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HentaiVerse 0.84, Unbalancing Act |
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Apr 16 2016, 16:44
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

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QUOTE(Tenboro @ Apr 17 2016, 01:38)  Renaming should work in Chrome now.
Yup. Fixed, thanks.
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Apr 16 2016, 16:45
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Hp and Mp added by armour proffs seem to be bugging. 19231 hp 1963 mp for my light sets becomes 16929 hp 1794 mp 20162 hp for heavy becomes 16936
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Apr 16 2016, 16:48
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Tenboro

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QUOTE(ponsez2 @ Apr 16 2016, 16:36)  I was training a level of Archeologist and after the patch its gone, neither did its level raise or did I get the credits refunded.
Looking into this. QUOTE(teddy.bear @ Apr 16 2016, 16:39)  Switching from either light dw, niten or single to either of my heavy 2h and single causes bug, switching between the 2 heavies or 3 lights fixes for me.
QUOTE(ppp82p @ Apr 16 2016, 16:40)  Switching between Equipment sets on the same persona. When I do it, my HP, MP, SP, ADB and everything else become the stats I have without abilities active. Just de-slotting and re-slotting one random ability (I did with HP tank), makes all the stats return normal. But of course my bars are half empty and I have to waste potions (IMG:[ invalid] style_emoticons/default/laugh.gif) Everyone who is seeing this is using separate ability sets per equipment set?
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Apr 16 2016, 16:49
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PuckO
Newcomer
  Group: Members
Posts: 84
Joined: 4-May 13

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Is there an easy way to see base health/magic/spirit? Just showing the % added to the base to get the effective value would help to calculate the base. But this total % increase seems to be removed from the statistics pane. Now I'd have to count the vital tank bonus + calculate the bonus from armour abilities + armour potency bonuses+ any hath Perk I might have, And since restoratives still work based on the base vital values I have a hard time calculating how much a potion would restore. Ultimately I just want to be able to easily see base vitals and just have to multiply them by the percentage to get the numeric amount restored. so my short wish list: - Put the base vitals somewhere in the statistics pane.
- Show the percentage health and magic increase in the Statistics pane again.
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Apr 16 2016, 16:49
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Tenboro @ Apr 16 2016, 16:48)  Looking into this. Everyone who is seeing this is using separate ability sets per equipment set?
I am
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Apr 16 2016, 16:50
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(ppp82p @ Apr 16 2016, 16:40)  Switching between Equipment sets on the same persona. When I do it, my HP, MP, SP, ADB and everything else become the stats I have without abilities active. Just de-slotting and re-slotting one random ability (I did with HP tank), makes all the stats return normal. But of course my bars are half empty and I have to waste potions (IMG:[ invalid] style_emoticons/default/laugh.gif) I have activated the settings you were talking about, before doing that anyway i second this. same persona, different sets with relative ability trees, same problem This post has been edited by Scremaz: Apr 16 2016, 16:51
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Apr 16 2016, 16:51
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Kenanga @ Apr 16 2016, 21:41)  times apaan , new roman ?
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Apr 16 2016, 16:53
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

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Different personas save different difficulty levels, but the display title still stays the same for all. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Apr 16 2016, 16:56
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yackol
Newcomer
 Group: Gold Star Club
Posts: 38
Joined: 9-November 09

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QUOTE(qberg @ Apr 16 2016, 04:15)  Design-wise I'd put the persona switch interface to the bottom part and make it look a little bit smaller since it is something one is supposed to only use occasionally (if at all) as opposed to primary stats section that is used each time one have enough experience points to rise a proper stat. Everyday use parts of the interface should be front and center while rarely-used parts of the interface should not be intrusive.
I agree about lowering the position of persona switch. Actually wouldn't mind hiding it in settings, but I am just a filthy casual who plays a single style.
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Apr 16 2016, 16:57
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(ponsez2 @ Apr 16 2016, 16:36)  @Tenboro
I was training a level of Archeologist and after the patch its gone, neither did its level raise or did I get the credits refunded.
Was wondering if this could be fixed.
Me too, I was training Adept Learner since a lot of hours, but I didn't visited the training page before the patch. When I returned there, my 26k credits were gone and the points were still 221 (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(Tenboro @ Apr 16 2016, 16:48)  Everyone who is seeing this is using separate ability sets per equipment set?
I was. I solved by disabling that (since I have all the abilities unlocked and slotted anyway (IMG:[ invalid] style_emoticons/default/laugh.gif) )
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Apr 16 2016, 16:58
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tiawreau
Group: Members
Posts: 704
Joined: 12-June 09

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So HP regen not being shown like MP/SP is because it fully regens on tick now?
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Apr 16 2016, 17:01
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stryker115
Group: Members
Posts: 437
Joined: 20-April 13

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I as well have been training my ability training but it's gone now... The hell?
Also Soul Fragment costs for Soul Binding has increased be a factor of 10? Is this intentional?
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Apr 16 2016, 17:03
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(Black Dynamite @ Apr 16 2016, 22:51)  this new update makes the hath perk soul catcher useless what a waste of 500 hath
soul catcher already useless my 500 hath (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by hansvar92: Apr 16 2016, 17:03
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Apr 16 2016, 17:03
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AircraftofWW2
Newcomer
  Group: Members
Posts: 97
Joined: 3-September 10

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So if I have no intention of using personas because I'm rolling with the set I have, what settings should I change (if any)?
Also noticed my HP went down by two points so were there some subtle stats adjustments done too?
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Apr 16 2016, 17:04
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

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My scripts are working again. Thank you for that. However Persona Rename still don't work on Iron 46 Is there a post or a thread which explains about the persona thing? Rename works now. Thank you (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Mantra64: Apr 16 2016, 17:07
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Apr 16 2016, 17:21
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Basara Nekki
Group: Gold Star Club
Posts: 7,583
Joined: 13-September 12

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QUOTE(ppp82p @ Apr 16 2016, 11:31)  Edit: Renaming persona works on firefox, doesn't work on chrome (49)
I managed rename using the Chrome 49. But I was not working until five minutes ago.
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Apr 16 2016, 17:21
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Tenboro

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QUOTE(Black Dynamite @ Apr 16 2016, 15:51)  this new update makes the hath perk soul catcher useless what a waste of 500 hath
It's not useless, it just hasn't had the description updated yet. Like the patch notes says, gains are increased by a factor of ten just like everything else. QUOTE(tiawreau @ Apr 16 2016, 16:58)  So HP regen not being shown like MP/SP is because it fully regens on tick now?
Correct. Also health regen hasn't been a thing in-battle since forever ago, so it was misleading as it was.
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Apr 16 2016, 17:23
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hekiga
Group: Members
Posts: 483
Joined: 1-August 09

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QUOTE(ppp82p @ Apr 16 2016, 14:21)  Every time you switch equipment sets, you have to reslot one random ability to get back stats.
Sounds like I'm having a same problem... Without changing a Persona, when I change equipment slot 3 to 1, and then click slot 3 again my HP&ADB will reduced to 16752&4672 to 14663&3436 (IMG:[ invalid] style_emoticons/default/blink.gif)
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