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> Post your character's stats. Discuss your fighting style, Discuss the specifics of your fighting style

 
post Nov 6 2016, 14:14
Post #181
nobody_xxx



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QUOTE(nirvarin21 @ Nov 6 2016, 19:01) *

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We are alike in appearance of proficiency, but quite different in nature. (IMG:[invalid] style_emoticons/default/laugh.gif)

err , I'm curious about mp regen tick , nirva (IMG:[invalid] style_emoticons/default/heh.gif)


do you have RR perk ???

I remember that djack have 100mp regen tick (IMG:[invalid] style_emoticons/default/blink.gif)
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post Nov 6 2016, 15:19
Post #182
nirvarin21



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QUOTE(nobody_xxx @ Nov 6 2016, 21:14) *

err , I'm curious about mp regen tick , nirva (IMG:[invalid] style_emoticons/default/heh.gif)
do you have RR perk ???

I remember that djack have 100mp regen tick (IMG:[invalid] style_emoticons/default/blink.gif)

I don't have Resplendent Regeneration. (IMG:[invalid] style_emoticons/default/tongue.gif)

Why I have low magic regen per tick?....I don't know~ (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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post Nov 6 2016, 15:21
Post #183
Juggernaut Santa



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I don't even know if RR modifies the MP per tick in the status screen, probably not (IMG:[invalid] style_emoticons/default/heh.gif)
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post Nov 6 2016, 15:23
Post #184
nobody_xxx



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QUOTE(nirvarin21 @ Nov 6 2016, 20:19) *

I don't have Resplendent Regeneration. (IMG:[invalid] style_emoticons/default/tongue.gif)

Why I have low magic regen per tick?....I don't know~ (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I have lower mp regen tick than you , nirva (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 6 2016, 15:24
Post #185
Juggernaut Santa



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MP regen also depends on max mp, so Capacitor potencies influence that (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 6 2016, 16:37
Post #186
Sapo84



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QUOTE(nobody_xxx @ Nov 6 2016, 13:14) *

I remember that djack have 100mp regen tick (IMG:[invalid] style_emoticons/default/blink.gif)

I have 100mp tick (IMG:[invalid] style_emoticons/default/blink.gif)
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post Nov 6 2016, 16:42
Post #187
nobody_xxx



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QUOTE(ppp82p @ Nov 6 2016, 20:24) *

MP regen also depends on max mp, so Capacitor potencies influence that (IMG:[invalid] style_emoticons/default/tongue.gif)

you wrong , me and nirva have higher MP than sapo but lower mp regen tick (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(Sapo84 @ Nov 6 2016, 21:37) *

I have 100mp tick (IMG:[invalid] style_emoticons/default/blink.gif)
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maybe this because of supportive prof, sapo (IMG:[invalid] style_emoticons/default/huh.gif)

since you and djack is holy mage that use oak staff (IMG:[invalid] style_emoticons/default/unsure.gif)



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post Nov 6 2016, 16:45
Post #188
Juggernaut Santa



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QUOTE(nobody_xxx @ Nov 6 2016, 15:42) *

you wrong , me and nirva have higher MP than sapo but lower mp regen tick

You can't say I'm wrong without knowing all the stuff that factor in (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 6 2016, 16:45
Post #189
Sapo84



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QUOTE(nobody_xxx @ Nov 6 2016, 15:42) *

you wrong , me and nirva have higher MP than sapo but lower mp regen tick (IMG:[invalid] style_emoticons/default/smile.gif)
maybe this because of supportive prof, sapo (IMG:[invalid] style_emoticons/default/huh.gif)

since you and djack is holy mage that use oak staff (IMG:[invalid] style_emoticons/default/unsure.gif)

No idea at all.
At first I was suspecting charged prefix but I swapped a charged with a non-charged and the value barely changed.
Supportive influencing the regen sounds kind of strange.
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post Nov 6 2016, 16:48
Post #190
nobody_xxx



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QUOTE(Sapo84 @ Nov 6 2016, 21:45) *

No idea at all.
At first I was suspecting charged prefix but I swapped a charged with a non-charged and the value barely changed.
Supportive influencing the regen sounds kind of strange.

well , mysterious thing here , sapo (IMG:[invalid] style_emoticons/default/heh.gif)

