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Post your character's stats. Discuss your fighting style, Discuss the specifics of your fighting style |
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Jul 12 2020, 08:53
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Bolide
Group: Gold Star Club
Posts: 1,568
Joined: 7-March 15

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QUOTE(DJNoni @ Jul 9 2020, 22:30)  I tested it a while a ago, the prof factor for 1h mage. Optimum is same as normal mage, but you can stay a little bit lower because you're slow anyway. The optimum is 0.79 prof factor. But you won't notice the difference from 0.75 to 0.79 as 1h mage.
I tested two equipment plan in X20 100 round IW(for a peerless shade) just now. GF costs to much time. so I choose IW instead. Plan 1 is using 4 phase +1 cotton shoes(full forged prof), pf factor 0.452, edb 245.6%. I used 471 imp and 1499 turns.  Plan 2 is using 3 phase + 2 cotton (robe forged 10+shoes full forged prof), pf factor 0.792, edb 184.8%. I used 470 imp and 1529 turns.   You could find plan 1 has less turns than plan 2 although plan 2 has the "optimum" pf factor 0.79. That may because plan 2 only has a higher score in mitigation 75% monsters, but there are much more monsters which has less than 75% mitigations in which plan 1 has a better magic score. I'm not sure how does sssss2 calculate it, but it meets my test result in my situation . So maybe players should test based on their own charactor to see whether 1h mage should have 3+2 or 4+1/prof 0.75+ or not. Also I'm not sure which score in HV utils can be the key data which could tell the player if their change in equipment is good or not. We can only see the predicted score of 50% 60% 70% 75% mitigations but we don't know the monster percentage of different mitigations... I knew 0.452 is too low for a mage, and I plan to buy a decent phase shoes and forge my cotton robe to have a better prof in the future. But still I'm not sure if the benefit from prof factor could beat the loss in edb (IMG:[ invalid] style_emoticons/default/cool.gif) EDIT: Sorry for decon, I met an error just now so the post is sent twice before fully typed. This post has been edited by Bolide: Jul 12 2020, 10:02
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Jul 12 2020, 09:13
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Bolide @ Jul 12 2020, 06:53)  First plan is using the upper 4 phase +1 cotton shoes, pf factor 0.452, edb 245.6%.
0.452 prof factor = =>15% mitigation reduction (+40 = 55% with Imperil) => Fine against monsters with 50% elemental mitigation => Losing a bit more than 25% counter-resist => Losing 20% of your damage output against those that have 75% mitigation against cold (Beast, Celestial, Daimon, Elemental, Giant, Mechanoid, Sprite, Undead) You're losing too much firepower against 8 classes of monsters out of 13, including 2 of the tankiest classes. This is slowing you down too much. And I'm not taking into account the huge loss of counter-resist here.
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Jul 12 2020, 11:20
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Noni
Group: Catgirl Camarilla
Posts: 13,483
Joined: 19-February 16

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My test did show similar, effect of prof factor seems smaller for 1h mage than for full mage. Perhaps it's just the effect of low damage per hit, that you have to cast a lot of spells anyway. But, you are also doing physical damage with parry, as 1h mage. I forgot how much of the total damage that is. But I remember that I did have some STR and DEX when I played 1h mage.
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Jul 12 2020, 11:57
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Nezu
Group: Catgirl Camarilla
Posts: 3,946
Joined: 29-January 12

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IW has a huge amount of variance in it - 1 run is not really enough to draw conclusions from (sorry!). Even 1 grindfest is often unsuitable - I prefer to use five or more depending on how small the difference is (commonly now I use at least 20 to compare to a much larger dataset's averages).
Generally I prefer to use the 75% mitigation, max resist figures as the most reflective of what affects your score - anything that dies in the crossfire while you're nailing down the toughest monster in the round barely matters. Though you may be at a level threshold where it matters a lot less - it'll start to get a lot slower in the mid 400s.
It helps that your base prof is great for a player of your level! Keep it up and you should be able to refine it a lot.
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Jul 12 2020, 14:45
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Maharid
Group: Catgirl Camarilla
Posts: 2,408
Joined: 27-April 10

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A micro fix of my stats:  - 6 Agility -> -0.1 Evade + 1 Intelligence Less unused Experience. Nothing mayor, just a bit of style.
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Jul 12 2020, 22:58
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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The less evade the better anyway, although the improvement in clear speed cannot be noticeable. You also have the option to increase up until 0.4~0.5 attack speed, because my tested experiments and currently accepted theory says that rounds to 0 in battle (does absolutely nothing). QUOTE(Maharid)  I used DWD only for test. I use 1 Imperil each turn to get Prof. In this case my extensive calculation likely does not apply, because I made it based on my regular arena tests. So your result could be anything, but also might not apply to other players if they play/target differently in DwD. If you cast 2 Imperil per round (at level 500) my action speed theory expects that will erase all your attack speed effect on offense (benefit to defense will remain). If you cast 3 Imperil, it is about the same as 1 Imperil. This is because Imperil cast speed ≈ 0.5 turns.
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Jul 13 2020, 07:14
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Basara Nekki
Group: Gold Star Club
Posts: 7,737
Joined: 13-September 12

