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> Post your character's stats. Discuss your fighting style, Discuss the specifics of your fighting style

 
post Jul 12 2020, 09:13
Post #1101
KitsuneAbby



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QUOTE(Bolide @ Jul 12 2020, 06:53) *

First plan is using the upper 4 phase +1 cotton shoes, pf factor 0.452, edb 245.6%.

0.452 prof factor =
=>15% mitigation reduction (+40 = 55% with Imperil)
=> Fine against monsters with 50% elemental mitigation
=> Losing a bit more than 25% counter-resist
=> Losing 20% of your damage output against those that have 75% mitigation against cold (Beast, Celestial, Daimon, Elemental, Giant, Mechanoid, Sprite, Undead)

You're losing too much firepower against 8 classes of monsters out of 13, including 2 of the tankiest classes. This is slowing you down too much. And I'm not taking into account the huge loss of counter-resist here.
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post Jul 12 2020, 11:20
Post #1102
Noni



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My test did show similar, effect of prof factor seems smaller for 1h mage than for full mage. Perhaps it's just the effect of low damage per hit, that you have to cast a lot of spells anyway. But, you are also doing physical damage with parry, as 1h mage. I forgot how much of the total damage that is. But I remember that I did have some STR and DEX when I played 1h mage.
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post Jul 12 2020, 11:57
Post #1103
Nezu



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IW has a huge amount of variance in it - 1 run is not really enough to draw conclusions from (sorry!). Even 1 grindfest is often unsuitable - I prefer to use five or more depending on how small the difference is (commonly now I use at least 20 to compare to a much larger dataset's averages).

Generally I prefer to use the 75% mitigation, max resist figures as the most reflective of what affects your score - anything that dies in the crossfire while you're nailing down the toughest monster in the round barely matters. Though you may be at a level threshold where it matters a lot less - it'll start to get a lot slower in the mid 400s.

It helps that your base prof is great for a player of your level! Keep it up and you should be able to refine it a lot.
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post Jul 12 2020, 14:45
Post #1104
Maharid



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A micro fix of my stats:

Attached Image

- 6 Agility -> -0.1 Evade
+ 1 Intelligence
Less unused Experience.

Nothing mayor, just a bit of style.
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post Jul 12 2020, 22:58
Post #1105
BlueWaterSplash



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The less evade the better anyway, although the improvement in clear speed cannot be noticeable. You also have the option to increase up until 0.4~0.5 attack speed, because my tested experiments and currently accepted theory says that rounds to 0 in battle (does absolutely nothing).

QUOTE(Maharid) *
I used DWD only for test. I use 1 Imperil each turn to get Prof.

In this case my extensive calculation likely does not apply, because I made it based on my regular arena tests. So your result could be anything, but also might not apply to other players if they play/target differently in DwD.

If you cast 2 Imperil per round (at level 500) my action speed theory expects that will erase all your attack speed effect on offense (benefit to defense will remain). If you cast 3 Imperil, it is about the same as 1 Imperil. This is because Imperil cast speed ≈ 0.5 turns.
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post Jul 13 2020, 07:14
Post #1106
Basara Nekki



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Below is a table with the data of the sets I own. (IMG:[invalid] style_emoticons/default/happy.gif)

(IMG:[imgur.com] https://imgur.com/QSFP38X.jpg)

DW Power sets are just possibilities. I set up just to see the numbers. (IMG:[invalid] style_emoticons/default/tongue.gif)

The equipment links are in my signature.

1H: Rapier Slaughter and Force Shield full forged.

DW: Shortsword Slaughter and Rapier Balance with forge level 50.

Slaughter set full forged.

Balance, Protection, Warding, Shielding and Fleet sets with forge level 25.

Effective Proficiency:
536 one-handed
490 dual wielding
490 light armor
536 heavy armor

All the sets are in the same persona, because I only have one. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 13 2020, 12:48
Post #1107
Nezu



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QUOTE(Basara Nekki @ Jul 13 2020, 06:14) *

DW Power sets are just possibilities. I set up just to see the numbers. (IMG:[invalid] style_emoticons/default/tongue.gif)
...
DW: Shortsword Slaughter and Rapier Balance with forge level 50.


They're sort-of viable - definitely usable for arenas if you're a high level player with proper forging. But I would use club main-hand for arenas, not shortsword, and for IW/fest usage you'd want to use either shortsword or rapier main-hand with a wakizashi of the nimble in the offhand (theoretically up to ~95% parry).

It's extremely open to being battered by magic attacks, though...

