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> HentaiVerse 0.84, Unbalancing Act

 
post Apr 16 2016, 16:44
Post #81
TygerTyger



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QUOTE(Tenboro @ Apr 17 2016, 01:38) *

Renaming should work in Chrome now.


Yup. Fixed, thanks.
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post Apr 16 2016, 16:45
Post #82
teddy.bear



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Hp and Mp added by armour proffs seem to be bugging.
19231 hp 1963 mp for my light sets becomes 16929 hp 1794 mp
20162 hp for heavy becomes 16936
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post Apr 16 2016, 16:46
Post #83
Piscolabis



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QUOTE(nobody_xxx @ Apr 16 2016, 16:38) *

I think it's gone (IMG:[invalid] style_emoticons/default/unsure.gif)

I lost 5 blood tokens too now because of patch (IMG:[invalid] style_emoticons/default/sad.gif)


Hoping not.

It is a huge loss of credits and time in my case.
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post Apr 16 2016, 16:48
Post #84
Tenboro

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QUOTE(ponsez2 @ Apr 16 2016, 16:36) *

I was training a level of Archeologist and after the patch its gone, neither did its level raise or did I get the credits refunded.


Looking into this.

QUOTE(teddy.bear @ Apr 16 2016, 16:39) *

Switching from either light dw, niten or single to either of my heavy 2h and single causes bug, switching between the 2 heavies or 3 lights fixes for me.



QUOTE(ppp82p @ Apr 16 2016, 16:40) *

Switching between Equipment sets on the same persona.
When I do it, my HP, MP, SP, ADB and everything else become the stats I have without abilities active.
Just de-slotting and re-slotting one random ability (I did with HP tank), makes all the stats return normal.
But of course my bars are half empty and I have to waste potions (IMG:[invalid] style_emoticons/default/laugh.gif)


Everyone who is seeing this is using separate ability sets per equipment set?
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post Apr 16 2016, 16:49
Post #85
PuckO



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Is there an easy way to see base health/magic/spirit?
Just showing the % added to the base to get the effective value would help to calculate the base.
But this total % increase seems to be removed from the statistics pane.

Now I'd have to count the vital tank bonus + calculate the bonus from armour abilities + armour potency bonuses+ any hath Perk I might have,

And since restoratives still work based on the base vital values I have a hard time calculating how much a potion would restore.

Ultimately I just want to be able to easily see base vitals and just have to multiply them by the percentage to get the numeric amount restored.

so my short wish list:
  1. Put the base vitals somewhere in the statistics pane.
  2. Show the percentage health and magic increase in the Statistics pane again.
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post Apr 16 2016, 16:49
Post #86
teddy.bear



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QUOTE(Tenboro @ Apr 16 2016, 16:48) *

Looking into this.
Everyone who is seeing this is using separate ability sets per equipment set?


I am
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post Apr 16 2016, 16:50
Post #87
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QUOTE(ppp82p @ Apr 16 2016, 16:40) *

Switching between Equipment sets on the same persona.
When I do it, my HP, MP, SP, ADB and everything else become the stats I have without abilities active.
Just de-slotting and re-slotting one random ability (I did with HP tank), makes all the stats return normal.
But of course my bars are half empty and I have to waste potions (IMG:[invalid] style_emoticons/default/laugh.gif)

I have activated the settings you were talking about, before doing that anyway

i second this. same persona, different sets with relative ability trees, same problem

This post has been edited by Scremaz: Apr 16 2016, 16:51
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post Apr 16 2016, 16:51
Post #88
nobody_xxx



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QUOTE(Kenanga @ Apr 16 2016, 21:41) *

times apaan , new roman ?
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post Apr 16 2016, 16:53
Post #89
cmos



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Different personas save different difficulty levels, but the display title still stays the same for all. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Apr 16 2016, 16:56
Post #90
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QUOTE(nobody_xxx @ Apr 16 2016, 16:37) *

err , what the fastest font , esot (IMG:[invalid] style_emoticons/default/huh.gif)

Comic sans (IMG:[invalid] style_emoticons/default/duck.gif)
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post Apr 16 2016, 16:56
Post #91
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QUOTE(qberg @ Apr 16 2016, 04:15) *

Design-wise I'd put the persona switch interface to the bottom part and make it look a little bit smaller since it is something one is supposed to only use occasionally (if at all) as opposed to primary stats section that is used each time one have enough experience points to rise a proper stat.
Everyday use parts of the interface should be front and center while rarely-used parts of the interface should not be intrusive.