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Below is a table with the data of the sets I own. (IMG:[ invalid] style_emoticons/default/happy.gif) (IMG:[ imgur.com] https://imgur.com/QSFP38X.jpg) DW Power sets are just possibilities. I set up just to see the numbers. (IMG:[ invalid] style_emoticons/default/tongue.gif) The equipment links are in my signature. 1H: Rapier Slaughter and Force Shield full forged. DW: Shortsword Slaughter and Rapier Balance with forge level 50. Slaughter set full forged. Balance, Protection, Warding, Shielding and Fleet sets with forge level 25. Effective Proficiency: 536 one-handed 490 dual wielding 490 light armor 536 heavy armor All the sets are in the same persona, because I only have one. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jul 13 2020, 12:48
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Nezu
Group: Catgirl Camarilla
Posts: 3,946
Joined: 29-January 12

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QUOTE(Basara Nekki @ Jul 13 2020, 06:14)  DW Power sets are just possibilities. I set up just to see the numbers. (IMG:[ invalid] style_emoticons/default/tongue.gif) ... DW: Shortsword Slaughter and Rapier Balance with forge level 50. They're sort-of viable - definitely usable for arenas if you're a high level player with proper forging. But I would use club main-hand for arenas, not shortsword, and for IW/fest usage you'd want to use either shortsword or rapier main-hand with a wakizashi of the nimble in the offhand (theoretically up to ~95% parry). It's extremely open to being battered by magic attacks, though... This post has been edited by lestion: Jul 13 2020, 12:49
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Jul 13 2020, 13:21
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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DW Club might work in IW/grindfest using a spread attack style.
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Jul 13 2020, 16:44
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Basara Nekki
Group: Gold Star Club
Posts: 7,737
Joined: 13-September 12

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QUOTE(lestion @ Jul 13 2020, 07:48)  They're sort-of viable - definitely usable for arenas if you're a high level player with proper forging. But I would use club main-hand for arenas, not shortsword, and for IW/fest usage you'd want to use either shortsword or rapier main-hand with a wakizashi of the nimble in the offhand (theoretically up to ~95% parry).
It's extremely open to being battered by magic attacks, though...
I have a good Club Slaughter. (IMG:[ invalid] style_emoticons/default/cool.gif) I just don't have enough credits to make the necessary upgrades. (IMG:[ invalid] style_emoticons/default/heh.gif) The Wakizashi with the biggest parry I have is this: Legendary Fiery Wakizashi of the NimbleMy intention is to do just a few tests on arenas and maybe IW. I don't intend to play grindfest (I don't even play normally because it takes too long, even though it's relatively safe with my Protection set). What would be the best combination of potencies for a Club and a Wakizashi? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Jul 13 2020, 17:13
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Maharid
Group: Catgirl Camarilla
Posts: 2,408
Joined: 27-April 10

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QUOTE(Basara Nekki @ Jul 13 2020, 16:44)  What would be the best combination of potencies for a Club and a Wakizashi? (IMG:[ invalid] style_emoticons/default/huh.gif) If i remember correctly one of the most talked combo is: Club = Butcher + Fatality Waki= Butcher + Overpower But is really up of what you want to do.
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Jul 13 2020, 18:43
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Nezu
Group: Catgirl Camarilla
Posts: 3,946
Joined: 29-January 12

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would do op5+fat4 on both personally (fatality gives slightly more damage than butcher for non-1H builds including power slaughter builds)
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Jul 13 2020, 21:42
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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QUOTE(Basara Nekki @ Jul 13 2020, 17:44)  What would be the best combination of potencies for a Club and a Wakizashi? (IMG:[ invalid] style_emoticons/default/huh.gif) https://hentaiverse.org/equip/218623521/fc44c2f417 (IMG:[ invalid] style_emoticons/default/sleep.gif) I have mine this way, and it works very well with both the DWD fighting style and the one-handed fighting style, it's more; I have a rapier with better stats than this wakizashi, but it does not have the correct combination of potencies, because of that the wakizashi greatly overshadows it with this combination of potencies.
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Jul 13 2020, 23:13
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Basara Nekki
Group: Gold Star Club
Posts: 7,737
Joined: 13-September 12