This post has been edited by lestion: Jul 13 2020, 12:49
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post Jul 13 2020, 13:21
Post #1108
BlueWaterSplash



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DW Club might work in IW/grindfest using a spread attack style.
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post Jul 13 2020, 16:44
Post #1109
Basara Nekki



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QUOTE(lestion @ Jul 13 2020, 07:48) *

They're sort-of viable - definitely usable for arenas if you're a high level player with proper forging. But I would use club main-hand for arenas, not shortsword, and for IW/fest usage you'd want to use either shortsword or rapier main-hand with a wakizashi of the nimble in the offhand (theoretically up to ~95% parry).

It's extremely open to being battered by magic attacks, though...


I have a good Club Slaughter. (IMG:[invalid] style_emoticons/default/cool.gif) I just don't have enough credits to make the necessary upgrades. (IMG:[invalid] style_emoticons/default/heh.gif)

The Wakizashi with the biggest parry I have is this: Legendary Fiery Wakizashi of the Nimble

My intention is to do just a few tests on arenas and maybe IW. I don't intend to play grindfest (I don't even play normally because it takes too long, even though it's relatively safe with my Protection set).

What would be the best combination of potencies for a Club and a Wakizashi? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jul 13 2020, 17:06
Post #1110
lololo16




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QUOTE(Basara Nekki @ Jul 13 2020, 11:44) *

I have a good Club Slaughter. (IMG:[invalid] style_emoticons/default/cool.gif) I just don't have enough credits to make the necessary upgrades. (IMG:[invalid] style_emoticons/default/heh.gif)

what about shortsword of slaughter + rapier of slaughter
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post Jul 13 2020, 17:13
Post #1111
Maharid



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QUOTE(Basara Nekki @ Jul 13 2020, 16:44) *
What would be the best combination of potencies for a Club and a Wakizashi? (IMG:[invalid] style_emoticons/default/huh.gif)


If i remember correctly one of the most talked combo is:

Club = Butcher + Fatality
Waki= Butcher + Overpower

But is really up of what you want to do.
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post Jul 13 2020, 18:43
Post #1112
Nezu



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would do op5+fat4 on both personally (fatality gives slightly more damage than butcher for non-1H builds including power slaughter builds)
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post Jul 13 2020, 21:42
Post #1113
Arkoniusx



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QUOTE(Basara Nekki @ Jul 13 2020, 17:44) *


What would be the best combination of potencies for a Club and a Wakizashi? (IMG:[invalid] style_emoticons/default/huh.gif)


https://hentaiverse.org/equip/218623521/fc44c2f417

(IMG:[invalid] style_emoticons/default/sleep.gif) I have mine this way, and it works very well with both the DWD fighting style and the one-handed fighting style, it's more; I have a rapier with better stats than this wakizashi, but it does not have the correct combination of potencies, because of that the wakizashi greatly overshadows it with this combination of potencies.
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post Jul 13 2020, 23:13
Post #1114
Basara Nekki



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QUOTE(lololo16 @ Jul 13 2020, 12:06) *

what about shortsword of slaughter + rapier of slaughter


I don't know if this is a good thing. (IMG:[invalid] style_emoticons/default/unsure.gif) When I place 2 slaughters my "Offhand Strike on hit" drops from 100% to 89%. I don't know how much it affects gameplay. I can test this in the future, but I don't know when.

QUOTE(Maharid @ Jul 13 2020, 12:13) *

If i remember correctly one of the most talked combo is:

Club = Butcher + Fatality
Waki= Butcher + Overpower

But is really up of what you want to do.

QUOTE(lestion @ Jul 13 2020, 13:43) *

would do op5+fat4 on both personally (fatality gives slightly more damage than butcher for non-1H builds including power slaughter builds)

QUOTE(Arkoniusx @ Jul 13 2020, 16:42) *

https://hentaiverse.org/equip/218623521/fc44c2f417

(IMG:[invalid] style_emoticons/default/sleep.gif) I have mine this way, and it works very well with both the DWD fighting style and the one-handed fighting style, it's more; I have a rapier with better stats than this wakizashi, but it does not have the correct combination of potencies, because of that the wakizashi greatly overshadows it with this combination of potencies.


Thank you for your opinions. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jul 13 2020, 23:56
Post #1115
BlueWaterSplash



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Put the shortsword of slaughter in the offhand instead; due to its higher accuracy I think the offhand strike will go up to 96% (please verify for us).

For potencies I think like lestion, however I would say that maybe the club can have either butcher or fatality or overpower. If you are going to spread attack in grindfest, the club would want overpower 5. If you are going to target enemies individually in arenas, then but+fat on the club might be best.

For grindfest/item world I think butcher+overpower on the club might be fine. Even if fatality does more slightly more damage by the raw numbers.

