chance 47.2 % crit chance +78 % damage 0% attack speed bonus 31696 health points 2047 magic points 1787 spirit points 81.5 % physical mitigation 75.8 % magical mitigation 6.6 % evade chance 66.1 % block chance 63.7 % parry chance 20 % resist chance Oh, but those stats are gone change soon for the better. (IMG:[ invalid] style_emoticons/default/happy.gif)
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