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QUOTE(lololo16 @ Jul 13 2020, 12:06)  what about shortsword of slaughter + rapier of slaughter
I don't know if this is a good thing. (IMG:[ invalid] style_emoticons/default/unsure.gif) When I place 2 slaughters my "Offhand Strike on hit" drops from 100% to 89%. I don't know how much it affects gameplay. I can test this in the future, but I don't know when. QUOTE(Maharid @ Jul 13 2020, 12:13)  If i remember correctly one of the most talked combo is:
Club = Butcher + Fatality Waki= Butcher + Overpower
But is really up of what you want to do.
QUOTE(lestion @ Jul 13 2020, 13:43)  would do op5+fat4 on both personally (fatality gives slightly more damage than butcher for non-1H builds including power slaughter builds)
QUOTE(Arkoniusx @ Jul 13 2020, 16:42)  https://hentaiverse.org/equip/218623521/fc44c2f417 (IMG:[ invalid] style_emoticons/default/sleep.gif) I have mine this way, and it works very well with both the DWD fighting style and the one-handed fighting style, it's more; I have a rapier with better stats than this wakizashi, but it does not have the correct combination of potencies, because of that the wakizashi greatly overshadows it with this combination of potencies. Thank you for your opinions. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jul 13 2020, 23:56
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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Put the shortsword of slaughter in the offhand instead; due to its higher accuracy I think the offhand strike will go up to 96% (please verify for us).
For potencies I think like lestion, however I would say that maybe the club can have either butcher or fatality or overpower. If you are going to spread attack in grindfest, the club would want overpower 5. If you are going to target enemies individually in arenas, then but+fat on the club might be best.
For grindfest/item world I think butcher+overpower on the club might be fine. Even if fatality does more slightly more damage by the raw numbers.
DW likes to use Frenzied Blows a lot, so you don't need overpower for that, while both fatality and butcher increase the damage. Fatality increases by more (as with all skills) but Butcher may be better for increasing the minimum damage (no crit).
If you don't have any Bleeding Wound weapon, then I don't see why club + rapier can't use Swift Strike, especially for defense in grindfest/item world.
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Jul 14 2020, 00:58
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Basara Nekki
Group: Gold Star Club
Posts: 7,737
Joined: 13-September 12

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QUOTE(BlueWaterSplash @ Jul 13 2020, 18:56)  Put the shortsword of slaughter in the offhand instead; due to its higher accuracy I think the offhand strike will go up to 96% (please verify for us).
For potencies I think like lestion, however I would say that maybe the club can have either butcher or fatality or overpower. If you are going to spread attack in grindfest, the club would want overpower 5. If you are going to target enemies individually in arenas, then but+fat on the club might be best.
For grindfest/item world I think butcher+overpower on the club might be fine. Even if fatality does more slightly more damage by the raw numbers.
DW likes to use Frenzied Blows a lot, so you don't need overpower for that, while both fatality and butcher increase the damage. Fatality increases by more (as with all skills) but Butcher may be better for increasing the minimum damage (no crit).
If you don't have any Bleeding Wound weapon, then I don't see why club + rapier can't use Swift Strike, especially for defense in grindfest/item world.
This is the difference: QUOTE Main Hand: Shortsword of Slaughter Off Hand: Rapier of Slaughter
89% Offhand Strike on hit 12690 attack base damage 253.9% hit chance
QUOTE Main Hand: Rapier of Slaughter Off Hand: Shortsword of Slaughter
96% Offhand Strike on hit 12641 attack base damage 240.9% hit chance
I really had not thought about it. (IMG:[ invalid] style_emoticons/default/heh.gif) As I said, I don't intend to play grindfests, so maybe I don't have to worry so much about the defensive side. I really asked because, as I am not used to the DW style (I have always been 1H from the beginning; the other styles I only played to gain 1 proficiency point at each level, according to the old proficiency system). Oh, and also because Clubs don't have parry, so I didn't remember how useful Overpower would be.
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Jul 14 2020, 01:03
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Nezu
Group: Catgirl Camarilla
Posts: 3,946
Joined: 29-January 12

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QUOTE(Basara Nekki @ Jul 13 2020, 23:58)  Oh, and also because Clubs don't have parry, so I didn't remember how useful Overpower would be.
These two things have no bearing on each other: counter-parry reduces the enemy's chance to parry you. Unless you mean because they can't parry while stunned - but it still helps to land the first hit, and subsequent stuns after the first ones expire (since you can't re-apply until the previous one is finished). I think it should end up being roughly the same value regardless.
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Jul 14 2020, 01:07
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lololo16
Group: Gold Star Club
Posts: 2,889
Joined: 5-March 12

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QUOTE(Basara Nekki @ Jul 13 2020, 18:13)  I don't know if this is a good thing. (IMG:[ invalid] style_emoticons/default/unsure.gif) you already have the weapons, they don't even have overpower at all but why not. Very high parry chance is always good when you are using heavy armor (you know, low evade and stuff) even in places like dwd
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Jul 14 2020, 01:10
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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QUOTE(lestion @ Jul 14 2020, 02:03)  These two things have no bearing on each other: counter-parry reduces the enemy's chance to parry you.
Unless you mean because they can't parry while stunned - but it still helps to land the first hit, and subsequent stuns after the first ones expire (since you can't re-apply until the previous one is finished). I think it should end up being roughly the same value regardless.
From experience, I think a club should have Fatality 5 - Brutality 4 or vice versa, overpower is almost not necessary, it is even less necessary if you combine it with a weapon that already has parry and Overpower potency.
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