DW likes to use Frenzied Blows a lot, so you don't need overpower for that, while both fatality and butcher increase the damage. Fatality increases by more (as with all skills) but Butcher may be better for increasing the minimum damage (no crit).

If you don't have any Bleeding Wound weapon, then I don't see why club + rapier can't use Swift Strike, especially for defense in grindfest/item world.
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post Jul 14 2020, 00:58
Post #1116
Basara Nekki



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QUOTE(BlueWaterSplash @ Jul 13 2020, 18:56) *

Put the shortsword of slaughter in the offhand instead; due to its higher accuracy I think the offhand strike will go up to 96% (please verify for us).

For potencies I think like lestion, however I would say that maybe the club can have either butcher or fatality or overpower. If you are going to spread attack in grindfest, the club would want overpower 5. If you are going to target enemies individually in arenas, then but+fat on the club might be best.

For grindfest/item world I think butcher+overpower on the club might be fine. Even if fatality does more slightly more damage by the raw numbers.

DW likes to use Frenzied Blows a lot, so you don't need overpower for that, while both fatality and butcher increase the damage. Fatality increases by more (as with all skills) but Butcher may be better for increasing the minimum damage (no crit).

If you don't have any Bleeding Wound weapon, then I don't see why club + rapier can't use Swift Strike, especially for defense in grindfest/item world.


This is the difference:

QUOTE

Main Hand: Shortsword of Slaughter
Off Hand: Rapier of Slaughter

89% Offhand Strike on hit
12690 attack base damage
253.9% hit chance


QUOTE

Main Hand: Rapier of Slaughter
Off Hand: Shortsword of Slaughter

96% Offhand Strike on hit
12641 attack base damage
240.9% hit chance


I really had not thought about it. (IMG:[invalid] style_emoticons/default/heh.gif)

As I said, I don't intend to play grindfests, so maybe I don't have to worry so much about the defensive side. I really asked because, as I am not used to the DW style (I have always been 1H from the beginning; the other styles I only played to gain 1 proficiency point at each level, according to the old proficiency system).

Oh, and also because Clubs don't have parry, so I didn't remember how useful Overpower would be.
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post Jul 14 2020, 01:03
Post #1117
Nezu



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QUOTE(Basara Nekki @ Jul 13 2020, 23:58) *
Oh, and also because Clubs don't have parry, so I didn't remember how useful Overpower would be.


These two things have no bearing on each other: counter-parry reduces the enemy's chance to parry you.

Unless you mean because they can't parry while stunned - but it still helps to land the first hit, and subsequent stuns after the first ones expire (since you can't re-apply until the previous one is finished). I think it should end up being roughly the same value regardless.
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post Jul 14 2020, 01:07
Post #1118
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QUOTE(Basara Nekki @ Jul 13 2020, 18:13) *

I don't know if this is a good thing. (IMG:[invalid] style_emoticons/default/unsure.gif)

you already have the weapons, they don't even have overpower at all but why not.
Very high parry chance is always good when you are using heavy armor (you know, low evade and stuff) even in places like dwd
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post Jul 14 2020, 01:10
Post #1119
Arkoniusx



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QUOTE(lestion @ Jul 14 2020, 02:03) *

These two things have no bearing on each other: counter-parry reduces the enemy's chance to parry you.

Unless you mean because they can't parry while stunned - but it still helps to land the first hit, and subsequent stuns after the first ones expire (since you can't re-apply until the previous one is finished). I think it should end up being roughly the same value regardless.


From experience, I think a club should have Fatality 5 - Brutality 4 or vice versa, overpower is almost not necessary, it is even less necessary if you combine it with a weapon that already has parry and Overpower potency.
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post Jul 14 2020, 02:00
Post #1120
Basara Nekki



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QUOTE(lestion @ Jul 13 2020, 20:03) *

Unless you mean because they can't parry while stunned - but it still helps to land the first hit, and subsequent stuns after the first ones expire (since you can't re-apply until the previous one is finished). I think it should end up being roughly the same value regardless.


It was more or less what I was thinking, but I didn't remember where I read it. (IMG:[invalid] style_emoticons/default/heh.gif) I expressed myself badly. (IMG:[invalid] style_emoticons/default/blush.gif)

QUOTE(lololo16 @ Jul 13 2020, 20:07) *

you already have the weapons, they don't even have overpower at all but why not.
Very high parry chance is always good when you are using heavy armor (you know, low evade and stuff) even in places like dwd


I can test this out someday. (IMG:[invalid] style_emoticons/default/wink.gif)

Since I just finished assembling the Warding and Fleet sets recently, and I also started using scripts just 2 months ago, I still have a lot of things I want to check out for myself. It will probably take a while until the time of testing with DW.
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