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post Nov 6 2016, 17:11
Post #191
nobody_xxx



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bankrupt now (IMG:[invalid] style_emoticons/default/cry.gif)
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post Nov 6 2016, 18:18
Post #192
Kuoo



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QUOTE(nirvarin21 @ Nov 6 2016, 21:01) *
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We are alike in appearance of proficiency, but quite different in nature. (IMG:[invalid] style_emoticons/default/laugh.gif)
nice prof (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Kuoo: Nov 6 2016, 18:18
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post Nov 6 2016, 18:29
Post #193
arialinnoc



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QUOTE(nobody_xxx @ Nov 6 2016, 21:48) *

well , mysterious thing here , sapo (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE
From wiki:
Magic Regen (per minute) = 5 + (WIS / 25) * perk_bonus


Btw, I'm +111 magic regen per tick (IMG:[invalid] style_emoticons/default/cool2.gif)
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post Nov 6 2016, 18:33
Post #194
nobody_xxx



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QUOTE(arialinnoc @ Nov 6 2016, 23:29) *

Btw, I'm +111 magic regen per tick (IMG:[invalid] style_emoticons/default/cool2.gif)

(IMG:[invalid] style_emoticons/default/blink.gif)

err , what perk for this ???
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post Nov 6 2016, 18:35
Post #195
Juggernaut Santa



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QUOTE(nobody_xxx @ Nov 6 2016, 17:33) *

(IMG:[invalid] style_emoticons/default/blink.gif)

err , what perk for this ???

RR probably
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post Nov 6 2016, 18:39
Post #196
arialinnoc



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QUOTE(ppp82p @ Nov 6 2016, 23:35) *

RR probably


Yup, RR and also GS has count.

QUOTE
From wiki:
The perk_bonus is 1.50 if Resplendent Regeneration (or Gold star) is obtained, 2 if both are possessed, and otherwise is 1.


https://ehwiki.org/wiki/Character_Stats#Regeneration_Rates
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post Nov 6 2016, 18:47
Post #197
Juggernaut Santa



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Interesting, so the bonus is seen on the character's page, and includes bonuses from star and perks too (IMG:[invalid] style_emoticons/default/rolleyes.gif)

My regen per tick is 33 in the melee persona, and I lose slightly mp in battle but very few, but I heard sapo that with a buckler you can gain mp instead of losing, so, what's the minimum regen per tick to gain mp in battle (without spells of course) with 125~130 interference? (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Nov 6 2016, 18:52
Post #198
nobody_xxx



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QUOTE(arialinnoc @ Nov 6 2016, 23:39) *

well , me and nirva don't have RR perk , so I think this is true (IMG:[invalid] style_emoticons/default/laugh.gif)



QUOTE(ppp82p @ Nov 6 2016, 23:47) *

Interesting, so the bonus is seen on the character's page, and includes bonuses from star and perks too (IMG:[invalid] style_emoticons/default/rolleyes.gif)

My regen per tick is 33 in the melee persona, and I lose slightly mp in battle but very few, but I heard sapo that with a buckler you can gain mp instead of losing, so, what's the minimum regen per tick to gain mp in battle (without spells of course) with 125~130 interference? (IMG:[invalid] style_emoticons/default/ohmy.gif)


well , from my own experience after change my shield from buckler of barrier into force shield in the past when still use 1H , my MP is hardly increase with IA3 while when still use buckler , it's always increase (IMG:[invalid] style_emoticons/default/heh.gif)


you maybe need RR for that , since force shield have alot of interference (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Nov 6 2016, 19:13
Post #199
Juggernaut Santa



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Well, I was going to unlock it sooner or later (it's somewhat useful to conserve mana draughts (IMG:[invalid] style_emoticons/default/laugh.gif) ) but if it's like that maybe I'll unlock it a bit sooner than later (IMG:[invalid] style_emoticons/default/duck.gif)
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post Nov 6 2016, 19:23
Post #200
kyouri



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QUOTE(arialinnoc @ Nov 7 2016, 03:29) *

Btw, I'm +111 magic regen per tick (IMG:[invalid] style_emoticons/default/cool2.gif)


I'm at +90 (IMG:[invalid] style_emoticons/default/cry.gif)
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