I agree about lowering the position of persona switch. Actually wouldn't mind hiding it in settings, but I am just a filthy casual who plays a single style.
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post Apr 16 2016, 16:57
Post #92
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QUOTE(ponsez2 @ Apr 16 2016, 16:36) *

@Tenboro

I was training a level of Archeologist and after the patch its gone, neither did its level raise or did I get the credits refunded.

Was wondering if this could be fixed.

Me too, I was training Adept Learner since a lot of hours, but I didn't visited the training page before the patch.
When I returned there, my 26k credits were gone and the points were still 221 (IMG:[invalid] style_emoticons/default/sad.gif)


QUOTE(Tenboro @ Apr 16 2016, 16:48) *

Everyone who is seeing this is using separate ability sets per equipment set?

I was.
I solved by disabling that (since I have all the abilities unlocked and slotted anyway (IMG:[invalid] style_emoticons/default/laugh.gif) )
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post Apr 16 2016, 16:58
Post #93
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So HP regen not being shown like MP/SP is because it fully regens on tick now?
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post Apr 16 2016, 17:01
Post #94
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I as well have been training my ability training but it's gone now...
The hell?

Also Soul Fragment costs for Soul Binding has increased be a factor of 10?
Is this intentional?
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post Apr 16 2016, 17:03
Post #95
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QUOTE(Black Dynamite @ Apr 16 2016, 22:51) *

this new update makes the hath perk soul catcher useless
what a waste of 500 hath

soul catcher already useless
my 500 hath (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by hansvar92: Apr 16 2016, 17:03
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post Apr 16 2016, 17:03
Post #96
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So if I have no intention of using personas because I'm rolling with the set I have, what settings should I change (if any)?

Also noticed my HP went down by two points so were there some subtle stats adjustments done too?
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post Apr 16 2016, 17:04
Post #97
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My scripts are working again. Thank you for that.

However Persona Rename still don't work on Iron 46



Is there a post or a thread which explains about the persona thing?




Rename works now. Thank you (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Mantra64: Apr 16 2016, 17:07
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post Apr 16 2016, 17:21
Post #98
Basara Nekki



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QUOTE(ppp82p @ Apr 16 2016, 11:31) *

Edit: Renaming persona works on firefox, doesn't work on chrome (49)


I managed rename using the Chrome 49. But I was not working until five minutes ago.
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post Apr 16 2016, 17:21
Post #99
Tenboro

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QUOTE(Black Dynamite @ Apr 16 2016, 15:51) *

this new update makes the hath perk soul catcher useless
what a waste of 500 hath


It's not useless, it just hasn't had the description updated yet. Like the patch notes says, gains are increased by a factor of ten just like everything else.

QUOTE(tiawreau @ Apr 16 2016, 16:58) *

So HP regen not being shown like MP/SP is because it fully regens on tick now?


Correct. Also health regen hasn't been a thing in-battle since forever ago, so it was misleading as it was.
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post Apr 16 2016, 17:23
Post #100
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QUOTE(ppp82p @ Apr 16 2016, 14:21) *

Every time you switch equipment sets, you have to reslot one random ability to get back stats.

Sounds like I'm having a same problem...
Without changing a Persona, when I change equipment slot 3 to 1, and then click slot 3 again
my HP&ADB will reduced to 16752&4672 to 14663&3436 (IMG:[invalid] style_emoticons/default/blink.gif)
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